Bug#438800: Segfault reading save4.dat on 64 bit platforms
Jens Seidel
jensseidel at users.sf.net
Thu Aug 23 00:26:53 UTC 2007
On Wed, Aug 22, 2007 at 09:20:07PM +0400, Yuri Kozlov wrote:
> 2007/8/22, Jens Seidel <jensseidel at users.sf.net>:
> > Yuri, since this problem seems now solved can you please provide a updated
> > Russian translation? Please attach it to #438799. Thanks.
> >
> In progress. I hope it will be done before August, 26.
This will be my birthday present :-)
> > Ahm, how did you, Yuri, created the screenshots if it crashed already
> > at start? Did you started it on another computer?
> >
> No. We has a 2 bugs.
> 1. If the game has no translation for current user locale (ru_RU), its crashed
> at start. And the same effect with LC_ALL=C.
Right. I verified it. But I noticed *exactly* the same problem using
ru_RU.utf8, ru_RU.koi8r and de_DE.utf8 with translations.
> 2. Problem with text in the main menu.
Is this problem solved too?
I'm just curious: If the problem is solved in current svn, does it
occur again once you comment out the line
i18n_increase_array_sizes.patch in debian/patches/series before the
build? I hope so, otherwise I do not understand this problem/why it is
now fixed ...
If this problem is also fixed we can relax independent of the reason.
Jens
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