Bug#444949: Un-pause by shooting
Trent W. Buck
trentbuck at gmail.com
Tue Oct 2 07:15:22 UTC 2007
Package: torus-trooper
Version: 0.22.dfsg1-1
Severity: wishlist
Currently one presses `p' to pause and `p' to unpause. It would be
nice if *any* key caused the game to unpause, making it easier to
resume play without a few microseconds delay caused by shifting your
fingers from p to z/x or the arrows.
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (990, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.22-2-amd64 (SMP w/1 CPU core)
Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages torus-trooper depends on:
ii libbulletml0d1 0.0.6-2 C++ library to handle BulletML eas
ii libc6 2.6.1-5 GNU C Library: Shared libraries
ii libgcc1 1:4.2.1-5 GCC support library
ii libgl1-mesa-glx [libgl1] 7.0.1-2 A free implementation of the OpenG
ii libglu1-mesa [libglu1] 7.0.1-2 The OpenGL utility library (GLU)
ii libsdl-mixer1.2 1.2.6-3 mixer library for Simple DirectMed
ii libsdl1.2debian 1.2.12-1 Simple DirectMedia Layer
ii libstdc++6 4.2.1-5 The GNU Standard C++ Library v3
ii torus-trooper-data 0.22.dfsg1-1 speeding ship sailing through barr
torus-trooper recommends no packages.
-- no debconf information
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