Bug#444949: Un-pause by shooting

Trent W. Buck trentbuck at gmail.com
Tue Oct 2 07:15:22 UTC 2007


Package: torus-trooper
Version: 0.22.dfsg1-1
Severity: wishlist

Currently one presses `p' to pause and `p' to unpause.  It would be
nice if *any* key caused the game to unpause, making it easier to
resume play without a few microseconds delay caused by shifting your
fingers from p to z/x or the arrows.

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (990, 'unstable')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.22-2-amd64 (SMP w/1 CPU core)
Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages torus-trooper depends on:
ii  libbulletml0d1              0.0.6-2      C++ library to handle BulletML eas
ii  libc6                       2.6.1-5      GNU C Library: Shared libraries
ii  libgcc1                     1:4.2.1-5    GCC support library
ii  libgl1-mesa-glx [libgl1]    7.0.1-2      A free implementation of the OpenG
ii  libglu1-mesa [libglu1]      7.0.1-2      The OpenGL utility library (GLU)
ii  libsdl-mixer1.2             1.2.6-3      mixer library for Simple DirectMed
ii  libsdl1.2debian             1.2.12-1     Simple DirectMedia Layer
ii  libstdc++6                  4.2.1-5      The GNU Standard C++ Library v3
ii  torus-trooper-data          0.22.dfsg1-1 speeding ship sailing through barr

torus-trooper recommends no packages.

-- no debconf information





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