Bug#442183: hex-a-hop: still propable endianness, this time with par
Gerfried Fuchs
rhonda at deb.at
Mon Sep 17 07:54:53 UTC 2007
* Jens Seidel <jensseidel at users.sf.net> [2007-09-15 18:33:02 CEST]:
> tags 442183 +pending
> thanks
Thank _you_. Though, didn't pull svn this time, don't want to stumble
into the same pit as last time. ;)
> On Fri, Sep 14, 2007 at 06:59:40AM +0200, Gerfried Fuchs wrote:
> > hehe, me too. Though, I experience sometimes segfaults. Tried to
>
> Segfaults? I noticed these only if I try to change to fullscreen mode as
> 640x480 is not a valid mode for my graphic card. The crash happens
> somewhere in SDL code, need to file a bug ...
It crashes on me quite often (though, rather seldom when I start it
with gdb/strace) when I fumbled in a level and select restart or return
to card from menu. Most of the times there are lasers involved, but I
don't think that it only happened to me then.
Will write it down into a seperate bugreport once I got some debug
informations, though.
> > > I'm sure it's simple to fix once I have a saved game at this level.
>
> It was indeed simple. Strange that I haven't seen this last week.
> Your savegame is still valid, only a read operation was affected.
That's nice, then. Though, I noticed that starting over helped me
getting further, because of rethinking of certain aspects.
> > report. Besides, people who want to cheat can do so anyway, the binary
> > format doesn't look too complex to me from opening it in vim.
>
> Not sure whether vim will do so but a hex editor will help ...
Oh, vim is quite capable, you might want to read :help xxd ;) But
granted, bvi might be more direct.
> The author provides also some hints on his homepage. Will ask him
> whether it could be distributed with Debian.
At least for the Pro Skater level it helped me quite a lot. That
brings me to the localization, I think I'll have to send a patch for the
German po file, some of the level titles are a bit... erm, not too
well.
So long,
Rhonda
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