Bug#442183: hex-a-hop: still propable endianness, this time with par

Jens Seidel jensseidel at users.sf.net
Mon Sep 17 08:13:45 UTC 2007

On Mon, Sep 17, 2007 at 09:54:53AM +0200, Gerfried Fuchs wrote:
> * Jens Seidel <jensseidel at users.sf.net> [2007-09-15 18:33:02 CEST]:
>  Thank _you_.  Though, didn't pull svn this time, don't want to stumble
> into the same pit as last time. ;)

I do not expect any trouble ...

Please note that I will maybe wait a little bit longer until I upload a
new version, as the current diff is a little bit short and doesn't
affect most users. Even big endian users will probably not notice this
bug as really many leels needs to be finished before ...

Will maybe ask also again for more translations.
>  It crashes on me quite often (though, rather seldom when I start it
> with gdb/strace) when I fumbled in a level and select restart or return

Is there no core file after adding debugging info? Maybe you have to
play wth ulimit -c.

> to card from menu.  Most of the times there are lasers involved, but I
> don't think that it only happened to me then.

I also played already a few levels with lasers (and needed some time to
finish these) -- no crash, maybe on later levels (I finished 30%).
>  At least for the Pro Skater level it helped me quite a lot.  That
> brings me to the localization, I think I'll have to send a patch for the
> German po file, some of the level titles are a bit...  erm, not too
> well.

Feel free to do so. It was indeed a difficult job translating the level
names and Helge did it well. I mainly skipped the level names during
proofreading (checked only orthography) as these are not easy to translate ...

Please check your CC: line before sending mails. You as Debian developer
should know that control at bugs.debian.org should be removed. (Or can I
affect the "group reply" functionality with headers such as Reply-To:?)


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