rott and grub-invaders packages under team maintainance
Hans de Goede
j.w.r.degoede at hhs.nl
Tue Apr 22 08:41:42 UTC 2008
Fabian Greffrath wrote:
> Hans de Goede schrieb:
>> I used the latest winrott, the version you point to is winrottGL,
>> which is very much different (it uses openGL rendering), and was too
>> different to easily backport any changes to the iculus.org rott Linux
>> port.
>
> Ah, allright. It seems I've mixed these two up.
>
> However, I've had a closer look at your patchset yesterday and have
> added the few missing parts to be compatible with the former Debian
> patchset again. Everything compiles and seems to work fine. :)
>
> Nevertheless, for my taste the patchset is still much too invasive,
> given that it's mainly applied for the gain of a high resolution
> renderer. Isn't it possible to port the renderer to the icculus port
> without pulling in megabytes of winrott code?
>
Thats what I've done, the high res renderer changes are a megabyte patch, they
mostly change some constants to variables all over the place. The really lines
changes size is less dramatic:
[hans at localhost devel]$ wc -l rott-1.0-winrott.patch
5511 rott-1.0-winrott.patch
[hans at localhost devel]$ diffstat rott-1.0-winrott.patch
41 files changed, 2598 insertions(+), 533 deletions(-)
So it adds about 2k lines, which IMHO isn't so bad.
Regards,
Hans
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