rott and grub-invaders packages under team maintainance
Fabian Greffrath
greffrath at leat.rub.de
Tue Apr 22 07:27:59 UTC 2008
Hans de Goede schrieb:
> I used the latest winrott, the version you point to is winrottGL, which
> is very much different (it uses openGL rendering), and was too different
> to easily backport any changes to the iculus.org rott Linux port.
Ah, allright. It seems I've mixed these two up.
However, I've had a closer look at your patchset yesterday and have
added the few missing parts to be compatible with the former Debian
patchset again. Everything compiles and seems to work fine. :)
Nevertheless, for my taste the patchset is still much too invasive,
given that it's mainly applied for the gain of a high resolution
renderer. Isn't it possible to port the renderer to the icculus port
without pulling in megabytes of winrott code?
Cheers,
Fabian
--
Dipl.-Phys. Fabian Greffrath
Ruhr-Universität Bochum
Lehrstuhl für Energieanlagen und Energieprozesstechnik (LEAT)
Universitätsstr. 150, IB 3/134
D-44780 Bochum
Telefon: +49 (0)234 / 32-26334
Fax: +49 (0)234 / 32-14227
E-Mail: greffrath at leat.ruhr-uni-bochum.de
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