rott and grub-invaders packages under team maintainance

Fabian Greffrath greffrath at leat.rub.de
Tue Apr 22 07:27:59 UTC 2008


Hans de Goede schrieb:
> I used the latest winrott, the version you point to is winrottGL, which 
> is very much different (it uses openGL rendering), and was too different 
> to easily backport any changes to the iculus.org rott Linux port.

Ah, allright. It seems I've mixed these two up.

However, I've had a closer look at your patchset yesterday and have 
added the few missing parts to be compatible with the former Debian 
patchset again. Everything compiles and seems to work fine. :)

Nevertheless, for my taste the patchset is still much too invasive, 
given that it's mainly applied for the gain of a high resolution 
renderer. Isn't it possible to port the renderer to the icculus port 
without pulling in megabytes of winrott code?

Cheers,
Fabian
-- 
Dipl.-Phys. Fabian Greffrath

Ruhr-Universität Bochum
Lehrstuhl für Energieanlagen und Energieprozesstechnik (LEAT)
Universitätsstr. 150, IB 3/134
D-44780 Bochum

Telefon: +49 (0)234 / 32-26334
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E-Mail:  greffrath at leat.ruhr-uni-bochum.de



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