Bug#481264: simutrans: crash during playing
M K
v.merlin at seznam.cz
Wed May 14 21:32:45 UTC 2008
Package: simutrans
Version: 99.18~0.svn1664-2
Severity: grave
Justification: renders package unusable
Hello
I found out several problems in simutrans.
1. problem. The package from current Debian testing repository is after
install
very unstable. When you make several action, become some crash in it.
You can for example build some road an then take full zoom in and out
and at that moment the simutrans fall down.
I have no information about this fault because after add debug simbols
and recompile it the describe behavior is not valid.
2. problem when I choose in language menu the language Sim.Chinese, the
simutran get stop
work. By the way, I don't need this language, I want only help. ;-)
here is debug
~$ gdb simutrans
GNU gdb 6.7.1-debian
Copyright (C) 2007 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
<http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show
copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu"...
Using host libthread_db library "/lib/libthread_db.so.1".
(gdb) run
Starting program: /usr/games/simutrans
[Thread debugging using libthread_db enabled]
Reading low level config data ...
Initializing tombstones ...
Reading simuconf.tab successful!
Preparing display ...
[New Thread 0x2aabbece62f0 (LWP 9036)]
Screen Flags: requested=10, actual=10
Loading font 'font/prop.fnt'
font/prop.fnt sucessfully loaded as old format prop font!
Init done.
Initializing tombstones ...
Reading simuconf.tab successful!
Reading compatibility sound data ...
[New Thread 0x40800950 (LWP 9039)]
Loaded /usr/share/games/simutrans/pak/sound/bus.wav to sample 0.
Loaded /usr/share/games/simutrans/pak/sound/truck.wav to sample 1.
Loaded /usr/share/games/simutrans/pak/sound/diesel.wav to sample 2.
Loaded /usr/share/games/simutrans/pak/sound/steam.wav to sample 3.
Loaded /usr/share/games/simutrans/pak/sound/boat-horn.wav to sample 4.
Loaded /usr/share/games/simutrans/pak/sound/comet-jet.wav to sample 5.
Loaded /usr/share/games/simutrans/pak/sound/planelow.wav to sample 6.
Loaded /usr/share/games/simutrans/pak/sound/click.wav to sample 7.
Loaded /usr/share/games/simutrans/pak/sound/boing.wav to sample 8.
Loaded /usr/share/games/simutrans/pak/sound/jackhammer.wav to sample 9.
Loaded /usr/share/games/simutrans/pak/sound/gavel.wav to sample 10.
Loaded /usr/share/games/simutrans/pak/sound/dock.wav to sample 11.
Loaded /usr/share/games/simutrans/pak/sound/explosion.wav to sample 12.
Loaded /usr/share/games/simutrans/pak/sound/cash.wav to sample 13.
Reading city configuration ...
Reading forest configuration ...
Reading object data from pak/...
tunnel_reader_t::register_obj(): Tunnel RailTunnel geladen
tunnel_reader_t::register_obj(): Tunnel FastRailTunnel geladen
tunnel_reader_t::register_obj(): Tunnel RoadTunnel geladen
tunnel_reader_t::register_obj(): Tunnel FastRoadTunnel geladen
Loaded /usr/share/games/simutrans/pak/sound/horse.wav to sample 14.
Reading midi data ...
Reading MIDI file
'/usr/share/games/simutrans/music/01-Simutrans-Main-Theme.mid' - Main
Theme
Reading MIDI file
'/usr/share/games/simutrans/music/02-Gotta-catch-that-train.mid' - Gotta
catch that train
Reading MIDI file
'/usr/share/games/simutrans/music/03-Sunday-drivers.mid' - Sunday
drivers
Reading MIDI file
'/usr/share/games/simutrans/music/04-Simutrans-B-Theme.mid' - Simutrans
B Theme
Reading MIDI file
'/usr/share/games/simutrans/music/05-Boring-afternoon.mid' - Boring
Afternoon
Reading MIDI file
'/usr/share/games/simutrans/music/06-A-busy-day-at-the-depot.mid' - A
busy day at the depot
Reading MIDI file
'/usr/share/games/simutrans/music/07-Transport-chaos.mid' - Transport
Chaos
Reading MIDI file
'/usr/share/games/simutrans/music/08-The-journey-home.mid' - The Journey
Home
Reading MIDI file
'/usr/share/games/simutrans/music/09-simupolitan-swing.mid' -
simupolitan swing
Reading MIDI file
'/usr/share/games/simutrans/music/10-Easy-driving.mid' - easy driving
Reading MIDI file
'/usr/share/games/simutrans/music/11-stucked-convoi.mid' - stucked
comvoi
Reading MIDI file
'/usr/share/games/simutrans/music/12-Steamin-across-the-prairies.mid' -
Steamin' across the prairies
Reading MIDI file
'/usr/share/games/simutrans/music/13-Stephenson-blues.mid' - Stephenson
blues
Reading MIDI file
'/usr/share/games/simutrans/music/16-Midnight-Express2.mid' - Midnight
Express2
Reading MIDI file
'/usr/share/games/simutrans/music/14-Last-journey-of-the-Niagara.mid' -
Last journey of the Niagara
Reading MIDI file
'/usr/share/games/simutrans/music/15-The-Wayside-Blues.mid' - The
Wayside Blues
Reading MIDI file
'/usr/share/games/simutrans/music/16-Midnight-Express2.mid' - Midnight
Express2
Reading MIDI file
'/usr/share/games/simutrans/music/17-The-Benevolent-Dictators-March.mid'
- The Benevolent Dictators March
Reading MIDI file
'/usr/share/games/simutrans/music/18-Ride-that-train.mid' - Ride that
train
Reading MIDI file
'/usr/share/games/simutrans/music/19-Rockin-trucker.mid' - Rockin`
trucker
Reading MIDI file '/usr/share/games/simutrans/music/20-Last-Trip.mid'
- Last Trip
Reading MIDI file '/usr/share/games/simutrans/music/21-Dusty-Eyes.mid'
- Dusty Eyes
Reading MIDI file
'/usr/share/games/simutrans/music/22-Variable-Journeys.mid' - Variable
Journeys
Reading MIDI file
'/usr/share/games/simutrans/music/23-Something-for-Silver-Sand.mid' -
Something for Silver Sand
Reading MIDI file
'/usr/share/games/simutrans/music/24-needlessly-striking.mid' -
needlessly striking
Reading MIDI file
'/usr/share/games/simutrans/music/25-Float-on-by.mid' - Float on by
Reading MIDI file
'/usr/share/games/simutrans/music/26-Tantalizingly-Unusual.mid' -
Tantalizingly Unusual
Reading MIDI file
'/usr/share/games/simutrans/music/27-March-Winds.mid' - March Winds
Reading MIDI file
'/usr/share/games/simutrans/music/28-Road-to-Warm-Places.mid' - Road to
Warm Places
Reading MIDI file '/usr/share/games/simutrans/music/29-Runaway.mid' -
Runaway
Reading MIDI file
'/usr/share/games/simutrans/music/30-On-the-waterfront.mid' - On the
waterfront
Calculating textures ...Creating landscape shape...
- ok
Creating cities ...
Distributing about 1 industries ...
Constructed 0 industries ...
Distributing about 0 industries ...
Constructed 0 industries ...
Distributing 1 tourist attractions ...
Preparing startup ...
Loading BDF font 'font/Prop-Latin1.bdf'
Unexpected character (255) for 255 character font!
Loading BDF font font/Prop-Latin1.bdf with 255 characters
Loading BDF font 'font/'
#####
# Here I have to use CTRL -C , if I don't take ctrl-c, the cpu is full busy.. I don't know if I have got this font
####
Program received signal SIGINT, Interrupt.
[Switching to Thread 0x2aabbece62f0 (LWP 9036)]
0x00002aabbd62c6cb in read () from /lib/libc.so.6
(gdb) bt full
#0 0x00002aabbd62c6cb in read () from /lib/libc.so.6
No symbol table info available.
#1 0x00002aabbd5e0448 in _IO_new_file_underflow () from /lib/libc.so.6
No symbol table info available.
#2 0x00002aabbd5e0bce in _IO_default_uflow_internal () from
/lib/libc.so.6
No symbol table info available.
#3 0x00002aabbd5d5ca4 in _IO_getline_info_internal () from
/lib/libc.so.6
No symbol table info available.
#4 0x00002aabbd5d4b49 in fgets () from /lib/libc.so.6
No symbol table info available.
#5 0x00000000004e4e61 in load_font (fnt=0x945ed0,
fname=0x7fffee3bcf60 "font/") at font.c:165
f = (FILE *) 0x17ca630
c = <value optimized out>
#6 0x0000000000545e19 in display_load_font (fname=0x2aaaaad9a000 "")
at simgraph16.c:1084
No locals.
#7 0x00000000004c419f in sprachengui_t::init_font_from_lang ()
at gui/sprachen.cc:52
prop_font_file = <value optimized out>
prop_font_file_name =
"font/\000\000\000Pc`\001\000\000\000\000Pc`\001\000\000\000\000Pc`\001\000\000\000\000Pc`\001\000\000\000\000ic`\001\000\000\000\000��������Pc`\001\000\000\000\000��������",
'\0' <repeats 88 times>, "��\227", ---Type <return> to continue, or q
<return> to quit---
'\0' <repeats 13 times>, "(\000\000\000)", '\0' <repeats 11 times>,
"����\000\000\000\000\000\000\000\000\003\000\000\000P\000\000\000\000\000\000\000`W\213��*\000\000\000\000\000\000\000\000\000\000<�;�\003\000\000\000P\000\000\000\000\000\000\000l�T\000\000\000\000\000\030\000\000\0000\000\000\000`�;��\177\000\000\200�;��\177\000\000��"...
p = <value optimized out>
c = <value optimized out>
default_name = 0x55dd1b "PROP_FONT_FILE"
#8 0x00000000004c42d0 in sprachengui_t::action_triggered
(this=0x15b8a30,
komp=0x9acab8) at gui/sprachen.cc:131
b = <value optimized out>
i = 2
#9 0x00000000004538af in button_t::infowin_event (this=0x9acab8,
ev=<value optimized out>)
at gui/components/../../ifc/gui_action_creator.h:37
No locals.
#10 0x00000000004956cc in gui_container_t::infowin_event
(this=0x15b8a38,
ev=0x7fffee3bd450) at gui/gui_container.cc:89
ev2 = {ev_class = 3, ev_code = 1, mx = 9, my = 4, cx = 9, cy =
4,
button_state = 0, ev_key_mod = 0}
komp = (gui_komponente_t *) 0x9acab8
iter = {current_node = 0xd4a1e8, lead = {next = 0xd4ab68, data =
0x0}}
#11 0x00000000004968e2 in gui_frame_t::infowin_event (this=0x15b8a30,
---Type <return> to continue, or q <return> to quit---
ev=0x1000) at gui/gui_frame.cc:88
ev2 = {ev_class = 3, ev_code = 1, mx = 19, my = 62, cx = 19, cy
= 62,
button_state = 0, ev_key_mod = 0}
#12 0x0000000000531a99 in check_pos_win (ev=0x7fffee3bd680) at
simwin.cc:907
wev = {ev_class = 3, ev_code = 1, mx = 19, my = 78, cx = 19, cy
= 78,
button_state = 0, ev_key_mod = 0}
gui = (gui_fenster_t *) 0x15b8a30
canresize = <value optimized out>
i = <value optimized out>
swallowed = true
x = 29
y = 118
is_resizing = false
#13 0x0000000000511677 in simu_main (argc=<value optimized out>,
argv=<value optimized out>) at simmain.cc:919
wg = (class welt_gui_t *) 0x17cbc70
sg = (class sprachengui_t *) 0x15b8a30
cg = (class climate_gui_t *) 0x9ad300
ev = {ev_class = 3, ev_code = 1, mx = 29, my = 118, cx = 29, cy
= 118,
button_state = 0, ev_key_mod = 0}
msg = (message_t *) 0xd7dd30
new_world = true
loadgame = {buf = 0xd23ab0 ""}
---Type <return> to continue, or q <return> to quit---
lang_iso = "en"
welt = (karte_t *) 0xd1a600
msg = <value optimized out>
ref_str = <value optimized out>
dummy = {buf = 0x9ae200 ""}
view = (karte_ansicht_t *) 0xd89090
sets = (einstellungen_t *) 0x1209b70
config = <value optimized out>
disp_width = 704
disp_height = 560
fullscreen = 0
multiuser = true
simuconf = {file = 0x0}
use_shm = <value optimized out>
do_sync = <value optimized out>
obj_conf = {buf = 0x9ae1e0 "pak/config/simuconf.tab"}
resolutions = {{640, 480}, {800, 600}, {1024, 768}, {1280,
1024}, {
672, 496}}
#14 0x0000000000546215 in main (argc=1, argv=0x7fffee3be928) at
simsys_s.c:602
buffer =
"/usr/games/simutrans\000\000\000\000��;��\177\000\0000�;��\177\000\000(;���*",
'\0' <repeats 11 times>,
"�;��\177\000\000\004\000\000\000\000\000\000\000\2150o��*\000\000\000\000\000\000\000\000\000\000\030;���*\000\000\000\000\000\000\000\000\000\000vKo��*\000\000��;��\177\000\000\000\000\000\000\000---Type
<return> to continue, or q <return> to quit---
\000\000\0000�;��\177\000\000�3o��*\000\000`�\r��*\000\000(5\220��*",
'\0' <repeats 18 times>,
"��;��\177\000\0007o\215��*\000\000\000\000`�w���(;���*", '\0' <repeats
11 times>...
length = <value optimized out>
(gdb)
3. problem
When I set Use timeline from year were soon eg. 41 and than I click start game
than after map is loaded I can play game. Than I build one road with next
road like cross. Because here is quite no person I by item, names Special
construction tools, choose 'found new city' and I put it belong my road.
Than I make ful zoom in end out. In this moment the program fall down.
Here is my dbk
(gdb) r
Starting program: /usr/games/simutrans
[Thread debugging using libthread_db enabled]
Reading low level config data ...
Initializing tombstones ...
Reading simuconf.tab successful!
Preparing display ...
[New Thread 0x2b48305202f0 (LWP 9626)]
Screen Flags: requested=10, actual=10
Loading font 'font/prop.fnt'
font/prop.fnt sucessfully loaded as old format prop font!
Init done.
Initializing tombstones ...
Reading simuconf.tab successful!
Reading compatibility sound data ...
[New Thread 0x40800950 (LWP 9627)]
Loaded /usr/share/games/simutrans/pak/sound/bus.wav to sample 0.
Loaded /usr/share/games/simutrans/pak/sound/truck.wav to sample 1.
Loaded /usr/share/games/simutrans/pak/sound/diesel.wav to sample 2.
Loaded /usr/share/games/simutrans/pak/sound/steam.wav to sample 3.
Loaded /usr/share/games/simutrans/pak/sound/boat-horn.wav to sample 4.
Loaded /usr/share/games/simutrans/pak/sound/comet-jet.wav to sample 5.
Loaded /usr/share/games/simutrans/pak/sound/planelow.wav to sample 6.
Loaded /usr/share/games/simutrans/pak/sound/click.wav to sample 7.
Loaded /usr/share/games/simutrans/pak/sound/boing.wav to sample 8.
Loaded /usr/share/games/simutrans/pak/sound/jackhammer.wav to sample 9.
Loaded /usr/share/games/simutrans/pak/sound/gavel.wav to sample 10.
Loaded /usr/share/games/simutrans/pak/sound/dock.wav to sample 11.
Loaded /usr/share/games/simutrans/pak/sound/explosion.wav to sample 12.
Loaded /usr/share/games/simutrans/pak/sound/cash.wav to sample 13.
Reading city configuration ...
Reading forest configuration ...
Reading object data from pak/...
tunnel_reader_t::register_obj(): Tunnel RailTunnel geladen
tunnel_reader_t::register_obj(): Tunnel FastRailTunnel geladen
tunnel_reader_t::register_obj(): Tunnel RoadTunnel geladen
tunnel_reader_t::register_obj(): Tunnel FastRoadTunnel geladen
Loaded /usr/share/games/simutrans/pak/sound/horse.wav to sample 14.
Reading midi data ...
Reading MIDI file
'/usr/share/games/simutrans/music/01-Simutrans-Main-Theme.mid' - Main
Theme
Reading MIDI file
'/usr/share/games/simutrans/music/02-Gotta-catch-that-train.mid' - Gotta
catch that train
Reading MIDI file
'/usr/share/games/simutrans/music/03-Sunday-drivers.mid' - Sunday
drivers
Reading MIDI file
'/usr/share/games/simutrans/music/04-Simutrans-B-Theme.mid' - Simutrans
B Theme
Reading MIDI file
'/usr/share/games/simutrans/music/05-Boring-afternoon.mid' - Boring
Afternoon
Reading MIDI file
'/usr/share/games/simutrans/music/06-A-busy-day-at-the-depot.mid' - A
busy day at the depot
Reading MIDI file
'/usr/share/games/simutrans/music/07-Transport-chaos.mid' - Transport
Chaos
Reading MIDI file
'/usr/share/games/simutrans/music/08-The-journey-home.mid' - The Journey
Home
Reading MIDI file
'/usr/share/games/simutrans/music/09-simupolitan-swing.mid' -
simupolitan swing
Reading MIDI file
'/usr/share/games/simutrans/music/10-Easy-driving.mid' - easy driving
Reading MIDI file
'/usr/share/games/simutrans/music/11-stucked-convoi.mid' - stucked
comvoi
Reading MIDI file
'/usr/share/games/simutrans/music/12-Steamin-across-the-prairies.mid' -
Steamin' across the prairies
Reading MIDI file
'/usr/share/games/simutrans/music/13-Stephenson-blues.mid' - Stephenson
blues
Reading MIDI file
'/usr/share/games/simutrans/music/16-Midnight-Express2.mid' - Midnight
Express2
Reading MIDI file
'/usr/share/games/simutrans/music/14-Last-journey-of-the-Niagara.mid' -
Last journey of the Niagara
Reading MIDI file
'/usr/share/games/simutrans/music/15-The-Wayside-Blues.mid' - The
Wayside Blues
Reading MIDI file
'/usr/share/games/simutrans/music/16-Midnight-Express2.mid' - Midnight
Express2
Reading MIDI file
'/usr/share/games/simutrans/music/17-The-Benevolent-Dictators-March.mid'
- The Benevolent Dictators March
Reading MIDI file
'/usr/share/games/simutrans/music/18-Ride-that-train.mid' - Ride that
train
Reading MIDI file
'/usr/share/games/simutrans/music/19-Rockin-trucker.mid' - Rockin`
trucker
Reading MIDI file '/usr/share/games/simutrans/music/20-Last-Trip.mid'
- Last Trip
Reading MIDI file '/usr/share/games/simutrans/music/21-Dusty-Eyes.mid'
- Dusty Eyes
Reading MIDI file
'/usr/share/games/simutrans/music/22-Variable-Journeys.mid' - Variable
Journeys
Reading MIDI file
'/usr/share/games/simutrans/music/23-Something-for-Silver-Sand.mid' -
Something for Silver Sand
Reading MIDI file
'/usr/share/games/simutrans/music/24-needlessly-striking.mid' -
needlessly striking
Reading MIDI file
'/usr/share/games/simutrans/music/25-Float-on-by.mid' - Float on by
Reading MIDI file
'/usr/share/games/simutrans/music/26-Tantalizingly-Unusual.mid' -
Tantalizingly Unusual
Reading MIDI file
'/usr/share/games/simutrans/music/27-March-Winds.mid' - March Winds
Reading MIDI file
'/usr/share/games/simutrans/music/28-Road-to-Warm-Places.mid' - Road to
Warm Places
Reading MIDI file '/usr/share/games/simutrans/music/29-Runaway.mid' -
Runaway
Reading MIDI file
'/usr/share/games/simutrans/music/30-On-the-waterfront.mid' - On the
waterfront
Calculating textures ...Creating landscape shape...
- ok
Creating cities ...
Distributing about 1 industries ...
Constructed 0 industries ...
Distributing about 0 industries ...
Constructed 0 industries ...
Distributing 1 tourist attractions ...
Preparing startup ...
Loading BDF font 'font/Prop-Latin1.bdf'
Unexpected character (255) for 255 character font!
Loading BDF font font/Prop-Latin1.bdf with 255 characters
World destroyed.
Calculating textures ...Creating landscape shape...
- ok
Creating cities ...
Distributing 12 tourist attractions ...
Preparing startup ...
set_zoom_factor() : set 1 (4/3)
set_zoom_factor() : set 2 (1/1)
set_zoom_factor() : set 3 (3/4)
set_zoom_factor() : set 4 (2/3)
set_zoom_factor() : set 5 (1/2)
set_zoom_factor() : set 6 (1/3)
set_zoom_factor() : set 7 (1/4)
set_zoom_factor() : set 6 (1/3)
set_zoom_factor() : set 5 (1/2)
set_zoom_factor() : set 4 (2/3)
set_zoom_factor() : set 3 (3/4)
set_zoom_factor() : set 2 (1/1)
set_zoom_factor() : set 1 (4/3)
set_zoom_factor() : set 0 (3/2)
set_zoom_factor() : set 1 (4/3)
set_zoom_factor() : set 2 (1/1)
set_zoom_factor() : set 3 (3/4)
set_zoom_factor() : set 4 (2/3)
set_zoom_factor() : set 5 (1/2)
set_zoom_factor() : set 6 (1/3)
set_zoom_factor() : set 7 (1/4)
set_zoom_factor() : set 6 (1/3)
set_zoom_factor() : set 5 (1/2)
set_zoom_factor() : set 4 (2/3)
set_zoom_factor() : set 3 (3/4)
set_zoom_factor() : set 2 (1/1)
set_zoom_factor() : set 1 (4/3)
set_zoom_factor() : set 0 (3/2)
simutrans: simcity.cc:1723: koord stadt_t::gib_zufallspunkt() const:
Assertion `!buildings.empty()' failed.
Program received signal SIGABRT, Aborted.
[Switching to Thread 0x2b48305202f0 (LWP 9626)]
0x00002b482eddf1d5 in raise () from /lib/libc.so.6
(gdb)
(gdb) bt
#0 0x00002b482eddf1d5 in raise () from /lib/libc.so.6
#1 0x00002b482ede0680 in abort () from /lib/libc.so.6
#2 0x00002b482edd875f in __assert_fail () from /lib/libc.so.6
#3 0x00000000004e8930 in stadt_t::gib_zufallspunkt
(this=0x1b6d6a0)
at simcity.cc:1723
#4 0x00000000004e8c9a in stadt_t::finde_passagier_ziel
(this=0x1c078b0,
will_return=0x7fff7cb83b9c) at simcity.cc:1764
#5 0x00000000004eb5b1 in stadt_t::step_passagiere (this=0x1c078b0)
at simcity.cc:1702
#6 0x00000000004efb41 in stadt_t::step (this=0x259a,
delta_t=<value optimized out>) at simcity.cc:1301
#7 0x000000000054041b in karte_t::step (this=0xd1a600) at
simworld.cc:2280
#8 0x0000000000540692 in karte_t::interactive (this=0xd1a600)
at simworld.cc:4311
#9 0x0000000000511977 in simu_main (argc=<value optimized out>,
argv=0x488)
at simmain.cc:983
#10 0x0000000000546215 in main (argc=1, argv=0x7fff7cb850e8) at
simsys_s.c:602
(gdb)
that's all. Thanks for look on it and good(gdb) bt
#0 0x00002b482eddf1d5 in raise () from /lib/libc.so.6
#1 0x00002b482ede0680 in abort () from /lib/libc.so.6
#2 0x00002b482edd875f in __assert_fail () from /lib/libc.so.6
#3 0x00000000004e8930 in stadt_t::gib_zufallspunkt
(this=0x1b6d6a0)
at simcity.cc:1723
#4 0x00000000004e8c9a in stadt_t::finde_passagier_ziel
(this=0x1c078b0,
will_return=0x7fff7cb83b9c) at simcity.cc:1764
#5 0x00000000004eb5b1 in stadt_t::step_passagiere
(this=0x1c078b0)
at simcity.cc:1702
#6 0x00000000004efb41 in stadt_t::step (this=0x259a,
delta_t=<value optimized out>) at simcity.cc:1301
#7 0x000000000054041b in karte_t::step (this=0xd1a600) at
simworld.cc:2280
#8 0x0000000000540692 in karte_t::interactive (this=0xd1a600)
at simworld.cc:4311
#9 0x0000000000511977 in simu_main (argc=<value optimized out>,
argv=0x488)
at simmain.cc:983
#10 0x0000000000546215 in main (argc=1, argv=0x7fff7cb850e8) at
simsys_s.c:602
(gdb)
bye.
M. Kovarik
-- System Information:
Debian Release: lenny/sid
APT prefers testing
APT policy: (500, 'testing'), (500, 'stable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.24-1-amd64 (SMP w/1 CPU core)
Locale: LANG=cs_CZ.UTF-8, LC_CTYPE=cs_CZ.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages simutrans depends on:
ii libc6 2.7-10 GNU C Library: Shared libraries
ii libgcc1 1:4.3.0-3 GCC support library
ii libsdl1.2debian 1.2.13-2 Simple DirectMedia Layer
ii libstdc++6 4.3.0-3 The GNU Standard C++ Library v3
ii simutrans-data 99.18~0.svn1664-2 transportation simulator (base dat
ii simutrans-pak64 99.18~0.svn26-1 transportation simulator (data fil
ii zlib1g 1:1.2.3.3.dfsg-12 compression library - runtime
simutrans recommends no packages.
-- no debconf information
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