Bug#505402: wesnoth-core: Networking gaming doesn't seem to working
Tom Epperly
tomepperly at comcast.net
Wed Nov 12 04:32:42 UTC 2008
Package: wesnoth-core
Version: 1:1.4.6-1
Severity: normal
I can't seem to get network gaming to work. I started out trying playing
between two computers on my local network (192.168.1.100 & 192.168.1.105) --
one a Windows box with Wesnoth 1.4.5 and the other a Debian unstable
with Wesnoth 1.4.6. I tried using each computer as the host, and it
didn't work either way. I could ping the Linux box from the Windows
box, so it doesn't appear to be a router problem.
I decided to try connecting between to instances of Wesnoth running on
the Debian box. I ran two instances of wesnoth from two GNOME
terminals.
In instance 1, I do the following:
1. Click Multiplayer
2. Select "Local Game" from Multiplayer dialog
3. Choose a two player map and game settings. Click OK
4. Configure Player 2 as a network player...
"Waiting for players to join..." appears
In instance 2 of Wesnoth, I do the following:
1. Click Multiplayer
2. Select "Connect to Server" from Multiplayer dialog.
3. Host to connect "localhost:15000"
4. "Could not connect to host" dialog appears. Click OK
Now I am back at the main screen, and there was no reaction in
instance 1. In the GNOME terminal, I see
wesnoth
Battle for Wesnoth v1.4.6
Started on Tue Nov 11 20:03:09 2008
Checking video mode: 1261x941x32...
setting mode to 1261x941x32
set locale to ''
set locale to ''
loadscreen: filesystem counter = 107
loadscreen: binarywml counter = 32424
loadscreen: setconfig counter = 44
loadscreen: parser counter = 244
loadscreen: filesystem counter = 0
loadscreen: binarywml counter = 23772
loadscreen: setconfig counter = 0
loadscreen: parser counter = 4
20081111 20:03:50 error network: caught network::error: Could not connect to host
20081111 20:03:58 error network: caught network::error: Could not connect to host
20081111 20:27:27 error network: caught network::error: Could not connect to host
nmap doesn't show any unusual ports being open.
nmap -p 10000-30000 localhost
Starting Nmap 4.68 ( http://nmap.org ) at 2008-11-11 20:32 PST
All 20001 scanned ports on localhost (127.0.0.1) are closed
Nmap done: 1 IP address (1 host up) scanned in 0.902 seconds
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (500, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.26-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages wesnoth-core depends on:
ii libboost-iostreams1.34 1.34.1-14 Boost.Iostreams Library
ii libc6 2.7-16 GNU C Library: Shared libraries
ii libfreetype6 2.3.7-2 FreeType 2 font engine, shared lib
ii libfribidi0 0.10.9-1 Free Implementation of the Unicode
ii libgcc1 1:4.3.2-1 GCC support library
ii libsdl-image1.2 1.2.6-3 image loading library for Simple D
ii libsdl-mixer1.2 1.2.8-5 mixer library for Simple DirectMed
ii libsdl-net1.2 1.2.7-2 network library for Simple DirectM
ii libsdl1.2debian 1.2.13-4 Simple DirectMedia Layer
ii libstdc++6 4.3.2-1 The GNU Standard C++ Library v3
ii libx11-6 2:1.1.5-2 X11 client-side library
ii python2.5 2.5.2-11.1 An interactive high-level object-o
ii wesnoth-data 1:1.4.6-1 data files for Wesnoth
ii zlib1g 1:1.2.3.3.dfsg-12 compression library - runtime
Versions of packages wesnoth-core recommends:
ii wesnoth-httt 1:1.4.6-1 "Heir to the Throne" official camp
ii wesnoth-tsg 1:1.4.6-1 "The South Guard" official campaig
ii wesnoth-ttb 1:1.4.6-1 "A Tale of Two Brothers" official
Versions of packages wesnoth-core suggests:
ii wesnoth 1:1.4.6-1 fantasy turn-based strategy game -
-- no debconf information
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