Bug#505402: wesnoth-core: Networking gaming doesn't seem to working

Gerfried Fuchs rhonda at deb.at
Fri Nov 14 15:46:53 UTC 2008


forwarded 505402 https://gna.org/bugs/?12596
tags 505402 + upstream
retitle 505402 Local Game offers to switch a player into a Network Player
thanks

* Tom Epperly <tomepperly at comcast.net> [2008-11-12 05:32:42 CET]:
> I can't seem to get network gaming to work. I started out trying playing
> between two computers on my local network (192.168.1.100 & 192.168.1.105) --
> one a Windows box with Wesnoth 1.4.5 and the other a Debian unstable
> with Wesnoth 1.4.6.  I tried using each computer as the host, and it
> didn't work either way.  I could ping the Linux box from the Windows
> box, so it doesn't appear to be a router problem.

 Did any of those boxes start the wesnothd server process? Without that
you aren't able to host any networked game. You don't mention it so I
assume that this is your problem.

> In instance 1, I do the following:
> 1. Click Multiplayer
> 2. Select "Local Game" from Multiplayer dialog

 With Local Game all people play on the same machine, that's not a
networked game mode.

> 3. Choose a two player map and game settings. Click OK
> 4. Configure Player 2 as a network player...
> "Waiting for players to join..." appears

 The posibility to choose a network player to join seems to be a bug
here, I would expect it not to be available. Upstream hinted me in that
direction and I filed a bugreport about it:
<https://gna.org/bugs/?12596>

> In instance 2 of Wesnoth, I do the following:
> 1. Click Multiplayer
> 2. Select "Connect to Server" from Multiplayer dialog.
> 3. Host to connect "localhost:15000"
> 4. "Could not connect to host" dialog appears. Click OK

 You don't have the wesnothd server running, which is essential for
hosting networked games.

 If you want to play networked, you have start the server on a box, and
connect from *both* boxes to that server. You are taken to the lobby
create a game within there. See this short excerpt in the manual,
"1.3.2.2. Connect to Host/Server":
<http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.4/doc/manual/manual.en.html#_connect_to_host_server>

 I so leave this bugreport open for disabling the Network Player choice
posibility in the Local Game mode, for tracking purposes. I consider the
rest of your problems to be done with this response, right? :)

 So long!
Rhonda





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