CrystalSpace (and more) packages
Pablo Martin
caedes at sindominio.net
Fri Dec 4 15:44:07 UTC 2009
Hi!
I write regarding packages for crystalspace. I have been working with
Angel Abad (angelabad FROM gmail.com) on packages for a nice development
environment for crystalspace (we're working with these packages since 2
years of so).
This includes:
* crystalspace
* cel (entity layer)
* csexternal (additional plugins for cs)
* blender2crystal (blender exporter for cs and cel)
* cegui python (ui library)
* bullet (physics library)
The packages are currently at:
* https://edge.launchpad.net/~doodo/+archive/ppa/+packages
There is also a libcrystalspace1.4-cgplugin with the contrib part of
crystalspace (the shader plugin using nvidia's cg), but we can talk
about later (its somewhere else now because of its non-free nature
-http://doodo.org/ubuntu/ in case someone is interested)
built for ubuntu karmic.
I'd like to talk about including these packages in debian, i see there
is already a crystalspace package, and i'd be willing to adapt to use
that one if necessary. Still, i think our packages should be quite good
(they've been made by Angel) so it can be considered to use our rules.
Our packages are using atm a bit of a strange version (cs pre 1.4 and
cel post 1.4, but that can be easily adapted to use 1.4)).
Well... i'm a bit new to this, so i await your instructions :). Note
Angel is the better packager of us, but i will be probably more
involved. I am a crystalspace developer and know its internal details
for packaging pretty well, so i can be of assistance with upstream
communication, pushing changes upstream, fixing upstream bugs and also
doing basic packaging (repackaging, upgrading stuff and so on).
Greetings!!
Pablo
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