CrystalSpace (and more) packages

Christian BAYLE bayle at debian.org
Tue Dec 15 22:48:25 UTC 2009


Hi!

Looks great for me to see all this done
I think Barry made the last debian upload

debcheckout crystalspace get me some old code

Do you plan to put all the code in alioth git ?

I used to put packaging code upstream, if it's done differently, it
should probably good to remove the deb dir from cs svn and put a link on
the place where packaging code is.

As far as I can see ppa package is done with cdbs
I have also got a dh version from Devid

How all of you see next step?

Personnally, a common package with ubuntu would be good, with e,g code
in alioth git, I find dh easier to understand, so maybe we could take it
for crystalspace and use what you did for other packages.

This is just a suggestion.

As far as you want to take this in charge and nobody else claims for it,
I would approve your choice.

I can give you proper rights on alioth as far as everybody is ok

Any objection from pkg-games team ?

Cheers

Christian

Pablo Martin a écrit :
> Hi!
> 
> I write regarding packages for crystalspace. I have been working with
> Angel Abad (angelabad FROM gmail.com) on packages for a nice development
> environment for crystalspace (we're working with these packages since 2
> years of so).
> 
> This includes:
>   * crystalspace
>   * cel (entity layer)
>   * csexternal (additional plugins for cs)
>   * blender2crystal (blender exporter for cs and cel)
>   * cegui python (ui library)
>   * bullet (physics library)
> 
> The packages are currently at:
>   * https://edge.launchpad.net/~doodo/+archive/ppa/+packages
> 
> There is also a libcrystalspace1.4-cgplugin with the contrib part of
> crystalspace (the shader plugin using nvidia's cg), but we can talk
> about later (its somewhere else now because of its non-free nature
> -http://doodo.org/ubuntu/ in case someone is interested)
> 
> built for ubuntu karmic.
> 
> I'd like to talk about including these packages in debian, i see there
> is already a crystalspace package, and i'd be willing to adapt to use
> that one if necessary. Still, i think our packages should be quite good
> (they've been made by Angel) so it can be considered to use our rules.
> Our packages are using atm a bit of a strange version (cs pre 1.4 and
> cel post 1.4, but that can be easily adapted to use 1.4)).
> 
> Well... i'm a bit new to this, so i await your instructions :). Note
> Angel is the better packager of us, but i will be probably more
> involved. I am a crystalspace developer and know its internal details
> for packaging pretty well, so i can be of assistance with upstream
> communication, pushing changes upstream, fixing upstream bugs and also
> doing basic packaging (repackaging, upgrading stuff and so on).
> 
> Greetings!!
> 
>  Pablo
> 
> 
> 
> 




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