CrystalSpace (and more) packages

Barry deFreese bdefreese at debian.org
Fri Dec 4 16:33:00 UTC 2009


Angel Abad wrote:
> 2009/12/4 Pablo Martin <caedes at sindominio.net>:
>> Hi!
> 
> Hi! Sorry for my delay in response about crystalspace packages, I had
> problems with my work, etc... So, now my email address is
> angelabad at gmail.com. But now I have time again. This packages are for
> ubuntu, and need some rework to build in Debian, but its possible.
> 
> The problem is the crystalspace version used for this packages. If
> somebody want to try make and co-maintain (with Pablo's help)
> crystalspace (1.4) packages I can help to switch to debhelper 7
> (instead of cdbs). If have some work made in my laptop. If somebody
> wants, we can collaborate with this initial version in git or svn
> repository.
> 
> Best Regards.
> 
> 
>> I write regarding packages for crystalspace. I have been working with
>> Angel Abad (angelabad FROM gmail.com) on packages for a nice development
>> environment for crystalspace (we're working with these packages since 2
>> years of so).
>>
>> This includes:
>>  * crystalspace
>>  * cel (entity layer)
>>  * csexternal (additional plugins for cs)
>>  * blender2crystal (blender exporter for cs and cel)
>>  * cegui python (ui library)
>>  * bullet (physics library)
>>
>> The packages are currently at:
>>  * https://edge.launchpad.net/~doodo/+archive/ppa/+packages
>>
>> There is also a libcrystalspace1.4-cgplugin with the contrib part of
>> crystalspace (the shader plugin using nvidia's cg), but we can talk
>> about later (its somewhere else now because of its non-free nature
>> -http://doodo.org/ubuntu/ in case someone is interested)
>>
>> built for ubuntu karmic.
>>
>> I'd like to talk about including these packages in debian, i see there
>> is already a crystalspace package, and i'd be willing to adapt to use
>> that one if necessary. Still, i think our packages should be quite good
>> (they've been made by Angel) so it can be considered to use our rules.
>> Our packages are using atm a bit of a strange version (cs pre 1.4 and
>> cel post 1.4, but that can be easily adapted to use 1.4)).
>>
>> Well... i'm a bit new to this, so i await your instructions :). Note
>> Angel is the better packager of us, but i will be probably more
>> involved. I am a crystalspace developer and know its internal details
>> for packaging pretty well, so i can be of assistance with upstream
>> communication, pushing changes upstream, fixing upstream bugs and also
>> doing basic packaging (repackaging, upgrading stuff and so on).
>>
>> Greetings!!
>>
>>  Pablo
>>

Well in many respects crystalspace is already "co-maintained" by the Debian
Games Team.  Feel free to join us and get it going.  From my own personal
perspective I would certainly appreciate dh 7 over cdbs.  There is also some
discussion about breaking up the current crystalspace package into a few more
binaries so that it is not quite so large and doesn't make you download a big
package with a lot of cruft that you don't need.

Thanks,

Barry deFreese
Debian Games Team



More information about the Pkg-games-devel mailing list