Bug#585669: warzone2100: Segfault on game launch/startup, in glcRenderCharTexture

Cyrille Chépélov cyrille at chepelov.org
Sat Jun 12 21:35:07 UTC 2010


Package: warzone2100
Version: 2.2.4-3
Severity: important


On my system (which used to run WZ well), warzone2100 crashes upon startup.

The automatically generated crash report follows.

	-- Cyrille


-- System Information:
Debian Release: squeeze/sid
  APT prefers testing
  APT policy: (800, 'testing'), (600, 'unstable')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.34-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages warzone2100 depends on:
ii  libc6                     2.11.1-3       Embedded GNU C Library: Shared lib
ii  libgcc1                   1:4.4.4-4      GCC support library
ii  libgl1-mesa-glx [libgl1]  7.7.1-3        A free implementation of the OpenG
ii  libglc0                   0.7.2-3        QuesoGLC GLC implementation
ii  libglu1-mesa [libglu1]    7.7.1-3        The OpenGL utility library (GLU)
ii  libogg0                   1.2.0~dfsg-1   Ogg bitstream library
ii  libopenal1                1:1.12.854-2   Software implementation of the Ope
ii  libphysfs1                2.0.1-1        filesystem abstraction library for
ii  libpng12-0                1.2.43-1       PNG library - runtime
ii  libpopt0                  1.16-1         lib for parsing cmdline parameters
ii  libsdl-net1.2             1.2.7-2        network library for Simple DirectM
ii  libsdl1.2debian           1.2.14-6       Simple DirectMedia Layer
ii  libstdc++6                4.4.4-4        The GNU Standard C++ Library v3
ii  libtheora0                1.1.1+dfsg.1-3 The Theora Video Compression Codec
ii  libvorbis0a               1.3.1-1        The Vorbis General Audio Compressi
ii  libvorbisfile3            1.3.1-1        The Vorbis General Audio Compressi
ii  libx11-6                  2:1.3.3-3      X11 client-side library
ii  warzone2100-data          2.2.4-3        data files for warzone2100

Versions of packages warzone2100 recommends:
ii  warzone2100-music             2.2.4-3    official music for warzone2100
pn  warzone2100-video             <none>     (no description available)

warzone2100 suggests no packages.

-- no debconf information

Program: /usr/games/warzone2100(warzone2100)
Command line: "warzone2100" 
Version: Version r0 - Built Nov  2 2009
Distributor: Debian
Compiled on: Nov  2 2009 15:10:11
Compiled by: GCC 4.3.4
Compiled mode: Release build
Executed on: Sat Jun 12 23:29:15 2010
Operating system: Linux
Node name: hestia
Release: 2.6.34-1-amd64
Version: #1 SMP Sun Jun 6 22:29:25 UTC 2010
Machine: x86_64

Pointers: 64bit

Compiled against PhysicsFS version: 2.0.0
Running with PhysicsFS version: 2.0.1

Misc Data:
[11:29:16]OpenGL Vendor : Mesa Project
[11:29:16]OpenGL Renderer : Software Rasterizer
[11:29:16]OpenGL Version : 2.1 Mesa 7.6.1
[11:29:16]OpenGL GLSL Version : 1.20
[11:29:16]Video Mode 1680 x 1050 (32 bpp) (fullscreen)
[11:29:16]OpenAL Vendor: OpenAL Community
[11:29:16]OpenAL Version: 1.1 ALSOFT 1.12.854
[11:29:16]OpenAL Renderer: OpenAL Soft
[11:29:16]OpenAL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_mode
[11:29:16]Using language: Langage du système

Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object


GLIBC raw backtrace:
warzone2100[0x5f19f7]
/lib/libc.so.6(+0x321f0)[0x7f86c53b71f0]
/usr/lib/libGLC.so.0(__glcRenderCharTexture+0xa80)[0x7f86c65a53f0]
/usr/lib/libGLC.so.0(+0x13c2e)[0x7f86c65a2c2e]
/usr/lib/libGLC.so.0(__glcProcessChar+0xaf)[0x7f86c659c72f]
/usr/lib/libGLC.so.0(+0x1347a)[0x7f86c65a247a]
/usr/lib/libGLC.so.0(glcRenderString+0x55)[0x7f86c65a2635]
warzone2100(iV_DrawTextRotated+0xfa)[0x5dcf4a]
warzone2100[0x57a75f]
warzone2100[0x57a7ed]
warzone2100(widgDisplayScreen+0x10)[0x57a830]
warzone2100(runTitleMenu+0x44)[0x4bd414]
warzone2100(titleLoop+0x2a5)[0x5732e5]
warzone2100(main+0x826)[0x4f80f6]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7f86c53a3c4d]
warzone2100[0x47c689]

GDB extended backtrace:
GNU gdb (GDB) 7.0-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/games/warzone2100...Reading symbols from /usr/lib/debug/usr/games/warzone2100...done.
(no debugging symbols found)...done.
Attaching to program: /usr/games/warzone2100, process 313
Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libSDL_net-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
Reading symbols from /usr/lib/libphysfs.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libphysfs.so.1
Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpng12.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libtheora.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libtheora.so.0
Reading symbols from /usr/lib/libopenal.so.1...Reading symbols from /usr/lib/debug/usr/lib/libopenal.so.1.12.854...done.
(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libopenal.so.1
Reading symbols from /usr/lib/libGLC.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLC.so.0
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/local/xorg/lib/libGLU.so.1...done.
Loaded symbols for /usr/local/xorg/lib/libGLU.so.1
Reading symbols from /lib/libpopt.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpopt.so.0
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...Reading symbols from /usr/lib/debug/lib/libm-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...Reading symbols from /usr/lib/debug/lib/libc-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/libpthread-2.11.1.so...done.
[Thread debugging using libthread_db enabled]
[New Thread 0x7f86b344c710 (LWP 324)]
[New Thread 0x7f86bc13a710 (LWP 319)]
[New Thread 0x7f86be93f710 (LWP 318)]
(no debugging symbols found)...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /lib/libdl.so.2...Reading symbols from /usr/lib/debug/lib/libdl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libpulse-simple.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse-simple.so.0
Reading symbols from /usr/lib/libpulse.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse.so.0
Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirectfb-1.2.so.9
Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfusion-1.2.so.9
Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirect-1.2.so.9
Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvga.so.1
Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/librt.so.1...Reading symbols from /usr/lib/debug/lib/librt-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/librt.so.1
Reading symbols from /usr/lib/libfontconfig.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfontconfig.so.1
Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfreetype.so.6
Reading symbols from /usr/lib/libfribidi.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfribidi.so.0
Reading symbols from /usr/lib/libGLEWmx.so.1.5...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLEWmx.so.1.5
Reading symbols from /lib64/ld-linux-x86-64.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/local/xorg/lib/libdrm.so.2...done.
Loaded symbols for /usr/local/xorg/lib/libdrm.so.2
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /usr/lib/libpulsecommon-0.9.21.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulsecommon-0.9.21.so
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libXtst.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXtst.so.6
Reading symbols from /lib/libwrap.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libwrap.so.0
Reading symbols from /usr/lib/libsndfile.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libsndfile.so.1
Reading symbols from /usr/lib/libasyncns.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libasyncns.so.0
Reading symbols from /lib/libdbus-1.so.3...(no debugging symbols found)...done.
Loaded symbols for /lib/libdbus-1.so.3
Reading symbols from /usr/lib/libgdbm.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libgdbm.so.3
Reading symbols from /lib/libcap.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libcap.so.2
Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libx86.so.1
Reading symbols from /usr/lib/libexpat.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libexpat.so.1
Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXmu.so.6
Reading symbols from /usr/lib/libXi.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXi.so.6
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/libnsl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libFLAC.so.8
Reading symbols from /usr/lib/libvorbisenc.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisenc.so.2
Reading symbols from /lib/libresolv.so.2...Reading symbols from /usr/lib/debug/lib/libresolv-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from /lib/libattr.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libattr.so.1
Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXt.so.6
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/dri/swrast_dri.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/dri/swrast_dri.so
Reading symbols from /lib/libnss_compat.so.2...Reading symbols from /usr/lib/debug/lib/libnss_compat-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_compat.so.2
Reading symbols from /lib/libnss_nis.so.2...Reading symbols from /usr/lib/debug/lib/libnss_nis-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_nis.so.2
Reading symbols from /lib/libnss_files.so.2...Reading symbols from /usr/lib/debug/lib/libnss_files-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_files.so.2
0x00007f86c54253cd in __libc_waitpid (pid=351, 
    stat_loc=<value optimized out>, options=0)
    at ../sysdeps/unix/sysv/linux/waitpid.c:41
	in ../sysdeps/unix/sysv/linux/waitpid.c
(gdb) #0  0x00007f86c54253cd in __libc_waitpid (pid=351, 
    stat_loc=<value optimized out>, options=0)
    at ../sysdeps/unix/sysv/linux/waitpid.c:41
        _a3 = 0
        _a1 = 351
        resultvar = <value optimized out>
        _a4 = 0
        _a2 = 140733307333756
        oldtype = 0
        result = <value optimized out>
#1  0x00000000005f1f60 in gdbExtendedBacktrace (signum=11, 
    siginfo=<value optimized out>, sigcontext=<value optimized out>)
    at exceptionhandler.c:546
        gdbCommands = "backtrace full\nframe 4\ndisassemble\ninfo registers\nquit\n"
#2  posixExceptionHandler (signum=11, siginfo=<value optimized out>, 
    sigcontext=<value optimized out>) at exceptionhandler.c:651
        btBuffer = {0x5f19f7, 0x7f86c53b71f0, 0x7f86c65a53f0, 0x7f86c65a2c2e, 
          0x7f86c659c72f, 0x7f86c65a247a, 0x7f86c65a2635, 0x5dcf4a, 0x57a75f, 
          0x57a7ed, 0x57a830, 0x4bd414, 0x5732e5, 0x4f80f6, 0x7f86c53a3c4d, 
          0x47c689, 0x0, 0x0, 0x0, 0x0}
        dumpFilename = "/tmp/warzone2100.gdmp-21BKz9"
        dumpFile = 10
        signal = <value optimized out>
        allreadyRunning = 1
#3  <signal handler called>
No symbol table info available.
#4  0x00007f86c65a53f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
No symbol table info available.
#5  0x00007f86c65a2c2e in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#6  0x00007f86c659c72f in __glcProcessChar () from /usr/lib/libGLC.so.0
No symbol table info available.
#7  0x00007f86c65a247a in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#8  0x00007f86c65a2635 in glcRenderString () from /usr/lib/libGLC.so.0
No symbol table info available.
#9  0x00000000005dcf4a in iV_DrawTextRotated (
    string=0xc7ed20 "Version r0 - Built Nov  2 2009", XPos=1670, YPos=1035, 
    rotation=90) at textdraw.c:641
        matrix_mode = 5888
#10 0x000000000057a75f in widgDisplayForm (psForm=0x32b0f80, 
    xOffset=53096624, yOffset=4294967256) at widget.c:1505
        psCurr = <value optimized out>
        xOrigin = 0
        yOrigin = 0
#11 0x000000000057a7ed in widgDisplayForm (psForm=<value optimized out>, 
    xOffset=0, yOffset=0) at widget.c:1537
        psCurr = 0x32f68a0
        xOrigin = 0
        yOrigin = 0
#12 0x000000000057a830 in widgDisplayScreen (psScreen=<value optimized out>)
    at widget.c:1555
No locals.
#13 0x00000000004bd414 in runTitleMenu () at frontend.c:290
        id = 0
#14 0x00000000005732e5 in titleLoop () at wrappers.c:168
        RetCode = <value optimized out>
        __FUNCTION__ = "titleLoop"
#15 0x00000000004f80f6 in runTitleLoop (argc=<value optimized out>, 
    argv=<value optimized out>) at main.c:685
        __FUNCTION__ = "runTitleLoop"
#16 mainLoop (argc=<value optimized out>, argv=<value optimized out>)
    at main.c:839
        event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', 
            state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', 
            state = 0 '\000', keysym = {scancode = 136 '\210', 
              sym = 4294901760, mod = KMOD_NONE, unicode = 0}}, motion = {
            type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 1672, 
            y = 1035, xrel = 0, yrel = -1}, button = {type = 4 '\004', 
            which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 1672, 
            y = 1035}, jaxis = {type = 4 '\004', which = 0 '\000', 
            axis = 0 '\000', value = 1672}, jball = {type = 4 '\004', 
            which = 0 '\000', ball = 0 '\000', xrel = 1672, yrel = 1035}, 
          jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000', 
            value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000', 
            button = 0 '\000', state = 0 '\000'}, resize = {type = 4 '\004', 
            w = 67831432, h = -65536}, expose = {type = 4 '\004'}, quit = {
            type = 4 '\004'}, user = {type = 4 '\004', code = 67831432, 
            data1 = 0xffff0000, data2 = 0x0}, syswm = {type = 4 '\004', 
            msg = 0xffff0000}}
#17 main (argc=<value optimized out>, argv=<value optimized out>)
    at main.c:1067
        __FUNCTION__ = "main"
(gdb) #4  0x00007f86c65a53f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
(gdb) Dump of assembler code for function __glcRenderCharTexture:
0x00007f86c65a4970 <__glcRenderCharTexture+0>:	push   %r15
0x00007f86c65a4972 <__glcRenderCharTexture+2>:	push   %r14
0x00007f86c65a4974 <__glcRenderCharTexture+4>:	push   %r13
0x00007f86c65a4976 <__glcRenderCharTexture+6>:	push   %r12
0x00007f86c65a4978 <__glcRenderCharTexture+8>:	mov    %rdi,%r12
0x00007f86c65a497b <__glcRenderCharTexture+11>:	push   %rbp
0x00007f86c65a497c <__glcRenderCharTexture+12>:	push   %rbx
0x00007f86c65a497d <__glcRenderCharTexture+13>:	mov    %rsi,%rbx
0x00007f86c65a4980 <__glcRenderCharTexture+16>:	sub    $0xa8,%rsp
0x00007f86c65a4987 <__glcRenderCharTexture+23>:	movss  %xmm0,0x70(%rsp)
0x00007f86c65a498d <__glcRenderCharTexture+29>:	mov    %rdx,0x78(%rsp)
0x00007f86c65a4992 <__glcRenderCharTexture+34>:	movl   $0x0,0x9c(%rsp)
0x00007f86c65a499d <__glcRenderCharTexture+45>:	movss  %xmm1,0x74(%rsp)
0x00007f86c65a49a3 <__glcRenderCharTexture+51>:	movl   $0x0,0x98(%rsp)
0x00007f86c65a49ae <__glcRenderCharTexture+62>:	movl   $0x0,0x80(%rsp)
0x00007f86c65a49b9 <__glcRenderCharTexture+73>:	movl   $0x0,0x84(%rsp)
0x00007f86c65a49c4 <__glcRenderCharTexture+84>:	movl   $0x0,0x88(%rsp)
0x00007f86c65a49cf <__glcRenderCharTexture+95>:	movl   $0x0,0x8c(%rsp)
0x00007f86c65a49da <__glcRenderCharTexture+106>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a49df <__glcRenderCharTexture+111>:	cmpb   $0x0,0x1(%rax)
0x00007f86c65a49e3 <__glcRenderCharTexture+115>:	je     0x7f86c65a5488 <__glcRenderCharTexture+2840>
0x00007f86c65a49e9 <__glcRenderCharTexture+121>:	movl   $0x2,0x54(%rsp)
0x00007f86c65a49f1 <__glcRenderCharTexture+129>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a49f5 <__glcRenderCharTexture+133>:	jne    0x7f86c65a53c0 <__glcRenderCharTexture+2640>
0x00007f86c65a49fb <__glcRenderCharTexture+139>:	lea    0x27c(%rbx),%rdx
0x00007f86c65a4a02 <__glcRenderCharTexture+146>:	lea    0x80(%rsp),%rcx
0x00007f86c65a4a0a <__glcRenderCharTexture+154>:	lea    0x94(%rsp),%rax
0x00007f86c65a4a12 <__glcRenderCharTexture+162>:	lea    0x98(%rsp),%r14
0x00007f86c65a4a1a <__glcRenderCharTexture+170>:	lea    0x9c(%rsp),%r15
0x00007f86c65a4a22 <__glcRenderCharTexture+178>:	xor    %r8d,%r8d
0x00007f86c65a4a25 <__glcRenderCharTexture+181>:	mov    %rdx,0x68(%rsp)
0x00007f86c65a4a2a <__glcRenderCharTexture+186>:	mov    %rcx,0x60(%rsp)
0x00007f86c65a4a2f <__glcRenderCharTexture+191>:	mov    %rax,0x58(%rsp)
0x00007f86c65a4a34 <__glcRenderCharTexture+196>:	mov    0x8(%r12),%rdi
0x00007f86c65a4a39 <__glcRenderCharTexture+201>:	mov    0x60(%rsp),%rcx
0x00007f86c65a4a3e <__glcRenderCharTexture+206>:	mov    %rbx,%r9
0x00007f86c65a4a41 <__glcRenderCharTexture+209>:	movss  0x74(%rsp),%xmm1
0x00007f86c65a4a47 <__glcRenderCharTexture+215>:	mov    %r14,%rdx
0x00007f86c65a4a4a <__glcRenderCharTexture+218>:	movss  0x70(%rsp),%xmm0
0x00007f86c65a4a50 <__glcRenderCharTexture+224>:	mov    %r15,%rsi
0x00007f86c65a4a53 <__glcRenderCharTexture+227>:	callq  0x7f86c6597380 <__glcFaceDescGetBitmapSize at plt>
0x00007f86c65a4a58 <__glcRenderCharTexture+232>:	test   %al,%al
0x00007f86c65a4a5a <__glcRenderCharTexture+234>:	je     0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a4a60 <__glcRenderCharTexture+240>:	movl   $0x0,0x94(%rsp)
0x00007f86c65a4a6b <__glcRenderCharTexture+251>:	mov    0x27c(%rbx),%r9d
0x00007f86c65a4a72 <__glcRenderCharTexture+258>:	mov    0x98(%rsp),%r13d
0x00007f86c65a4a7a <__glcRenderCharTexture+266>:	mov    0x9c(%rsp),%ebp
0x00007f86c65a4a81 <__glcRenderCharTexture+273>:	test   %r9d,%r9d
0x00007f86c65a4a84 <__glcRenderCharTexture+276>:	je     0x7f86c65a4ae4 <__glcRenderCharTexture+372>
0x00007f86c65a4a86 <__glcRenderCharTexture+278>:	mov    0x280(%rbx),%eax
0x00007f86c65a4a8c <__glcRenderCharTexture+284>:	cmp    %eax,%ebp
0x00007f86c65a4a8e <__glcRenderCharTexture+286>:	jg     0x7f86c65a4a9f <__glcRenderCharTexture+303>
0x00007f86c65a4a90 <__glcRenderCharTexture+288>:	mov    0x284(%rbx),%edx
0x00007f86c65a4a96 <__glcRenderCharTexture+294>:	cmp    %edx,%r13d
0x00007f86c65a4a99 <__glcRenderCharTexture+297>:	jle    0x7f86c65a4c6c <__glcRenderCharTexture+764>
0x00007f86c65a4a9f <__glcRenderCharTexture+303>:	mov    0x68(%rsp),%rsi
0x00007f86c65a4aa4 <__glcRenderCharTexture+308>:	mov    $0x1,%edi
0x00007f86c65a4aa9 <__glcRenderCharTexture+313>:	callq  0x7f86c6597310 <glDeleteTextures at plt>
0x00007f86c65a4aae <__glcRenderCharTexture+318>:	mov    0x280(%rbx),%eax
0x00007f86c65a4ab4 <__glcRenderCharTexture+324>:	movl   $0x0,0x27c(%rbx)
0x00007f86c65a4abe <__glcRenderCharTexture+334>:	movl   $0x0,0x280(%rbx)
0x00007f86c65a4ac8 <__glcRenderCharTexture+344>:	cmp    %eax,%ebp
0x00007f86c65a4aca <__glcRenderCharTexture+346>:	cmovl  %eax,%ebp
0x00007f86c65a4acd <__glcRenderCharTexture+349>:	mov    0x284(%rbx),%eax
0x00007f86c65a4ad3 <__glcRenderCharTexture+355>:	movl   $0x0,0x284(%rbx)
0x00007f86c65a4add <__glcRenderCharTexture+365>:	cmp    %eax,%r13d
0x00007f86c65a4ae0 <__glcRenderCharTexture+368>:	cmovl  %eax,%r13d
0x00007f86c65a4ae4 <__glcRenderCharTexture+372>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4ae9 <__glcRenderCharTexture+377>:	cmpb   $0x0,0x3e(%rax)
0x00007f86c65a4aed <__glcRenderCharTexture+381>:	jne    0x7f86c65a5098 <__glcRenderCharTexture+1832>
0x00007f86c65a4af3 <__glcRenderCharTexture+387>:	xor    %r9d,%r9d
0x00007f86c65a4af6 <__glcRenderCharTexture+390>:	mov    %r13d,%r8d
0x00007f86c65a4af9 <__glcRenderCharTexture+393>:	xor    %esi,%esi
0x00007f86c65a4afb <__glcRenderCharTexture+395>:	mov    %ebp,%ecx
0x00007f86c65a4afd <__glcRenderCharTexture+397>:	mov    $0x803c,%edx
0x00007f86c65a4b02 <__glcRenderCharTexture+402>:	mov    $0x8064,%edi
0x00007f86c65a4b07 <__glcRenderCharTexture+407>:	movq   $0x0,0x10(%rsp)
0x00007f86c65a4b10 <__glcRenderCharTexture+416>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a4b18 <__glcRenderCharTexture+424>:	movl   $0x1906,(%rsp)
0x00007f86c65a4b1f <__glcRenderCharTexture+431>:	callq  0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a4b24 <__glcRenderCharTexture+436>:	mov    0x58(%rsp),%rcx
0x00007f86c65a4b29 <__glcRenderCharTexture+441>:	xor    %esi,%esi
0x00007f86c65a4b2b <__glcRenderCharTexture+443>:	mov    $0x1003,%edx
0x00007f86c65a4b30 <__glcRenderCharTexture+448>:	mov    $0x8064,%edi
0x00007f86c65a4b35 <__glcRenderCharTexture+453>:	callq  0x7f86c65978b0 <glGetTexLevelParameteriv at plt>
0x00007f86c65a4b3a <__glcRenderCharTexture+458>:	mov    0x94(%rsp),%r8d
0x00007f86c65a4b42 <__glcRenderCharTexture+466>:	test   %r8d,%r8d
0x00007f86c65a4b45 <__glcRenderCharTexture+469>:	jne    0x7f86c65a4b70 <__glcRenderCharTexture+512>
0x00007f86c65a4b47 <__glcRenderCharTexture+471>:	mov    0x2077d2(%rip),%rax        # 0x7f86c67ac320
0x00007f86c65a4b4e <__glcRenderCharTexture+478>:	mov    %fs:0x8(%rax),%ebp
0x00007f86c65a4b52 <__glcRenderCharTexture+482>:	test   %ebp,%ebp
0x00007f86c65a4b54 <__glcRenderCharTexture+484>:	jne    0x7f86c65a4b5e <__glcRenderCharTexture+494>
0x00007f86c65a4b56 <__glcRenderCharTexture+486>:	movl   $0x41,%fs:0x8(%rax)
0x00007f86c65a4b5e <__glcRenderCharTexture+494>:	mov    $0x1,%r8d
0x00007f86c65a4b64 <__glcRenderCharTexture+500>:	jmpq   0x7f86c65a4a34 <__glcRenderCharTexture+196>
0x00007f86c65a4b69 <__glcRenderCharTexture+505>:	nopl   0x0(%rax)
0x00007f86c65a4b70 <__glcRenderCharTexture+512>:	mov    0x68(%rsp),%rsi
0x00007f86c65a4b75 <__glcRenderCharTexture+517>:	mov    $0x1,%edi
0x00007f86c65a4b7a <__glcRenderCharTexture+522>:	callq  0x7f86c6597b40 <glGenTextures at plt>
0x00007f86c65a4b7f <__glcRenderCharTexture+527>:	mov    0x27c(%rbx),%esi
0x00007f86c65a4b85 <__glcRenderCharTexture+533>:	mov    $0xde1,%edi
0x00007f86c65a4b8a <__glcRenderCharTexture+538>:	callq  0x7f86c6597260 <glBindTexture at plt>
0x00007f86c65a4b8f <__glcRenderCharTexture+543>:	xor    %r9d,%r9d
0x00007f86c65a4b92 <__glcRenderCharTexture+546>:	mov    %r13d,%r8d
0x00007f86c65a4b95 <__glcRenderCharTexture+549>:	mov    %ebp,%ecx
0x00007f86c65a4b97 <__glcRenderCharTexture+551>:	xor    %esi,%esi
0x00007f86c65a4b99 <__glcRenderCharTexture+553>:	mov    $0x803c,%edx
0x00007f86c65a4b9e <__glcRenderCharTexture+558>:	mov    $0xde1,%edi
0x00007f86c65a4ba3 <__glcRenderCharTexture+563>:	movq   $0x0,0x10(%rsp)
0x00007f86c65a4bac <__glcRenderCharTexture+572>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a4bb4 <__glcRenderCharTexture+580>:	movl   $0x1906,(%rsp)
0x00007f86c65a4bbb <__glcRenderCharTexture+587>:	callq  0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a4bc0 <__glcRenderCharTexture+592>:	mov    $0x2601,%edx
0x00007f86c65a4bc5 <__glcRenderCharTexture+597>:	mov    $0x2801,%esi
0x00007f86c65a4bca <__glcRenderCharTexture+602>:	mov    $0xde1,%edi
0x00007f86c65a4bcf <__glcRenderCharTexture+607>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4bd4 <__glcRenderCharTexture+612>:	mov    $0x2601,%edx
0x00007f86c65a4bd9 <__glcRenderCharTexture+617>:	mov    $0x2800,%esi
0x00007f86c65a4bde <__glcRenderCharTexture+622>:	mov    $0xde1,%edi
0x00007f86c65a4be3 <__glcRenderCharTexture+627>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4be8 <__glcRenderCharTexture+632>:	mov    $0x2900,%edx
0x00007f86c65a4bed <__glcRenderCharTexture+637>:	mov    $0x2802,%esi
0x00007f86c65a4bf2 <__glcRenderCharTexture+642>:	mov    $0xde1,%edi
0x00007f86c65a4bf7 <__glcRenderCharTexture+647>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4bfc <__glcRenderCharTexture+652>:	mov    $0x2900,%edx
0x00007f86c65a4c01 <__glcRenderCharTexture+657>:	mov    $0x2803,%esi
0x00007f86c65a4c06 <__glcRenderCharTexture+662>:	mov    $0xde1,%edi
0x00007f86c65a4c0b <__glcRenderCharTexture+667>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4c10 <__glcRenderCharTexture+672>:	mov    %ebp,0x280(%rbx)
0x00007f86c65a4c16 <__glcRenderCharTexture+678>:	mov    %r13d,0x284(%rbx)
0x00007f86c65a4c1d <__glcRenderCharTexture+685>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4c22 <__glcRenderCharTexture+690>:	cmpb   $0x0,0x3e(%rax)
0x00007f86c65a4c26 <__glcRenderCharTexture+694>:	je     0x7f86c65a4c60 <__glcRenderCharTexture+752>
0x00007f86c65a4c28 <__glcRenderCharTexture+696>:	mov    0x288(%rbx),%esi
0x00007f86c65a4c2e <__glcRenderCharTexture+702>:	test   %esi,%esi
0x00007f86c65a4c30 <__glcRenderCharTexture+704>:	je     0x7f86c65a50b0 <__glcRenderCharTexture+1856>
0x00007f86c65a4c36 <__glcRenderCharTexture+710>:	mov    0x2076fb(%rip),%rax        # 0x7f86c67ac338
0x00007f86c65a4c3d <__glcRenderCharTexture+717>:	mov    $0x88ec,%edi
0x00007f86c65a4c42 <__glcRenderCharTexture+722>:	imul   %r13d,%ebp
0x00007f86c65a4c46 <__glcRenderCharTexture+726>:	callq  *(%rax)
0x00007f86c65a4c48 <__glcRenderCharTexture+728>:	mov    0x2076e1(%rip),%rax        # 0x7f86c67ac330
0x00007f86c65a4c4f <__glcRenderCharTexture+735>:	movslq %ebp,%rsi
0x00007f86c65a4c52 <__glcRenderCharTexture+738>:	mov    $0x88e0,%ecx
0x00007f86c65a4c57 <__glcRenderCharTexture+743>:	xor    %edx,%edx
0x00007f86c65a4c59 <__glcRenderCharTexture+745>:	mov    $0x88ec,%edi
0x00007f86c65a4c5e <__glcRenderCharTexture+750>:	callq  *(%rax)
0x00007f86c65a4c60 <__glcRenderCharTexture+752>:	mov    0x280(%rbx),%eax
0x00007f86c65a4c66 <__glcRenderCharTexture+758>:	mov    0x284(%rbx),%edx
0x00007f86c65a4c6c <__glcRenderCharTexture+764>:	mov    0x288(%rbx),%esi
0x00007f86c65a4c72 <__glcRenderCharTexture+770>:	cvtsi2ss %eax,%xmm0
0x00007f86c65a4c76 <__glcRenderCharTexture+774>:	xor    %r15d,%r15d
0x00007f86c65a4c79 <__glcRenderCharTexture+777>:	cvtsi2ss %edx,%xmm1
0x00007f86c65a4c7d <__glcRenderCharTexture+781>:	xor    %r14d,%r14d
0x00007f86c65a4c80 <__glcRenderCharTexture+784>:	movss  %xmm0,0x68(%rsp)
0x00007f86c65a4c86 <__glcRenderCharTexture+790>:	movss  %xmm1,0x58(%rsp)
0x00007f86c65a4c8c <__glcRenderCharTexture+796>:	test   %esi,%esi
0x00007f86c65a4c8e <__glcRenderCharTexture+798>:	je     0x7f86c65a4c99 <__glcRenderCharTexture+809>
0x00007f86c65a4c90 <__glcRenderCharTexture+800>:	xor    %r13d,%r13d
0x00007f86c65a4c93 <__glcRenderCharTexture+803>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4c97 <__glcRenderCharTexture+807>:	je     0x7f86c65a4cbc <__glcRenderCharTexture+844>
0x00007f86c65a4c99 <__glcRenderCharTexture+809>:	mov    0x98(%rsp),%edi
0x00007f86c65a4ca0 <__glcRenderCharTexture+816>:	imul   0x9c(%rsp),%edi
0x00007f86c65a4ca8 <__glcRenderCharTexture+824>:	movslq %edi,%rdi
0x00007f86c65a4cab <__glcRenderCharTexture+827>:	callq  0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a4cb0 <__glcRenderCharTexture+832>:	test   %rax,%rax
0x00007f86c65a4cb3 <__glcRenderCharTexture+835>:	mov    %rax,%r13
0x00007f86c65a4cb6 <__glcRenderCharTexture+838>:	je     0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a4cbc <__glcRenderCharTexture+844>:	mov    $0x1,%edi
0x00007f86c65a4cc1 <__glcRenderCharTexture+849>:	xor    %ebp,%ebp
0x00007f86c65a4cc3 <__glcRenderCharTexture+851>:	callq  0x7f86c6596d20 <glPushClientAttrib at plt>
0x00007f86c65a4cc8 <__glcRenderCharTexture+856>:	xor    %esi,%esi
0x00007f86c65a4cca <__glcRenderCharTexture+858>:	mov    $0xcf1,%edi
0x00007f86c65a4ccf <__glcRenderCharTexture+863>:	callq  0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cd4 <__glcRenderCharTexture+868>:	xor    %esi,%esi
0x00007f86c65a4cd6 <__glcRenderCharTexture+870>:	mov    $0xcf2,%edi
0x00007f86c65a4cdb <__glcRenderCharTexture+875>:	callq  0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4ce0 <__glcRenderCharTexture+880>:	xor    %esi,%esi
0x00007f86c65a4ce2 <__glcRenderCharTexture+882>:	mov    $0xcf4,%edi
0x00007f86c65a4ce7 <__glcRenderCharTexture+887>:	callq  0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cec <__glcRenderCharTexture+892>:	xor    %esi,%esi
0x00007f86c65a4cee <__glcRenderCharTexture+894>:	mov    $0xcf3,%edi
0x00007f86c65a4cf3 <__glcRenderCharTexture+899>:	callq  0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cf8 <__glcRenderCharTexture+904>:	mov    $0x1,%esi
0x00007f86c65a4cfd <__glcRenderCharTexture+909>:	mov    $0xcf5,%edi
0x00007f86c65a4d02 <__glcRenderCharTexture+914>:	callq  0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4d07 <__glcRenderCharTexture+919>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4d0c <__glcRenderCharTexture+924>:	cmpb   $0x0,0x3e(%rax)
0x00007f86c65a4d10 <__glcRenderCharTexture+928>:	je     0x7f86c65a4d1c <__glcRenderCharTexture+940>
0x00007f86c65a4d12 <__glcRenderCharTexture+930>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4d16 <__glcRenderCharTexture+934>:	je     0x7f86c65a5100 <__glcRenderCharTexture+1936>
0x00007f86c65a4d1c <__glcRenderCharTexture+940>:	mov    0x8(%r12),%rdi
0x00007f86c65a4d21 <__glcRenderCharTexture+945>:	mov    0x98(%rsp),%edx
0x00007f86c65a4d28 <__glcRenderCharTexture+952>:	mov    %rbx,%r8
0x00007f86c65a4d2b <__glcRenderCharTexture+955>:	mov    0x9c(%rsp),%esi
0x00007f86c65a4d32 <__glcRenderCharTexture+962>:	mov    %r13,%rcx
0x00007f86c65a4d35 <__glcRenderCharTexture+965>:	callq  0x7f86c6597850 <__glcFaceDescGetBitmap at plt>
0x00007f86c65a4d3a <__glcRenderCharTexture+970>:	test   %al,%al
0x00007f86c65a4d3c <__glcRenderCharTexture+972>:	je     0x7f86c65a5640 <__glcRenderCharTexture+3280>
0x00007f86c65a4d42 <__glcRenderCharTexture+978>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4d47 <__glcRenderCharTexture+983>:	cmpb   $0x0,0x3e(%rax)
0x00007f86c65a4d4b <__glcRenderCharTexture+987>:	je     0x7f86c65a4d57 <__glcRenderCharTexture+999>
0x00007f86c65a4d4d <__glcRenderCharTexture+989>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4d51 <__glcRenderCharTexture+993>:	je     0x7f86c65a5140 <__glcRenderCharTexture+2000>
0x00007f86c65a4d57 <__glcRenderCharTexture+999>:	mov    %ebp,%ecx
0x00007f86c65a4d59 <__glcRenderCharTexture+1001>:	mov    %r15d,%eax
0x00007f86c65a4d5c <__glcRenderCharTexture+1004>:	mov    0x98(%rsp),%r9d
0x00007f86c65a4d64 <__glcRenderCharTexture+1012>:	mov    0x9c(%rsp),%r8d
0x00007f86c65a4d6c <__glcRenderCharTexture+1020>:	sar    %cl,%eax
0x00007f86c65a4d6e <__glcRenderCharTexture+1022>:	mov    %r14d,%edx
0x00007f86c65a4d71 <__glcRenderCharTexture+1025>:	sar    %cl,%edx
0x00007f86c65a4d73 <__glcRenderCharTexture+1027>:	mov    %ebp,%esi
0x00007f86c65a4d75 <__glcRenderCharTexture+1029>:	mov    %eax,%ecx
0x00007f86c65a4d77 <__glcRenderCharTexture+1031>:	mov    $0xde1,%edi
0x00007f86c65a4d7c <__glcRenderCharTexture+1036>:	mov    %r13,0x10(%rsp)
0x00007f86c65a4d81 <__glcRenderCharTexture+1041>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a4d89 <__glcRenderCharTexture+1049>:	movl   $0x1906,(%rsp)
0x00007f86c65a4d90 <__glcRenderCharTexture+1056>:	callq  0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a4d95 <__glcRenderCharTexture+1061>:	cmpb   $0x0,0x48(%rbx)
0x00007f86c65a4d99 <__glcRenderCharTexture+1065>:	je     0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4d9b <__glcRenderCharTexture+1067>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4d9f <__glcRenderCharTexture+1071>:	je     0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4da1 <__glcRenderCharTexture+1073>:	mov    0x9c(%rsp),%eax
0x00007f86c65a4da8 <__glcRenderCharTexture+1080>:	mov    0x98(%rsp),%edx
0x00007f86c65a4daf <__glcRenderCharTexture+1087>:	add    $0x1,%ebp
0x00007f86c65a4db2 <__glcRenderCharTexture+1090>:	sar    %eax
0x00007f86c65a4db4 <__glcRenderCharTexture+1092>:	sar    %edx
0x00007f86c65a4db6 <__glcRenderCharTexture+1094>:	cmp    %eax,0x54(%rsp)
0x00007f86c65a4dba <__glcRenderCharTexture+1098>:	mov    %eax,0x9c(%rsp)
0x00007f86c65a4dc1 <__glcRenderCharTexture+1105>:	mov    %edx,0x98(%rsp)
0x00007f86c65a4dc8 <__glcRenderCharTexture+1112>:	jge    0x7f86c65a4dd4 <__glcRenderCharTexture+1124>
0x00007f86c65a4dca <__glcRenderCharTexture+1114>:	cmp    %edx,0x54(%rsp)
0x00007f86c65a4dce <__glcRenderCharTexture+1118>:	jl     0x7f86c65a4d07 <__glcRenderCharTexture+919>
0x00007f86c65a4dd4 <__glcRenderCharTexture+1124>:	cmpb   $0x0,0x48(%rbx)
0x00007f86c65a4dd8 <__glcRenderCharTexture+1128>:	je     0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4dda <__glcRenderCharTexture+1130>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4dde <__glcRenderCharTexture+1134>:	xchg   %ax,%ax
0x00007f86c65a4de0 <__glcRenderCharTexture+1136>:	je     0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4de2 <__glcRenderCharTexture+1138>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a4de8 <__glcRenderCharTexture+1144>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4ded <__glcRenderCharTexture+1149>:	cmpb   $0x0,0x1(%rax)
0x00007f86c65a4df1 <__glcRenderCharTexture+1153>:	je     0x7f86c65a566a <__glcRenderCharTexture+3322>
0x00007f86c65a4df7 <__glcRenderCharTexture+1159>:	lea    -0x1(%rbp),%edx
0x00007f86c65a4dfa <__glcRenderCharTexture+1162>:	mov    $0x813d,%esi
0x00007f86c65a4dff <__glcRenderCharTexture+1167>:	mov    $0xde1,%edi
0x00007f86c65a4e04 <__glcRenderCharTexture+1172>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4e09 <__glcRenderCharTexture+1177>:	nopl   0x0(%rax)
0x00007f86c65a4e10 <__glcRenderCharTexture+1184>:	callq  0x7f86c6597180 <glPopClientAttrib at plt>
0x00007f86c65a4e15 <__glcRenderCharTexture+1189>:	test   %r13,%r13
0x00007f86c65a4e18 <__glcRenderCharTexture+1192>:	je     0x7f86c65a4e22 <__glcRenderCharTexture+1202>
0x00007f86c65a4e1a <__glcRenderCharTexture+1194>:	mov    %r13,%rdi
0x00007f86c65a4e1d <__glcRenderCharTexture+1197>:	callq  0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a4e22 <__glcRenderCharTexture+1202>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a4e26 <__glcRenderCharTexture+1206>:	je     0x7f86c65a5270 <__glcRenderCharTexture+2304>
0x00007f86c65a4e2c <__glcRenderCharTexture+1212>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4e31 <__glcRenderCharTexture+1217>:	cmpb   $0x0,0x61(%rax)
0x00007f86c65a4e35 <__glcRenderCharTexture+1221>:	je     0x7f86c65a5160 <__glcRenderCharTexture+2032>
0x00007f86c65a4e3b <__glcRenderCharTexture+1227>:	mov    0x78(%rsp),%rax
0x00007f86c65a4e40 <__glcRenderCharTexture+1232>:	mov    0x28(%rax),%r12
0x00007f86c65a4e44 <__glcRenderCharTexture+1236>:	mov    0x2b0(%rbx),%eax
0x00007f86c65a4e4a <__glcRenderCharTexture+1242>:	imul   0x2b4(%rbx),%eax
0x00007f86c65a4e51 <__glcRenderCharTexture+1249>:	lea    (%rax,%rax,4),%eax
0x00007f86c65a4e54 <__glcRenderCharTexture+1252>:	lea    0x0(,%rax,4),%edi
0x00007f86c65a4e5b <__glcRenderCharTexture+1259>:	movslq %edi,%rdi
0x00007f86c65a4e5e <__glcRenderCharTexture+1262>:	shl    $0x2,%rdi
0x00007f86c65a4e62 <__glcRenderCharTexture+1266>:	callq  0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a4e67 <__glcRenderCharTexture+1271>:	test   %rax,%rax
0x00007f86c65a4e6a <__glcRenderCharTexture+1274>:	mov    %rax,%rbp
0x00007f86c65a4e6d <__glcRenderCharTexture+1277>:	je     0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a4e73 <__glcRenderCharTexture+1283>:	mov    0x78(%rsp),%rdx
0x00007f86c65a4e78 <__glcRenderCharTexture+1288>:	movl   $0xffffffff,0x34(%rdx)
0x00007f86c65a4e7f <__glcRenderCharTexture+1295>:	cmpl   $0x1,0x2b8(%rbx)
0x00007f86c65a4e86 <__glcRenderCharTexture+1302>:	jle    0x7f86c65a4ed0 <__glcRenderCharTexture+1376>
0x00007f86c65a4e88 <__glcRenderCharTexture+1304>:	mov    0x2074b1(%rip),%rax        # 0x7f86c67ac340
0x00007f86c65a4e8f <__glcRenderCharTexture+1311>:	mov    $0x88b8,%esi
0x00007f86c65a4e94 <__glcRenderCharTexture+1316>:	mov    $0x8892,%edi
0x00007f86c65a4e99 <__glcRenderCharTexture+1321>:	callq  *(%rax)
0x00007f86c65a4e9b <__glcRenderCharTexture+1323>:	test   %rax,%rax
0x00007f86c65a4e9e <__glcRenderCharTexture+1326>:	je     0x7f86c65a5735 <__glcRenderCharTexture+3525>
0x00007f86c65a4ea4 <__glcRenderCharTexture+1332>:	mov    0x2b8(%rbx),%edx
0x00007f86c65a4eaa <__glcRenderCharTexture+1338>:	mov    %rbp,%rdi
0x00007f86c65a4ead <__glcRenderCharTexture+1341>:	mov    %rax,%rsi
0x00007f86c65a4eb0 <__glcRenderCharTexture+1344>:	lea    (%rdx,%rdx,4),%edx
0x00007f86c65a4eb3 <__glcRenderCharTexture+1347>:	shl    $0x2,%edx
0x00007f86c65a4eb6 <__glcRenderCharTexture+1350>:	movslq %edx,%rdx
0x00007f86c65a4eb9 <__glcRenderCharTexture+1353>:	shl    $0x2,%rdx
0x00007f86c65a4ebd <__glcRenderCharTexture+1357>:	callq  0x7f86c6597450 <memcpy at plt>
0x00007f86c65a4ec2 <__glcRenderCharTexture+1362>:	mov    0x20743f(%rip),%rax        # 0x7f86c67ac308
0x00007f86c65a4ec9 <__glcRenderCharTexture+1369>:	mov    $0x8892,%edi
0x00007f86c65a4ece <__glcRenderCharTexture+1374>:	callq  *(%rax)
0x00007f86c65a4ed0 <__glcRenderCharTexture+1376>:	cvtsi2ss %r15d,%xmm2
0x00007f86c65a4ed5 <__glcRenderCharTexture+1381>:	cvtsi2sdl 0x84(%rsp),%xmm4
0x00007f86c65a4ede <__glcRenderCharTexture+1390>:	mov    0x18(%r12),%eax
0x00007f86c65a4ee3 <__glcRenderCharTexture+1395>:	movsd  0x3d5d(%rip),%xmm1        # 0x7f86c65a8c48
0x00007f86c65a4eeb <__glcRenderCharTexture+1403>:	add    $0x3f,%r15d
0x00007f86c65a4eef <__glcRenderCharTexture+1407>:	cvtsi2sdl 0x80(%rsp),%xmm3
0x00007f86c65a4ef8 <__glcRenderCharTexture+1416>:	cvtsi2ss %r14d,%xmm5
0x00007f86c65a4efd <__glcRenderCharTexture+1421>:	add    $0x3f,%r14d
0x00007f86c65a4f01 <__glcRenderCharTexture+1425>:	mulsd  %xmm1,%xmm4
0x00007f86c65a4f05 <__glcRenderCharTexture+1429>:	lea    (%rax,%rax,4),%eax
0x00007f86c65a4f08 <__glcRenderCharTexture+1432>:	mov    $0x88e4,%ecx
0x00007f86c65a4f0d <__glcRenderCharTexture+1437>:	cvtsi2ss %r14d,%xmm6
0x00007f86c65a4f12 <__glcRenderCharTexture+1442>:	mulsd  %xmm1,%xmm3
0x00007f86c65a4f16 <__glcRenderCharTexture+1446>:	shl    $0x2,%eax
0x00007f86c65a4f19 <__glcRenderCharTexture+1449>:	mov    %rbp,%rdx
0x00007f86c65a4f1c <__glcRenderCharTexture+1452>:	mov    $0x8892,%edi
0x00007f86c65a4f21 <__glcRenderCharTexture+1457>:	cltq   
0x00007f86c65a4f23 <__glcRenderCharTexture+1459>:	mulsd  %xmm1,%xmm4
0x00007f86c65a4f27 <__glcRenderCharTexture+1463>:	lea    0x0(%rbp,%rax,4),%rax
0x00007f86c65a4f2c <__glcRenderCharTexture+1468>:	mulsd  %xmm1,%xmm3
0x00007f86c65a4f30 <__glcRenderCharTexture+1472>:	divss  0x58(%rsp),%xmm2
0x00007f86c65a4f36 <__glcRenderCharTexture+1478>:	unpcklpd %xmm4,%xmm4
0x00007f86c65a4f3a <__glcRenderCharTexture+1482>:	divss  0x68(%rsp),%xmm5
0x00007f86c65a4f40 <__glcRenderCharTexture+1488>:	cvtpd2ps %xmm4,%xmm7
0x00007f86c65a4f44 <__glcRenderCharTexture+1492>:	movss  %xmm7,0xc(%rax)
0x00007f86c65a4f49 <__glcRenderCharTexture+1497>:	movss  %xmm2,0x4(%rax)
0x00007f86c65a4f4e <__glcRenderCharTexture+1502>:	movss  %xmm2,0x18(%rax)
0x00007f86c65a4f53 <__glcRenderCharTexture+1507>:	cvtsi2sdl 0x88(%rsp),%xmm2
0x00007f86c65a4f5c <__glcRenderCharTexture+1516>:	unpcklpd %xmm4,%xmm4
0x00007f86c65a4f60 <__glcRenderCharTexture+1520>:	mulsd  %xmm1,%xmm2
0x00007f86c65a4f64 <__glcRenderCharTexture+1524>:	divss  0x68(%rsp),%xmm6
0x00007f86c65a4f6a <__glcRenderCharTexture+1530>:	cvtpd2ps %xmm4,%xmm4
0x00007f86c65a4f6e <__glcRenderCharTexture+1534>:	movss  %xmm4,0x20(%rax)
0x00007f86c65a4f73 <__glcRenderCharTexture+1539>:	cvtsi2ss %r15d,%xmm4
0x00007f86c65a4f78 <__glcRenderCharTexture+1544>:	movss  %xmm5,(%rax)
0x00007f86c65a4f7c <__glcRenderCharTexture+1548>:	movss  %xmm5,0x3c(%rax)
0x00007f86c65a4f81 <__glcRenderCharTexture+1553>:	divss  0x58(%rsp),%xmm4
0x00007f86c65a4f87 <__glcRenderCharTexture+1559>:	movss  %xmm6,0x14(%rax)
0x00007f86c65a4f8c <__glcRenderCharTexture+1564>:	movss  %xmm6,0x28(%rax)
0x00007f86c65a4f91 <__glcRenderCharTexture+1569>:	mulsd  %xmm1,%xmm2
0x00007f86c65a4f95 <__glcRenderCharTexture+1573>:	unpcklpd %xmm3,%xmm3
0x00007f86c65a4f99 <__glcRenderCharTexture+1577>:	unpcklpd %xmm2,%xmm2
0x00007f86c65a4f9d <__glcRenderCharTexture+1581>:	cvtpd2ps %xmm3,%xmm0
0x00007f86c65a4fa1 <__glcRenderCharTexture+1585>:	movss  %xmm0,0x8(%rax)
0x00007f86c65a4fa6 <__glcRenderCharTexture+1590>:	unpcklpd %xmm3,%xmm3
0x00007f86c65a4faa <__glcRenderCharTexture+1594>:	movss  %xmm4,0x2c(%rax)
0x00007f86c65a4faf <__glcRenderCharTexture+1599>:	xorps  %xmm0,%xmm0
0x00007f86c65a4fb2 <__glcRenderCharTexture+1602>:	movss  %xmm4,0x40(%rax)
0x00007f86c65a4fb7 <__glcRenderCharTexture+1607>:	cvtpd2ps %xmm2,%xmm7
0x00007f86c65a4fbb <__glcRenderCharTexture+1611>:	movaps %xmm7,%xmm2
0x00007f86c65a4fbe <__glcRenderCharTexture+1614>:	movss  %xmm7,0x1c(%rax)
0x00007f86c65a4fc3 <__glcRenderCharTexture+1619>:	cvtpd2ps %xmm3,%xmm3
0x00007f86c65a4fc7 <__glcRenderCharTexture+1623>:	movss  %xmm3,0x44(%rax)
0x00007f86c65a4fcc <__glcRenderCharTexture+1628>:	movss  %xmm2,0x30(%rax)
0x00007f86c65a4fd1 <__glcRenderCharTexture+1633>:	cvtsi2sdl 0x8c(%rsp),%xmm2
0x00007f86c65a4fda <__glcRenderCharTexture+1642>:	mulsd  %xmm1,%xmm2
0x00007f86c65a4fde <__glcRenderCharTexture+1646>:	movss  %xmm0,0x10(%rax)
0x00007f86c65a4fe3 <__glcRenderCharTexture+1651>:	movss  %xmm0,0x24(%rax)
0x00007f86c65a4fe8 <__glcRenderCharTexture+1656>:	movss  %xmm0,0x38(%rax)
0x00007f86c65a4fed <__glcRenderCharTexture+1661>:	mulsd  %xmm1,%xmm2
0x00007f86c65a4ff1 <__glcRenderCharTexture+1665>:	movss  %xmm0,0x4c(%rax)
0x00007f86c65a4ff6 <__glcRenderCharTexture+1670>:	unpcklpd %xmm2,%xmm2
0x00007f86c65a4ffa <__glcRenderCharTexture+1674>:	cvtpd2ps %xmm2,%xmm1
0x00007f86c65a4ffe <__glcRenderCharTexture+1678>:	movaps %xmm1,%xmm2
0x00007f86c65a5001 <__glcRenderCharTexture+1681>:	movss  %xmm1,0x34(%rax)
0x00007f86c65a5006 <__glcRenderCharTexture+1686>:	movss  %xmm2,0x48(%rax)
0x00007f86c65a500b <__glcRenderCharTexture+1691>:	mov    0x2b0(%rbx),%eax
0x00007f86c65a5011 <__glcRenderCharTexture+1697>:	imul   0x2b4(%rbx),%eax
0x00007f86c65a5018 <__glcRenderCharTexture+1704>:	lea    (%rax,%rax,4),%eax
0x00007f86c65a501b <__glcRenderCharTexture+1707>:	lea    0x0(,%rax,4),%esi
0x00007f86c65a5022 <__glcRenderCharTexture+1714>:	mov    0x207307(%rip),%rax        # 0x7f86c67ac330
0x00007f86c65a5029 <__glcRenderCharTexture+1721>:	movss  %xmm0,0x30(%rsp)
0x00007f86c65a502f <__glcRenderCharTexture+1727>:	movslq %esi,%rsi
0x00007f86c65a5032 <__glcRenderCharTexture+1730>:	shl    $0x2,%rsi
0x00007f86c65a5036 <__glcRenderCharTexture+1734>:	callq  *(%rax)
0x00007f86c65a5038 <__glcRenderCharTexture+1736>:	mov    %rbp,%rdi
0x00007f86c65a503b <__glcRenderCharTexture+1739>:	callq  0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5040 <__glcRenderCharTexture+1744>:	xor    %edx,%edx
0x00007f86c65a5042 <__glcRenderCharTexture+1746>:	xor    %esi,%esi
0x00007f86c65a5044 <__glcRenderCharTexture+1748>:	mov    $0x2a27,%edi
0x00007f86c65a5049 <__glcRenderCharTexture+1753>:	callq  0x7f86c6597550 <glInterleavedArrays at plt>
0x00007f86c65a504e <__glcRenderCharTexture+1758>:	movss  0x30(%rsp),%xmm0
0x00007f86c65a5054 <__glcRenderCharTexture+1764>:	movaps %xmm0,%xmm1
0x00007f86c65a5057 <__glcRenderCharTexture+1767>:	movss  0x3bf9(%rip),%xmm2        # 0x7f86c65a8c58
0x00007f86c65a505f <__glcRenderCharTexture+1775>:	callq  0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a5064 <__glcRenderCharTexture+1780>:	mov    0x18(%r12),%esi
0x00007f86c65a5069 <__glcRenderCharTexture+1785>:	mov    $0x4,%edx
0x00007f86c65a506e <__glcRenderCharTexture+1790>:	mov    $0x7,%edi
0x00007f86c65a5073 <__glcRenderCharTexture+1795>:	shl    $0x2,%esi
0x00007f86c65a5076 <__glcRenderCharTexture+1798>:	callq  0x7f86c6597650 <glDrawArrays at plt>
0x00007f86c65a507b <__glcRenderCharTexture+1803>:	nopl   0x0(%rax,%rax,1)
0x00007f86c65a5080 <__glcRenderCharTexture+1808>:	add    $0xa8,%rsp
0x00007f86c65a5087 <__glcRenderCharTexture+1815>:	pop    %rbx
0x00007f86c65a5088 <__glcRenderCharTexture+1816>:	pop    %rbp
0x00007f86c65a5089 <__glcRenderCharTexture+1817>:	pop    %r12
0x00007f86c65a508b <__glcRenderCharTexture+1819>:	pop    %r13
0x00007f86c65a508d <__glcRenderCharTexture+1821>:	pop    %r14
0x00007f86c65a508f <__glcRenderCharTexture+1823>:	pop    %r15
0x00007f86c65a5091 <__glcRenderCharTexture+1825>:	retq   
0x00007f86c65a5092 <__glcRenderCharTexture+1826>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5098 <__glcRenderCharTexture+1832>:	mov    0x207299(%rip),%rax        # 0x7f86c67ac338
0x00007f86c65a509f <__glcRenderCharTexture+1839>:	xor    %esi,%esi
0x00007f86c65a50a1 <__glcRenderCharTexture+1841>:	mov    $0x88ec,%edi
0x00007f86c65a50a6 <__glcRenderCharTexture+1846>:	callq  *(%rax)
0x00007f86c65a50a8 <__glcRenderCharTexture+1848>:	jmpq   0x7f86c65a4af3 <__glcRenderCharTexture+387>
0x00007f86c65a50ad <__glcRenderCharTexture+1853>:	nopl   (%rax)
0x00007f86c65a50b0 <__glcRenderCharTexture+1856>:	mov    0x207239(%rip),%rax        # 0x7f86c67ac2f0
0x00007f86c65a50b7 <__glcRenderCharTexture+1863>:	lea    0x288(%rbx),%rsi
0x00007f86c65a50be <__glcRenderCharTexture+1870>:	mov    $0x1,%edi
0x00007f86c65a50c3 <__glcRenderCharTexture+1875>:	callq  *(%rax)
0x00007f86c65a50c5 <__glcRenderCharTexture+1877>:	mov    0x288(%rbx),%esi
0x00007f86c65a50cb <__glcRenderCharTexture+1883>:	test   %esi,%esi
0x00007f86c65a50cd <__glcRenderCharTexture+1885>:	jne    0x7f86c65a4c36 <__glcRenderCharTexture+710>
0x00007f86c65a50d3 <__glcRenderCharTexture+1891>:	mov    0x207246(%rip),%rax        # 0x7f86c67ac320
0x00007f86c65a50da <__glcRenderCharTexture+1898>:	mov    %fs:0x8(%rax),%edi
0x00007f86c65a50de <__glcRenderCharTexture+1902>:	test   %edi,%edi
0x00007f86c65a50e0 <__glcRenderCharTexture+1904>:	je     0x7f86c65a5620 <__glcRenderCharTexture+3248>
0x00007f86c65a50e6 <__glcRenderCharTexture+1910>:	mov    0x280(%rbx),%eax
0x00007f86c65a50ec <__glcRenderCharTexture+1916>:	mov    0x284(%rbx),%edx
0x00007f86c65a50f2 <__glcRenderCharTexture+1922>:	jmpq   0x7f86c65a4c72 <__glcRenderCharTexture+770>
0x00007f86c65a50f7 <__glcRenderCharTexture+1927>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5100 <__glcRenderCharTexture+1936>:	mov    0x207239(%rip),%rax        # 0x7f86c67ac340
0x00007f86c65a5107 <__glcRenderCharTexture+1943>:	mov    $0x88b9,%esi
0x00007f86c65a510c <__glcRenderCharTexture+1948>:	mov    $0x88ec,%edi
0x00007f86c65a5111 <__glcRenderCharTexture+1953>:	callq  *(%rax)
0x00007f86c65a5113 <__glcRenderCharTexture+1955>:	test   %rax,%rax
0x00007f86c65a5116 <__glcRenderCharTexture+1958>:	mov    %rax,%r13
0x00007f86c65a5119 <__glcRenderCharTexture+1961>:	jne    0x7f86c65a4d1c <__glcRenderCharTexture+940>
0x00007f86c65a511f <__glcRenderCharTexture+1967>:	nop
0x00007f86c65a5120 <__glcRenderCharTexture+1968>:	mov    0x2071f9(%rip),%rax        # 0x7f86c67ac320
0x00007f86c65a5127 <__glcRenderCharTexture+1975>:	mov    %fs:0x8(%rax),%edx
0x00007f86c65a512b <__glcRenderCharTexture+1979>:	test   %edx,%edx
0x00007f86c65a512d <__glcRenderCharTexture+1981>:	jne    0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5133 <__glcRenderCharTexture+1987>:	movl   $0x41,%fs:0x8(%rax)
0x00007f86c65a513b <__glcRenderCharTexture+1995>:	jmpq   0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5140 <__glcRenderCharTexture+2000>:	mov    0x2071c1(%rip),%rax        # 0x7f86c67ac308
0x00007f86c65a5147 <__glcRenderCharTexture+2007>:	mov    $0x88ec,%edi
0x00007f86c65a514c <__glcRenderCharTexture+2012>:	xor    %r13d,%r13d
0x00007f86c65a514f <__glcRenderCharTexture+2015>:	callq  *(%rax)
0x00007f86c65a5151 <__glcRenderCharTexture+2017>:	jmpq   0x7f86c65a4d57 <__glcRenderCharTexture+999>
0x00007f86c65a5156 <__glcRenderCharTexture+2022>:	nopw   %cs:0x0(%rax,%rax,1)
0x00007f86c65a5160 <__glcRenderCharTexture+2032>:	mov    $0x1,%edi
0x00007f86c65a5165 <__glcRenderCharTexture+2037>:	callq  0x7f86c6596ec0 <glGenLists at plt>
0x00007f86c65a516a <__glcRenderCharTexture+2042>:	mov    0x78(%rsp),%rdx
0x00007f86c65a516f <__glcRenderCharTexture+2047>:	test   %eax,%eax
0x00007f86c65a5171 <__glcRenderCharTexture+2049>:	mov    %eax,0x34(%rdx)
0x00007f86c65a5174 <__glcRenderCharTexture+2052>:	je     0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a5176 <__glcRenderCharTexture+2054>:	mov    %eax,%edi
0x00007f86c65a5178 <__glcRenderCharTexture+2056>:	mov    $0x1300,%esi
0x00007f86c65a517d <__glcRenderCharTexture+2061>:	callq  0x7f86c65970d0 <glNewList at plt>
0x00007f86c65a5182 <__glcRenderCharTexture+2066>:	movsd  0x3ab6(%rip),%xmm3        # 0x7f86c65a8c40
0x00007f86c65a518a <__glcRenderCharTexture+2074>:	movss  0x74(%rsp),%xmm1
0x00007f86c65a5190 <__glcRenderCharTexture+2080>:	movsd  0x3af8(%rip),%xmm0        # 0x7f86c65a8c90
0x00007f86c65a5198 <__glcRenderCharTexture+2088>:	cvtps2pd %xmm1,%xmm1
0x00007f86c65a519b <__glcRenderCharTexture+2091>:	mulsd  %xmm3,%xmm1
0x00007f86c65a519f <__glcRenderCharTexture+2095>:	movapd %xmm0,%xmm2
0x00007f86c65a51a3 <__glcRenderCharTexture+2099>:	divsd  %xmm1,%xmm2
0x00007f86c65a51a7 <__glcRenderCharTexture+2103>:	movapd %xmm2,%xmm1
0x00007f86c65a51ab <__glcRenderCharTexture+2107>:	movss  0x70(%rsp),%xmm2
0x00007f86c65a51b1 <__glcRenderCharTexture+2113>:	cvtps2pd %xmm2,%xmm2
0x00007f86c65a51b4 <__glcRenderCharTexture+2116>:	mulsd  %xmm3,%xmm2
0x00007f86c65a51b8 <__glcRenderCharTexture+2120>:	unpcklpd %xmm1,%xmm1
0x00007f86c65a51bc <__glcRenderCharTexture+2124>:	divsd  %xmm2,%xmm0
0x00007f86c65a51c0 <__glcRenderCharTexture+2128>:	movss  0x3a90(%rip),%xmm2        # 0x7f86c65a8c58
0x00007f86c65a51c8 <__glcRenderCharTexture+2136>:	cvtpd2ps %xmm1,%xmm1
0x00007f86c65a51cc <__glcRenderCharTexture+2140>:	unpcklpd %xmm0,%xmm0
0x00007f86c65a51d0 <__glcRenderCharTexture+2144>:	cvtpd2ps %xmm0,%xmm0
0x00007f86c65a51d4 <__glcRenderCharTexture+2148>:	callq  0x7f86c65974c0 <glScalef at plt>
0x00007f86c65a51d9 <__glcRenderCharTexture+2153>:	cvtsi2ssl 0x80(%rsp),%xmm0
0x00007f86c65a51e2 <__glcRenderCharTexture+2162>:	movss  0x3ace(%rip),%xmm1        # 0x7f86c65a8cb8
0x00007f86c65a51ea <__glcRenderCharTexture+2170>:	movl   $0x40,0x9c(%rsp)
0x00007f86c65a51f5 <__glcRenderCharTexture+2181>:	movss  0x70(%rsp),%xmm2
0x00007f86c65a51fb <__glcRenderCharTexture+2187>:	movl   $0x40,0x98(%rsp)
0x00007f86c65a5206 <__glcRenderCharTexture+2198>:	mulss  %xmm1,%xmm2
0x00007f86c65a520a <__glcRenderCharTexture+2202>:	mulss  0x74(%rsp),%xmm1
0x00007f86c65a5210 <__glcRenderCharTexture+2208>:	mulss  %xmm2,%xmm0
0x00007f86c65a5214 <__glcRenderCharTexture+2212>:	cvttss2si %xmm0,%eax
0x00007f86c65a5218 <__glcRenderCharTexture+2216>:	cvtsi2ssl 0x84(%rsp),%xmm0
0x00007f86c65a5221 <__glcRenderCharTexture+2225>:	mulss  %xmm1,%xmm0
0x00007f86c65a5225 <__glcRenderCharTexture+2229>:	mov    %eax,0x80(%rsp)
0x00007f86c65a522c <__glcRenderCharTexture+2236>:	cvttss2si %xmm0,%eax
0x00007f86c65a5230 <__glcRenderCharTexture+2240>:	cvtsi2ssl 0x88(%rsp),%xmm0
0x00007f86c65a5239 <__glcRenderCharTexture+2249>:	mulss  %xmm2,%xmm0
0x00007f86c65a523d <__glcRenderCharTexture+2253>:	mov    %eax,0x84(%rsp)
0x00007f86c65a5244 <__glcRenderCharTexture+2260>:	cvttss2si %xmm0,%eax
0x00007f86c65a5248 <__glcRenderCharTexture+2264>:	cvtsi2ssl 0x8c(%rsp),%xmm0
0x00007f86c65a5251 <__glcRenderCharTexture+2273>:	mulss  %xmm1,%xmm0
0x00007f86c65a5255 <__glcRenderCharTexture+2277>:	mov    %eax,0x88(%rsp)
0x00007f86c65a525c <__glcRenderCharTexture+2284>:	cvttss2si %xmm0,%eax
0x00007f86c65a5260 <__glcRenderCharTexture+2288>:	mov    %eax,0x8c(%rsp)
0x00007f86c65a5267 <__glcRenderCharTexture+2295>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5270 <__glcRenderCharTexture+2304>:	mov    $0x7,%edi
0x00007f86c65a5275 <__glcRenderCharTexture+2309>:	callq  0x7f86c6597620 <glBegin at plt>
0x00007f86c65a527a <__glcRenderCharTexture+2314>:	xorps  %xmm1,%xmm1
0x00007f86c65a527d <__glcRenderCharTexture+2317>:	movss  0x39d3(%rip),%xmm2        # 0x7f86c65a8c58
0x00007f86c65a5285 <__glcRenderCharTexture+2325>:	movaps %xmm1,%xmm0
0x00007f86c65a5288 <__glcRenderCharTexture+2328>:	callq  0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a528d <__glcRenderCharTexture+2333>:	cvtsi2ss %r15d,%xmm3
0x00007f86c65a5292 <__glcRenderCharTexture+2338>:	cvtsi2ss %r14d,%xmm2
0x00007f86c65a5297 <__glcRenderCharTexture+2343>:	divss  0x58(%rsp),%xmm3
0x00007f86c65a529d <__glcRenderCharTexture+2349>:	divss  0x68(%rsp),%xmm2
0x00007f86c65a52a3 <__glcRenderCharTexture+2355>:	movaps %xmm3,%xmm1
0x00007f86c65a52a6 <__glcRenderCharTexture+2358>:	movss  %xmm3,0x30(%rsp)
0x00007f86c65a52ac <__glcRenderCharTexture+2364>:	movaps %xmm2,%xmm0
0x00007f86c65a52af <__glcRenderCharTexture+2367>:	movss  %xmm2,0x20(%rsp)
0x00007f86c65a52b5 <__glcRenderCharTexture+2373>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a52ba <__glcRenderCharTexture+2378>:	mov    0x60(%rsp),%rdi
0x00007f86c65a52bf <__glcRenderCharTexture+2383>:	callq  0x7f86c6596ff0 <glVertex2iv at plt>
0x00007f86c65a52c4 <__glcRenderCharTexture+2388>:	mov    0x9c(%rsp),%eax
0x00007f86c65a52cb <__glcRenderCharTexture+2395>:	movss  0x30(%rsp),%xmm3
0x00007f86c65a52d1 <__glcRenderCharTexture+2401>:	movaps %xmm3,%xmm1
0x00007f86c65a52d4 <__glcRenderCharTexture+2404>:	lea    -0x1(%r14,%rax,1),%eax
0x00007f86c65a52d9 <__glcRenderCharTexture+2409>:	cvtsi2ss %eax,%xmm0
0x00007f86c65a52dd <__glcRenderCharTexture+2413>:	divss  0x68(%rsp),%xmm0
0x00007f86c65a52e3 <__glcRenderCharTexture+2419>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a52e8 <__glcRenderCharTexture+2424>:	mov    0x84(%rsp),%esi
0x00007f86c65a52ef <__glcRenderCharTexture+2431>:	mov    0x88(%rsp),%edi
0x00007f86c65a52f6 <__glcRenderCharTexture+2438>:	callq  0x7f86c6597980 <glVertex2i at plt>
0x00007f86c65a52fb <__glcRenderCharTexture+2443>:	mov    0x98(%rsp),%eax
0x00007f86c65a5302 <__glcRenderCharTexture+2450>:	lea    -0x1(%r15,%rax,1),%eax
0x00007f86c65a5307 <__glcRenderCharTexture+2455>:	cvtsi2ss %eax,%xmm1
0x00007f86c65a530b <__glcRenderCharTexture+2459>:	mov    0x9c(%rsp),%eax
0x00007f86c65a5312 <__glcRenderCharTexture+2466>:	lea    -0x1(%r14,%rax,1),%r14d
0x00007f86c65a5317 <__glcRenderCharTexture+2471>:	cvtsi2ss %r14d,%xmm0
0x00007f86c65a531c <__glcRenderCharTexture+2476>:	divss  0x58(%rsp),%xmm1
0x00007f86c65a5322 <__glcRenderCharTexture+2482>:	divss  0x68(%rsp),%xmm0
0x00007f86c65a5328 <__glcRenderCharTexture+2488>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a532d <__glcRenderCharTexture+2493>:	mov    0x60(%rsp),%rdi
0x00007f86c65a5332 <__glcRenderCharTexture+2498>:	add    $0x8,%rdi
0x00007f86c65a5336 <__glcRenderCharTexture+2502>:	callq  0x7f86c6596ff0 <glVertex2iv at plt>
0x00007f86c65a533b <__glcRenderCharTexture+2507>:	mov    0x98(%rsp),%eax
0x00007f86c65a5342 <__glcRenderCharTexture+2514>:	movss  0x20(%rsp),%xmm2
0x00007f86c65a5348 <__glcRenderCharTexture+2520>:	movaps %xmm2,%xmm0
0x00007f86c65a534b <__glcRenderCharTexture+2523>:	lea    -0x1(%r15,%rax,1),%r15d
0x00007f86c65a5350 <__glcRenderCharTexture+2528>:	cvtsi2ss %r15d,%xmm1
0x00007f86c65a5355 <__glcRenderCharTexture+2533>:	divss  0x58(%rsp),%xmm1
0x00007f86c65a535b <__glcRenderCharTexture+2539>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a5360 <__glcRenderCharTexture+2544>:	mov    0x8c(%rsp),%esi
0x00007f86c65a5367 <__glcRenderCharTexture+2551>:	mov    0x80(%rsp),%edi
0x00007f86c65a536e <__glcRenderCharTexture+2558>:	callq  0x7f86c6597980 <glVertex2i at plt>
0x00007f86c65a5373 <__glcRenderCharTexture+2563>:	callq  0x7f86c6596ca0 <glEnd at plt>
0x00007f86c65a5378 <__glcRenderCharTexture+2568>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a537c <__glcRenderCharTexture+2572>:	je     0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5382 <__glcRenderCharTexture+2578>:	movss  0x38e6(%rip),%xmm1        # 0x7f86c65a8c70
0x00007f86c65a538a <__glcRenderCharTexture+2586>:	movss  0x70(%rsp),%xmm0
0x00007f86c65a5390 <__glcRenderCharTexture+2592>:	mulss  %xmm1,%xmm0
0x00007f86c65a5394 <__glcRenderCharTexture+2596>:	movss  0x38bc(%rip),%xmm2        # 0x7f86c65a8c58
0x00007f86c65a539c <__glcRenderCharTexture+2604>:	mulss  0x74(%rsp),%xmm1
0x00007f86c65a53a2 <__glcRenderCharTexture+2610>:	callq  0x7f86c65974c0 <glScalef at plt>
0x00007f86c65a53a7 <__glcRenderCharTexture+2615>:	callq  0x7f86c65974d0 <glEndList at plt>
0x00007f86c65a53ac <__glcRenderCharTexture+2620>:	mov    0x78(%rsp),%rax
0x00007f86c65a53b1 <__glcRenderCharTexture+2625>:	mov    0x34(%rax),%edi
0x00007f86c65a53b4 <__glcRenderCharTexture+2628>:	callq  0x7f86c6597820 <glCallList at plt>
0x00007f86c65a53b9 <__glcRenderCharTexture+2633>:	jmpq   0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a53be <__glcRenderCharTexture+2638>:	xchg   %ax,%ax
0x00007f86c65a53c0 <__glcRenderCharTexture+2640>:	mov    0x28c(%rbx),%r13d
0x00007f86c65a53c7 <__glcRenderCharTexture+2647>:	test   %r13d,%r13d
0x00007f86c65a53ca <__glcRenderCharTexture+2650>:	je     0x7f86c65a54b0 <__glcRenderCharTexture+2880>
0x00007f86c65a53d0 <__glcRenderCharTexture+2656>:	mov    0x2b4(%rbx),%eax
0x00007f86c65a53d6 <__glcRenderCharTexture+2662>:	imul   0x2b0(%rbx),%eax
0x00007f86c65a53dd <__glcRenderCharTexture+2669>:	cmp    %eax,0x2b8(%rbx)
0x00007f86c65a53e3 <__glcRenderCharTexture+2675>:	jne    0x7f86c65a55d8 <__glcRenderCharTexture+3176>
0x00007f86c65a53e9 <__glcRenderCharTexture+2681>:	mov    0x2a8(%rbx),%r13
0x00007f86c65a53f0 <__glcRenderCharTexture+2688>:	mov    0x20(%r13),%rdi
0x00007f86c65a53f4 <__glcRenderCharTexture+2692>:	mov    %r13,%rbp
0x00007f86c65a53f7 <__glcRenderCharTexture+2695>:	test   %rdi,%rdi
0x00007f86c65a53fa <__glcRenderCharTexture+2698>:	je     0x7f86c65a5404 <__glcRenderCharTexture+2708>
0x00007f86c65a53fc <__glcRenderCharTexture+2700>:	mov    %rbx,%rsi
0x00007f86c65a53ff <__glcRenderCharTexture+2703>:	callq  0x7f86c6597600 <__glcGlyphDestroyTexture at plt>
0x00007f86c65a5404 <__glcRenderCharTexture+2708>:	lea    0x2a0(%rbx),%rdi
0x00007f86c65a540b <__glcRenderCharTexture+2715>:	mov    %r13,%rsi
0x00007f86c65a540e <__glcRenderCharTexture+2718>:	callq  0x7f86c6596fc0 <FT_List_Up at plt>
0x00007f86c65a5413 <__glcRenderCharTexture+2723>:	mov    0x78(%rsp),%rax
0x00007f86c65a5418 <__glcRenderCharTexture+2728>:	mov    %rax,0x20(%rbp)
0x00007f86c65a541c <__glcRenderCharTexture+2732>:	mov    %rbp,0x28(%rax)
0x00007f86c65a5420 <__glcRenderCharTexture+2736>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a5425 <__glcRenderCharTexture+2741>:	cmpb   $0x0,0x61(%rax)
0x00007f86c65a5429 <__glcRenderCharTexture+2745>:	je     0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a542f <__glcRenderCharTexture+2751>:	mov    0x298(%rbx),%esi
0x00007f86c65a5435 <__glcRenderCharTexture+2757>:	test   %esi,%esi
0x00007f86c65a5437 <__glcRenderCharTexture+2759>:	jne    0x7f86c65a5538 <__glcRenderCharTexture+3016>
0x00007f86c65a543d <__glcRenderCharTexture+2765>:	mov    0x206eac(%rip),%rax        # 0x7f86c67ac2f0
0x00007f86c65a5444 <__glcRenderCharTexture+2772>:	lea    0x298(%rbx),%rsi
0x00007f86c65a544b <__glcRenderCharTexture+2779>:	mov    $0x1,%edi
0x00007f86c65a5450 <__glcRenderCharTexture+2784>:	callq  *(%rax)
0x00007f86c65a5452 <__glcRenderCharTexture+2786>:	mov    0x298(%rbx),%esi
0x00007f86c65a5458 <__glcRenderCharTexture+2792>:	test   %esi,%esi
0x00007f86c65a545a <__glcRenderCharTexture+2794>:	jne    0x7f86c65a5538 <__glcRenderCharTexture+3016>
0x00007f86c65a5460 <__glcRenderCharTexture+2800>:	mov    0x206eb9(%rip),%rax        # 0x7f86c67ac320
0x00007f86c65a5467 <__glcRenderCharTexture+2807>:	mov    %fs:0x8(%rax),%r10d
0x00007f86c65a546c <__glcRenderCharTexture+2812>:	test   %r10d,%r10d
0x00007f86c65a546f <__glcRenderCharTexture+2815>:	jne    0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a5475 <__glcRenderCharTexture+2821>:	movl   $0x41,%fs:0x8(%rax)
0x00007f86c65a547d <__glcRenderCharTexture+2829>:	jmpq   0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a5482 <__glcRenderCharTexture+2834>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5488 <__glcRenderCharTexture+2840>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a548d <__glcRenderCharTexture+2845>:	movl   $0x1,0x54(%rsp)
0x00007f86c65a5495 <__glcRenderCharTexture+2853>:	cmpb   $0x0,0x13c(%rax)
0x00007f86c65a549c <__glcRenderCharTexture+2860>:	je     0x7f86c65a49f1 <__glcRenderCharTexture+129>
0x00007f86c65a54a2 <__glcRenderCharTexture+2866>:	jmpq   0x7f86c65a49e9 <__glcRenderCharTexture+121>
0x00007f86c65a54a7 <__glcRenderCharTexture+2871>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a54b0 <__glcRenderCharTexture+2880>:	lea    0x94(%rsp),%r14
0x00007f86c65a54b8 <__glcRenderCharTexture+2888>:	movl   $0x0,0x94(%rsp)
0x00007f86c65a54c3 <__glcRenderCharTexture+2899>:	xor    %r13d,%r13d
0x00007f86c65a54c6 <__glcRenderCharTexture+2902>:	mov    $0x400,%ebp
0x00007f86c65a54cb <__glcRenderCharTexture+2907>:	xor    %r9d,%r9d
0x00007f86c65a54ce <__glcRenderCharTexture+2910>:	xor    %esi,%esi
0x00007f86c65a54d0 <__glcRenderCharTexture+2912>:	mov    %ebp,%r8d
0x00007f86c65a54d3 <__glcRenderCharTexture+2915>:	mov    %ebp,%ecx
0x00007f86c65a54d5 <__glcRenderCharTexture+2917>:	mov    $0x803c,%edx
0x00007f86c65a54da <__glcRenderCharTexture+2922>:	mov    $0x8064,%edi
0x00007f86c65a54df <__glcRenderCharTexture+2927>:	movq   $0x0,0x10(%rsp)
0x00007f86c65a54e8 <__glcRenderCharTexture+2936>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a54f0 <__glcRenderCharTexture+2944>:	movl   $0x1906,(%rsp)
0x00007f86c65a54f7 <__glcRenderCharTexture+2951>:	callq  0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a54fc <__glcRenderCharTexture+2956>:	xor    %esi,%esi
0x00007f86c65a54fe <__glcRenderCharTexture+2958>:	mov    %r14,%rcx
0x00007f86c65a5501 <__glcRenderCharTexture+2961>:	mov    $0x1003,%edx
0x00007f86c65a5506 <__glcRenderCharTexture+2966>:	mov    $0x8064,%edi
0x00007f86c65a550b <__glcRenderCharTexture+2971>:	callq  0x7f86c65978b0 <glGetTexLevelParameteriv at plt>
0x00007f86c65a5510 <__glcRenderCharTexture+2976>:	mov    0x94(%rsp),%r11d
0x00007f86c65a5518 <__glcRenderCharTexture+2984>:	test   %r11d,%r11d
0x00007f86c65a551b <__glcRenderCharTexture+2987>:	jne    0x7f86c65a5759 <__glcRenderCharTexture+3561>
0x00007f86c65a5521 <__glcRenderCharTexture+2993>:	add    $0x1,%r13d
0x00007f86c65a5525 <__glcRenderCharTexture+2997>:	sar    %ebp
0x00007f86c65a5527 <__glcRenderCharTexture+2999>:	cmp    $0x3,%r13d
0x00007f86c65a552b <__glcRenderCharTexture+3003>:	jne    0x7f86c65a54cb <__glcRenderCharTexture+2907>
0x00007f86c65a552d <__glcRenderCharTexture+3005>:	jmpq   0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a5532 <__glcRenderCharTexture+3010>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5538 <__glcRenderCharTexture+3016>:	mov    0x206df9(%rip),%rax        # 0x7f86c67ac338
0x00007f86c65a553f <__glcRenderCharTexture+3023>:	mov    $0x8892,%edi
0x00007f86c65a5544 <__glcRenderCharTexture+3028>:	callq  *(%rax)
0x00007f86c65a5546 <__glcRenderCharTexture+3030>:	mov    0x78(%rsp),%rdx
0x00007f86c65a554b <__glcRenderCharTexture+3035>:	mov    0x8(%r12),%rdi
0x00007f86c65a5550 <__glcRenderCharTexture+3040>:	lea    0x80(%rsp),%rcx
0x00007f86c65a5558 <__glcRenderCharTexture+3048>:	lea    0x9c(%rsp),%rsi
0x00007f86c65a5560 <__glcRenderCharTexture+3056>:	movss  0x74(%rsp),%xmm1
0x00007f86c65a5566 <__glcRenderCharTexture+3062>:	movss  0x70(%rsp),%xmm0
0x00007f86c65a556c <__glcRenderCharTexture+3068>:	mov    %rbx,%r9
0x00007f86c65a556f <__glcRenderCharTexture+3071>:	mov    0x28(%rdx),%rbp
0x00007f86c65a5573 <__glcRenderCharTexture+3075>:	lea    0x98(%rsp),%rdx
0x00007f86c65a557b <__glcRenderCharTexture+3083>:	xor    %r8d,%r8d
0x00007f86c65a557e <__glcRenderCharTexture+3086>:	mov    %rcx,0x60(%rsp)
0x00007f86c65a5583 <__glcRenderCharTexture+3091>:	callq  0x7f86c6597380 <__glcFaceDescGetBitmapSize at plt>
0x00007f86c65a5588 <__glcRenderCharTexture+3096>:	cvtsi2ssl 0x290(%rbx),%xmm0
0x00007f86c65a5590 <__glcRenderCharTexture+3104>:	cvtsi2ssl 0x294(%rbx),%xmm1
0x00007f86c65a5598 <__glcRenderCharTexture+3112>:	mov    0x18(%rbp),%r14d
0x00007f86c65a559c <__glcRenderCharTexture+3116>:	mov    0x2b0(%rbx),%ecx
0x00007f86c65a55a2 <__glcRenderCharTexture+3122>:	movss  %xmm0,0x68(%rsp)
0x00007f86c65a55a8 <__glcRenderCharTexture+3128>:	movss  %xmm1,0x58(%rsp)
0x00007f86c65a55ae <__glcRenderCharTexture+3134>:	mov    0x288(%rbx),%esi
0x00007f86c65a55b4 <__glcRenderCharTexture+3140>:	mov    %r14d,%edx
0x00007f86c65a55b7 <__glcRenderCharTexture+3143>:	mov    %r14d,%eax
0x00007f86c65a55ba <__glcRenderCharTexture+3146>:	sar    $0x1f,%edx
0x00007f86c65a55bd <__glcRenderCharTexture+3149>:	idiv   %ecx
0x00007f86c65a55bf <__glcRenderCharTexture+3151>:	imul   %eax,%ecx
0x00007f86c65a55c2 <__glcRenderCharTexture+3154>:	mov    %eax,%r15d
0x00007f86c65a55c5 <__glcRenderCharTexture+3157>:	shl    $0x6,%r15d
0x00007f86c65a55c9 <__glcRenderCharTexture+3161>:	sub    %ecx,%r14d
0x00007f86c65a55cc <__glcRenderCharTexture+3164>:	shl    $0x6,%r14d
0x00007f86c65a55d0 <__glcRenderCharTexture+3168>:	jmpq   0x7f86c65a4c8c <__glcRenderCharTexture+796>
0x00007f86c65a55d5 <__glcRenderCharTexture+3173>:	nopl   (%rax)
0x00007f86c65a55d8 <__glcRenderCharTexture+3176>:	mov    $0x28,%edi
0x00007f86c65a55dd <__glcRenderCharTexture+3181>:	callq  0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a55e2 <__glcRenderCharTexture+3186>:	test   %rax,%rax
0x00007f86c65a55e5 <__glcRenderCharTexture+3189>:	mov    %rax,%rbp
0x00007f86c65a55e8 <__glcRenderCharTexture+3192>:	je     0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a55ee <__glcRenderCharTexture+3198>:	mov    %rax,0x10(%rbp)
0x00007f86c65a55f2 <__glcRenderCharTexture+3202>:	mov    0x2b8(%rbx),%eax
0x00007f86c65a55f8 <__glcRenderCharTexture+3208>:	lea    0x2a0(%rbx),%rdi
0x00007f86c65a55ff <__glcRenderCharTexture+3215>:	mov    %rbp,%rsi
0x00007f86c65a5602 <__glcRenderCharTexture+3218>:	mov    %eax,0x18(%rbp)
0x00007f86c65a5605 <__glcRenderCharTexture+3221>:	add    $0x1,%eax
0x00007f86c65a5608 <__glcRenderCharTexture+3224>:	mov    %eax,0x2b8(%rbx)
0x00007f86c65a560e <__glcRenderCharTexture+3230>:	callq  0x7f86c6597280 <FT_List_Insert at plt>
0x00007f86c65a5613 <__glcRenderCharTexture+3235>:	jmpq   0x7f86c65a5413 <__glcRenderCharTexture+2723>
0x00007f86c65a5618 <__glcRenderCharTexture+3240>:	nopl   0x0(%rax,%rax,1)
0x00007f86c65a5620 <__glcRenderCharTexture+3248>:	movl   $0x41,%fs:0x8(%rax)
0x00007f86c65a5628 <__glcRenderCharTexture+3256>:	mov    0x280(%rbx),%eax
0x00007f86c65a562e <__glcRenderCharTexture+3262>:	mov    0x284(%rbx),%edx
0x00007f86c65a5634 <__glcRenderCharTexture+3268>:	mov    0x288(%rbx),%esi
0x00007f86c65a563a <__glcRenderCharTexture+3274>:	jmpq   0x7f86c65a4c72 <__glcRenderCharTexture+770>
0x00007f86c65a563f <__glcRenderCharTexture+3279>:	nop
0x00007f86c65a5640 <__glcRenderCharTexture+3280>:	callq  0x7f86c6597180 <glPopClientAttrib at plt>
0x00007f86c65a5645 <__glcRenderCharTexture+3285>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a564a <__glcRenderCharTexture+3290>:	cmpb   $0x0,0x3e(%rax)
0x00007f86c65a564e <__glcRenderCharTexture+3294>:	xchg   %ax,%ax
0x00007f86c65a5650 <__glcRenderCharTexture+3296>:	je     0x7f86c65a565c <__glcRenderCharTexture+3308>
0x00007f86c65a5652 <__glcRenderCharTexture+3298>:	cmpb   $0x0,0x47(%rbx)
0x00007f86c65a5656 <__glcRenderCharTexture+3302>:	je     0x7f86c65a5a22 <__glcRenderCharTexture+4274>
0x00007f86c65a565c <__glcRenderCharTexture+3308>:	mov    %r13,%rdi
0x00007f86c65a565f <__glcRenderCharTexture+3311>:	nop
0x00007f86c65a5660 <__glcRenderCharTexture+3312>:	callq  0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5665 <__glcRenderCharTexture+3317>:	jmpq   0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a566a <__glcRenderCharTexture+3322>:	nopw   0x0(%rax,%rax,1)
0x00007f86c65a5670 <__glcRenderCharTexture+3328>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a5675 <__glcRenderCharTexture+3333>:	cmpb   $0x0,0x13c(%rax)
0x00007f86c65a567c <__glcRenderCharTexture+3340>:	jne    0x7f86c65a4df7 <__glcRenderCharTexture+1159>
0x00007f86c65a5682 <__glcRenderCharTexture+3346>:	mov    0x98(%rsp),%eax
0x00007f86c65a5689 <__glcRenderCharTexture+3353>:	xor    %esi,%esi
0x00007f86c65a568b <__glcRenderCharTexture+3355>:	mov    %r13,%rdi
0x00007f86c65a568e <__glcRenderCharTexture+3358>:	imul   0x9c(%rsp),%eax
0x00007f86c65a5696 <__glcRenderCharTexture+3366>:	mov    $0x1,%r12d
0x00007f86c65a569c <__glcRenderCharTexture+3372>:	movslq %eax,%rdx
0x00007f86c65a569f <__glcRenderCharTexture+3375>:	callq  0x7f86c6596d30 <memset at plt>
0x00007f86c65a56a4 <__glcRenderCharTexture+3380>:	mov    0x9c(%rsp),%r8d
0x00007f86c65a56ac <__glcRenderCharTexture+3388>:	mov    0x98(%rsp),%r9d
0x00007f86c65a56b4 <__glcRenderCharTexture+3396>:	jmp    0x7f86c65a571e <__glcRenderCharTexture+3502>
0x00007f86c65a56b6 <__glcRenderCharTexture+3398>:	nopw   %cs:0x0(%rax,%rax,1)
0x00007f86c65a56c0 <__glcRenderCharTexture+3408>:	test   %r9d,%r9d
0x00007f86c65a56c3 <__glcRenderCharTexture+3411>:	cmove  %r12d,%r9d
0x00007f86c65a56c7 <__glcRenderCharTexture+3415>:	mov    %ebp,%ecx
0x00007f86c65a56c9 <__glcRenderCharTexture+3417>:	mov    %r15d,%eax
0x00007f86c65a56cc <__glcRenderCharTexture+3420>:	mov    %r14d,%edx
0x00007f86c65a56cf <__glcRenderCharTexture+3423>:	sar    %cl,%eax
0x00007f86c65a56d1 <__glcRenderCharTexture+3425>:	sar    %cl,%edx
0x00007f86c65a56d3 <__glcRenderCharTexture+3427>:	mov    %ebp,%esi
0x00007f86c65a56d5 <__glcRenderCharTexture+3429>:	mov    %eax,%ecx
0x00007f86c65a56d7 <__glcRenderCharTexture+3431>:	mov    $0xde1,%edi
0x00007f86c65a56dc <__glcRenderCharTexture+3436>:	mov    %r13,0x10(%rsp)
0x00007f86c65a56e1 <__glcRenderCharTexture+3441>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a56e9 <__glcRenderCharTexture+3449>:	movl   $0x1906,(%rsp)
0x00007f86c65a56f0 <__glcRenderCharTexture+3456>:	add    $0x1,%ebp
0x00007f86c65a56f3 <__glcRenderCharTexture+3459>:	callq  0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a56f8 <__glcRenderCharTexture+3464>:	mov    0x9c(%rsp),%r8d
0x00007f86c65a5700 <__glcRenderCharTexture+3472>:	mov    0x98(%rsp),%r9d
0x00007f86c65a5708 <__glcRenderCharTexture+3480>:	sar    %r8d
0x00007f86c65a570b <__glcRenderCharTexture+3483>:	sar    %r9d
0x00007f86c65a570e <__glcRenderCharTexture+3486>:	mov    %r8d,0x9c(%rsp)
0x00007f86c65a5716 <__glcRenderCharTexture+3494>:	mov    %r9d,0x98(%rsp)
0x00007f86c65a571e <__glcRenderCharTexture+3502>:	test   %r8d,%r8d
0x00007f86c65a5721 <__glcRenderCharTexture+3505>:	jg     0x7f86c65a56c0 <__glcRenderCharTexture+3408>
0x00007f86c65a5723 <__glcRenderCharTexture+3507>:	test   %r9d,%r9d
0x00007f86c65a5726 <__glcRenderCharTexture+3510>:	jle    0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a572c <__glcRenderCharTexture+3516>:	test   %r8d,%r8d
0x00007f86c65a572f <__glcRenderCharTexture+3519>:	cmove  %r12d,%r8d
0x00007f86c65a5733 <__glcRenderCharTexture+3523>:	jmp    0x7f86c65a56c7 <__glcRenderCharTexture+3415>
0x00007f86c65a5735 <__glcRenderCharTexture+3525>:	mov    0x206be4(%rip),%rax        # 0x7f86c67ac320
0x00007f86c65a573c <__glcRenderCharTexture+3532>:	mov    %fs:0x8(%rax),%ecx
0x00007f86c65a5740 <__glcRenderCharTexture+3536>:	test   %ecx,%ecx
0x00007f86c65a5742 <__glcRenderCharTexture+3538>:	jne    0x7f86c65a574c <__glcRenderCharTexture+3548>
0x00007f86c65a5744 <__glcRenderCharTexture+3540>:	movl   $0x41,%fs:0x8(%rax)
0x00007f86c65a574c <__glcRenderCharTexture+3548>:	mov    %rbp,%rdi
0x00007f86c65a574f <__glcRenderCharTexture+3551>:	callq  0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5754 <__glcRenderCharTexture+3556>:	jmpq   0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5759 <__glcRenderCharTexture+3561>:	mov    %ebp,%edx
0x00007f86c65a575b <__glcRenderCharTexture+3563>:	imul   %ebp,%edx
0x00007f86c65a575e <__glcRenderCharTexture+3566>:	movslq %edx,%rdx
0x00007f86c65a5761 <__glcRenderCharTexture+3569>:	mov    %rdx,%rdi
0x00007f86c65a5764 <__glcRenderCharTexture+3572>:	mov    %rdx,0x48(%rsp)
0x00007f86c65a5769 <__glcRenderCharTexture+3577>:	callq  0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a576e <__glcRenderCharTexture+3582>:	test   %rax,%rax
0x00007f86c65a5771 <__glcRenderCharTexture+3585>:	mov    %rax,%r14
0x00007f86c65a5774 <__glcRenderCharTexture+3588>:	mov    0x48(%rsp),%rdx
0x00007f86c65a5779 <__glcRenderCharTexture+3593>:	je     0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a577f <__glcRenderCharTexture+3599>:	xor    %esi,%esi
0x00007f86c65a5781 <__glcRenderCharTexture+3601>:	mov    %rax,%rdi
0x00007f86c65a5784 <__glcRenderCharTexture+3604>:	callq  0x7f86c6596d30 <memset at plt>
0x00007f86c65a5789 <__glcRenderCharTexture+3609>:	lea    0x28c(%rbx),%rsi
0x00007f86c65a5790 <__glcRenderCharTexture+3616>:	mov    $0x1,%edi
0x00007f86c65a5795 <__glcRenderCharTexture+3621>:	callq  0x7f86c6597b40 <glGenTextures at plt>
0x00007f86c65a579a <__glcRenderCharTexture+3626>:	lea    0x3f(%rbp),%eax
0x00007f86c65a579d <__glcRenderCharTexture+3629>:	test   %ebp,%ebp
0x00007f86c65a579f <__glcRenderCharTexture+3631>:	mov    0x28c(%rbx),%esi
0x00007f86c65a57a5 <__glcRenderCharTexture+3637>:	mov    $0xde1,%edi
0x00007f86c65a57aa <__glcRenderCharTexture+3642>:	mov    %ebp,0x290(%rbx)
0x00007f86c65a57b0 <__glcRenderCharTexture+3648>:	mov    %ebp,0x294(%rbx)
0x00007f86c65a57b6 <__glcRenderCharTexture+3654>:	cmovns %ebp,%eax
0x00007f86c65a57b9 <__glcRenderCharTexture+3657>:	movl   $0x0,0x2b8(%rbx)
0x00007f86c65a57c3 <__glcRenderCharTexture+3667>:	sar    $0x6,%eax
0x00007f86c65a57c6 <__glcRenderCharTexture+3670>:	mov    %eax,0x2b0(%rbx)
0x00007f86c65a57cc <__glcRenderCharTexture+3676>:	mov    %eax,0x2b4(%rbx)
0x00007f86c65a57d2 <__glcRenderCharTexture+3682>:	callq  0x7f86c6597260 <glBindTexture at plt>
0x00007f86c65a57d7 <__glcRenderCharTexture+3687>:	xor    %r9d,%r9d
0x00007f86c65a57da <__glcRenderCharTexture+3690>:	xor    %esi,%esi
0x00007f86c65a57dc <__glcRenderCharTexture+3692>:	mov    %ebp,%r8d
0x00007f86c65a57df <__glcRenderCharTexture+3695>:	mov    %ebp,%ecx
0x00007f86c65a57e1 <__glcRenderCharTexture+3697>:	mov    $0x803c,%edx
0x00007f86c65a57e6 <__glcRenderCharTexture+3702>:	mov    $0xde1,%edi
0x00007f86c65a57eb <__glcRenderCharTexture+3707>:	mov    %r14,0x10(%rsp)
0x00007f86c65a57f0 <__glcRenderCharTexture+3712>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a57f8 <__glcRenderCharTexture+3720>:	movl   $0x1906,(%rsp)
0x00007f86c65a57ff <__glcRenderCharTexture+3727>:	callq  0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a5804 <__glcRenderCharTexture+3732>:	cmp    $0x1,%ebp
0x00007f86c65a5807 <__glcRenderCharTexture+3735>:	jle    0x7f86c65a5849 <__glcRenderCharTexture+3801>
0x00007f86c65a5809 <__glcRenderCharTexture+3737>:	xor    %r13d,%r13d
0x00007f86c65a580c <__glcRenderCharTexture+3740>:	nopl   0x0(%rax)
0x00007f86c65a5810 <__glcRenderCharTexture+3744>:	sar    %ebp
0x00007f86c65a5812 <__glcRenderCharTexture+3746>:	add    $0x1,%r13d
0x00007f86c65a5816 <__glcRenderCharTexture+3750>:	xor    %r9d,%r9d
0x00007f86c65a5819 <__glcRenderCharTexture+3753>:	mov    %ebp,%r8d
0x00007f86c65a581c <__glcRenderCharTexture+3756>:	mov    %ebp,%ecx
0x00007f86c65a581e <__glcRenderCharTexture+3758>:	mov    $0x803c,%edx
0x00007f86c65a5823 <__glcRenderCharTexture+3763>:	mov    %r13d,%esi
0x00007f86c65a5826 <__glcRenderCharTexture+3766>:	mov    $0xde1,%edi
0x00007f86c65a582b <__glcRenderCharTexture+3771>:	mov    %r14,0x10(%rsp)
0x00007f86c65a5830 <__glcRenderCharTexture+3776>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a5838 <__glcRenderCharTexture+3784>:	movl   $0x1906,(%rsp)
0x00007f86c65a583f <__glcRenderCharTexture+3791>:	callq  0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a5844 <__glcRenderCharTexture+3796>:	cmp    $0x1,%ebp
0x00007f86c65a5847 <__glcRenderCharTexture+3799>:	jg     0x7f86c65a5810 <__glcRenderCharTexture+3744>
0x00007f86c65a5849 <__glcRenderCharTexture+3801>:	mov    $0x2703,%edx
0x00007f86c65a584e <__glcRenderCharTexture+3806>:	mov    $0x2801,%esi
0x00007f86c65a5853 <__glcRenderCharTexture+3811>:	mov    $0xde1,%edi
0x00007f86c65a5858 <__glcRenderCharTexture+3816>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a585d <__glcRenderCharTexture+3821>:	mov    $0x2601,%edx
0x00007f86c65a5862 <__glcRenderCharTexture+3826>:	mov    $0x2800,%esi
0x00007f86c65a5867 <__glcRenderCharTexture+3831>:	mov    $0xde1,%edi
0x00007f86c65a586c <__glcRenderCharTexture+3836>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5871 <__glcRenderCharTexture+3841>:	mov    $0x2900,%edx
0x00007f86c65a5876 <__glcRenderCharTexture+3846>:	mov    $0x2802,%esi
0x00007f86c65a587b <__glcRenderCharTexture+3851>:	mov    $0xde1,%edi
0x00007f86c65a5880 <__glcRenderCharTexture+3856>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5885 <__glcRenderCharTexture+3861>:	mov    $0x2900,%edx
0x00007f86c65a588a <__glcRenderCharTexture+3866>:	mov    $0x2803,%esi
0x00007f86c65a588f <__glcRenderCharTexture+3871>:	mov    $0xde1,%edi
0x00007f86c65a5894 <__glcRenderCharTexture+3876>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5899 <__glcRenderCharTexture+3881>:	mov    %r12,%r15
0x00007f86c65a589c <__glcRenderCharTexture+3884>:	mov    $0x40,%r9d
0x00007f86c65a58a2 <__glcRenderCharTexture+3890>:	mov    $0x40,%r8d
0x00007f86c65a58a8 <__glcRenderCharTexture+3896>:	xor    %ecx,%ecx
0x00007f86c65a58aa <__glcRenderCharTexture+3898>:	xor    %edx,%edx
0x00007f86c65a58ac <__glcRenderCharTexture+3900>:	xor    %esi,%esi
0x00007f86c65a58ae <__glcRenderCharTexture+3902>:	mov    $0xde1,%edi
0x00007f86c65a58b3 <__glcRenderCharTexture+3907>:	xor    %ebp,%ebp
0x00007f86c65a58b5 <__glcRenderCharTexture+3909>:	mov    $0x40,%r13d
0x00007f86c65a58bb <__glcRenderCharTexture+3915>:	mov    %rbx,%r12
0x00007f86c65a58be <__glcRenderCharTexture+3918>:	mov    %r14,0x10(%rsp)
0x00007f86c65a58c3 <__glcRenderCharTexture+3923>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a58cb <__glcRenderCharTexture+3931>:	movl   $0x1906,(%rsp)
0x00007f86c65a58d2 <__glcRenderCharTexture+3938>:	callq  0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a58d7 <__glcRenderCharTexture+3943>:	lea    0x1(%rbp),%ebx
0x00007f86c65a58da <__glcRenderCharTexture+3946>:	sar    %r13d
0x00007f86c65a58dd <__glcRenderCharTexture+3949>:	xor    %edx,%edx
0x00007f86c65a58df <__glcRenderCharTexture+3951>:	xor    %ecx,%ecx
0x00007f86c65a58e1 <__glcRenderCharTexture+3953>:	mov    %r13d,%r9d
0x00007f86c65a58e4 <__glcRenderCharTexture+3956>:	mov    %r13d,%r8d
0x00007f86c65a58e7 <__glcRenderCharTexture+3959>:	mov    %ebx,%esi
0x00007f86c65a58e9 <__glcRenderCharTexture+3961>:	mov    $0xde1,%edi
0x00007f86c65a58ee <__glcRenderCharTexture+3966>:	mov    %r14,0x10(%rsp)
0x00007f86c65a58f3 <__glcRenderCharTexture+3971>:	movl   $0x1401,0x8(%rsp)
0x00007f86c65a58fb <__glcRenderCharTexture+3979>:	movl   $0x1906,(%rsp)
0x00007f86c65a5902 <__glcRenderCharTexture+3986>:	callq  0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a5907 <__glcRenderCharTexture+3991>:	cmp    $0x5,%ebx
0x00007f86c65a590a <__glcRenderCharTexture+3994>:	mov    %ebp,%edx
0x00007f86c65a590c <__glcRenderCharTexture+3996>:	mov    %ebx,%ebp
0x00007f86c65a590e <__glcRenderCharTexture+3998>:	jne    0x7f86c65a58d7 <__glcRenderCharTexture+3943>
0x00007f86c65a5910 <__glcRenderCharTexture+4000>:	mov    %edx,0x48(%rsp)
0x00007f86c65a5914 <__glcRenderCharTexture+4004>:	mov    %r12,%rbx
0x00007f86c65a5917 <__glcRenderCharTexture+4007>:	mov    %r15,%r12
0x00007f86c65a591a <__glcRenderCharTexture+4010>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a591f <__glcRenderCharTexture+4015>:	cmpb   $0x0,0x1(%rax)
0x00007f86c65a5923 <__glcRenderCharTexture+4019>:	mov    0x48(%rsp),%edx
0x00007f86c65a5927 <__glcRenderCharTexture+4023>:	jne    0x7f86c65a593b <__glcRenderCharTexture+4043>
0x00007f86c65a5929 <__glcRenderCharTexture+4025>:	callq  0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a592e <__glcRenderCharTexture+4030>:	cmpb   $0x0,0x13c(%rax)
0x00007f86c65a5935 <__glcRenderCharTexture+4037>:	mov    0x48(%rsp),%edx
0x00007f86c65a5939 <__glcRenderCharTexture+4041>:	je     0x7f86c65a594a <__glcRenderCharTexture+4058>
0x00007f86c65a593b <__glcRenderCharTexture+4043>:	mov    $0x813d,%esi
0x00007f86c65a5940 <__glcRenderCharTexture+4048>:	mov    $0xde1,%edi
0x00007f86c65a5945 <__glcRenderCharTexture+4053>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a594a <__glcRenderCharTexture+4058>:	mov    $0x7,%edi
0x00007f86c65a594f <__glcRenderCharTexture+4063>:	callq  0x7f86c6597620 <glBegin at plt>
0x00007f86c65a5954 <__glcRenderCharTexture+4068>:	xorps  %xmm1,%xmm1
0x00007f86c65a5957 <__glcRenderCharTexture+4071>:	movss  0x32f9(%rip),%xmm2        # 0x7f86c65a8c58
0x00007f86c65a595f <__glcRenderCharTexture+4079>:	movaps %xmm1,%xmm0
0x00007f86c65a5962 <__glcRenderCharTexture+4082>:	callq  0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a5967 <__glcRenderCharTexture+4087>:	xorps  %xmm1,%xmm1
0x00007f86c65a596a <__glcRenderCharTexture+4090>:	movaps %xmm1,%xmm0
0x00007f86c65a596d <__glcRenderCharTexture+4093>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a5972 <__glcRenderCharTexture+4098>:	xorps  %xmm1,%xmm1
0x00007f86c65a5975 <__glcRenderCharTexture+4101>:	movaps %xmm1,%xmm0
0x00007f86c65a5978 <__glcRenderCharTexture+4104>:	callq  0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a597d <__glcRenderCharTexture+4109>:	xorps  %xmm0,%xmm0
0x00007f86c65a5980 <__glcRenderCharTexture+4112>:	movss  0x32d0(%rip),%xmm1        # 0x7f86c65a8c58
0x00007f86c65a5988 <__glcRenderCharTexture+4120>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a598d <__glcRenderCharTexture+4125>:	xorps  %xmm0,%xmm0
0x00007f86c65a5990 <__glcRenderCharTexture+4128>:	movss  0x322c(%rip),%xmm1        # 0x7f86c65a8bc4
0x00007f86c65a5998 <__glcRenderCharTexture+4136>:	callq  0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a599d <__glcRenderCharTexture+4141>:	movss  0x32b3(%rip),%xmm1        # 0x7f86c65a8c58
0x00007f86c65a59a5 <__glcRenderCharTexture+4149>:	movaps %xmm1,%xmm0
0x00007f86c65a59a8 <__glcRenderCharTexture+4152>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a59ad <__glcRenderCharTexture+4157>:	movss  0x320f(%rip),%xmm1        # 0x7f86c65a8bc4
0x00007f86c65a59b5 <__glcRenderCharTexture+4165>:	movaps %xmm1,%xmm0
0x00007f86c65a59b8 <__glcRenderCharTexture+4168>:	callq  0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a59bd <__glcRenderCharTexture+4173>:	xorps  %xmm1,%xmm1
0x00007f86c65a59c0 <__glcRenderCharTexture+4176>:	movss  0x3290(%rip),%xmm0        # 0x7f86c65a8c58
0x00007f86c65a59c8 <__glcRenderCharTexture+4184>:	callq  0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a59cd <__glcRenderCharTexture+4189>:	xorps  %xmm1,%xmm1
0x00007f86c65a59d0 <__glcRenderCharTexture+4192>:	movss  0x31ec(%rip),%xmm0        # 0x7f86c65a8bc4
0x00007f86c65a59d8 <__glcRenderCharTexture+4200>:	callq  0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a59dd <__glcRenderCharTexture+4205>:	callq  0x7f86c6596ca0 <glEnd at plt>
0x00007f86c65a59e2 <__glcRenderCharTexture+4210>:	mov    %r14,%rdi
0x00007f86c65a59e5 <__glcRenderCharTexture+4213>:	callq  0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a59ea <__glcRenderCharTexture+4218>:	cmpb   $0x0,0x48(%rbx)
0x00007f86c65a59ee <__glcRenderCharTexture+4222>:	je     0x7f86c65a5a09 <__glcRenderCharTexture+4249>
0x00007f86c65a59f0 <__glcRenderCharTexture+4224>:	mov    $0x2703,%edx
0x00007f86c65a59f5 <__glcRenderCharTexture+4229>:	mov    $0x2801,%esi
0x00007f86c65a59fa <__glcRenderCharTexture+4234>:	mov    $0xde1,%edi
0x00007f86c65a59ff <__glcRenderCharTexture+4239>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5a04 <__glcRenderCharTexture+4244>:	jmpq   0x7f86c65a53d0 <__glcRenderCharTexture+2656>
0x00007f86c65a5a09 <__glcRenderCharTexture+4249>:	mov    $0x2601,%edx
0x00007f86c65a5a0e <__glcRenderCharTexture+4254>:	mov    $0x2801,%esi
0x00007f86c65a5a13 <__glcRenderCharTexture+4259>:	mov    $0xde1,%edi
0x00007f86c65a5a18 <__glcRenderCharTexture+4264>:	callq  0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5a1d <__glcRenderCharTexture+4269>:	jmpq   0x7f86c65a53d0 <__glcRenderCharTexture+2656>
0x00007f86c65a5a22 <__glcRenderCharTexture+4274>:	mov    0x2068df(%rip),%rax        # 0x7f86c67ac308
0x00007f86c65a5a29 <__glcRenderCharTexture+4281>:	mov    $0x88ec,%edi
0x00007f86c65a5a2e <__glcRenderCharTexture+4286>:	callq  *(%rax)
0x00007f86c65a5a30 <__glcRenderCharTexture+4288>:	jmpq   0x7f86c65a5080 <__glcRenderCharTexture+1808>
End of assembler dump.
(gdb) rax            0x0	0
rbx            0x32a30b0	53096624
rcx            0x0	0
rdx            0xffffffffffffffd8	-40
rsi            0x32a30b0	53096624
rdi            0x32b0f80	53153664
rbp            0x32b0f80	0x32b0f80
rsp            0x7fff06cab110	0x7fff06cab110
r8             0x0	0
r9             0x40	64
r10            0x0	0
r11            0x7f86c65a4970	140216830151024
r12            0x32b0f80	53153664
r13            0x0	0
r14            0x0	0
r15            0x0	0
rip            0x7f86c65a53f0	0x7f86c65a53f0 <__glcRenderCharTexture+2688>
eflags         0x246	[ PF ZF IF ]
cs             0x33	51
ss             0x2b	43
ds             0x0	0
es             0x0	0
fs             0x0	0
gs             0x0	0
fctrl          0x37f	895
fstat          0x0	0
ftag           0xffff	65535
fiseg          0x0	0
fioff          0x0	0
foseg          0x0	0
fooff          0x0	0
fop            0x0	0
mxcsr          0x1f80	[ IM DM ZM OM UM PM ]
(gdb) A debugging session is active.

	Inferior 1 [process 313] will be detached.

Quit anyway? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/games/warzone2100, process 313





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