Bug#585669: warzone2100: Segfault on game launch/startup, in glcRenderCharTexture
Cyrille Chépélov
cyrille at chepelov.org
Sat Jun 12 21:35:07 UTC 2010
Package: warzone2100
Version: 2.2.4-3
Severity: important
On my system (which used to run WZ well), warzone2100 crashes upon startup.
The automatically generated crash report follows.
-- Cyrille
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (800, 'testing'), (600, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.34-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages warzone2100 depends on:
ii libc6 2.11.1-3 Embedded GNU C Library: Shared lib
ii libgcc1 1:4.4.4-4 GCC support library
ii libgl1-mesa-glx [libgl1] 7.7.1-3 A free implementation of the OpenG
ii libglc0 0.7.2-3 QuesoGLC GLC implementation
ii libglu1-mesa [libglu1] 7.7.1-3 The OpenGL utility library (GLU)
ii libogg0 1.2.0~dfsg-1 Ogg bitstream library
ii libopenal1 1:1.12.854-2 Software implementation of the Ope
ii libphysfs1 2.0.1-1 filesystem abstraction library for
ii libpng12-0 1.2.43-1 PNG library - runtime
ii libpopt0 1.16-1 lib for parsing cmdline parameters
ii libsdl-net1.2 1.2.7-2 network library for Simple DirectM
ii libsdl1.2debian 1.2.14-6 Simple DirectMedia Layer
ii libstdc++6 4.4.4-4 The GNU Standard C++ Library v3
ii libtheora0 1.1.1+dfsg.1-3 The Theora Video Compression Codec
ii libvorbis0a 1.3.1-1 The Vorbis General Audio Compressi
ii libvorbisfile3 1.3.1-1 The Vorbis General Audio Compressi
ii libx11-6 2:1.3.3-3 X11 client-side library
ii warzone2100-data 2.2.4-3 data files for warzone2100
Versions of packages warzone2100 recommends:
ii warzone2100-music 2.2.4-3 official music for warzone2100
pn warzone2100-video <none> (no description available)
warzone2100 suggests no packages.
-- no debconf information
Program: /usr/games/warzone2100(warzone2100)
Command line: "warzone2100"
Version: Version r0 - Built Nov 2 2009
Distributor: Debian
Compiled on: Nov 2 2009 15:10:11
Compiled by: GCC 4.3.4
Compiled mode: Release build
Executed on: Sat Jun 12 23:29:15 2010
Operating system: Linux
Node name: hestia
Release: 2.6.34-1-amd64
Version: #1 SMP Sun Jun 6 22:29:25 UTC 2010
Machine: x86_64
Pointers: 64bit
Compiled against PhysicsFS version: 2.0.0
Running with PhysicsFS version: 2.0.1
Misc Data:
[11:29:16]OpenGL Vendor : Mesa Project
[11:29:16]OpenGL Renderer : Software Rasterizer
[11:29:16]OpenGL Version : 2.1 Mesa 7.6.1
[11:29:16]OpenGL GLSL Version : 1.20
[11:29:16]Video Mode 1680 x 1050 (32 bpp) (fullscreen)
[11:29:16]OpenAL Vendor: OpenAL Community
[11:29:16]OpenAL Version: 1.1 ALSOFT 1.12.854
[11:29:16]OpenAL Renderer: OpenAL Soft
[11:29:16]OpenAL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_mode
[11:29:16]Using language: Langage du système
Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object
GLIBC raw backtrace:
warzone2100[0x5f19f7]
/lib/libc.so.6(+0x321f0)[0x7f86c53b71f0]
/usr/lib/libGLC.so.0(__glcRenderCharTexture+0xa80)[0x7f86c65a53f0]
/usr/lib/libGLC.so.0(+0x13c2e)[0x7f86c65a2c2e]
/usr/lib/libGLC.so.0(__glcProcessChar+0xaf)[0x7f86c659c72f]
/usr/lib/libGLC.so.0(+0x1347a)[0x7f86c65a247a]
/usr/lib/libGLC.so.0(glcRenderString+0x55)[0x7f86c65a2635]
warzone2100(iV_DrawTextRotated+0xfa)[0x5dcf4a]
warzone2100[0x57a75f]
warzone2100[0x57a7ed]
warzone2100(widgDisplayScreen+0x10)[0x57a830]
warzone2100(runTitleMenu+0x44)[0x4bd414]
warzone2100(titleLoop+0x2a5)[0x5732e5]
warzone2100(main+0x826)[0x4f80f6]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7f86c53a3c4d]
warzone2100[0x47c689]
GDB extended backtrace:
GNU gdb (GDB) 7.0-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/games/warzone2100...Reading symbols from /usr/lib/debug/usr/games/warzone2100...done.
(no debugging symbols found)...done.
Attaching to program: /usr/games/warzone2100, process 313
Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libSDL_net-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
Reading symbols from /usr/lib/libphysfs.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libphysfs.so.1
Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpng12.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libtheora.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libtheora.so.0
Reading symbols from /usr/lib/libopenal.so.1...Reading symbols from /usr/lib/debug/usr/lib/libopenal.so.1.12.854...done.
(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libopenal.so.1
Reading symbols from /usr/lib/libGLC.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLC.so.0
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/local/xorg/lib/libGLU.so.1...done.
Loaded symbols for /usr/local/xorg/lib/libGLU.so.1
Reading symbols from /lib/libpopt.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpopt.so.0
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...Reading symbols from /usr/lib/debug/lib/libm-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...Reading symbols from /usr/lib/debug/lib/libc-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/libpthread-2.11.1.so...done.
[Thread debugging using libthread_db enabled]
[New Thread 0x7f86b344c710 (LWP 324)]
[New Thread 0x7f86bc13a710 (LWP 319)]
[New Thread 0x7f86be93f710 (LWP 318)]
(no debugging symbols found)...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /lib/libdl.so.2...Reading symbols from /usr/lib/debug/lib/libdl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libpulse-simple.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse-simple.so.0
Reading symbols from /usr/lib/libpulse.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse.so.0
Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirectfb-1.2.so.9
Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfusion-1.2.so.9
Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirect-1.2.so.9
Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvga.so.1
Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/librt.so.1...Reading symbols from /usr/lib/debug/lib/librt-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/librt.so.1
Reading symbols from /usr/lib/libfontconfig.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfontconfig.so.1
Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfreetype.so.6
Reading symbols from /usr/lib/libfribidi.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfribidi.so.0
Reading symbols from /usr/lib/libGLEWmx.so.1.5...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLEWmx.so.1.5
Reading symbols from /lib64/ld-linux-x86-64.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/local/xorg/lib/libdrm.so.2...done.
Loaded symbols for /usr/local/xorg/lib/libdrm.so.2
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /usr/lib/libpulsecommon-0.9.21.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulsecommon-0.9.21.so
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libXtst.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXtst.so.6
Reading symbols from /lib/libwrap.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libwrap.so.0
Reading symbols from /usr/lib/libsndfile.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libsndfile.so.1
Reading symbols from /usr/lib/libasyncns.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libasyncns.so.0
Reading symbols from /lib/libdbus-1.so.3...(no debugging symbols found)...done.
Loaded symbols for /lib/libdbus-1.so.3
Reading symbols from /usr/lib/libgdbm.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libgdbm.so.3
Reading symbols from /lib/libcap.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libcap.so.2
Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libx86.so.1
Reading symbols from /usr/lib/libexpat.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libexpat.so.1
Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXmu.so.6
Reading symbols from /usr/lib/libXi.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXi.so.6
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/libnsl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libFLAC.so.8
Reading symbols from /usr/lib/libvorbisenc.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisenc.so.2
Reading symbols from /lib/libresolv.so.2...Reading symbols from /usr/lib/debug/lib/libresolv-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from /lib/libattr.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libattr.so.1
Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXt.so.6
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/dri/swrast_dri.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/dri/swrast_dri.so
Reading symbols from /lib/libnss_compat.so.2...Reading symbols from /usr/lib/debug/lib/libnss_compat-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_compat.so.2
Reading symbols from /lib/libnss_nis.so.2...Reading symbols from /usr/lib/debug/lib/libnss_nis-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_nis.so.2
Reading symbols from /lib/libnss_files.so.2...Reading symbols from /usr/lib/debug/lib/libnss_files-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnss_files.so.2
0x00007f86c54253cd in __libc_waitpid (pid=351,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
in ../sysdeps/unix/sysv/linux/waitpid.c
(gdb) #0 0x00007f86c54253cd in __libc_waitpid (pid=351,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
_a3 = 0
_a1 = 351
resultvar = <value optimized out>
_a4 = 0
_a2 = 140733307333756
oldtype = 0
result = <value optimized out>
#1 0x00000000005f1f60 in gdbExtendedBacktrace (signum=11,
siginfo=<value optimized out>, sigcontext=<value optimized out>)
at exceptionhandler.c:546
gdbCommands = "backtrace full\nframe 4\ndisassemble\ninfo registers\nquit\n"
#2 posixExceptionHandler (signum=11, siginfo=<value optimized out>,
sigcontext=<value optimized out>) at exceptionhandler.c:651
btBuffer = {0x5f19f7, 0x7f86c53b71f0, 0x7f86c65a53f0, 0x7f86c65a2c2e,
0x7f86c659c72f, 0x7f86c65a247a, 0x7f86c65a2635, 0x5dcf4a, 0x57a75f,
0x57a7ed, 0x57a830, 0x4bd414, 0x5732e5, 0x4f80f6, 0x7f86c53a3c4d,
0x47c689, 0x0, 0x0, 0x0, 0x0}
dumpFilename = "/tmp/warzone2100.gdmp-21BKz9"
dumpFile = 10
signal = <value optimized out>
allreadyRunning = 1
#3 <signal handler called>
No symbol table info available.
#4 0x00007f86c65a53f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
No symbol table info available.
#5 0x00007f86c65a2c2e in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#6 0x00007f86c659c72f in __glcProcessChar () from /usr/lib/libGLC.so.0
No symbol table info available.
#7 0x00007f86c65a247a in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#8 0x00007f86c65a2635 in glcRenderString () from /usr/lib/libGLC.so.0
No symbol table info available.
#9 0x00000000005dcf4a in iV_DrawTextRotated (
string=0xc7ed20 "Version r0 - Built Nov 2 2009", XPos=1670, YPos=1035,
rotation=90) at textdraw.c:641
matrix_mode = 5888
#10 0x000000000057a75f in widgDisplayForm (psForm=0x32b0f80,
xOffset=53096624, yOffset=4294967256) at widget.c:1505
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#11 0x000000000057a7ed in widgDisplayForm (psForm=<value optimized out>,
xOffset=0, yOffset=0) at widget.c:1537
psCurr = 0x32f68a0
xOrigin = 0
yOrigin = 0
#12 0x000000000057a830 in widgDisplayScreen (psScreen=<value optimized out>)
at widget.c:1555
No locals.
#13 0x00000000004bd414 in runTitleMenu () at frontend.c:290
id = 0
#14 0x00000000005732e5 in titleLoop () at wrappers.c:168
RetCode = <value optimized out>
__FUNCTION__ = "titleLoop"
#15 0x00000000004f80f6 in runTitleLoop (argc=<value optimized out>,
argv=<value optimized out>) at main.c:685
__FUNCTION__ = "runTitleLoop"
#16 mainLoop (argc=<value optimized out>, argv=<value optimized out>)
at main.c:839
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000',
state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000',
state = 0 '\000', keysym = {scancode = 136 '\210',
sym = 4294901760, mod = KMOD_NONE, unicode = 0}}, motion = {
type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 1672,
y = 1035, xrel = 0, yrel = -1}, button = {type = 4 '\004',
which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 1672,
y = 1035}, jaxis = {type = 4 '\004', which = 0 '\000',
axis = 0 '\000', value = 1672}, jball = {type = 4 '\004',
which = 0 '\000', ball = 0 '\000', xrel = 1672, yrel = 1035},
jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000',
value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000',
button = 0 '\000', state = 0 '\000'}, resize = {type = 4 '\004',
w = 67831432, h = -65536}, expose = {type = 4 '\004'}, quit = {
type = 4 '\004'}, user = {type = 4 '\004', code = 67831432,
data1 = 0xffff0000, data2 = 0x0}, syswm = {type = 4 '\004',
msg = 0xffff0000}}
#17 main (argc=<value optimized out>, argv=<value optimized out>)
at main.c:1067
__FUNCTION__ = "main"
(gdb) #4 0x00007f86c65a53f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
(gdb) Dump of assembler code for function __glcRenderCharTexture:
0x00007f86c65a4970 <__glcRenderCharTexture+0>: push %r15
0x00007f86c65a4972 <__glcRenderCharTexture+2>: push %r14
0x00007f86c65a4974 <__glcRenderCharTexture+4>: push %r13
0x00007f86c65a4976 <__glcRenderCharTexture+6>: push %r12
0x00007f86c65a4978 <__glcRenderCharTexture+8>: mov %rdi,%r12
0x00007f86c65a497b <__glcRenderCharTexture+11>: push %rbp
0x00007f86c65a497c <__glcRenderCharTexture+12>: push %rbx
0x00007f86c65a497d <__glcRenderCharTexture+13>: mov %rsi,%rbx
0x00007f86c65a4980 <__glcRenderCharTexture+16>: sub $0xa8,%rsp
0x00007f86c65a4987 <__glcRenderCharTexture+23>: movss %xmm0,0x70(%rsp)
0x00007f86c65a498d <__glcRenderCharTexture+29>: mov %rdx,0x78(%rsp)
0x00007f86c65a4992 <__glcRenderCharTexture+34>: movl $0x0,0x9c(%rsp)
0x00007f86c65a499d <__glcRenderCharTexture+45>: movss %xmm1,0x74(%rsp)
0x00007f86c65a49a3 <__glcRenderCharTexture+51>: movl $0x0,0x98(%rsp)
0x00007f86c65a49ae <__glcRenderCharTexture+62>: movl $0x0,0x80(%rsp)
0x00007f86c65a49b9 <__glcRenderCharTexture+73>: movl $0x0,0x84(%rsp)
0x00007f86c65a49c4 <__glcRenderCharTexture+84>: movl $0x0,0x88(%rsp)
0x00007f86c65a49cf <__glcRenderCharTexture+95>: movl $0x0,0x8c(%rsp)
0x00007f86c65a49da <__glcRenderCharTexture+106>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a49df <__glcRenderCharTexture+111>: cmpb $0x0,0x1(%rax)
0x00007f86c65a49e3 <__glcRenderCharTexture+115>: je 0x7f86c65a5488 <__glcRenderCharTexture+2840>
0x00007f86c65a49e9 <__glcRenderCharTexture+121>: movl $0x2,0x54(%rsp)
0x00007f86c65a49f1 <__glcRenderCharTexture+129>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a49f5 <__glcRenderCharTexture+133>: jne 0x7f86c65a53c0 <__glcRenderCharTexture+2640>
0x00007f86c65a49fb <__glcRenderCharTexture+139>: lea 0x27c(%rbx),%rdx
0x00007f86c65a4a02 <__glcRenderCharTexture+146>: lea 0x80(%rsp),%rcx
0x00007f86c65a4a0a <__glcRenderCharTexture+154>: lea 0x94(%rsp),%rax
0x00007f86c65a4a12 <__glcRenderCharTexture+162>: lea 0x98(%rsp),%r14
0x00007f86c65a4a1a <__glcRenderCharTexture+170>: lea 0x9c(%rsp),%r15
0x00007f86c65a4a22 <__glcRenderCharTexture+178>: xor %r8d,%r8d
0x00007f86c65a4a25 <__glcRenderCharTexture+181>: mov %rdx,0x68(%rsp)
0x00007f86c65a4a2a <__glcRenderCharTexture+186>: mov %rcx,0x60(%rsp)
0x00007f86c65a4a2f <__glcRenderCharTexture+191>: mov %rax,0x58(%rsp)
0x00007f86c65a4a34 <__glcRenderCharTexture+196>: mov 0x8(%r12),%rdi
0x00007f86c65a4a39 <__glcRenderCharTexture+201>: mov 0x60(%rsp),%rcx
0x00007f86c65a4a3e <__glcRenderCharTexture+206>: mov %rbx,%r9
0x00007f86c65a4a41 <__glcRenderCharTexture+209>: movss 0x74(%rsp),%xmm1
0x00007f86c65a4a47 <__glcRenderCharTexture+215>: mov %r14,%rdx
0x00007f86c65a4a4a <__glcRenderCharTexture+218>: movss 0x70(%rsp),%xmm0
0x00007f86c65a4a50 <__glcRenderCharTexture+224>: mov %r15,%rsi
0x00007f86c65a4a53 <__glcRenderCharTexture+227>: callq 0x7f86c6597380 <__glcFaceDescGetBitmapSize at plt>
0x00007f86c65a4a58 <__glcRenderCharTexture+232>: test %al,%al
0x00007f86c65a4a5a <__glcRenderCharTexture+234>: je 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a4a60 <__glcRenderCharTexture+240>: movl $0x0,0x94(%rsp)
0x00007f86c65a4a6b <__glcRenderCharTexture+251>: mov 0x27c(%rbx),%r9d
0x00007f86c65a4a72 <__glcRenderCharTexture+258>: mov 0x98(%rsp),%r13d
0x00007f86c65a4a7a <__glcRenderCharTexture+266>: mov 0x9c(%rsp),%ebp
0x00007f86c65a4a81 <__glcRenderCharTexture+273>: test %r9d,%r9d
0x00007f86c65a4a84 <__glcRenderCharTexture+276>: je 0x7f86c65a4ae4 <__glcRenderCharTexture+372>
0x00007f86c65a4a86 <__glcRenderCharTexture+278>: mov 0x280(%rbx),%eax
0x00007f86c65a4a8c <__glcRenderCharTexture+284>: cmp %eax,%ebp
0x00007f86c65a4a8e <__glcRenderCharTexture+286>: jg 0x7f86c65a4a9f <__glcRenderCharTexture+303>
0x00007f86c65a4a90 <__glcRenderCharTexture+288>: mov 0x284(%rbx),%edx
0x00007f86c65a4a96 <__glcRenderCharTexture+294>: cmp %edx,%r13d
0x00007f86c65a4a99 <__glcRenderCharTexture+297>: jle 0x7f86c65a4c6c <__glcRenderCharTexture+764>
0x00007f86c65a4a9f <__glcRenderCharTexture+303>: mov 0x68(%rsp),%rsi
0x00007f86c65a4aa4 <__glcRenderCharTexture+308>: mov $0x1,%edi
0x00007f86c65a4aa9 <__glcRenderCharTexture+313>: callq 0x7f86c6597310 <glDeleteTextures at plt>
0x00007f86c65a4aae <__glcRenderCharTexture+318>: mov 0x280(%rbx),%eax
0x00007f86c65a4ab4 <__glcRenderCharTexture+324>: movl $0x0,0x27c(%rbx)
0x00007f86c65a4abe <__glcRenderCharTexture+334>: movl $0x0,0x280(%rbx)
0x00007f86c65a4ac8 <__glcRenderCharTexture+344>: cmp %eax,%ebp
0x00007f86c65a4aca <__glcRenderCharTexture+346>: cmovl %eax,%ebp
0x00007f86c65a4acd <__glcRenderCharTexture+349>: mov 0x284(%rbx),%eax
0x00007f86c65a4ad3 <__glcRenderCharTexture+355>: movl $0x0,0x284(%rbx)
0x00007f86c65a4add <__glcRenderCharTexture+365>: cmp %eax,%r13d
0x00007f86c65a4ae0 <__glcRenderCharTexture+368>: cmovl %eax,%r13d
0x00007f86c65a4ae4 <__glcRenderCharTexture+372>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4ae9 <__glcRenderCharTexture+377>: cmpb $0x0,0x3e(%rax)
0x00007f86c65a4aed <__glcRenderCharTexture+381>: jne 0x7f86c65a5098 <__glcRenderCharTexture+1832>
0x00007f86c65a4af3 <__glcRenderCharTexture+387>: xor %r9d,%r9d
0x00007f86c65a4af6 <__glcRenderCharTexture+390>: mov %r13d,%r8d
0x00007f86c65a4af9 <__glcRenderCharTexture+393>: xor %esi,%esi
0x00007f86c65a4afb <__glcRenderCharTexture+395>: mov %ebp,%ecx
0x00007f86c65a4afd <__glcRenderCharTexture+397>: mov $0x803c,%edx
0x00007f86c65a4b02 <__glcRenderCharTexture+402>: mov $0x8064,%edi
0x00007f86c65a4b07 <__glcRenderCharTexture+407>: movq $0x0,0x10(%rsp)
0x00007f86c65a4b10 <__glcRenderCharTexture+416>: movl $0x1401,0x8(%rsp)
0x00007f86c65a4b18 <__glcRenderCharTexture+424>: movl $0x1906,(%rsp)
0x00007f86c65a4b1f <__glcRenderCharTexture+431>: callq 0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a4b24 <__glcRenderCharTexture+436>: mov 0x58(%rsp),%rcx
0x00007f86c65a4b29 <__glcRenderCharTexture+441>: xor %esi,%esi
0x00007f86c65a4b2b <__glcRenderCharTexture+443>: mov $0x1003,%edx
0x00007f86c65a4b30 <__glcRenderCharTexture+448>: mov $0x8064,%edi
0x00007f86c65a4b35 <__glcRenderCharTexture+453>: callq 0x7f86c65978b0 <glGetTexLevelParameteriv at plt>
0x00007f86c65a4b3a <__glcRenderCharTexture+458>: mov 0x94(%rsp),%r8d
0x00007f86c65a4b42 <__glcRenderCharTexture+466>: test %r8d,%r8d
0x00007f86c65a4b45 <__glcRenderCharTexture+469>: jne 0x7f86c65a4b70 <__glcRenderCharTexture+512>
0x00007f86c65a4b47 <__glcRenderCharTexture+471>: mov 0x2077d2(%rip),%rax # 0x7f86c67ac320
0x00007f86c65a4b4e <__glcRenderCharTexture+478>: mov %fs:0x8(%rax),%ebp
0x00007f86c65a4b52 <__glcRenderCharTexture+482>: test %ebp,%ebp
0x00007f86c65a4b54 <__glcRenderCharTexture+484>: jne 0x7f86c65a4b5e <__glcRenderCharTexture+494>
0x00007f86c65a4b56 <__glcRenderCharTexture+486>: movl $0x41,%fs:0x8(%rax)
0x00007f86c65a4b5e <__glcRenderCharTexture+494>: mov $0x1,%r8d
0x00007f86c65a4b64 <__glcRenderCharTexture+500>: jmpq 0x7f86c65a4a34 <__glcRenderCharTexture+196>
0x00007f86c65a4b69 <__glcRenderCharTexture+505>: nopl 0x0(%rax)
0x00007f86c65a4b70 <__glcRenderCharTexture+512>: mov 0x68(%rsp),%rsi
0x00007f86c65a4b75 <__glcRenderCharTexture+517>: mov $0x1,%edi
0x00007f86c65a4b7a <__glcRenderCharTexture+522>: callq 0x7f86c6597b40 <glGenTextures at plt>
0x00007f86c65a4b7f <__glcRenderCharTexture+527>: mov 0x27c(%rbx),%esi
0x00007f86c65a4b85 <__glcRenderCharTexture+533>: mov $0xde1,%edi
0x00007f86c65a4b8a <__glcRenderCharTexture+538>: callq 0x7f86c6597260 <glBindTexture at plt>
0x00007f86c65a4b8f <__glcRenderCharTexture+543>: xor %r9d,%r9d
0x00007f86c65a4b92 <__glcRenderCharTexture+546>: mov %r13d,%r8d
0x00007f86c65a4b95 <__glcRenderCharTexture+549>: mov %ebp,%ecx
0x00007f86c65a4b97 <__glcRenderCharTexture+551>: xor %esi,%esi
0x00007f86c65a4b99 <__glcRenderCharTexture+553>: mov $0x803c,%edx
0x00007f86c65a4b9e <__glcRenderCharTexture+558>: mov $0xde1,%edi
0x00007f86c65a4ba3 <__glcRenderCharTexture+563>: movq $0x0,0x10(%rsp)
0x00007f86c65a4bac <__glcRenderCharTexture+572>: movl $0x1401,0x8(%rsp)
0x00007f86c65a4bb4 <__glcRenderCharTexture+580>: movl $0x1906,(%rsp)
0x00007f86c65a4bbb <__glcRenderCharTexture+587>: callq 0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a4bc0 <__glcRenderCharTexture+592>: mov $0x2601,%edx
0x00007f86c65a4bc5 <__glcRenderCharTexture+597>: mov $0x2801,%esi
0x00007f86c65a4bca <__glcRenderCharTexture+602>: mov $0xde1,%edi
0x00007f86c65a4bcf <__glcRenderCharTexture+607>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4bd4 <__glcRenderCharTexture+612>: mov $0x2601,%edx
0x00007f86c65a4bd9 <__glcRenderCharTexture+617>: mov $0x2800,%esi
0x00007f86c65a4bde <__glcRenderCharTexture+622>: mov $0xde1,%edi
0x00007f86c65a4be3 <__glcRenderCharTexture+627>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4be8 <__glcRenderCharTexture+632>: mov $0x2900,%edx
0x00007f86c65a4bed <__glcRenderCharTexture+637>: mov $0x2802,%esi
0x00007f86c65a4bf2 <__glcRenderCharTexture+642>: mov $0xde1,%edi
0x00007f86c65a4bf7 <__glcRenderCharTexture+647>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4bfc <__glcRenderCharTexture+652>: mov $0x2900,%edx
0x00007f86c65a4c01 <__glcRenderCharTexture+657>: mov $0x2803,%esi
0x00007f86c65a4c06 <__glcRenderCharTexture+662>: mov $0xde1,%edi
0x00007f86c65a4c0b <__glcRenderCharTexture+667>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4c10 <__glcRenderCharTexture+672>: mov %ebp,0x280(%rbx)
0x00007f86c65a4c16 <__glcRenderCharTexture+678>: mov %r13d,0x284(%rbx)
0x00007f86c65a4c1d <__glcRenderCharTexture+685>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4c22 <__glcRenderCharTexture+690>: cmpb $0x0,0x3e(%rax)
0x00007f86c65a4c26 <__glcRenderCharTexture+694>: je 0x7f86c65a4c60 <__glcRenderCharTexture+752>
0x00007f86c65a4c28 <__glcRenderCharTexture+696>: mov 0x288(%rbx),%esi
0x00007f86c65a4c2e <__glcRenderCharTexture+702>: test %esi,%esi
0x00007f86c65a4c30 <__glcRenderCharTexture+704>: je 0x7f86c65a50b0 <__glcRenderCharTexture+1856>
0x00007f86c65a4c36 <__glcRenderCharTexture+710>: mov 0x2076fb(%rip),%rax # 0x7f86c67ac338
0x00007f86c65a4c3d <__glcRenderCharTexture+717>: mov $0x88ec,%edi
0x00007f86c65a4c42 <__glcRenderCharTexture+722>: imul %r13d,%ebp
0x00007f86c65a4c46 <__glcRenderCharTexture+726>: callq *(%rax)
0x00007f86c65a4c48 <__glcRenderCharTexture+728>: mov 0x2076e1(%rip),%rax # 0x7f86c67ac330
0x00007f86c65a4c4f <__glcRenderCharTexture+735>: movslq %ebp,%rsi
0x00007f86c65a4c52 <__glcRenderCharTexture+738>: mov $0x88e0,%ecx
0x00007f86c65a4c57 <__glcRenderCharTexture+743>: xor %edx,%edx
0x00007f86c65a4c59 <__glcRenderCharTexture+745>: mov $0x88ec,%edi
0x00007f86c65a4c5e <__glcRenderCharTexture+750>: callq *(%rax)
0x00007f86c65a4c60 <__glcRenderCharTexture+752>: mov 0x280(%rbx),%eax
0x00007f86c65a4c66 <__glcRenderCharTexture+758>: mov 0x284(%rbx),%edx
0x00007f86c65a4c6c <__glcRenderCharTexture+764>: mov 0x288(%rbx),%esi
0x00007f86c65a4c72 <__glcRenderCharTexture+770>: cvtsi2ss %eax,%xmm0
0x00007f86c65a4c76 <__glcRenderCharTexture+774>: xor %r15d,%r15d
0x00007f86c65a4c79 <__glcRenderCharTexture+777>: cvtsi2ss %edx,%xmm1
0x00007f86c65a4c7d <__glcRenderCharTexture+781>: xor %r14d,%r14d
0x00007f86c65a4c80 <__glcRenderCharTexture+784>: movss %xmm0,0x68(%rsp)
0x00007f86c65a4c86 <__glcRenderCharTexture+790>: movss %xmm1,0x58(%rsp)
0x00007f86c65a4c8c <__glcRenderCharTexture+796>: test %esi,%esi
0x00007f86c65a4c8e <__glcRenderCharTexture+798>: je 0x7f86c65a4c99 <__glcRenderCharTexture+809>
0x00007f86c65a4c90 <__glcRenderCharTexture+800>: xor %r13d,%r13d
0x00007f86c65a4c93 <__glcRenderCharTexture+803>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4c97 <__glcRenderCharTexture+807>: je 0x7f86c65a4cbc <__glcRenderCharTexture+844>
0x00007f86c65a4c99 <__glcRenderCharTexture+809>: mov 0x98(%rsp),%edi
0x00007f86c65a4ca0 <__glcRenderCharTexture+816>: imul 0x9c(%rsp),%edi
0x00007f86c65a4ca8 <__glcRenderCharTexture+824>: movslq %edi,%rdi
0x00007f86c65a4cab <__glcRenderCharTexture+827>: callq 0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a4cb0 <__glcRenderCharTexture+832>: test %rax,%rax
0x00007f86c65a4cb3 <__glcRenderCharTexture+835>: mov %rax,%r13
0x00007f86c65a4cb6 <__glcRenderCharTexture+838>: je 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a4cbc <__glcRenderCharTexture+844>: mov $0x1,%edi
0x00007f86c65a4cc1 <__glcRenderCharTexture+849>: xor %ebp,%ebp
0x00007f86c65a4cc3 <__glcRenderCharTexture+851>: callq 0x7f86c6596d20 <glPushClientAttrib at plt>
0x00007f86c65a4cc8 <__glcRenderCharTexture+856>: xor %esi,%esi
0x00007f86c65a4cca <__glcRenderCharTexture+858>: mov $0xcf1,%edi
0x00007f86c65a4ccf <__glcRenderCharTexture+863>: callq 0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cd4 <__glcRenderCharTexture+868>: xor %esi,%esi
0x00007f86c65a4cd6 <__glcRenderCharTexture+870>: mov $0xcf2,%edi
0x00007f86c65a4cdb <__glcRenderCharTexture+875>: callq 0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4ce0 <__glcRenderCharTexture+880>: xor %esi,%esi
0x00007f86c65a4ce2 <__glcRenderCharTexture+882>: mov $0xcf4,%edi
0x00007f86c65a4ce7 <__glcRenderCharTexture+887>: callq 0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cec <__glcRenderCharTexture+892>: xor %esi,%esi
0x00007f86c65a4cee <__glcRenderCharTexture+894>: mov $0xcf3,%edi
0x00007f86c65a4cf3 <__glcRenderCharTexture+899>: callq 0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4cf8 <__glcRenderCharTexture+904>: mov $0x1,%esi
0x00007f86c65a4cfd <__glcRenderCharTexture+909>: mov $0xcf5,%edi
0x00007f86c65a4d02 <__glcRenderCharTexture+914>: callq 0x7f86c65973b0 <glPixelStorei at plt>
0x00007f86c65a4d07 <__glcRenderCharTexture+919>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4d0c <__glcRenderCharTexture+924>: cmpb $0x0,0x3e(%rax)
0x00007f86c65a4d10 <__glcRenderCharTexture+928>: je 0x7f86c65a4d1c <__glcRenderCharTexture+940>
0x00007f86c65a4d12 <__glcRenderCharTexture+930>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4d16 <__glcRenderCharTexture+934>: je 0x7f86c65a5100 <__glcRenderCharTexture+1936>
0x00007f86c65a4d1c <__glcRenderCharTexture+940>: mov 0x8(%r12),%rdi
0x00007f86c65a4d21 <__glcRenderCharTexture+945>: mov 0x98(%rsp),%edx
0x00007f86c65a4d28 <__glcRenderCharTexture+952>: mov %rbx,%r8
0x00007f86c65a4d2b <__glcRenderCharTexture+955>: mov 0x9c(%rsp),%esi
0x00007f86c65a4d32 <__glcRenderCharTexture+962>: mov %r13,%rcx
0x00007f86c65a4d35 <__glcRenderCharTexture+965>: callq 0x7f86c6597850 <__glcFaceDescGetBitmap at plt>
0x00007f86c65a4d3a <__glcRenderCharTexture+970>: test %al,%al
0x00007f86c65a4d3c <__glcRenderCharTexture+972>: je 0x7f86c65a5640 <__glcRenderCharTexture+3280>
0x00007f86c65a4d42 <__glcRenderCharTexture+978>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4d47 <__glcRenderCharTexture+983>: cmpb $0x0,0x3e(%rax)
0x00007f86c65a4d4b <__glcRenderCharTexture+987>: je 0x7f86c65a4d57 <__glcRenderCharTexture+999>
0x00007f86c65a4d4d <__glcRenderCharTexture+989>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4d51 <__glcRenderCharTexture+993>: je 0x7f86c65a5140 <__glcRenderCharTexture+2000>
0x00007f86c65a4d57 <__glcRenderCharTexture+999>: mov %ebp,%ecx
0x00007f86c65a4d59 <__glcRenderCharTexture+1001>: mov %r15d,%eax
0x00007f86c65a4d5c <__glcRenderCharTexture+1004>: mov 0x98(%rsp),%r9d
0x00007f86c65a4d64 <__glcRenderCharTexture+1012>: mov 0x9c(%rsp),%r8d
0x00007f86c65a4d6c <__glcRenderCharTexture+1020>: sar %cl,%eax
0x00007f86c65a4d6e <__glcRenderCharTexture+1022>: mov %r14d,%edx
0x00007f86c65a4d71 <__glcRenderCharTexture+1025>: sar %cl,%edx
0x00007f86c65a4d73 <__glcRenderCharTexture+1027>: mov %ebp,%esi
0x00007f86c65a4d75 <__glcRenderCharTexture+1029>: mov %eax,%ecx
0x00007f86c65a4d77 <__glcRenderCharTexture+1031>: mov $0xde1,%edi
0x00007f86c65a4d7c <__glcRenderCharTexture+1036>: mov %r13,0x10(%rsp)
0x00007f86c65a4d81 <__glcRenderCharTexture+1041>: movl $0x1401,0x8(%rsp)
0x00007f86c65a4d89 <__glcRenderCharTexture+1049>: movl $0x1906,(%rsp)
0x00007f86c65a4d90 <__glcRenderCharTexture+1056>: callq 0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a4d95 <__glcRenderCharTexture+1061>: cmpb $0x0,0x48(%rbx)
0x00007f86c65a4d99 <__glcRenderCharTexture+1065>: je 0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4d9b <__glcRenderCharTexture+1067>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4d9f <__glcRenderCharTexture+1071>: je 0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4da1 <__glcRenderCharTexture+1073>: mov 0x9c(%rsp),%eax
0x00007f86c65a4da8 <__glcRenderCharTexture+1080>: mov 0x98(%rsp),%edx
0x00007f86c65a4daf <__glcRenderCharTexture+1087>: add $0x1,%ebp
0x00007f86c65a4db2 <__glcRenderCharTexture+1090>: sar %eax
0x00007f86c65a4db4 <__glcRenderCharTexture+1092>: sar %edx
0x00007f86c65a4db6 <__glcRenderCharTexture+1094>: cmp %eax,0x54(%rsp)
0x00007f86c65a4dba <__glcRenderCharTexture+1098>: mov %eax,0x9c(%rsp)
0x00007f86c65a4dc1 <__glcRenderCharTexture+1105>: mov %edx,0x98(%rsp)
0x00007f86c65a4dc8 <__glcRenderCharTexture+1112>: jge 0x7f86c65a4dd4 <__glcRenderCharTexture+1124>
0x00007f86c65a4dca <__glcRenderCharTexture+1114>: cmp %edx,0x54(%rsp)
0x00007f86c65a4dce <__glcRenderCharTexture+1118>: jl 0x7f86c65a4d07 <__glcRenderCharTexture+919>
0x00007f86c65a4dd4 <__glcRenderCharTexture+1124>: cmpb $0x0,0x48(%rbx)
0x00007f86c65a4dd8 <__glcRenderCharTexture+1128>: je 0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4dda <__glcRenderCharTexture+1130>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4dde <__glcRenderCharTexture+1134>: xchg %ax,%ax
0x00007f86c65a4de0 <__glcRenderCharTexture+1136>: je 0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a4de2 <__glcRenderCharTexture+1138>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a4de8 <__glcRenderCharTexture+1144>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4ded <__glcRenderCharTexture+1149>: cmpb $0x0,0x1(%rax)
0x00007f86c65a4df1 <__glcRenderCharTexture+1153>: je 0x7f86c65a566a <__glcRenderCharTexture+3322>
0x00007f86c65a4df7 <__glcRenderCharTexture+1159>: lea -0x1(%rbp),%edx
0x00007f86c65a4dfa <__glcRenderCharTexture+1162>: mov $0x813d,%esi
0x00007f86c65a4dff <__glcRenderCharTexture+1167>: mov $0xde1,%edi
0x00007f86c65a4e04 <__glcRenderCharTexture+1172>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a4e09 <__glcRenderCharTexture+1177>: nopl 0x0(%rax)
0x00007f86c65a4e10 <__glcRenderCharTexture+1184>: callq 0x7f86c6597180 <glPopClientAttrib at plt>
0x00007f86c65a4e15 <__glcRenderCharTexture+1189>: test %r13,%r13
0x00007f86c65a4e18 <__glcRenderCharTexture+1192>: je 0x7f86c65a4e22 <__glcRenderCharTexture+1202>
0x00007f86c65a4e1a <__glcRenderCharTexture+1194>: mov %r13,%rdi
0x00007f86c65a4e1d <__glcRenderCharTexture+1197>: callq 0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a4e22 <__glcRenderCharTexture+1202>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a4e26 <__glcRenderCharTexture+1206>: je 0x7f86c65a5270 <__glcRenderCharTexture+2304>
0x00007f86c65a4e2c <__glcRenderCharTexture+1212>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a4e31 <__glcRenderCharTexture+1217>: cmpb $0x0,0x61(%rax)
0x00007f86c65a4e35 <__glcRenderCharTexture+1221>: je 0x7f86c65a5160 <__glcRenderCharTexture+2032>
0x00007f86c65a4e3b <__glcRenderCharTexture+1227>: mov 0x78(%rsp),%rax
0x00007f86c65a4e40 <__glcRenderCharTexture+1232>: mov 0x28(%rax),%r12
0x00007f86c65a4e44 <__glcRenderCharTexture+1236>: mov 0x2b0(%rbx),%eax
0x00007f86c65a4e4a <__glcRenderCharTexture+1242>: imul 0x2b4(%rbx),%eax
0x00007f86c65a4e51 <__glcRenderCharTexture+1249>: lea (%rax,%rax,4),%eax
0x00007f86c65a4e54 <__glcRenderCharTexture+1252>: lea 0x0(,%rax,4),%edi
0x00007f86c65a4e5b <__glcRenderCharTexture+1259>: movslq %edi,%rdi
0x00007f86c65a4e5e <__glcRenderCharTexture+1262>: shl $0x2,%rdi
0x00007f86c65a4e62 <__glcRenderCharTexture+1266>: callq 0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a4e67 <__glcRenderCharTexture+1271>: test %rax,%rax
0x00007f86c65a4e6a <__glcRenderCharTexture+1274>: mov %rax,%rbp
0x00007f86c65a4e6d <__glcRenderCharTexture+1277>: je 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a4e73 <__glcRenderCharTexture+1283>: mov 0x78(%rsp),%rdx
0x00007f86c65a4e78 <__glcRenderCharTexture+1288>: movl $0xffffffff,0x34(%rdx)
0x00007f86c65a4e7f <__glcRenderCharTexture+1295>: cmpl $0x1,0x2b8(%rbx)
0x00007f86c65a4e86 <__glcRenderCharTexture+1302>: jle 0x7f86c65a4ed0 <__glcRenderCharTexture+1376>
0x00007f86c65a4e88 <__glcRenderCharTexture+1304>: mov 0x2074b1(%rip),%rax # 0x7f86c67ac340
0x00007f86c65a4e8f <__glcRenderCharTexture+1311>: mov $0x88b8,%esi
0x00007f86c65a4e94 <__glcRenderCharTexture+1316>: mov $0x8892,%edi
0x00007f86c65a4e99 <__glcRenderCharTexture+1321>: callq *(%rax)
0x00007f86c65a4e9b <__glcRenderCharTexture+1323>: test %rax,%rax
0x00007f86c65a4e9e <__glcRenderCharTexture+1326>: je 0x7f86c65a5735 <__glcRenderCharTexture+3525>
0x00007f86c65a4ea4 <__glcRenderCharTexture+1332>: mov 0x2b8(%rbx),%edx
0x00007f86c65a4eaa <__glcRenderCharTexture+1338>: mov %rbp,%rdi
0x00007f86c65a4ead <__glcRenderCharTexture+1341>: mov %rax,%rsi
0x00007f86c65a4eb0 <__glcRenderCharTexture+1344>: lea (%rdx,%rdx,4),%edx
0x00007f86c65a4eb3 <__glcRenderCharTexture+1347>: shl $0x2,%edx
0x00007f86c65a4eb6 <__glcRenderCharTexture+1350>: movslq %edx,%rdx
0x00007f86c65a4eb9 <__glcRenderCharTexture+1353>: shl $0x2,%rdx
0x00007f86c65a4ebd <__glcRenderCharTexture+1357>: callq 0x7f86c6597450 <memcpy at plt>
0x00007f86c65a4ec2 <__glcRenderCharTexture+1362>: mov 0x20743f(%rip),%rax # 0x7f86c67ac308
0x00007f86c65a4ec9 <__glcRenderCharTexture+1369>: mov $0x8892,%edi
0x00007f86c65a4ece <__glcRenderCharTexture+1374>: callq *(%rax)
0x00007f86c65a4ed0 <__glcRenderCharTexture+1376>: cvtsi2ss %r15d,%xmm2
0x00007f86c65a4ed5 <__glcRenderCharTexture+1381>: cvtsi2sdl 0x84(%rsp),%xmm4
0x00007f86c65a4ede <__glcRenderCharTexture+1390>: mov 0x18(%r12),%eax
0x00007f86c65a4ee3 <__glcRenderCharTexture+1395>: movsd 0x3d5d(%rip),%xmm1 # 0x7f86c65a8c48
0x00007f86c65a4eeb <__glcRenderCharTexture+1403>: add $0x3f,%r15d
0x00007f86c65a4eef <__glcRenderCharTexture+1407>: cvtsi2sdl 0x80(%rsp),%xmm3
0x00007f86c65a4ef8 <__glcRenderCharTexture+1416>: cvtsi2ss %r14d,%xmm5
0x00007f86c65a4efd <__glcRenderCharTexture+1421>: add $0x3f,%r14d
0x00007f86c65a4f01 <__glcRenderCharTexture+1425>: mulsd %xmm1,%xmm4
0x00007f86c65a4f05 <__glcRenderCharTexture+1429>: lea (%rax,%rax,4),%eax
0x00007f86c65a4f08 <__glcRenderCharTexture+1432>: mov $0x88e4,%ecx
0x00007f86c65a4f0d <__glcRenderCharTexture+1437>: cvtsi2ss %r14d,%xmm6
0x00007f86c65a4f12 <__glcRenderCharTexture+1442>: mulsd %xmm1,%xmm3
0x00007f86c65a4f16 <__glcRenderCharTexture+1446>: shl $0x2,%eax
0x00007f86c65a4f19 <__glcRenderCharTexture+1449>: mov %rbp,%rdx
0x00007f86c65a4f1c <__glcRenderCharTexture+1452>: mov $0x8892,%edi
0x00007f86c65a4f21 <__glcRenderCharTexture+1457>: cltq
0x00007f86c65a4f23 <__glcRenderCharTexture+1459>: mulsd %xmm1,%xmm4
0x00007f86c65a4f27 <__glcRenderCharTexture+1463>: lea 0x0(%rbp,%rax,4),%rax
0x00007f86c65a4f2c <__glcRenderCharTexture+1468>: mulsd %xmm1,%xmm3
0x00007f86c65a4f30 <__glcRenderCharTexture+1472>: divss 0x58(%rsp),%xmm2
0x00007f86c65a4f36 <__glcRenderCharTexture+1478>: unpcklpd %xmm4,%xmm4
0x00007f86c65a4f3a <__glcRenderCharTexture+1482>: divss 0x68(%rsp),%xmm5
0x00007f86c65a4f40 <__glcRenderCharTexture+1488>: cvtpd2ps %xmm4,%xmm7
0x00007f86c65a4f44 <__glcRenderCharTexture+1492>: movss %xmm7,0xc(%rax)
0x00007f86c65a4f49 <__glcRenderCharTexture+1497>: movss %xmm2,0x4(%rax)
0x00007f86c65a4f4e <__glcRenderCharTexture+1502>: movss %xmm2,0x18(%rax)
0x00007f86c65a4f53 <__glcRenderCharTexture+1507>: cvtsi2sdl 0x88(%rsp),%xmm2
0x00007f86c65a4f5c <__glcRenderCharTexture+1516>: unpcklpd %xmm4,%xmm4
0x00007f86c65a4f60 <__glcRenderCharTexture+1520>: mulsd %xmm1,%xmm2
0x00007f86c65a4f64 <__glcRenderCharTexture+1524>: divss 0x68(%rsp),%xmm6
0x00007f86c65a4f6a <__glcRenderCharTexture+1530>: cvtpd2ps %xmm4,%xmm4
0x00007f86c65a4f6e <__glcRenderCharTexture+1534>: movss %xmm4,0x20(%rax)
0x00007f86c65a4f73 <__glcRenderCharTexture+1539>: cvtsi2ss %r15d,%xmm4
0x00007f86c65a4f78 <__glcRenderCharTexture+1544>: movss %xmm5,(%rax)
0x00007f86c65a4f7c <__glcRenderCharTexture+1548>: movss %xmm5,0x3c(%rax)
0x00007f86c65a4f81 <__glcRenderCharTexture+1553>: divss 0x58(%rsp),%xmm4
0x00007f86c65a4f87 <__glcRenderCharTexture+1559>: movss %xmm6,0x14(%rax)
0x00007f86c65a4f8c <__glcRenderCharTexture+1564>: movss %xmm6,0x28(%rax)
0x00007f86c65a4f91 <__glcRenderCharTexture+1569>: mulsd %xmm1,%xmm2
0x00007f86c65a4f95 <__glcRenderCharTexture+1573>: unpcklpd %xmm3,%xmm3
0x00007f86c65a4f99 <__glcRenderCharTexture+1577>: unpcklpd %xmm2,%xmm2
0x00007f86c65a4f9d <__glcRenderCharTexture+1581>: cvtpd2ps %xmm3,%xmm0
0x00007f86c65a4fa1 <__glcRenderCharTexture+1585>: movss %xmm0,0x8(%rax)
0x00007f86c65a4fa6 <__glcRenderCharTexture+1590>: unpcklpd %xmm3,%xmm3
0x00007f86c65a4faa <__glcRenderCharTexture+1594>: movss %xmm4,0x2c(%rax)
0x00007f86c65a4faf <__glcRenderCharTexture+1599>: xorps %xmm0,%xmm0
0x00007f86c65a4fb2 <__glcRenderCharTexture+1602>: movss %xmm4,0x40(%rax)
0x00007f86c65a4fb7 <__glcRenderCharTexture+1607>: cvtpd2ps %xmm2,%xmm7
0x00007f86c65a4fbb <__glcRenderCharTexture+1611>: movaps %xmm7,%xmm2
0x00007f86c65a4fbe <__glcRenderCharTexture+1614>: movss %xmm7,0x1c(%rax)
0x00007f86c65a4fc3 <__glcRenderCharTexture+1619>: cvtpd2ps %xmm3,%xmm3
0x00007f86c65a4fc7 <__glcRenderCharTexture+1623>: movss %xmm3,0x44(%rax)
0x00007f86c65a4fcc <__glcRenderCharTexture+1628>: movss %xmm2,0x30(%rax)
0x00007f86c65a4fd1 <__glcRenderCharTexture+1633>: cvtsi2sdl 0x8c(%rsp),%xmm2
0x00007f86c65a4fda <__glcRenderCharTexture+1642>: mulsd %xmm1,%xmm2
0x00007f86c65a4fde <__glcRenderCharTexture+1646>: movss %xmm0,0x10(%rax)
0x00007f86c65a4fe3 <__glcRenderCharTexture+1651>: movss %xmm0,0x24(%rax)
0x00007f86c65a4fe8 <__glcRenderCharTexture+1656>: movss %xmm0,0x38(%rax)
0x00007f86c65a4fed <__glcRenderCharTexture+1661>: mulsd %xmm1,%xmm2
0x00007f86c65a4ff1 <__glcRenderCharTexture+1665>: movss %xmm0,0x4c(%rax)
0x00007f86c65a4ff6 <__glcRenderCharTexture+1670>: unpcklpd %xmm2,%xmm2
0x00007f86c65a4ffa <__glcRenderCharTexture+1674>: cvtpd2ps %xmm2,%xmm1
0x00007f86c65a4ffe <__glcRenderCharTexture+1678>: movaps %xmm1,%xmm2
0x00007f86c65a5001 <__glcRenderCharTexture+1681>: movss %xmm1,0x34(%rax)
0x00007f86c65a5006 <__glcRenderCharTexture+1686>: movss %xmm2,0x48(%rax)
0x00007f86c65a500b <__glcRenderCharTexture+1691>: mov 0x2b0(%rbx),%eax
0x00007f86c65a5011 <__glcRenderCharTexture+1697>: imul 0x2b4(%rbx),%eax
0x00007f86c65a5018 <__glcRenderCharTexture+1704>: lea (%rax,%rax,4),%eax
0x00007f86c65a501b <__glcRenderCharTexture+1707>: lea 0x0(,%rax,4),%esi
0x00007f86c65a5022 <__glcRenderCharTexture+1714>: mov 0x207307(%rip),%rax # 0x7f86c67ac330
0x00007f86c65a5029 <__glcRenderCharTexture+1721>: movss %xmm0,0x30(%rsp)
0x00007f86c65a502f <__glcRenderCharTexture+1727>: movslq %esi,%rsi
0x00007f86c65a5032 <__glcRenderCharTexture+1730>: shl $0x2,%rsi
0x00007f86c65a5036 <__glcRenderCharTexture+1734>: callq *(%rax)
0x00007f86c65a5038 <__glcRenderCharTexture+1736>: mov %rbp,%rdi
0x00007f86c65a503b <__glcRenderCharTexture+1739>: callq 0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5040 <__glcRenderCharTexture+1744>: xor %edx,%edx
0x00007f86c65a5042 <__glcRenderCharTexture+1746>: xor %esi,%esi
0x00007f86c65a5044 <__glcRenderCharTexture+1748>: mov $0x2a27,%edi
0x00007f86c65a5049 <__glcRenderCharTexture+1753>: callq 0x7f86c6597550 <glInterleavedArrays at plt>
0x00007f86c65a504e <__glcRenderCharTexture+1758>: movss 0x30(%rsp),%xmm0
0x00007f86c65a5054 <__glcRenderCharTexture+1764>: movaps %xmm0,%xmm1
0x00007f86c65a5057 <__glcRenderCharTexture+1767>: movss 0x3bf9(%rip),%xmm2 # 0x7f86c65a8c58
0x00007f86c65a505f <__glcRenderCharTexture+1775>: callq 0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a5064 <__glcRenderCharTexture+1780>: mov 0x18(%r12),%esi
0x00007f86c65a5069 <__glcRenderCharTexture+1785>: mov $0x4,%edx
0x00007f86c65a506e <__glcRenderCharTexture+1790>: mov $0x7,%edi
0x00007f86c65a5073 <__glcRenderCharTexture+1795>: shl $0x2,%esi
0x00007f86c65a5076 <__glcRenderCharTexture+1798>: callq 0x7f86c6597650 <glDrawArrays at plt>
0x00007f86c65a507b <__glcRenderCharTexture+1803>: nopl 0x0(%rax,%rax,1)
0x00007f86c65a5080 <__glcRenderCharTexture+1808>: add $0xa8,%rsp
0x00007f86c65a5087 <__glcRenderCharTexture+1815>: pop %rbx
0x00007f86c65a5088 <__glcRenderCharTexture+1816>: pop %rbp
0x00007f86c65a5089 <__glcRenderCharTexture+1817>: pop %r12
0x00007f86c65a508b <__glcRenderCharTexture+1819>: pop %r13
0x00007f86c65a508d <__glcRenderCharTexture+1821>: pop %r14
0x00007f86c65a508f <__glcRenderCharTexture+1823>: pop %r15
0x00007f86c65a5091 <__glcRenderCharTexture+1825>: retq
0x00007f86c65a5092 <__glcRenderCharTexture+1826>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5098 <__glcRenderCharTexture+1832>: mov 0x207299(%rip),%rax # 0x7f86c67ac338
0x00007f86c65a509f <__glcRenderCharTexture+1839>: xor %esi,%esi
0x00007f86c65a50a1 <__glcRenderCharTexture+1841>: mov $0x88ec,%edi
0x00007f86c65a50a6 <__glcRenderCharTexture+1846>: callq *(%rax)
0x00007f86c65a50a8 <__glcRenderCharTexture+1848>: jmpq 0x7f86c65a4af3 <__glcRenderCharTexture+387>
0x00007f86c65a50ad <__glcRenderCharTexture+1853>: nopl (%rax)
0x00007f86c65a50b0 <__glcRenderCharTexture+1856>: mov 0x207239(%rip),%rax # 0x7f86c67ac2f0
0x00007f86c65a50b7 <__glcRenderCharTexture+1863>: lea 0x288(%rbx),%rsi
0x00007f86c65a50be <__glcRenderCharTexture+1870>: mov $0x1,%edi
0x00007f86c65a50c3 <__glcRenderCharTexture+1875>: callq *(%rax)
0x00007f86c65a50c5 <__glcRenderCharTexture+1877>: mov 0x288(%rbx),%esi
0x00007f86c65a50cb <__glcRenderCharTexture+1883>: test %esi,%esi
0x00007f86c65a50cd <__glcRenderCharTexture+1885>: jne 0x7f86c65a4c36 <__glcRenderCharTexture+710>
0x00007f86c65a50d3 <__glcRenderCharTexture+1891>: mov 0x207246(%rip),%rax # 0x7f86c67ac320
0x00007f86c65a50da <__glcRenderCharTexture+1898>: mov %fs:0x8(%rax),%edi
0x00007f86c65a50de <__glcRenderCharTexture+1902>: test %edi,%edi
0x00007f86c65a50e0 <__glcRenderCharTexture+1904>: je 0x7f86c65a5620 <__glcRenderCharTexture+3248>
0x00007f86c65a50e6 <__glcRenderCharTexture+1910>: mov 0x280(%rbx),%eax
0x00007f86c65a50ec <__glcRenderCharTexture+1916>: mov 0x284(%rbx),%edx
0x00007f86c65a50f2 <__glcRenderCharTexture+1922>: jmpq 0x7f86c65a4c72 <__glcRenderCharTexture+770>
0x00007f86c65a50f7 <__glcRenderCharTexture+1927>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5100 <__glcRenderCharTexture+1936>: mov 0x207239(%rip),%rax # 0x7f86c67ac340
0x00007f86c65a5107 <__glcRenderCharTexture+1943>: mov $0x88b9,%esi
0x00007f86c65a510c <__glcRenderCharTexture+1948>: mov $0x88ec,%edi
0x00007f86c65a5111 <__glcRenderCharTexture+1953>: callq *(%rax)
0x00007f86c65a5113 <__glcRenderCharTexture+1955>: test %rax,%rax
0x00007f86c65a5116 <__glcRenderCharTexture+1958>: mov %rax,%r13
0x00007f86c65a5119 <__glcRenderCharTexture+1961>: jne 0x7f86c65a4d1c <__glcRenderCharTexture+940>
0x00007f86c65a511f <__glcRenderCharTexture+1967>: nop
0x00007f86c65a5120 <__glcRenderCharTexture+1968>: mov 0x2071f9(%rip),%rax # 0x7f86c67ac320
0x00007f86c65a5127 <__glcRenderCharTexture+1975>: mov %fs:0x8(%rax),%edx
0x00007f86c65a512b <__glcRenderCharTexture+1979>: test %edx,%edx
0x00007f86c65a512d <__glcRenderCharTexture+1981>: jne 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5133 <__glcRenderCharTexture+1987>: movl $0x41,%fs:0x8(%rax)
0x00007f86c65a513b <__glcRenderCharTexture+1995>: jmpq 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5140 <__glcRenderCharTexture+2000>: mov 0x2071c1(%rip),%rax # 0x7f86c67ac308
0x00007f86c65a5147 <__glcRenderCharTexture+2007>: mov $0x88ec,%edi
0x00007f86c65a514c <__glcRenderCharTexture+2012>: xor %r13d,%r13d
0x00007f86c65a514f <__glcRenderCharTexture+2015>: callq *(%rax)
0x00007f86c65a5151 <__glcRenderCharTexture+2017>: jmpq 0x7f86c65a4d57 <__glcRenderCharTexture+999>
0x00007f86c65a5156 <__glcRenderCharTexture+2022>: nopw %cs:0x0(%rax,%rax,1)
0x00007f86c65a5160 <__glcRenderCharTexture+2032>: mov $0x1,%edi
0x00007f86c65a5165 <__glcRenderCharTexture+2037>: callq 0x7f86c6596ec0 <glGenLists at plt>
0x00007f86c65a516a <__glcRenderCharTexture+2042>: mov 0x78(%rsp),%rdx
0x00007f86c65a516f <__glcRenderCharTexture+2047>: test %eax,%eax
0x00007f86c65a5171 <__glcRenderCharTexture+2049>: mov %eax,0x34(%rdx)
0x00007f86c65a5174 <__glcRenderCharTexture+2052>: je 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a5176 <__glcRenderCharTexture+2054>: mov %eax,%edi
0x00007f86c65a5178 <__glcRenderCharTexture+2056>: mov $0x1300,%esi
0x00007f86c65a517d <__glcRenderCharTexture+2061>: callq 0x7f86c65970d0 <glNewList at plt>
0x00007f86c65a5182 <__glcRenderCharTexture+2066>: movsd 0x3ab6(%rip),%xmm3 # 0x7f86c65a8c40
0x00007f86c65a518a <__glcRenderCharTexture+2074>: movss 0x74(%rsp),%xmm1
0x00007f86c65a5190 <__glcRenderCharTexture+2080>: movsd 0x3af8(%rip),%xmm0 # 0x7f86c65a8c90
0x00007f86c65a5198 <__glcRenderCharTexture+2088>: cvtps2pd %xmm1,%xmm1
0x00007f86c65a519b <__glcRenderCharTexture+2091>: mulsd %xmm3,%xmm1
0x00007f86c65a519f <__glcRenderCharTexture+2095>: movapd %xmm0,%xmm2
0x00007f86c65a51a3 <__glcRenderCharTexture+2099>: divsd %xmm1,%xmm2
0x00007f86c65a51a7 <__glcRenderCharTexture+2103>: movapd %xmm2,%xmm1
0x00007f86c65a51ab <__glcRenderCharTexture+2107>: movss 0x70(%rsp),%xmm2
0x00007f86c65a51b1 <__glcRenderCharTexture+2113>: cvtps2pd %xmm2,%xmm2
0x00007f86c65a51b4 <__glcRenderCharTexture+2116>: mulsd %xmm3,%xmm2
0x00007f86c65a51b8 <__glcRenderCharTexture+2120>: unpcklpd %xmm1,%xmm1
0x00007f86c65a51bc <__glcRenderCharTexture+2124>: divsd %xmm2,%xmm0
0x00007f86c65a51c0 <__glcRenderCharTexture+2128>: movss 0x3a90(%rip),%xmm2 # 0x7f86c65a8c58
0x00007f86c65a51c8 <__glcRenderCharTexture+2136>: cvtpd2ps %xmm1,%xmm1
0x00007f86c65a51cc <__glcRenderCharTexture+2140>: unpcklpd %xmm0,%xmm0
0x00007f86c65a51d0 <__glcRenderCharTexture+2144>: cvtpd2ps %xmm0,%xmm0
0x00007f86c65a51d4 <__glcRenderCharTexture+2148>: callq 0x7f86c65974c0 <glScalef at plt>
0x00007f86c65a51d9 <__glcRenderCharTexture+2153>: cvtsi2ssl 0x80(%rsp),%xmm0
0x00007f86c65a51e2 <__glcRenderCharTexture+2162>: movss 0x3ace(%rip),%xmm1 # 0x7f86c65a8cb8
0x00007f86c65a51ea <__glcRenderCharTexture+2170>: movl $0x40,0x9c(%rsp)
0x00007f86c65a51f5 <__glcRenderCharTexture+2181>: movss 0x70(%rsp),%xmm2
0x00007f86c65a51fb <__glcRenderCharTexture+2187>: movl $0x40,0x98(%rsp)
0x00007f86c65a5206 <__glcRenderCharTexture+2198>: mulss %xmm1,%xmm2
0x00007f86c65a520a <__glcRenderCharTexture+2202>: mulss 0x74(%rsp),%xmm1
0x00007f86c65a5210 <__glcRenderCharTexture+2208>: mulss %xmm2,%xmm0
0x00007f86c65a5214 <__glcRenderCharTexture+2212>: cvttss2si %xmm0,%eax
0x00007f86c65a5218 <__glcRenderCharTexture+2216>: cvtsi2ssl 0x84(%rsp),%xmm0
0x00007f86c65a5221 <__glcRenderCharTexture+2225>: mulss %xmm1,%xmm0
0x00007f86c65a5225 <__glcRenderCharTexture+2229>: mov %eax,0x80(%rsp)
0x00007f86c65a522c <__glcRenderCharTexture+2236>: cvttss2si %xmm0,%eax
0x00007f86c65a5230 <__glcRenderCharTexture+2240>: cvtsi2ssl 0x88(%rsp),%xmm0
0x00007f86c65a5239 <__glcRenderCharTexture+2249>: mulss %xmm2,%xmm0
0x00007f86c65a523d <__glcRenderCharTexture+2253>: mov %eax,0x84(%rsp)
0x00007f86c65a5244 <__glcRenderCharTexture+2260>: cvttss2si %xmm0,%eax
0x00007f86c65a5248 <__glcRenderCharTexture+2264>: cvtsi2ssl 0x8c(%rsp),%xmm0
0x00007f86c65a5251 <__glcRenderCharTexture+2273>: mulss %xmm1,%xmm0
0x00007f86c65a5255 <__glcRenderCharTexture+2277>: mov %eax,0x88(%rsp)
0x00007f86c65a525c <__glcRenderCharTexture+2284>: cvttss2si %xmm0,%eax
0x00007f86c65a5260 <__glcRenderCharTexture+2288>: mov %eax,0x8c(%rsp)
0x00007f86c65a5267 <__glcRenderCharTexture+2295>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5270 <__glcRenderCharTexture+2304>: mov $0x7,%edi
0x00007f86c65a5275 <__glcRenderCharTexture+2309>: callq 0x7f86c6597620 <glBegin at plt>
0x00007f86c65a527a <__glcRenderCharTexture+2314>: xorps %xmm1,%xmm1
0x00007f86c65a527d <__glcRenderCharTexture+2317>: movss 0x39d3(%rip),%xmm2 # 0x7f86c65a8c58
0x00007f86c65a5285 <__glcRenderCharTexture+2325>: movaps %xmm1,%xmm0
0x00007f86c65a5288 <__glcRenderCharTexture+2328>: callq 0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a528d <__glcRenderCharTexture+2333>: cvtsi2ss %r15d,%xmm3
0x00007f86c65a5292 <__glcRenderCharTexture+2338>: cvtsi2ss %r14d,%xmm2
0x00007f86c65a5297 <__glcRenderCharTexture+2343>: divss 0x58(%rsp),%xmm3
0x00007f86c65a529d <__glcRenderCharTexture+2349>: divss 0x68(%rsp),%xmm2
0x00007f86c65a52a3 <__glcRenderCharTexture+2355>: movaps %xmm3,%xmm1
0x00007f86c65a52a6 <__glcRenderCharTexture+2358>: movss %xmm3,0x30(%rsp)
0x00007f86c65a52ac <__glcRenderCharTexture+2364>: movaps %xmm2,%xmm0
0x00007f86c65a52af <__glcRenderCharTexture+2367>: movss %xmm2,0x20(%rsp)
0x00007f86c65a52b5 <__glcRenderCharTexture+2373>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a52ba <__glcRenderCharTexture+2378>: mov 0x60(%rsp),%rdi
0x00007f86c65a52bf <__glcRenderCharTexture+2383>: callq 0x7f86c6596ff0 <glVertex2iv at plt>
0x00007f86c65a52c4 <__glcRenderCharTexture+2388>: mov 0x9c(%rsp),%eax
0x00007f86c65a52cb <__glcRenderCharTexture+2395>: movss 0x30(%rsp),%xmm3
0x00007f86c65a52d1 <__glcRenderCharTexture+2401>: movaps %xmm3,%xmm1
0x00007f86c65a52d4 <__glcRenderCharTexture+2404>: lea -0x1(%r14,%rax,1),%eax
0x00007f86c65a52d9 <__glcRenderCharTexture+2409>: cvtsi2ss %eax,%xmm0
0x00007f86c65a52dd <__glcRenderCharTexture+2413>: divss 0x68(%rsp),%xmm0
0x00007f86c65a52e3 <__glcRenderCharTexture+2419>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a52e8 <__glcRenderCharTexture+2424>: mov 0x84(%rsp),%esi
0x00007f86c65a52ef <__glcRenderCharTexture+2431>: mov 0x88(%rsp),%edi
0x00007f86c65a52f6 <__glcRenderCharTexture+2438>: callq 0x7f86c6597980 <glVertex2i at plt>
0x00007f86c65a52fb <__glcRenderCharTexture+2443>: mov 0x98(%rsp),%eax
0x00007f86c65a5302 <__glcRenderCharTexture+2450>: lea -0x1(%r15,%rax,1),%eax
0x00007f86c65a5307 <__glcRenderCharTexture+2455>: cvtsi2ss %eax,%xmm1
0x00007f86c65a530b <__glcRenderCharTexture+2459>: mov 0x9c(%rsp),%eax
0x00007f86c65a5312 <__glcRenderCharTexture+2466>: lea -0x1(%r14,%rax,1),%r14d
0x00007f86c65a5317 <__glcRenderCharTexture+2471>: cvtsi2ss %r14d,%xmm0
0x00007f86c65a531c <__glcRenderCharTexture+2476>: divss 0x58(%rsp),%xmm1
0x00007f86c65a5322 <__glcRenderCharTexture+2482>: divss 0x68(%rsp),%xmm0
0x00007f86c65a5328 <__glcRenderCharTexture+2488>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a532d <__glcRenderCharTexture+2493>: mov 0x60(%rsp),%rdi
0x00007f86c65a5332 <__glcRenderCharTexture+2498>: add $0x8,%rdi
0x00007f86c65a5336 <__glcRenderCharTexture+2502>: callq 0x7f86c6596ff0 <glVertex2iv at plt>
0x00007f86c65a533b <__glcRenderCharTexture+2507>: mov 0x98(%rsp),%eax
0x00007f86c65a5342 <__glcRenderCharTexture+2514>: movss 0x20(%rsp),%xmm2
0x00007f86c65a5348 <__glcRenderCharTexture+2520>: movaps %xmm2,%xmm0
0x00007f86c65a534b <__glcRenderCharTexture+2523>: lea -0x1(%r15,%rax,1),%r15d
0x00007f86c65a5350 <__glcRenderCharTexture+2528>: cvtsi2ss %r15d,%xmm1
0x00007f86c65a5355 <__glcRenderCharTexture+2533>: divss 0x58(%rsp),%xmm1
0x00007f86c65a535b <__glcRenderCharTexture+2539>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a5360 <__glcRenderCharTexture+2544>: mov 0x8c(%rsp),%esi
0x00007f86c65a5367 <__glcRenderCharTexture+2551>: mov 0x80(%rsp),%edi
0x00007f86c65a536e <__glcRenderCharTexture+2558>: callq 0x7f86c6597980 <glVertex2i at plt>
0x00007f86c65a5373 <__glcRenderCharTexture+2563>: callq 0x7f86c6596ca0 <glEnd at plt>
0x00007f86c65a5378 <__glcRenderCharTexture+2568>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a537c <__glcRenderCharTexture+2572>: je 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5382 <__glcRenderCharTexture+2578>: movss 0x38e6(%rip),%xmm1 # 0x7f86c65a8c70
0x00007f86c65a538a <__glcRenderCharTexture+2586>: movss 0x70(%rsp),%xmm0
0x00007f86c65a5390 <__glcRenderCharTexture+2592>: mulss %xmm1,%xmm0
0x00007f86c65a5394 <__glcRenderCharTexture+2596>: movss 0x38bc(%rip),%xmm2 # 0x7f86c65a8c58
0x00007f86c65a539c <__glcRenderCharTexture+2604>: mulss 0x74(%rsp),%xmm1
0x00007f86c65a53a2 <__glcRenderCharTexture+2610>: callq 0x7f86c65974c0 <glScalef at plt>
0x00007f86c65a53a7 <__glcRenderCharTexture+2615>: callq 0x7f86c65974d0 <glEndList at plt>
0x00007f86c65a53ac <__glcRenderCharTexture+2620>: mov 0x78(%rsp),%rax
0x00007f86c65a53b1 <__glcRenderCharTexture+2625>: mov 0x34(%rax),%edi
0x00007f86c65a53b4 <__glcRenderCharTexture+2628>: callq 0x7f86c6597820 <glCallList at plt>
0x00007f86c65a53b9 <__glcRenderCharTexture+2633>: jmpq 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a53be <__glcRenderCharTexture+2638>: xchg %ax,%ax
0x00007f86c65a53c0 <__glcRenderCharTexture+2640>: mov 0x28c(%rbx),%r13d
0x00007f86c65a53c7 <__glcRenderCharTexture+2647>: test %r13d,%r13d
0x00007f86c65a53ca <__glcRenderCharTexture+2650>: je 0x7f86c65a54b0 <__glcRenderCharTexture+2880>
0x00007f86c65a53d0 <__glcRenderCharTexture+2656>: mov 0x2b4(%rbx),%eax
0x00007f86c65a53d6 <__glcRenderCharTexture+2662>: imul 0x2b0(%rbx),%eax
0x00007f86c65a53dd <__glcRenderCharTexture+2669>: cmp %eax,0x2b8(%rbx)
0x00007f86c65a53e3 <__glcRenderCharTexture+2675>: jne 0x7f86c65a55d8 <__glcRenderCharTexture+3176>
0x00007f86c65a53e9 <__glcRenderCharTexture+2681>: mov 0x2a8(%rbx),%r13
0x00007f86c65a53f0 <__glcRenderCharTexture+2688>: mov 0x20(%r13),%rdi
0x00007f86c65a53f4 <__glcRenderCharTexture+2692>: mov %r13,%rbp
0x00007f86c65a53f7 <__glcRenderCharTexture+2695>: test %rdi,%rdi
0x00007f86c65a53fa <__glcRenderCharTexture+2698>: je 0x7f86c65a5404 <__glcRenderCharTexture+2708>
0x00007f86c65a53fc <__glcRenderCharTexture+2700>: mov %rbx,%rsi
0x00007f86c65a53ff <__glcRenderCharTexture+2703>: callq 0x7f86c6597600 <__glcGlyphDestroyTexture at plt>
0x00007f86c65a5404 <__glcRenderCharTexture+2708>: lea 0x2a0(%rbx),%rdi
0x00007f86c65a540b <__glcRenderCharTexture+2715>: mov %r13,%rsi
0x00007f86c65a540e <__glcRenderCharTexture+2718>: callq 0x7f86c6596fc0 <FT_List_Up at plt>
0x00007f86c65a5413 <__glcRenderCharTexture+2723>: mov 0x78(%rsp),%rax
0x00007f86c65a5418 <__glcRenderCharTexture+2728>: mov %rax,0x20(%rbp)
0x00007f86c65a541c <__glcRenderCharTexture+2732>: mov %rbp,0x28(%rax)
0x00007f86c65a5420 <__glcRenderCharTexture+2736>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a5425 <__glcRenderCharTexture+2741>: cmpb $0x0,0x61(%rax)
0x00007f86c65a5429 <__glcRenderCharTexture+2745>: je 0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a542f <__glcRenderCharTexture+2751>: mov 0x298(%rbx),%esi
0x00007f86c65a5435 <__glcRenderCharTexture+2757>: test %esi,%esi
0x00007f86c65a5437 <__glcRenderCharTexture+2759>: jne 0x7f86c65a5538 <__glcRenderCharTexture+3016>
0x00007f86c65a543d <__glcRenderCharTexture+2765>: mov 0x206eac(%rip),%rax # 0x7f86c67ac2f0
0x00007f86c65a5444 <__glcRenderCharTexture+2772>: lea 0x298(%rbx),%rsi
0x00007f86c65a544b <__glcRenderCharTexture+2779>: mov $0x1,%edi
0x00007f86c65a5450 <__glcRenderCharTexture+2784>: callq *(%rax)
0x00007f86c65a5452 <__glcRenderCharTexture+2786>: mov 0x298(%rbx),%esi
0x00007f86c65a5458 <__glcRenderCharTexture+2792>: test %esi,%esi
0x00007f86c65a545a <__glcRenderCharTexture+2794>: jne 0x7f86c65a5538 <__glcRenderCharTexture+3016>
0x00007f86c65a5460 <__glcRenderCharTexture+2800>: mov 0x206eb9(%rip),%rax # 0x7f86c67ac320
0x00007f86c65a5467 <__glcRenderCharTexture+2807>: mov %fs:0x8(%rax),%r10d
0x00007f86c65a546c <__glcRenderCharTexture+2812>: test %r10d,%r10d
0x00007f86c65a546f <__glcRenderCharTexture+2815>: jne 0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a5475 <__glcRenderCharTexture+2821>: movl $0x41,%fs:0x8(%rax)
0x00007f86c65a547d <__glcRenderCharTexture+2829>: jmpq 0x7f86c65a5546 <__glcRenderCharTexture+3030>
0x00007f86c65a5482 <__glcRenderCharTexture+2834>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5488 <__glcRenderCharTexture+2840>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a548d <__glcRenderCharTexture+2845>: movl $0x1,0x54(%rsp)
0x00007f86c65a5495 <__glcRenderCharTexture+2853>: cmpb $0x0,0x13c(%rax)
0x00007f86c65a549c <__glcRenderCharTexture+2860>: je 0x7f86c65a49f1 <__glcRenderCharTexture+129>
0x00007f86c65a54a2 <__glcRenderCharTexture+2866>: jmpq 0x7f86c65a49e9 <__glcRenderCharTexture+121>
0x00007f86c65a54a7 <__glcRenderCharTexture+2871>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a54b0 <__glcRenderCharTexture+2880>: lea 0x94(%rsp),%r14
0x00007f86c65a54b8 <__glcRenderCharTexture+2888>: movl $0x0,0x94(%rsp)
0x00007f86c65a54c3 <__glcRenderCharTexture+2899>: xor %r13d,%r13d
0x00007f86c65a54c6 <__glcRenderCharTexture+2902>: mov $0x400,%ebp
0x00007f86c65a54cb <__glcRenderCharTexture+2907>: xor %r9d,%r9d
0x00007f86c65a54ce <__glcRenderCharTexture+2910>: xor %esi,%esi
0x00007f86c65a54d0 <__glcRenderCharTexture+2912>: mov %ebp,%r8d
0x00007f86c65a54d3 <__glcRenderCharTexture+2915>: mov %ebp,%ecx
0x00007f86c65a54d5 <__glcRenderCharTexture+2917>: mov $0x803c,%edx
0x00007f86c65a54da <__glcRenderCharTexture+2922>: mov $0x8064,%edi
0x00007f86c65a54df <__glcRenderCharTexture+2927>: movq $0x0,0x10(%rsp)
0x00007f86c65a54e8 <__glcRenderCharTexture+2936>: movl $0x1401,0x8(%rsp)
0x00007f86c65a54f0 <__glcRenderCharTexture+2944>: movl $0x1906,(%rsp)
0x00007f86c65a54f7 <__glcRenderCharTexture+2951>: callq 0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a54fc <__glcRenderCharTexture+2956>: xor %esi,%esi
0x00007f86c65a54fe <__glcRenderCharTexture+2958>: mov %r14,%rcx
0x00007f86c65a5501 <__glcRenderCharTexture+2961>: mov $0x1003,%edx
0x00007f86c65a5506 <__glcRenderCharTexture+2966>: mov $0x8064,%edi
0x00007f86c65a550b <__glcRenderCharTexture+2971>: callq 0x7f86c65978b0 <glGetTexLevelParameteriv at plt>
0x00007f86c65a5510 <__glcRenderCharTexture+2976>: mov 0x94(%rsp),%r11d
0x00007f86c65a5518 <__glcRenderCharTexture+2984>: test %r11d,%r11d
0x00007f86c65a551b <__glcRenderCharTexture+2987>: jne 0x7f86c65a5759 <__glcRenderCharTexture+3561>
0x00007f86c65a5521 <__glcRenderCharTexture+2993>: add $0x1,%r13d
0x00007f86c65a5525 <__glcRenderCharTexture+2997>: sar %ebp
0x00007f86c65a5527 <__glcRenderCharTexture+2999>: cmp $0x3,%r13d
0x00007f86c65a552b <__glcRenderCharTexture+3003>: jne 0x7f86c65a54cb <__glcRenderCharTexture+2907>
0x00007f86c65a552d <__glcRenderCharTexture+3005>: jmpq 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a5532 <__glcRenderCharTexture+3010>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5538 <__glcRenderCharTexture+3016>: mov 0x206df9(%rip),%rax # 0x7f86c67ac338
0x00007f86c65a553f <__glcRenderCharTexture+3023>: mov $0x8892,%edi
0x00007f86c65a5544 <__glcRenderCharTexture+3028>: callq *(%rax)
0x00007f86c65a5546 <__glcRenderCharTexture+3030>: mov 0x78(%rsp),%rdx
0x00007f86c65a554b <__glcRenderCharTexture+3035>: mov 0x8(%r12),%rdi
0x00007f86c65a5550 <__glcRenderCharTexture+3040>: lea 0x80(%rsp),%rcx
0x00007f86c65a5558 <__glcRenderCharTexture+3048>: lea 0x9c(%rsp),%rsi
0x00007f86c65a5560 <__glcRenderCharTexture+3056>: movss 0x74(%rsp),%xmm1
0x00007f86c65a5566 <__glcRenderCharTexture+3062>: movss 0x70(%rsp),%xmm0
0x00007f86c65a556c <__glcRenderCharTexture+3068>: mov %rbx,%r9
0x00007f86c65a556f <__glcRenderCharTexture+3071>: mov 0x28(%rdx),%rbp
0x00007f86c65a5573 <__glcRenderCharTexture+3075>: lea 0x98(%rsp),%rdx
0x00007f86c65a557b <__glcRenderCharTexture+3083>: xor %r8d,%r8d
0x00007f86c65a557e <__glcRenderCharTexture+3086>: mov %rcx,0x60(%rsp)
0x00007f86c65a5583 <__glcRenderCharTexture+3091>: callq 0x7f86c6597380 <__glcFaceDescGetBitmapSize at plt>
0x00007f86c65a5588 <__glcRenderCharTexture+3096>: cvtsi2ssl 0x290(%rbx),%xmm0
0x00007f86c65a5590 <__glcRenderCharTexture+3104>: cvtsi2ssl 0x294(%rbx),%xmm1
0x00007f86c65a5598 <__glcRenderCharTexture+3112>: mov 0x18(%rbp),%r14d
0x00007f86c65a559c <__glcRenderCharTexture+3116>: mov 0x2b0(%rbx),%ecx
0x00007f86c65a55a2 <__glcRenderCharTexture+3122>: movss %xmm0,0x68(%rsp)
0x00007f86c65a55a8 <__glcRenderCharTexture+3128>: movss %xmm1,0x58(%rsp)
0x00007f86c65a55ae <__glcRenderCharTexture+3134>: mov 0x288(%rbx),%esi
0x00007f86c65a55b4 <__glcRenderCharTexture+3140>: mov %r14d,%edx
0x00007f86c65a55b7 <__glcRenderCharTexture+3143>: mov %r14d,%eax
0x00007f86c65a55ba <__glcRenderCharTexture+3146>: sar $0x1f,%edx
0x00007f86c65a55bd <__glcRenderCharTexture+3149>: idiv %ecx
0x00007f86c65a55bf <__glcRenderCharTexture+3151>: imul %eax,%ecx
0x00007f86c65a55c2 <__glcRenderCharTexture+3154>: mov %eax,%r15d
0x00007f86c65a55c5 <__glcRenderCharTexture+3157>: shl $0x6,%r15d
0x00007f86c65a55c9 <__glcRenderCharTexture+3161>: sub %ecx,%r14d
0x00007f86c65a55cc <__glcRenderCharTexture+3164>: shl $0x6,%r14d
0x00007f86c65a55d0 <__glcRenderCharTexture+3168>: jmpq 0x7f86c65a4c8c <__glcRenderCharTexture+796>
0x00007f86c65a55d5 <__glcRenderCharTexture+3173>: nopl (%rax)
0x00007f86c65a55d8 <__glcRenderCharTexture+3176>: mov $0x28,%edi
0x00007f86c65a55dd <__glcRenderCharTexture+3181>: callq 0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a55e2 <__glcRenderCharTexture+3186>: test %rax,%rax
0x00007f86c65a55e5 <__glcRenderCharTexture+3189>: mov %rax,%rbp
0x00007f86c65a55e8 <__glcRenderCharTexture+3192>: je 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a55ee <__glcRenderCharTexture+3198>: mov %rax,0x10(%rbp)
0x00007f86c65a55f2 <__glcRenderCharTexture+3202>: mov 0x2b8(%rbx),%eax
0x00007f86c65a55f8 <__glcRenderCharTexture+3208>: lea 0x2a0(%rbx),%rdi
0x00007f86c65a55ff <__glcRenderCharTexture+3215>: mov %rbp,%rsi
0x00007f86c65a5602 <__glcRenderCharTexture+3218>: mov %eax,0x18(%rbp)
0x00007f86c65a5605 <__glcRenderCharTexture+3221>: add $0x1,%eax
0x00007f86c65a5608 <__glcRenderCharTexture+3224>: mov %eax,0x2b8(%rbx)
0x00007f86c65a560e <__glcRenderCharTexture+3230>: callq 0x7f86c6597280 <FT_List_Insert at plt>
0x00007f86c65a5613 <__glcRenderCharTexture+3235>: jmpq 0x7f86c65a5413 <__glcRenderCharTexture+2723>
0x00007f86c65a5618 <__glcRenderCharTexture+3240>: nopl 0x0(%rax,%rax,1)
0x00007f86c65a5620 <__glcRenderCharTexture+3248>: movl $0x41,%fs:0x8(%rax)
0x00007f86c65a5628 <__glcRenderCharTexture+3256>: mov 0x280(%rbx),%eax
0x00007f86c65a562e <__glcRenderCharTexture+3262>: mov 0x284(%rbx),%edx
0x00007f86c65a5634 <__glcRenderCharTexture+3268>: mov 0x288(%rbx),%esi
0x00007f86c65a563a <__glcRenderCharTexture+3274>: jmpq 0x7f86c65a4c72 <__glcRenderCharTexture+770>
0x00007f86c65a563f <__glcRenderCharTexture+3279>: nop
0x00007f86c65a5640 <__glcRenderCharTexture+3280>: callq 0x7f86c6597180 <glPopClientAttrib at plt>
0x00007f86c65a5645 <__glcRenderCharTexture+3285>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a564a <__glcRenderCharTexture+3290>: cmpb $0x0,0x3e(%rax)
0x00007f86c65a564e <__glcRenderCharTexture+3294>: xchg %ax,%ax
0x00007f86c65a5650 <__glcRenderCharTexture+3296>: je 0x7f86c65a565c <__glcRenderCharTexture+3308>
0x00007f86c65a5652 <__glcRenderCharTexture+3298>: cmpb $0x0,0x47(%rbx)
0x00007f86c65a5656 <__glcRenderCharTexture+3302>: je 0x7f86c65a5a22 <__glcRenderCharTexture+4274>
0x00007f86c65a565c <__glcRenderCharTexture+3308>: mov %r13,%rdi
0x00007f86c65a565f <__glcRenderCharTexture+3311>: nop
0x00007f86c65a5660 <__glcRenderCharTexture+3312>: callq 0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5665 <__glcRenderCharTexture+3317>: jmpq 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a566a <__glcRenderCharTexture+3322>: nopw 0x0(%rax,%rax,1)
0x00007f86c65a5670 <__glcRenderCharTexture+3328>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a5675 <__glcRenderCharTexture+3333>: cmpb $0x0,0x13c(%rax)
0x00007f86c65a567c <__glcRenderCharTexture+3340>: jne 0x7f86c65a4df7 <__glcRenderCharTexture+1159>
0x00007f86c65a5682 <__glcRenderCharTexture+3346>: mov 0x98(%rsp),%eax
0x00007f86c65a5689 <__glcRenderCharTexture+3353>: xor %esi,%esi
0x00007f86c65a568b <__glcRenderCharTexture+3355>: mov %r13,%rdi
0x00007f86c65a568e <__glcRenderCharTexture+3358>: imul 0x9c(%rsp),%eax
0x00007f86c65a5696 <__glcRenderCharTexture+3366>: mov $0x1,%r12d
0x00007f86c65a569c <__glcRenderCharTexture+3372>: movslq %eax,%rdx
0x00007f86c65a569f <__glcRenderCharTexture+3375>: callq 0x7f86c6596d30 <memset at plt>
0x00007f86c65a56a4 <__glcRenderCharTexture+3380>: mov 0x9c(%rsp),%r8d
0x00007f86c65a56ac <__glcRenderCharTexture+3388>: mov 0x98(%rsp),%r9d
0x00007f86c65a56b4 <__glcRenderCharTexture+3396>: jmp 0x7f86c65a571e <__glcRenderCharTexture+3502>
0x00007f86c65a56b6 <__glcRenderCharTexture+3398>: nopw %cs:0x0(%rax,%rax,1)
0x00007f86c65a56c0 <__glcRenderCharTexture+3408>: test %r9d,%r9d
0x00007f86c65a56c3 <__glcRenderCharTexture+3411>: cmove %r12d,%r9d
0x00007f86c65a56c7 <__glcRenderCharTexture+3415>: mov %ebp,%ecx
0x00007f86c65a56c9 <__glcRenderCharTexture+3417>: mov %r15d,%eax
0x00007f86c65a56cc <__glcRenderCharTexture+3420>: mov %r14d,%edx
0x00007f86c65a56cf <__glcRenderCharTexture+3423>: sar %cl,%eax
0x00007f86c65a56d1 <__glcRenderCharTexture+3425>: sar %cl,%edx
0x00007f86c65a56d3 <__glcRenderCharTexture+3427>: mov %ebp,%esi
0x00007f86c65a56d5 <__glcRenderCharTexture+3429>: mov %eax,%ecx
0x00007f86c65a56d7 <__glcRenderCharTexture+3431>: mov $0xde1,%edi
0x00007f86c65a56dc <__glcRenderCharTexture+3436>: mov %r13,0x10(%rsp)
0x00007f86c65a56e1 <__glcRenderCharTexture+3441>: movl $0x1401,0x8(%rsp)
0x00007f86c65a56e9 <__glcRenderCharTexture+3449>: movl $0x1906,(%rsp)
0x00007f86c65a56f0 <__glcRenderCharTexture+3456>: add $0x1,%ebp
0x00007f86c65a56f3 <__glcRenderCharTexture+3459>: callq 0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a56f8 <__glcRenderCharTexture+3464>: mov 0x9c(%rsp),%r8d
0x00007f86c65a5700 <__glcRenderCharTexture+3472>: mov 0x98(%rsp),%r9d
0x00007f86c65a5708 <__glcRenderCharTexture+3480>: sar %r8d
0x00007f86c65a570b <__glcRenderCharTexture+3483>: sar %r9d
0x00007f86c65a570e <__glcRenderCharTexture+3486>: mov %r8d,0x9c(%rsp)
0x00007f86c65a5716 <__glcRenderCharTexture+3494>: mov %r9d,0x98(%rsp)
0x00007f86c65a571e <__glcRenderCharTexture+3502>: test %r8d,%r8d
0x00007f86c65a5721 <__glcRenderCharTexture+3505>: jg 0x7f86c65a56c0 <__glcRenderCharTexture+3408>
0x00007f86c65a5723 <__glcRenderCharTexture+3507>: test %r9d,%r9d
0x00007f86c65a5726 <__glcRenderCharTexture+3510>: jle 0x7f86c65a4e10 <__glcRenderCharTexture+1184>
0x00007f86c65a572c <__glcRenderCharTexture+3516>: test %r8d,%r8d
0x00007f86c65a572f <__glcRenderCharTexture+3519>: cmove %r12d,%r8d
0x00007f86c65a5733 <__glcRenderCharTexture+3523>: jmp 0x7f86c65a56c7 <__glcRenderCharTexture+3415>
0x00007f86c65a5735 <__glcRenderCharTexture+3525>: mov 0x206be4(%rip),%rax # 0x7f86c67ac320
0x00007f86c65a573c <__glcRenderCharTexture+3532>: mov %fs:0x8(%rax),%ecx
0x00007f86c65a5740 <__glcRenderCharTexture+3536>: test %ecx,%ecx
0x00007f86c65a5742 <__glcRenderCharTexture+3538>: jne 0x7f86c65a574c <__glcRenderCharTexture+3548>
0x00007f86c65a5744 <__glcRenderCharTexture+3540>: movl $0x41,%fs:0x8(%rax)
0x00007f86c65a574c <__glcRenderCharTexture+3548>: mov %rbp,%rdi
0x00007f86c65a574f <__glcRenderCharTexture+3551>: callq 0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a5754 <__glcRenderCharTexture+3556>: jmpq 0x7f86c65a5080 <__glcRenderCharTexture+1808>
0x00007f86c65a5759 <__glcRenderCharTexture+3561>: mov %ebp,%edx
0x00007f86c65a575b <__glcRenderCharTexture+3563>: imul %ebp,%edx
0x00007f86c65a575e <__glcRenderCharTexture+3566>: movslq %edx,%rdx
0x00007f86c65a5761 <__glcRenderCharTexture+3569>: mov %rdx,%rdi
0x00007f86c65a5764 <__glcRenderCharTexture+3572>: mov %rdx,0x48(%rsp)
0x00007f86c65a5769 <__glcRenderCharTexture+3577>: callq 0x7f86c6597120 <__glcMalloc at plt>
0x00007f86c65a576e <__glcRenderCharTexture+3582>: test %rax,%rax
0x00007f86c65a5771 <__glcRenderCharTexture+3585>: mov %rax,%r14
0x00007f86c65a5774 <__glcRenderCharTexture+3588>: mov 0x48(%rsp),%rdx
0x00007f86c65a5779 <__glcRenderCharTexture+3593>: je 0x7f86c65a5120 <__glcRenderCharTexture+1968>
0x00007f86c65a577f <__glcRenderCharTexture+3599>: xor %esi,%esi
0x00007f86c65a5781 <__glcRenderCharTexture+3601>: mov %rax,%rdi
0x00007f86c65a5784 <__glcRenderCharTexture+3604>: callq 0x7f86c6596d30 <memset at plt>
0x00007f86c65a5789 <__glcRenderCharTexture+3609>: lea 0x28c(%rbx),%rsi
0x00007f86c65a5790 <__glcRenderCharTexture+3616>: mov $0x1,%edi
0x00007f86c65a5795 <__glcRenderCharTexture+3621>: callq 0x7f86c6597b40 <glGenTextures at plt>
0x00007f86c65a579a <__glcRenderCharTexture+3626>: lea 0x3f(%rbp),%eax
0x00007f86c65a579d <__glcRenderCharTexture+3629>: test %ebp,%ebp
0x00007f86c65a579f <__glcRenderCharTexture+3631>: mov 0x28c(%rbx),%esi
0x00007f86c65a57a5 <__glcRenderCharTexture+3637>: mov $0xde1,%edi
0x00007f86c65a57aa <__glcRenderCharTexture+3642>: mov %ebp,0x290(%rbx)
0x00007f86c65a57b0 <__glcRenderCharTexture+3648>: mov %ebp,0x294(%rbx)
0x00007f86c65a57b6 <__glcRenderCharTexture+3654>: cmovns %ebp,%eax
0x00007f86c65a57b9 <__glcRenderCharTexture+3657>: movl $0x0,0x2b8(%rbx)
0x00007f86c65a57c3 <__glcRenderCharTexture+3667>: sar $0x6,%eax
0x00007f86c65a57c6 <__glcRenderCharTexture+3670>: mov %eax,0x2b0(%rbx)
0x00007f86c65a57cc <__glcRenderCharTexture+3676>: mov %eax,0x2b4(%rbx)
0x00007f86c65a57d2 <__glcRenderCharTexture+3682>: callq 0x7f86c6597260 <glBindTexture at plt>
0x00007f86c65a57d7 <__glcRenderCharTexture+3687>: xor %r9d,%r9d
0x00007f86c65a57da <__glcRenderCharTexture+3690>: xor %esi,%esi
0x00007f86c65a57dc <__glcRenderCharTexture+3692>: mov %ebp,%r8d
0x00007f86c65a57df <__glcRenderCharTexture+3695>: mov %ebp,%ecx
0x00007f86c65a57e1 <__glcRenderCharTexture+3697>: mov $0x803c,%edx
0x00007f86c65a57e6 <__glcRenderCharTexture+3702>: mov $0xde1,%edi
0x00007f86c65a57eb <__glcRenderCharTexture+3707>: mov %r14,0x10(%rsp)
0x00007f86c65a57f0 <__glcRenderCharTexture+3712>: movl $0x1401,0x8(%rsp)
0x00007f86c65a57f8 <__glcRenderCharTexture+3720>: movl $0x1906,(%rsp)
0x00007f86c65a57ff <__glcRenderCharTexture+3727>: callq 0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a5804 <__glcRenderCharTexture+3732>: cmp $0x1,%ebp
0x00007f86c65a5807 <__glcRenderCharTexture+3735>: jle 0x7f86c65a5849 <__glcRenderCharTexture+3801>
0x00007f86c65a5809 <__glcRenderCharTexture+3737>: xor %r13d,%r13d
0x00007f86c65a580c <__glcRenderCharTexture+3740>: nopl 0x0(%rax)
0x00007f86c65a5810 <__glcRenderCharTexture+3744>: sar %ebp
0x00007f86c65a5812 <__glcRenderCharTexture+3746>: add $0x1,%r13d
0x00007f86c65a5816 <__glcRenderCharTexture+3750>: xor %r9d,%r9d
0x00007f86c65a5819 <__glcRenderCharTexture+3753>: mov %ebp,%r8d
0x00007f86c65a581c <__glcRenderCharTexture+3756>: mov %ebp,%ecx
0x00007f86c65a581e <__glcRenderCharTexture+3758>: mov $0x803c,%edx
0x00007f86c65a5823 <__glcRenderCharTexture+3763>: mov %r13d,%esi
0x00007f86c65a5826 <__glcRenderCharTexture+3766>: mov $0xde1,%edi
0x00007f86c65a582b <__glcRenderCharTexture+3771>: mov %r14,0x10(%rsp)
0x00007f86c65a5830 <__glcRenderCharTexture+3776>: movl $0x1401,0x8(%rsp)
0x00007f86c65a5838 <__glcRenderCharTexture+3784>: movl $0x1906,(%rsp)
0x00007f86c65a583f <__glcRenderCharTexture+3791>: callq 0x7f86c6597590 <glTexImage2D at plt>
0x00007f86c65a5844 <__glcRenderCharTexture+3796>: cmp $0x1,%ebp
0x00007f86c65a5847 <__glcRenderCharTexture+3799>: jg 0x7f86c65a5810 <__glcRenderCharTexture+3744>
0x00007f86c65a5849 <__glcRenderCharTexture+3801>: mov $0x2703,%edx
0x00007f86c65a584e <__glcRenderCharTexture+3806>: mov $0x2801,%esi
0x00007f86c65a5853 <__glcRenderCharTexture+3811>: mov $0xde1,%edi
0x00007f86c65a5858 <__glcRenderCharTexture+3816>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a585d <__glcRenderCharTexture+3821>: mov $0x2601,%edx
0x00007f86c65a5862 <__glcRenderCharTexture+3826>: mov $0x2800,%esi
0x00007f86c65a5867 <__glcRenderCharTexture+3831>: mov $0xde1,%edi
0x00007f86c65a586c <__glcRenderCharTexture+3836>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5871 <__glcRenderCharTexture+3841>: mov $0x2900,%edx
0x00007f86c65a5876 <__glcRenderCharTexture+3846>: mov $0x2802,%esi
0x00007f86c65a587b <__glcRenderCharTexture+3851>: mov $0xde1,%edi
0x00007f86c65a5880 <__glcRenderCharTexture+3856>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5885 <__glcRenderCharTexture+3861>: mov $0x2900,%edx
0x00007f86c65a588a <__glcRenderCharTexture+3866>: mov $0x2803,%esi
0x00007f86c65a588f <__glcRenderCharTexture+3871>: mov $0xde1,%edi
0x00007f86c65a5894 <__glcRenderCharTexture+3876>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5899 <__glcRenderCharTexture+3881>: mov %r12,%r15
0x00007f86c65a589c <__glcRenderCharTexture+3884>: mov $0x40,%r9d
0x00007f86c65a58a2 <__glcRenderCharTexture+3890>: mov $0x40,%r8d
0x00007f86c65a58a8 <__glcRenderCharTexture+3896>: xor %ecx,%ecx
0x00007f86c65a58aa <__glcRenderCharTexture+3898>: xor %edx,%edx
0x00007f86c65a58ac <__glcRenderCharTexture+3900>: xor %esi,%esi
0x00007f86c65a58ae <__glcRenderCharTexture+3902>: mov $0xde1,%edi
0x00007f86c65a58b3 <__glcRenderCharTexture+3907>: xor %ebp,%ebp
0x00007f86c65a58b5 <__glcRenderCharTexture+3909>: mov $0x40,%r13d
0x00007f86c65a58bb <__glcRenderCharTexture+3915>: mov %rbx,%r12
0x00007f86c65a58be <__glcRenderCharTexture+3918>: mov %r14,0x10(%rsp)
0x00007f86c65a58c3 <__glcRenderCharTexture+3923>: movl $0x1401,0x8(%rsp)
0x00007f86c65a58cb <__glcRenderCharTexture+3931>: movl $0x1906,(%rsp)
0x00007f86c65a58d2 <__glcRenderCharTexture+3938>: callq 0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a58d7 <__glcRenderCharTexture+3943>: lea 0x1(%rbp),%ebx
0x00007f86c65a58da <__glcRenderCharTexture+3946>: sar %r13d
0x00007f86c65a58dd <__glcRenderCharTexture+3949>: xor %edx,%edx
0x00007f86c65a58df <__glcRenderCharTexture+3951>: xor %ecx,%ecx
0x00007f86c65a58e1 <__glcRenderCharTexture+3953>: mov %r13d,%r9d
0x00007f86c65a58e4 <__glcRenderCharTexture+3956>: mov %r13d,%r8d
0x00007f86c65a58e7 <__glcRenderCharTexture+3959>: mov %ebx,%esi
0x00007f86c65a58e9 <__glcRenderCharTexture+3961>: mov $0xde1,%edi
0x00007f86c65a58ee <__glcRenderCharTexture+3966>: mov %r14,0x10(%rsp)
0x00007f86c65a58f3 <__glcRenderCharTexture+3971>: movl $0x1401,0x8(%rsp)
0x00007f86c65a58fb <__glcRenderCharTexture+3979>: movl $0x1906,(%rsp)
0x00007f86c65a5902 <__glcRenderCharTexture+3986>: callq 0x7f86c6597780 <glTexSubImage2D at plt>
0x00007f86c65a5907 <__glcRenderCharTexture+3991>: cmp $0x5,%ebx
0x00007f86c65a590a <__glcRenderCharTexture+3994>: mov %ebp,%edx
0x00007f86c65a590c <__glcRenderCharTexture+3996>: mov %ebx,%ebp
0x00007f86c65a590e <__glcRenderCharTexture+3998>: jne 0x7f86c65a58d7 <__glcRenderCharTexture+3943>
0x00007f86c65a5910 <__glcRenderCharTexture+4000>: mov %edx,0x48(%rsp)
0x00007f86c65a5914 <__glcRenderCharTexture+4004>: mov %r12,%rbx
0x00007f86c65a5917 <__glcRenderCharTexture+4007>: mov %r15,%r12
0x00007f86c65a591a <__glcRenderCharTexture+4010>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a591f <__glcRenderCharTexture+4015>: cmpb $0x0,0x1(%rax)
0x00007f86c65a5923 <__glcRenderCharTexture+4019>: mov 0x48(%rsp),%edx
0x00007f86c65a5927 <__glcRenderCharTexture+4023>: jne 0x7f86c65a593b <__glcRenderCharTexture+4043>
0x00007f86c65a5929 <__glcRenderCharTexture+4025>: callq 0x7f86c65975f0 <glewGetContext at plt>
0x00007f86c65a592e <__glcRenderCharTexture+4030>: cmpb $0x0,0x13c(%rax)
0x00007f86c65a5935 <__glcRenderCharTexture+4037>: mov 0x48(%rsp),%edx
0x00007f86c65a5939 <__glcRenderCharTexture+4041>: je 0x7f86c65a594a <__glcRenderCharTexture+4058>
0x00007f86c65a593b <__glcRenderCharTexture+4043>: mov $0x813d,%esi
0x00007f86c65a5940 <__glcRenderCharTexture+4048>: mov $0xde1,%edi
0x00007f86c65a5945 <__glcRenderCharTexture+4053>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a594a <__glcRenderCharTexture+4058>: mov $0x7,%edi
0x00007f86c65a594f <__glcRenderCharTexture+4063>: callq 0x7f86c6597620 <glBegin at plt>
0x00007f86c65a5954 <__glcRenderCharTexture+4068>: xorps %xmm1,%xmm1
0x00007f86c65a5957 <__glcRenderCharTexture+4071>: movss 0x32f9(%rip),%xmm2 # 0x7f86c65a8c58
0x00007f86c65a595f <__glcRenderCharTexture+4079>: movaps %xmm1,%xmm0
0x00007f86c65a5962 <__glcRenderCharTexture+4082>: callq 0x7f86c6596c90 <glNormal3f at plt>
0x00007f86c65a5967 <__glcRenderCharTexture+4087>: xorps %xmm1,%xmm1
0x00007f86c65a596a <__glcRenderCharTexture+4090>: movaps %xmm1,%xmm0
0x00007f86c65a596d <__glcRenderCharTexture+4093>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a5972 <__glcRenderCharTexture+4098>: xorps %xmm1,%xmm1
0x00007f86c65a5975 <__glcRenderCharTexture+4101>: movaps %xmm1,%xmm0
0x00007f86c65a5978 <__glcRenderCharTexture+4104>: callq 0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a597d <__glcRenderCharTexture+4109>: xorps %xmm0,%xmm0
0x00007f86c65a5980 <__glcRenderCharTexture+4112>: movss 0x32d0(%rip),%xmm1 # 0x7f86c65a8c58
0x00007f86c65a5988 <__glcRenderCharTexture+4120>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a598d <__glcRenderCharTexture+4125>: xorps %xmm0,%xmm0
0x00007f86c65a5990 <__glcRenderCharTexture+4128>: movss 0x322c(%rip),%xmm1 # 0x7f86c65a8bc4
0x00007f86c65a5998 <__glcRenderCharTexture+4136>: callq 0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a599d <__glcRenderCharTexture+4141>: movss 0x32b3(%rip),%xmm1 # 0x7f86c65a8c58
0x00007f86c65a59a5 <__glcRenderCharTexture+4149>: movaps %xmm1,%xmm0
0x00007f86c65a59a8 <__glcRenderCharTexture+4152>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a59ad <__glcRenderCharTexture+4157>: movss 0x320f(%rip),%xmm1 # 0x7f86c65a8bc4
0x00007f86c65a59b5 <__glcRenderCharTexture+4165>: movaps %xmm1,%xmm0
0x00007f86c65a59b8 <__glcRenderCharTexture+4168>: callq 0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a59bd <__glcRenderCharTexture+4173>: xorps %xmm1,%xmm1
0x00007f86c65a59c0 <__glcRenderCharTexture+4176>: movss 0x3290(%rip),%xmm0 # 0x7f86c65a8c58
0x00007f86c65a59c8 <__glcRenderCharTexture+4184>: callq 0x7f86c6597190 <glTexCoord2f at plt>
0x00007f86c65a59cd <__glcRenderCharTexture+4189>: xorps %xmm1,%xmm1
0x00007f86c65a59d0 <__glcRenderCharTexture+4192>: movss 0x31ec(%rip),%xmm0 # 0x7f86c65a8bc4
0x00007f86c65a59d8 <__glcRenderCharTexture+4200>: callq 0x7f86c65979b0 <glVertex2f at plt>
0x00007f86c65a59dd <__glcRenderCharTexture+4205>: callq 0x7f86c6596ca0 <glEnd at plt>
0x00007f86c65a59e2 <__glcRenderCharTexture+4210>: mov %r14,%rdi
0x00007f86c65a59e5 <__glcRenderCharTexture+4213>: callq 0x7f86c65972a0 <__glcFree at plt>
0x00007f86c65a59ea <__glcRenderCharTexture+4218>: cmpb $0x0,0x48(%rbx)
0x00007f86c65a59ee <__glcRenderCharTexture+4222>: je 0x7f86c65a5a09 <__glcRenderCharTexture+4249>
0x00007f86c65a59f0 <__glcRenderCharTexture+4224>: mov $0x2703,%edx
0x00007f86c65a59f5 <__glcRenderCharTexture+4229>: mov $0x2801,%esi
0x00007f86c65a59fa <__glcRenderCharTexture+4234>: mov $0xde1,%edi
0x00007f86c65a59ff <__glcRenderCharTexture+4239>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5a04 <__glcRenderCharTexture+4244>: jmpq 0x7f86c65a53d0 <__glcRenderCharTexture+2656>
0x00007f86c65a5a09 <__glcRenderCharTexture+4249>: mov $0x2601,%edx
0x00007f86c65a5a0e <__glcRenderCharTexture+4254>: mov $0x2801,%esi
0x00007f86c65a5a13 <__glcRenderCharTexture+4259>: mov $0xde1,%edi
0x00007f86c65a5a18 <__glcRenderCharTexture+4264>: callq 0x7f86c6597ab0 <glTexParameteri at plt>
0x00007f86c65a5a1d <__glcRenderCharTexture+4269>: jmpq 0x7f86c65a53d0 <__glcRenderCharTexture+2656>
0x00007f86c65a5a22 <__glcRenderCharTexture+4274>: mov 0x2068df(%rip),%rax # 0x7f86c67ac308
0x00007f86c65a5a29 <__glcRenderCharTexture+4281>: mov $0x88ec,%edi
0x00007f86c65a5a2e <__glcRenderCharTexture+4286>: callq *(%rax)
0x00007f86c65a5a30 <__glcRenderCharTexture+4288>: jmpq 0x7f86c65a5080 <__glcRenderCharTexture+1808>
End of assembler dump.
(gdb) rax 0x0 0
rbx 0x32a30b0 53096624
rcx 0x0 0
rdx 0xffffffffffffffd8 -40
rsi 0x32a30b0 53096624
rdi 0x32b0f80 53153664
rbp 0x32b0f80 0x32b0f80
rsp 0x7fff06cab110 0x7fff06cab110
r8 0x0 0
r9 0x40 64
r10 0x0 0
r11 0x7f86c65a4970 140216830151024
r12 0x32b0f80 53153664
r13 0x0 0
r14 0x0 0
r15 0x0 0
rip 0x7f86c65a53f0 0x7f86c65a53f0 <__glcRenderCharTexture+2688>
eflags 0x246 [ PF ZF IF ]
cs 0x33 51
ss 0x2b 43
ds 0x0 0
es 0x0 0
fs 0x0 0
gs 0x0 0
fctrl 0x37f 895
fstat 0x0 0
ftag 0xffff 65535
fiseg 0x0 0
fioff 0x0 0
foseg 0x0 0
fooff 0x0 0
fop 0x0 0
mxcsr 0x1f80 [ IM DM ZM OM UM PM ]
(gdb) A debugging session is active.
Inferior 1 [process 313] will be detached.
Quit anyway? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/games/warzone2100, process 313
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