Bug#585669: Segfault on game launch/startup, in glcRenderCharTexture
Cyrille Chépélov
cyrille at chepelov.org
Sat Jun 12 22:15:28 UTC 2010
Package: warzone2100
Version: 2.3~beta7-1
Severity: normal
ditto on this version, hot off experimental.
The gdmp looks pretty similar to the 2.2 report.
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (800, 'testing'), (600, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.34-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages warzone2100 depends on:
ii libc6 2.11.1-3 Embedded GNU C Library: Shared lib
ii libgcc1 1:4.4.4-4 GCC support library
ii libgl1-mesa-glx [libgl1] 7.7.1-3 A free implementation of the OpenG
ii libglc0 0.7.2-3 QuesoGLC GLC implementation
ii libglu1-mesa [libglu1] 7.7.1-3 The OpenGL utility library (GLU)
ii libogg0 1.2.0~dfsg-1 Ogg bitstream library
ii libopenal1 1:1.12.854-2 Software implementation of the Ope
ii libphysfs1 2.0.1-1 filesystem abstraction library for
ii libpng12-0 1.2.43-1 PNG library - runtime
ii libpopt0 1.16-1 lib for parsing cmdline parameters
ii libsdl1.2debian 1.2.14-6 Simple DirectMedia Layer
ii libstdc++6 4.4.4-4 The GNU Standard C++ Library v3
ii libtheora0 1.1.1+dfsg.1-3 The Theora Video Compression Codec
ii libvorbis0a 1.3.1-1 The Vorbis General Audio Compressi
ii libvorbisfile3 1.3.1-1 The Vorbis General Audio Compressi
ii libx11-6 2:1.3.3-3 X11 client-side library
ii warzone2100-data 2.3~beta7-1 data files for warzone2100
Versions of packages warzone2100 recommends:
ii warzone2100-music 2.3~beta7-1 official music for warzone2100
warzone2100 suggests no packages.
-- no debconf information
Program: /usr/games/warzone2100(warzone2100)
Command line: "warzone2100"
Version: Version 2.3_beta7
Distributor: Debian
Compiled on: Jan 16 2010 01:41:37
Compiled by: GCC 4.4.3 20100108 (prerelease)
Compiled mode: Release build
Executed on: Sat Jun 12 23:38:09 2010
Operating system: Linux
Node name: hestia
Release: 2.6.34-1-amd64
Version: #1 SMP Sun Jun 6 22:29:25 UTC 2010
Machine: x86_64
Pointers: 64bit
Compiled against PhysicsFS version: 2.0.0
Running with PhysicsFS version: 2.0.1
Misc Data:
[11:38:10]OpenGL Vendor : Mesa Project
[11:38:10]OpenGL Renderer : Software Rasterizer
[11:38:10]OpenGL Version : 2.1 Mesa 7.6.1
[11:38:10]OpenGL GLSL Version : 1.20
[11:38:10]Video Mode 640 x 480 (32 bpp) (fullscreen)
[11:38:10]OpenAL Vendor: OpenAL Community
[11:38:10]OpenAL Version: 1.1 ALSOFT 1.12.854
[11:38:10]OpenAL Renderer: OpenAL Soft
[11:38:10]OpenAL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_mode
[11:38:10]Using language: Langage du système
Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object
GLIBC raw backtrace:
warzone2100[0x5feedd]
/lib/libc.so.6(+0x321f0)[0x7fb6ef2211f0]
/usr/lib/libGLC.so.0(__glcRenderCharTexture+0xa80)[0x7fb6f040f3f0]
/usr/lib/libGLC.so.0(+0x13c2e)[0x7fb6f040cc2e]
/usr/lib/libGLC.so.0(__glcProcessChar+0xaf)[0x7fb6f040672f]
/usr/lib/libGLC.so.0(+0x1347a)[0x7fb6f040c47a]
/usr/lib/libGLC.so.0(glcRenderString+0x55)[0x7fb6f040c635]
warzone2100(iV_DrawTextRotated+0xfa)[0x5e8bfa]
warzone2100[0x57fcfc]
warzone2100[0x57fd5c]
warzone2100(widgDisplayScreen+0x10)[0x57fdd0]
warzone2100(runTitleMenu+0x44)[0x4bfd04]
warzone2100(titleLoop+0x2a5)[0x5786d5]
warzone2100(main+0x7fe)[0x4faaae]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7fb6ef20dc4d]
warzone2100[0x47db49]
GDB extended backtrace:
GNU gdb (GDB) 7.0-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/games/warzone2100...Reading symbols from /usr/lib/debug/usr/games/warzone2100...done.
(no debugging symbols found)...done.
Attaching to program: /usr/games/warzone2100, process 6327
Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libphysfs.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libphysfs.so.1
Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpng12.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libtheora.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libtheora.so.0
Reading symbols from /usr/lib/libopenal.so.1...Reading symbols from /usr/lib/debug/usr/lib/libopenal.so.1.12.854...done.
(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libopenal.so.1
Reading symbols from /usr/lib/libGLC.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLC.so.0
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/local/xorg/lib/libGLU.so.1...done.
Loaded symbols for /usr/local/xorg/lib/libGLU.so.1
Reading symbols from /lib/libpopt.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpopt.so.0
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...Reading symbols from /usr/lib/debug/lib/libm-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...Reading symbols from /usr/lib/debug/lib/libc-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/libpthread-2.11.1.so...done.
[Thread debugging using libthread_db enabled]
[New Thread 0x7fb6e246d710 (LWP 6334)]
[New Thread 0x7fb6e6c6f710 (LWP 6333)]
[New Thread 0x7fb6e87a9710 (LWP 6332)]
(no debugging symbols found)...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /lib/libdl.so.2...Reading symbols from /usr/lib/debug/lib/libdl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libpulse-simple.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse-simple.so.0
Reading symbols from /usr/lib/libpulse.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse.so.0
Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirectfb-1.2.so.9
Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfusion-1.2.so.9
Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirect-1.2.so.9
Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvga.so.1
Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/librt.so.1...Reading symbols from /usr/lib/debug/lib/librt-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/librt.so.1
Reading symbols from /usr/lib/libfontconfig.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfontconfig.so.1
Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfreetype.so.6
Reading symbols from /usr/lib/libfribidi.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfribidi.so.0
Reading symbols from /usr/lib/libGLEWmx.so.1.5...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLEWmx.so.1.5
Reading symbols from /lib64/ld-linux-x86-64.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/local/xorg/lib/libdrm.so.2...done.
Loaded symbols for /usr/local/xorg/lib/libdrm.so.2
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /usr/lib/libpulsecommon-0.9.21.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulsecommon-0.9.21.so
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libXtst.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXtst.so.6
Reading symbols from /lib/libwrap.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libwrap.so.0
Reading symbols from /usr/lib/libsndfile.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libsndfile.so.1
Reading symbols from /usr/lib/libasyncns.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libasyncns.so.0
Reading symbols from /lib/libdbus-1.so.3...(no debugging symbols found)...done.
Loaded symbols for /lib/libdbus-1.so.3
Reading symbols from /usr/lib/libgdbm.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libgdbm.so.3
Reading symbols from /lib/libcap.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libcap.so.2
Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libx86.so.1
Reading symbols from /usr/lib/libexpat.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libexpat.so.1
Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXmu.so.6
Reading symbols from /usr/lib/libXi.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXi.so.6
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/libnsl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libFLAC.so.8
Reading symbols from /usr/lib/libvorbisenc.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisenc.so.2
Reading symbols from /lib/libresolv.so.2...Reading symbols from /usr/lib/debug/lib/libresolv-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from /lib/libattr.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libattr.so.1
Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXt.so.6
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/dri/swrast_dri.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/dri/swrast_dri.so
0x00007fb6ef28f3cd in __libc_waitpid (pid=6538,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
in ../sysdeps/unix/sysv/linux/waitpid.c
(gdb) #0 0x00007fb6ef28f3cd in __libc_waitpid (pid=6538,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
_a3 = 0
_a1 = 6538
resultvar = <value optimized out>
_a4 = 0
_a2 = 140734948496764
oldtype = 0
result = <value optimized out>
#1 0x00000000005ff441 in gdbExtendedBacktrace (signum=11,
siginfo=<value optimized out>, sigcontext=<value optimized out>)
at exceptionhandler.c:556
gdbPipe = 12
status = <value optimized out>
wpid = <value optimized out>
#2 posixExceptionHandler (signum=11, siginfo=<value optimized out>,
sigcontext=<value optimized out>) at exceptionhandler.c:667
allreadyRunning = 1
btBuffer = {0x5feedd, 0x7fb6ef2211f0, 0x7fb6f040f3f0, 0x7fb6f040cc2e,
0x7fb6f040672f, 0x7fb6f040c47a, 0x7fb6f040c635, 0x5e8bfa, 0x57fcfc,
0x57fd5c, 0x57fdd0, 0x4bfd04, 0x5786d5, 0x4faaae, 0x7fb6ef20dc4d,
0x47db49, 0x0, 0x0, 0x0, 0x0}
dumpFilename = "/tmp/warzone2100.gdmp-eFvsi1"
dumpFile = 10
signal = <value optimized out>
#3 <signal handler called>
No symbol table info available.
#4 0x00007fb6f040f3f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
No symbol table info available.
#5 0x00007fb6f040cc2e in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#6 0x00007fb6f040672f in __glcProcessChar () from /usr/lib/libGLC.so.0
No symbol table info available.
#7 0x00007fb6f040c47a in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#8 0x00007fb6f040c635 in glcRenderString () from /usr/lib/libGLC.so.0
No symbol table info available.
#9 0x00000000005e8bfa in iV_DrawTextRotated (
string=0xc94000 "Version 2.3_beta7", XPos=<value optimized out>,
YPos=<value optimized out>, rotation=<value optimized out>)
at textdraw.c:648
matrix_mode = 5888
#10 0x000000000057fcfc in widgDisplayForm (psForm=0x2e1e570,
xOffset=48188896, yOffset=4294967256) at widget.c:1505
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#11 0x000000000057fd5c in widgDisplayForm (psForm=<value optimized out>,
xOffset=0, yOffset=0) at widget.c:1537
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#12 0x000000000057fdd0 in widgDisplayScreen (psScreen=<value optimized out>)
at widget.c:1555
No locals.
#13 0x00000000004bfd04 in runTitleMenu () at frontend.c:296
id = 0
#14 0x00000000005786d5 in titleLoop () at wrappers.c:168
RetCode = <value optimized out>
__FUNCTION__ = "titleLoop"
#15 0x00000000004faaae in runTitleLoop (argc=<value optimized out>,
argv=<value optimized out>) at main.c:708
No locals.
#16 mainLoop (argc=<value optimized out>, argv=<value optimized out>)
at main.c:862
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000',
state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000',
state = 0 '\000', keysym = {scancode = 64 '@', sym = 15728960,
mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004',
which = 0 '\000', state = 0 '\000', x = 320, y = 240, xrel = 320,
yrel = 240}, button = {type = 4 '\004', which = 0 '\000',
button = 0 '\000', state = 0 '\000', x = 320, y = 240}, jaxis = {
type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 320},
jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000',
xrel = 320, yrel = 240}, jhat = {type = 4 '\004',
which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {
type = 4 '\004', which = 0 '\000', button = 0 '\000',
state = 0 '\000'}, resize = {type = 4 '\004', w = 15728960,
h = 15728960}, expose = {type = 4 '\004'}, quit = {
type = 4 '\004'}, user = {type = 4 '\004', code = 15728960,
data1 = 0xf00140, data2 = 0x0}, syswm = {type = 4 '\004',
msg = 0xf00140}}
#17 main (argc=<value optimized out>, argv=<value optimized out>)
at main.c:1089
__FUNCTION__ = "main"
(gdb) #4 0x00007fb6f040f3f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
(gdb) Dump of assembler code for function __glcRenderCharTexture:
0x00007fb6f040e970 <__glcRenderCharTexture+0>: push %r15
0x00007fb6f040e972 <__glcRenderCharTexture+2>: push %r14
0x00007fb6f040e974 <__glcRenderCharTexture+4>: push %r13
0x00007fb6f040e976 <__glcRenderCharTexture+6>: push %r12
0x00007fb6f040e978 <__glcRenderCharTexture+8>: mov %rdi,%r12
0x00007fb6f040e97b <__glcRenderCharTexture+11>: push %rbp
0x00007fb6f040e97c <__glcRenderCharTexture+12>: push %rbx
0x00007fb6f040e97d <__glcRenderCharTexture+13>: mov %rsi,%rbx
0x00007fb6f040e980 <__glcRenderCharTexture+16>: sub $0xa8,%rsp
0x00007fb6f040e987 <__glcRenderCharTexture+23>: movss %xmm0,0x70(%rsp)
0x00007fb6f040e98d <__glcRenderCharTexture+29>: mov %rdx,0x78(%rsp)
0x00007fb6f040e992 <__glcRenderCharTexture+34>: movl $0x0,0x9c(%rsp)
0x00007fb6f040e99d <__glcRenderCharTexture+45>: movss %xmm1,0x74(%rsp)
0x00007fb6f040e9a3 <__glcRenderCharTexture+51>: movl $0x0,0x98(%rsp)
0x00007fb6f040e9ae <__glcRenderCharTexture+62>: movl $0x0,0x80(%rsp)
0x00007fb6f040e9b9 <__glcRenderCharTexture+73>: movl $0x0,0x84(%rsp)
0x00007fb6f040e9c4 <__glcRenderCharTexture+84>: movl $0x0,0x88(%rsp)
0x00007fb6f040e9cf <__glcRenderCharTexture+95>: movl $0x0,0x8c(%rsp)
0x00007fb6f040e9da <__glcRenderCharTexture+106>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040e9df <__glcRenderCharTexture+111>: cmpb $0x0,0x1(%rax)
0x00007fb6f040e9e3 <__glcRenderCharTexture+115>: je 0x7fb6f040f488 <__glcRenderCharTexture+2840>
0x00007fb6f040e9e9 <__glcRenderCharTexture+121>: movl $0x2,0x54(%rsp)
0x00007fb6f040e9f1 <__glcRenderCharTexture+129>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040e9f5 <__glcRenderCharTexture+133>: jne 0x7fb6f040f3c0 <__glcRenderCharTexture+2640>
0x00007fb6f040e9fb <__glcRenderCharTexture+139>: lea 0x27c(%rbx),%rdx
0x00007fb6f040ea02 <__glcRenderCharTexture+146>: lea 0x80(%rsp),%rcx
0x00007fb6f040ea0a <__glcRenderCharTexture+154>: lea 0x94(%rsp),%rax
0x00007fb6f040ea12 <__glcRenderCharTexture+162>: lea 0x98(%rsp),%r14
0x00007fb6f040ea1a <__glcRenderCharTexture+170>: lea 0x9c(%rsp),%r15
0x00007fb6f040ea22 <__glcRenderCharTexture+178>: xor %r8d,%r8d
0x00007fb6f040ea25 <__glcRenderCharTexture+181>: mov %rdx,0x68(%rsp)
0x00007fb6f040ea2a <__glcRenderCharTexture+186>: mov %rcx,0x60(%rsp)
0x00007fb6f040ea2f <__glcRenderCharTexture+191>: mov %rax,0x58(%rsp)
0x00007fb6f040ea34 <__glcRenderCharTexture+196>: mov 0x8(%r12),%rdi
0x00007fb6f040ea39 <__glcRenderCharTexture+201>: mov 0x60(%rsp),%rcx
0x00007fb6f040ea3e <__glcRenderCharTexture+206>: mov %rbx,%r9
0x00007fb6f040ea41 <__glcRenderCharTexture+209>: movss 0x74(%rsp),%xmm1
0x00007fb6f040ea47 <__glcRenderCharTexture+215>: mov %r14,%rdx
0x00007fb6f040ea4a <__glcRenderCharTexture+218>: movss 0x70(%rsp),%xmm0
0x00007fb6f040ea50 <__glcRenderCharTexture+224>: mov %r15,%rsi
0x00007fb6f040ea53 <__glcRenderCharTexture+227>: callq 0x7fb6f0401380 <__glcFaceDescGetBitmapSize at plt>
0x00007fb6f040ea58 <__glcRenderCharTexture+232>: test %al,%al
0x00007fb6f040ea5a <__glcRenderCharTexture+234>: je 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040ea60 <__glcRenderCharTexture+240>: movl $0x0,0x94(%rsp)
0x00007fb6f040ea6b <__glcRenderCharTexture+251>: mov 0x27c(%rbx),%r9d
0x00007fb6f040ea72 <__glcRenderCharTexture+258>: mov 0x98(%rsp),%r13d
0x00007fb6f040ea7a <__glcRenderCharTexture+266>: mov 0x9c(%rsp),%ebp
0x00007fb6f040ea81 <__glcRenderCharTexture+273>: test %r9d,%r9d
0x00007fb6f040ea84 <__glcRenderCharTexture+276>: je 0x7fb6f040eae4 <__glcRenderCharTexture+372>
0x00007fb6f040ea86 <__glcRenderCharTexture+278>: mov 0x280(%rbx),%eax
0x00007fb6f040ea8c <__glcRenderCharTexture+284>: cmp %eax,%ebp
0x00007fb6f040ea8e <__glcRenderCharTexture+286>: jg 0x7fb6f040ea9f <__glcRenderCharTexture+303>
0x00007fb6f040ea90 <__glcRenderCharTexture+288>: mov 0x284(%rbx),%edx
0x00007fb6f040ea96 <__glcRenderCharTexture+294>: cmp %edx,%r13d
0x00007fb6f040ea99 <__glcRenderCharTexture+297>: jle 0x7fb6f040ec6c <__glcRenderCharTexture+764>
0x00007fb6f040ea9f <__glcRenderCharTexture+303>: mov 0x68(%rsp),%rsi
0x00007fb6f040eaa4 <__glcRenderCharTexture+308>: mov $0x1,%edi
0x00007fb6f040eaa9 <__glcRenderCharTexture+313>: callq 0x7fb6f0401310 <glDeleteTextures at plt>
0x00007fb6f040eaae <__glcRenderCharTexture+318>: mov 0x280(%rbx),%eax
0x00007fb6f040eab4 <__glcRenderCharTexture+324>: movl $0x0,0x27c(%rbx)
0x00007fb6f040eabe <__glcRenderCharTexture+334>: movl $0x0,0x280(%rbx)
0x00007fb6f040eac8 <__glcRenderCharTexture+344>: cmp %eax,%ebp
0x00007fb6f040eaca <__glcRenderCharTexture+346>: cmovl %eax,%ebp
0x00007fb6f040eacd <__glcRenderCharTexture+349>: mov 0x284(%rbx),%eax
0x00007fb6f040ead3 <__glcRenderCharTexture+355>: movl $0x0,0x284(%rbx)
0x00007fb6f040eadd <__glcRenderCharTexture+365>: cmp %eax,%r13d
0x00007fb6f040eae0 <__glcRenderCharTexture+368>: cmovl %eax,%r13d
0x00007fb6f040eae4 <__glcRenderCharTexture+372>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040eae9 <__glcRenderCharTexture+377>: cmpb $0x0,0x3e(%rax)
0x00007fb6f040eaed <__glcRenderCharTexture+381>: jne 0x7fb6f040f098 <__glcRenderCharTexture+1832>
0x00007fb6f040eaf3 <__glcRenderCharTexture+387>: xor %r9d,%r9d
0x00007fb6f040eaf6 <__glcRenderCharTexture+390>: mov %r13d,%r8d
0x00007fb6f040eaf9 <__glcRenderCharTexture+393>: xor %esi,%esi
0x00007fb6f040eafb <__glcRenderCharTexture+395>: mov %ebp,%ecx
0x00007fb6f040eafd <__glcRenderCharTexture+397>: mov $0x803c,%edx
0x00007fb6f040eb02 <__glcRenderCharTexture+402>: mov $0x8064,%edi
0x00007fb6f040eb07 <__glcRenderCharTexture+407>: movq $0x0,0x10(%rsp)
0x00007fb6f040eb10 <__glcRenderCharTexture+416>: movl $0x1401,0x8(%rsp)
0x00007fb6f040eb18 <__glcRenderCharTexture+424>: movl $0x1906,(%rsp)
0x00007fb6f040eb1f <__glcRenderCharTexture+431>: callq 0x7fb6f0401590 <glTexImage2D at plt>
0x00007fb6f040eb24 <__glcRenderCharTexture+436>: mov 0x58(%rsp),%rcx
0x00007fb6f040eb29 <__glcRenderCharTexture+441>: xor %esi,%esi
0x00007fb6f040eb2b <__glcRenderCharTexture+443>: mov $0x1003,%edx
0x00007fb6f040eb30 <__glcRenderCharTexture+448>: mov $0x8064,%edi
0x00007fb6f040eb35 <__glcRenderCharTexture+453>: callq 0x7fb6f04018b0 <glGetTexLevelParameteriv at plt>
0x00007fb6f040eb3a <__glcRenderCharTexture+458>: mov 0x94(%rsp),%r8d
0x00007fb6f040eb42 <__glcRenderCharTexture+466>: test %r8d,%r8d
0x00007fb6f040eb45 <__glcRenderCharTexture+469>: jne 0x7fb6f040eb70 <__glcRenderCharTexture+512>
0x00007fb6f040eb47 <__glcRenderCharTexture+471>: mov 0x2077d2(%rip),%rax # 0x7fb6f0616320
0x00007fb6f040eb4e <__glcRenderCharTexture+478>: mov %fs:0x8(%rax),%ebp
0x00007fb6f040eb52 <__glcRenderCharTexture+482>: test %ebp,%ebp
0x00007fb6f040eb54 <__glcRenderCharTexture+484>: jne 0x7fb6f040eb5e <__glcRenderCharTexture+494>
0x00007fb6f040eb56 <__glcRenderCharTexture+486>: movl $0x41,%fs:0x8(%rax)
0x00007fb6f040eb5e <__glcRenderCharTexture+494>: mov $0x1,%r8d
0x00007fb6f040eb64 <__glcRenderCharTexture+500>: jmpq 0x7fb6f040ea34 <__glcRenderCharTexture+196>
0x00007fb6f040eb69 <__glcRenderCharTexture+505>: nopl 0x0(%rax)
0x00007fb6f040eb70 <__glcRenderCharTexture+512>: mov 0x68(%rsp),%rsi
0x00007fb6f040eb75 <__glcRenderCharTexture+517>: mov $0x1,%edi
0x00007fb6f040eb7a <__glcRenderCharTexture+522>: callq 0x7fb6f0401b40 <glGenTextures at plt>
0x00007fb6f040eb7f <__glcRenderCharTexture+527>: mov 0x27c(%rbx),%esi
0x00007fb6f040eb85 <__glcRenderCharTexture+533>: mov $0xde1,%edi
0x00007fb6f040eb8a <__glcRenderCharTexture+538>: callq 0x7fb6f0401260 <glBindTexture at plt>
0x00007fb6f040eb8f <__glcRenderCharTexture+543>: xor %r9d,%r9d
0x00007fb6f040eb92 <__glcRenderCharTexture+546>: mov %r13d,%r8d
0x00007fb6f040eb95 <__glcRenderCharTexture+549>: mov %ebp,%ecx
0x00007fb6f040eb97 <__glcRenderCharTexture+551>: xor %esi,%esi
0x00007fb6f040eb99 <__glcRenderCharTexture+553>: mov $0x803c,%edx
0x00007fb6f040eb9e <__glcRenderCharTexture+558>: mov $0xde1,%edi
0x00007fb6f040eba3 <__glcRenderCharTexture+563>: movq $0x0,0x10(%rsp)
0x00007fb6f040ebac <__glcRenderCharTexture+572>: movl $0x1401,0x8(%rsp)
0x00007fb6f040ebb4 <__glcRenderCharTexture+580>: movl $0x1906,(%rsp)
0x00007fb6f040ebbb <__glcRenderCharTexture+587>: callq 0x7fb6f0401590 <glTexImage2D at plt>
0x00007fb6f040ebc0 <__glcRenderCharTexture+592>: mov $0x2601,%edx
0x00007fb6f040ebc5 <__glcRenderCharTexture+597>: mov $0x2801,%esi
0x00007fb6f040ebca <__glcRenderCharTexture+602>: mov $0xde1,%edi
0x00007fb6f040ebcf <__glcRenderCharTexture+607>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040ebd4 <__glcRenderCharTexture+612>: mov $0x2601,%edx
0x00007fb6f040ebd9 <__glcRenderCharTexture+617>: mov $0x2800,%esi
0x00007fb6f040ebde <__glcRenderCharTexture+622>: mov $0xde1,%edi
0x00007fb6f040ebe3 <__glcRenderCharTexture+627>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040ebe8 <__glcRenderCharTexture+632>: mov $0x2900,%edx
0x00007fb6f040ebed <__glcRenderCharTexture+637>: mov $0x2802,%esi
0x00007fb6f040ebf2 <__glcRenderCharTexture+642>: mov $0xde1,%edi
0x00007fb6f040ebf7 <__glcRenderCharTexture+647>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040ebfc <__glcRenderCharTexture+652>: mov $0x2900,%edx
0x00007fb6f040ec01 <__glcRenderCharTexture+657>: mov $0x2803,%esi
0x00007fb6f040ec06 <__glcRenderCharTexture+662>: mov $0xde1,%edi
0x00007fb6f040ec0b <__glcRenderCharTexture+667>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040ec10 <__glcRenderCharTexture+672>: mov %ebp,0x280(%rbx)
0x00007fb6f040ec16 <__glcRenderCharTexture+678>: mov %r13d,0x284(%rbx)
0x00007fb6f040ec1d <__glcRenderCharTexture+685>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040ec22 <__glcRenderCharTexture+690>: cmpb $0x0,0x3e(%rax)
0x00007fb6f040ec26 <__glcRenderCharTexture+694>: je 0x7fb6f040ec60 <__glcRenderCharTexture+752>
0x00007fb6f040ec28 <__glcRenderCharTexture+696>: mov 0x288(%rbx),%esi
0x00007fb6f040ec2e <__glcRenderCharTexture+702>: test %esi,%esi
0x00007fb6f040ec30 <__glcRenderCharTexture+704>: je 0x7fb6f040f0b0 <__glcRenderCharTexture+1856>
0x00007fb6f040ec36 <__glcRenderCharTexture+710>: mov 0x2076fb(%rip),%rax # 0x7fb6f0616338
0x00007fb6f040ec3d <__glcRenderCharTexture+717>: mov $0x88ec,%edi
0x00007fb6f040ec42 <__glcRenderCharTexture+722>: imul %r13d,%ebp
0x00007fb6f040ec46 <__glcRenderCharTexture+726>: callq *(%rax)
0x00007fb6f040ec48 <__glcRenderCharTexture+728>: mov 0x2076e1(%rip),%rax # 0x7fb6f0616330
0x00007fb6f040ec4f <__glcRenderCharTexture+735>: movslq %ebp,%rsi
0x00007fb6f040ec52 <__glcRenderCharTexture+738>: mov $0x88e0,%ecx
0x00007fb6f040ec57 <__glcRenderCharTexture+743>: xor %edx,%edx
0x00007fb6f040ec59 <__glcRenderCharTexture+745>: mov $0x88ec,%edi
0x00007fb6f040ec5e <__glcRenderCharTexture+750>: callq *(%rax)
0x00007fb6f040ec60 <__glcRenderCharTexture+752>: mov 0x280(%rbx),%eax
0x00007fb6f040ec66 <__glcRenderCharTexture+758>: mov 0x284(%rbx),%edx
0x00007fb6f040ec6c <__glcRenderCharTexture+764>: mov 0x288(%rbx),%esi
0x00007fb6f040ec72 <__glcRenderCharTexture+770>: cvtsi2ss %eax,%xmm0
0x00007fb6f040ec76 <__glcRenderCharTexture+774>: xor %r15d,%r15d
0x00007fb6f040ec79 <__glcRenderCharTexture+777>: cvtsi2ss %edx,%xmm1
0x00007fb6f040ec7d <__glcRenderCharTexture+781>: xor %r14d,%r14d
0x00007fb6f040ec80 <__glcRenderCharTexture+784>: movss %xmm0,0x68(%rsp)
0x00007fb6f040ec86 <__glcRenderCharTexture+790>: movss %xmm1,0x58(%rsp)
0x00007fb6f040ec8c <__glcRenderCharTexture+796>: test %esi,%esi
0x00007fb6f040ec8e <__glcRenderCharTexture+798>: je 0x7fb6f040ec99 <__glcRenderCharTexture+809>
0x00007fb6f040ec90 <__glcRenderCharTexture+800>: xor %r13d,%r13d
0x00007fb6f040ec93 <__glcRenderCharTexture+803>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040ec97 <__glcRenderCharTexture+807>: je 0x7fb6f040ecbc <__glcRenderCharTexture+844>
0x00007fb6f040ec99 <__glcRenderCharTexture+809>: mov 0x98(%rsp),%edi
0x00007fb6f040eca0 <__glcRenderCharTexture+816>: imul 0x9c(%rsp),%edi
0x00007fb6f040eca8 <__glcRenderCharTexture+824>: movslq %edi,%rdi
0x00007fb6f040ecab <__glcRenderCharTexture+827>: callq 0x7fb6f0401120 <__glcMalloc at plt>
0x00007fb6f040ecb0 <__glcRenderCharTexture+832>: test %rax,%rax
0x00007fb6f040ecb3 <__glcRenderCharTexture+835>: mov %rax,%r13
0x00007fb6f040ecb6 <__glcRenderCharTexture+838>: je 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040ecbc <__glcRenderCharTexture+844>: mov $0x1,%edi
0x00007fb6f040ecc1 <__glcRenderCharTexture+849>: xor %ebp,%ebp
0x00007fb6f040ecc3 <__glcRenderCharTexture+851>: callq 0x7fb6f0400d20 <glPushClientAttrib at plt>
0x00007fb6f040ecc8 <__glcRenderCharTexture+856>: xor %esi,%esi
0x00007fb6f040ecca <__glcRenderCharTexture+858>: mov $0xcf1,%edi
0x00007fb6f040eccf <__glcRenderCharTexture+863>: callq 0x7fb6f04013b0 <glPixelStorei at plt>
0x00007fb6f040ecd4 <__glcRenderCharTexture+868>: xor %esi,%esi
0x00007fb6f040ecd6 <__glcRenderCharTexture+870>: mov $0xcf2,%edi
0x00007fb6f040ecdb <__glcRenderCharTexture+875>: callq 0x7fb6f04013b0 <glPixelStorei at plt>
0x00007fb6f040ece0 <__glcRenderCharTexture+880>: xor %esi,%esi
0x00007fb6f040ece2 <__glcRenderCharTexture+882>: mov $0xcf4,%edi
0x00007fb6f040ece7 <__glcRenderCharTexture+887>: callq 0x7fb6f04013b0 <glPixelStorei at plt>
0x00007fb6f040ecec <__glcRenderCharTexture+892>: xor %esi,%esi
0x00007fb6f040ecee <__glcRenderCharTexture+894>: mov $0xcf3,%edi
0x00007fb6f040ecf3 <__glcRenderCharTexture+899>: callq 0x7fb6f04013b0 <glPixelStorei at plt>
0x00007fb6f040ecf8 <__glcRenderCharTexture+904>: mov $0x1,%esi
0x00007fb6f040ecfd <__glcRenderCharTexture+909>: mov $0xcf5,%edi
0x00007fb6f040ed02 <__glcRenderCharTexture+914>: callq 0x7fb6f04013b0 <glPixelStorei at plt>
0x00007fb6f040ed07 <__glcRenderCharTexture+919>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040ed0c <__glcRenderCharTexture+924>: cmpb $0x0,0x3e(%rax)
0x00007fb6f040ed10 <__glcRenderCharTexture+928>: je 0x7fb6f040ed1c <__glcRenderCharTexture+940>
0x00007fb6f040ed12 <__glcRenderCharTexture+930>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040ed16 <__glcRenderCharTexture+934>: je 0x7fb6f040f100 <__glcRenderCharTexture+1936>
0x00007fb6f040ed1c <__glcRenderCharTexture+940>: mov 0x8(%r12),%rdi
0x00007fb6f040ed21 <__glcRenderCharTexture+945>: mov 0x98(%rsp),%edx
0x00007fb6f040ed28 <__glcRenderCharTexture+952>: mov %rbx,%r8
0x00007fb6f040ed2b <__glcRenderCharTexture+955>: mov 0x9c(%rsp),%esi
0x00007fb6f040ed32 <__glcRenderCharTexture+962>: mov %r13,%rcx
0x00007fb6f040ed35 <__glcRenderCharTexture+965>: callq 0x7fb6f0401850 <__glcFaceDescGetBitmap at plt>
0x00007fb6f040ed3a <__glcRenderCharTexture+970>: test %al,%al
0x00007fb6f040ed3c <__glcRenderCharTexture+972>: je 0x7fb6f040f640 <__glcRenderCharTexture+3280>
0x00007fb6f040ed42 <__glcRenderCharTexture+978>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040ed47 <__glcRenderCharTexture+983>: cmpb $0x0,0x3e(%rax)
0x00007fb6f040ed4b <__glcRenderCharTexture+987>: je 0x7fb6f040ed57 <__glcRenderCharTexture+999>
0x00007fb6f040ed4d <__glcRenderCharTexture+989>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040ed51 <__glcRenderCharTexture+993>: je 0x7fb6f040f140 <__glcRenderCharTexture+2000>
0x00007fb6f040ed57 <__glcRenderCharTexture+999>: mov %ebp,%ecx
0x00007fb6f040ed59 <__glcRenderCharTexture+1001>: mov %r15d,%eax
0x00007fb6f040ed5c <__glcRenderCharTexture+1004>: mov 0x98(%rsp),%r9d
0x00007fb6f040ed64 <__glcRenderCharTexture+1012>: mov 0x9c(%rsp),%r8d
0x00007fb6f040ed6c <__glcRenderCharTexture+1020>: sar %cl,%eax
0x00007fb6f040ed6e <__glcRenderCharTexture+1022>: mov %r14d,%edx
0x00007fb6f040ed71 <__glcRenderCharTexture+1025>: sar %cl,%edx
0x00007fb6f040ed73 <__glcRenderCharTexture+1027>: mov %ebp,%esi
0x00007fb6f040ed75 <__glcRenderCharTexture+1029>: mov %eax,%ecx
0x00007fb6f040ed77 <__glcRenderCharTexture+1031>: mov $0xde1,%edi
0x00007fb6f040ed7c <__glcRenderCharTexture+1036>: mov %r13,0x10(%rsp)
0x00007fb6f040ed81 <__glcRenderCharTexture+1041>: movl $0x1401,0x8(%rsp)
0x00007fb6f040ed89 <__glcRenderCharTexture+1049>: movl $0x1906,(%rsp)
0x00007fb6f040ed90 <__glcRenderCharTexture+1056>: callq 0x7fb6f0401780 <glTexSubImage2D at plt>
0x00007fb6f040ed95 <__glcRenderCharTexture+1061>: cmpb $0x0,0x48(%rbx)
0x00007fb6f040ed99 <__glcRenderCharTexture+1065>: je 0x7fb6f040ee10 <__glcRenderCharTexture+1184>
0x00007fb6f040ed9b <__glcRenderCharTexture+1067>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040ed9f <__glcRenderCharTexture+1071>: je 0x7fb6f040ee10 <__glcRenderCharTexture+1184>
0x00007fb6f040eda1 <__glcRenderCharTexture+1073>: mov 0x9c(%rsp),%eax
0x00007fb6f040eda8 <__glcRenderCharTexture+1080>: mov 0x98(%rsp),%edx
0x00007fb6f040edaf <__glcRenderCharTexture+1087>: add $0x1,%ebp
0x00007fb6f040edb2 <__glcRenderCharTexture+1090>: sar %eax
0x00007fb6f040edb4 <__glcRenderCharTexture+1092>: sar %edx
0x00007fb6f040edb6 <__glcRenderCharTexture+1094>: cmp %eax,0x54(%rsp)
0x00007fb6f040edba <__glcRenderCharTexture+1098>: mov %eax,0x9c(%rsp)
0x00007fb6f040edc1 <__glcRenderCharTexture+1105>: mov %edx,0x98(%rsp)
0x00007fb6f040edc8 <__glcRenderCharTexture+1112>: jge 0x7fb6f040edd4 <__glcRenderCharTexture+1124>
0x00007fb6f040edca <__glcRenderCharTexture+1114>: cmp %edx,0x54(%rsp)
0x00007fb6f040edce <__glcRenderCharTexture+1118>: jl 0x7fb6f040ed07 <__glcRenderCharTexture+919>
0x00007fb6f040edd4 <__glcRenderCharTexture+1124>: cmpb $0x0,0x48(%rbx)
0x00007fb6f040edd8 <__glcRenderCharTexture+1128>: je 0x7fb6f040ee10 <__glcRenderCharTexture+1184>
0x00007fb6f040edda <__glcRenderCharTexture+1130>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040edde <__glcRenderCharTexture+1134>: xchg %ax,%ax
0x00007fb6f040ede0 <__glcRenderCharTexture+1136>: je 0x7fb6f040ee10 <__glcRenderCharTexture+1184>
0x00007fb6f040ede2 <__glcRenderCharTexture+1138>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040ede8 <__glcRenderCharTexture+1144>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040eded <__glcRenderCharTexture+1149>: cmpb $0x0,0x1(%rax)
0x00007fb6f040edf1 <__glcRenderCharTexture+1153>: je 0x7fb6f040f66a <__glcRenderCharTexture+3322>
0x00007fb6f040edf7 <__glcRenderCharTexture+1159>: lea -0x1(%rbp),%edx
0x00007fb6f040edfa <__glcRenderCharTexture+1162>: mov $0x813d,%esi
0x00007fb6f040edff <__glcRenderCharTexture+1167>: mov $0xde1,%edi
0x00007fb6f040ee04 <__glcRenderCharTexture+1172>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040ee09 <__glcRenderCharTexture+1177>: nopl 0x0(%rax)
0x00007fb6f040ee10 <__glcRenderCharTexture+1184>: callq 0x7fb6f0401180 <glPopClientAttrib at plt>
0x00007fb6f040ee15 <__glcRenderCharTexture+1189>: test %r13,%r13
0x00007fb6f040ee18 <__glcRenderCharTexture+1192>: je 0x7fb6f040ee22 <__glcRenderCharTexture+1202>
0x00007fb6f040ee1a <__glcRenderCharTexture+1194>: mov %r13,%rdi
0x00007fb6f040ee1d <__glcRenderCharTexture+1197>: callq 0x7fb6f04012a0 <__glcFree at plt>
0x00007fb6f040ee22 <__glcRenderCharTexture+1202>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040ee26 <__glcRenderCharTexture+1206>: je 0x7fb6f040f270 <__glcRenderCharTexture+2304>
0x00007fb6f040ee2c <__glcRenderCharTexture+1212>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040ee31 <__glcRenderCharTexture+1217>: cmpb $0x0,0x61(%rax)
0x00007fb6f040ee35 <__glcRenderCharTexture+1221>: je 0x7fb6f040f160 <__glcRenderCharTexture+2032>
0x00007fb6f040ee3b <__glcRenderCharTexture+1227>: mov 0x78(%rsp),%rax
0x00007fb6f040ee40 <__glcRenderCharTexture+1232>: mov 0x28(%rax),%r12
0x00007fb6f040ee44 <__glcRenderCharTexture+1236>: mov 0x2b0(%rbx),%eax
0x00007fb6f040ee4a <__glcRenderCharTexture+1242>: imul 0x2b4(%rbx),%eax
0x00007fb6f040ee51 <__glcRenderCharTexture+1249>: lea (%rax,%rax,4),%eax
0x00007fb6f040ee54 <__glcRenderCharTexture+1252>: lea 0x0(,%rax,4),%edi
0x00007fb6f040ee5b <__glcRenderCharTexture+1259>: movslq %edi,%rdi
0x00007fb6f040ee5e <__glcRenderCharTexture+1262>: shl $0x2,%rdi
0x00007fb6f040ee62 <__glcRenderCharTexture+1266>: callq 0x7fb6f0401120 <__glcMalloc at plt>
0x00007fb6f040ee67 <__glcRenderCharTexture+1271>: test %rax,%rax
0x00007fb6f040ee6a <__glcRenderCharTexture+1274>: mov %rax,%rbp
0x00007fb6f040ee6d <__glcRenderCharTexture+1277>: je 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040ee73 <__glcRenderCharTexture+1283>: mov 0x78(%rsp),%rdx
0x00007fb6f040ee78 <__glcRenderCharTexture+1288>: movl $0xffffffff,0x34(%rdx)
0x00007fb6f040ee7f <__glcRenderCharTexture+1295>: cmpl $0x1,0x2b8(%rbx)
0x00007fb6f040ee86 <__glcRenderCharTexture+1302>: jle 0x7fb6f040eed0 <__glcRenderCharTexture+1376>
0x00007fb6f040ee88 <__glcRenderCharTexture+1304>: mov 0x2074b1(%rip),%rax # 0x7fb6f0616340
0x00007fb6f040ee8f <__glcRenderCharTexture+1311>: mov $0x88b8,%esi
0x00007fb6f040ee94 <__glcRenderCharTexture+1316>: mov $0x8892,%edi
0x00007fb6f040ee99 <__glcRenderCharTexture+1321>: callq *(%rax)
0x00007fb6f040ee9b <__glcRenderCharTexture+1323>: test %rax,%rax
0x00007fb6f040ee9e <__glcRenderCharTexture+1326>: je 0x7fb6f040f735 <__glcRenderCharTexture+3525>
0x00007fb6f040eea4 <__glcRenderCharTexture+1332>: mov 0x2b8(%rbx),%edx
0x00007fb6f040eeaa <__glcRenderCharTexture+1338>: mov %rbp,%rdi
0x00007fb6f040eead <__glcRenderCharTexture+1341>: mov %rax,%rsi
0x00007fb6f040eeb0 <__glcRenderCharTexture+1344>: lea (%rdx,%rdx,4),%edx
0x00007fb6f040eeb3 <__glcRenderCharTexture+1347>: shl $0x2,%edx
0x00007fb6f040eeb6 <__glcRenderCharTexture+1350>: movslq %edx,%rdx
0x00007fb6f040eeb9 <__glcRenderCharTexture+1353>: shl $0x2,%rdx
0x00007fb6f040eebd <__glcRenderCharTexture+1357>: callq 0x7fb6f0401450 <memcpy at plt>
0x00007fb6f040eec2 <__glcRenderCharTexture+1362>: mov 0x20743f(%rip),%rax # 0x7fb6f0616308
0x00007fb6f040eec9 <__glcRenderCharTexture+1369>: mov $0x8892,%edi
0x00007fb6f040eece <__glcRenderCharTexture+1374>: callq *(%rax)
0x00007fb6f040eed0 <__glcRenderCharTexture+1376>: cvtsi2ss %r15d,%xmm2
0x00007fb6f040eed5 <__glcRenderCharTexture+1381>: cvtsi2sdl 0x84(%rsp),%xmm4
0x00007fb6f040eede <__glcRenderCharTexture+1390>: mov 0x18(%r12),%eax
0x00007fb6f040eee3 <__glcRenderCharTexture+1395>: movsd 0x3d5d(%rip),%xmm1 # 0x7fb6f0412c48
0x00007fb6f040eeeb <__glcRenderCharTexture+1403>: add $0x3f,%r15d
0x00007fb6f040eeef <__glcRenderCharTexture+1407>: cvtsi2sdl 0x80(%rsp),%xmm3
0x00007fb6f040eef8 <__glcRenderCharTexture+1416>: cvtsi2ss %r14d,%xmm5
0x00007fb6f040eefd <__glcRenderCharTexture+1421>: add $0x3f,%r14d
0x00007fb6f040ef01 <__glcRenderCharTexture+1425>: mulsd %xmm1,%xmm4
0x00007fb6f040ef05 <__glcRenderCharTexture+1429>: lea (%rax,%rax,4),%eax
0x00007fb6f040ef08 <__glcRenderCharTexture+1432>: mov $0x88e4,%ecx
0x00007fb6f040ef0d <__glcRenderCharTexture+1437>: cvtsi2ss %r14d,%xmm6
0x00007fb6f040ef12 <__glcRenderCharTexture+1442>: mulsd %xmm1,%xmm3
0x00007fb6f040ef16 <__glcRenderCharTexture+1446>: shl $0x2,%eax
0x00007fb6f040ef19 <__glcRenderCharTexture+1449>: mov %rbp,%rdx
0x00007fb6f040ef1c <__glcRenderCharTexture+1452>: mov $0x8892,%edi
0x00007fb6f040ef21 <__glcRenderCharTexture+1457>: cltq
0x00007fb6f040ef23 <__glcRenderCharTexture+1459>: mulsd %xmm1,%xmm4
0x00007fb6f040ef27 <__glcRenderCharTexture+1463>: lea 0x0(%rbp,%rax,4),%rax
0x00007fb6f040ef2c <__glcRenderCharTexture+1468>: mulsd %xmm1,%xmm3
0x00007fb6f040ef30 <__glcRenderCharTexture+1472>: divss 0x58(%rsp),%xmm2
0x00007fb6f040ef36 <__glcRenderCharTexture+1478>: unpcklpd %xmm4,%xmm4
0x00007fb6f040ef3a <__glcRenderCharTexture+1482>: divss 0x68(%rsp),%xmm5
0x00007fb6f040ef40 <__glcRenderCharTexture+1488>: cvtpd2ps %xmm4,%xmm7
0x00007fb6f040ef44 <__glcRenderCharTexture+1492>: movss %xmm7,0xc(%rax)
0x00007fb6f040ef49 <__glcRenderCharTexture+1497>: movss %xmm2,0x4(%rax)
0x00007fb6f040ef4e <__glcRenderCharTexture+1502>: movss %xmm2,0x18(%rax)
0x00007fb6f040ef53 <__glcRenderCharTexture+1507>: cvtsi2sdl 0x88(%rsp),%xmm2
0x00007fb6f040ef5c <__glcRenderCharTexture+1516>: unpcklpd %xmm4,%xmm4
0x00007fb6f040ef60 <__glcRenderCharTexture+1520>: mulsd %xmm1,%xmm2
0x00007fb6f040ef64 <__glcRenderCharTexture+1524>: divss 0x68(%rsp),%xmm6
0x00007fb6f040ef6a <__glcRenderCharTexture+1530>: cvtpd2ps %xmm4,%xmm4
0x00007fb6f040ef6e <__glcRenderCharTexture+1534>: movss %xmm4,0x20(%rax)
0x00007fb6f040ef73 <__glcRenderCharTexture+1539>: cvtsi2ss %r15d,%xmm4
0x00007fb6f040ef78 <__glcRenderCharTexture+1544>: movss %xmm5,(%rax)
0x00007fb6f040ef7c <__glcRenderCharTexture+1548>: movss %xmm5,0x3c(%rax)
0x00007fb6f040ef81 <__glcRenderCharTexture+1553>: divss 0x58(%rsp),%xmm4
0x00007fb6f040ef87 <__glcRenderCharTexture+1559>: movss %xmm6,0x14(%rax)
0x00007fb6f040ef8c <__glcRenderCharTexture+1564>: movss %xmm6,0x28(%rax)
0x00007fb6f040ef91 <__glcRenderCharTexture+1569>: mulsd %xmm1,%xmm2
0x00007fb6f040ef95 <__glcRenderCharTexture+1573>: unpcklpd %xmm3,%xmm3
0x00007fb6f040ef99 <__glcRenderCharTexture+1577>: unpcklpd %xmm2,%xmm2
0x00007fb6f040ef9d <__glcRenderCharTexture+1581>: cvtpd2ps %xmm3,%xmm0
0x00007fb6f040efa1 <__glcRenderCharTexture+1585>: movss %xmm0,0x8(%rax)
0x00007fb6f040efa6 <__glcRenderCharTexture+1590>: unpcklpd %xmm3,%xmm3
0x00007fb6f040efaa <__glcRenderCharTexture+1594>: movss %xmm4,0x2c(%rax)
0x00007fb6f040efaf <__glcRenderCharTexture+1599>: xorps %xmm0,%xmm0
0x00007fb6f040efb2 <__glcRenderCharTexture+1602>: movss %xmm4,0x40(%rax)
0x00007fb6f040efb7 <__glcRenderCharTexture+1607>: cvtpd2ps %xmm2,%xmm7
0x00007fb6f040efbb <__glcRenderCharTexture+1611>: movaps %xmm7,%xmm2
0x00007fb6f040efbe <__glcRenderCharTexture+1614>: movss %xmm7,0x1c(%rax)
0x00007fb6f040efc3 <__glcRenderCharTexture+1619>: cvtpd2ps %xmm3,%xmm3
0x00007fb6f040efc7 <__glcRenderCharTexture+1623>: movss %xmm3,0x44(%rax)
0x00007fb6f040efcc <__glcRenderCharTexture+1628>: movss %xmm2,0x30(%rax)
0x00007fb6f040efd1 <__glcRenderCharTexture+1633>: cvtsi2sdl 0x8c(%rsp),%xmm2
0x00007fb6f040efda <__glcRenderCharTexture+1642>: mulsd %xmm1,%xmm2
0x00007fb6f040efde <__glcRenderCharTexture+1646>: movss %xmm0,0x10(%rax)
0x00007fb6f040efe3 <__glcRenderCharTexture+1651>: movss %xmm0,0x24(%rax)
0x00007fb6f040efe8 <__glcRenderCharTexture+1656>: movss %xmm0,0x38(%rax)
0x00007fb6f040efed <__glcRenderCharTexture+1661>: mulsd %xmm1,%xmm2
0x00007fb6f040eff1 <__glcRenderCharTexture+1665>: movss %xmm0,0x4c(%rax)
0x00007fb6f040eff6 <__glcRenderCharTexture+1670>: unpcklpd %xmm2,%xmm2
0x00007fb6f040effa <__glcRenderCharTexture+1674>: cvtpd2ps %xmm2,%xmm1
0x00007fb6f040effe <__glcRenderCharTexture+1678>: movaps %xmm1,%xmm2
0x00007fb6f040f001 <__glcRenderCharTexture+1681>: movss %xmm1,0x34(%rax)
0x00007fb6f040f006 <__glcRenderCharTexture+1686>: movss %xmm2,0x48(%rax)
0x00007fb6f040f00b <__glcRenderCharTexture+1691>: mov 0x2b0(%rbx),%eax
0x00007fb6f040f011 <__glcRenderCharTexture+1697>: imul 0x2b4(%rbx),%eax
0x00007fb6f040f018 <__glcRenderCharTexture+1704>: lea (%rax,%rax,4),%eax
0x00007fb6f040f01b <__glcRenderCharTexture+1707>: lea 0x0(,%rax,4),%esi
0x00007fb6f040f022 <__glcRenderCharTexture+1714>: mov 0x207307(%rip),%rax # 0x7fb6f0616330
0x00007fb6f040f029 <__glcRenderCharTexture+1721>: movss %xmm0,0x30(%rsp)
0x00007fb6f040f02f <__glcRenderCharTexture+1727>: movslq %esi,%rsi
0x00007fb6f040f032 <__glcRenderCharTexture+1730>: shl $0x2,%rsi
0x00007fb6f040f036 <__glcRenderCharTexture+1734>: callq *(%rax)
0x00007fb6f040f038 <__glcRenderCharTexture+1736>: mov %rbp,%rdi
0x00007fb6f040f03b <__glcRenderCharTexture+1739>: callq 0x7fb6f04012a0 <__glcFree at plt>
0x00007fb6f040f040 <__glcRenderCharTexture+1744>: xor %edx,%edx
0x00007fb6f040f042 <__glcRenderCharTexture+1746>: xor %esi,%esi
0x00007fb6f040f044 <__glcRenderCharTexture+1748>: mov $0x2a27,%edi
0x00007fb6f040f049 <__glcRenderCharTexture+1753>: callq 0x7fb6f0401550 <glInterleavedArrays at plt>
0x00007fb6f040f04e <__glcRenderCharTexture+1758>: movss 0x30(%rsp),%xmm0
0x00007fb6f040f054 <__glcRenderCharTexture+1764>: movaps %xmm0,%xmm1
0x00007fb6f040f057 <__glcRenderCharTexture+1767>: movss 0x3bf9(%rip),%xmm2 # 0x7fb6f0412c58
0x00007fb6f040f05f <__glcRenderCharTexture+1775>: callq 0x7fb6f0400c90 <glNormal3f at plt>
0x00007fb6f040f064 <__glcRenderCharTexture+1780>: mov 0x18(%r12),%esi
0x00007fb6f040f069 <__glcRenderCharTexture+1785>: mov $0x4,%edx
0x00007fb6f040f06e <__glcRenderCharTexture+1790>: mov $0x7,%edi
0x00007fb6f040f073 <__glcRenderCharTexture+1795>: shl $0x2,%esi
0x00007fb6f040f076 <__glcRenderCharTexture+1798>: callq 0x7fb6f0401650 <glDrawArrays at plt>
0x00007fb6f040f07b <__glcRenderCharTexture+1803>: nopl 0x0(%rax,%rax,1)
0x00007fb6f040f080 <__glcRenderCharTexture+1808>: add $0xa8,%rsp
0x00007fb6f040f087 <__glcRenderCharTexture+1815>: pop %rbx
0x00007fb6f040f088 <__glcRenderCharTexture+1816>: pop %rbp
0x00007fb6f040f089 <__glcRenderCharTexture+1817>: pop %r12
0x00007fb6f040f08b <__glcRenderCharTexture+1819>: pop %r13
0x00007fb6f040f08d <__glcRenderCharTexture+1821>: pop %r14
0x00007fb6f040f08f <__glcRenderCharTexture+1823>: pop %r15
0x00007fb6f040f091 <__glcRenderCharTexture+1825>: retq
0x00007fb6f040f092 <__glcRenderCharTexture+1826>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f098 <__glcRenderCharTexture+1832>: mov 0x207299(%rip),%rax # 0x7fb6f0616338
0x00007fb6f040f09f <__glcRenderCharTexture+1839>: xor %esi,%esi
0x00007fb6f040f0a1 <__glcRenderCharTexture+1841>: mov $0x88ec,%edi
0x00007fb6f040f0a6 <__glcRenderCharTexture+1846>: callq *(%rax)
0x00007fb6f040f0a8 <__glcRenderCharTexture+1848>: jmpq 0x7fb6f040eaf3 <__glcRenderCharTexture+387>
0x00007fb6f040f0ad <__glcRenderCharTexture+1853>: nopl (%rax)
0x00007fb6f040f0b0 <__glcRenderCharTexture+1856>: mov 0x207239(%rip),%rax # 0x7fb6f06162f0
0x00007fb6f040f0b7 <__glcRenderCharTexture+1863>: lea 0x288(%rbx),%rsi
0x00007fb6f040f0be <__glcRenderCharTexture+1870>: mov $0x1,%edi
0x00007fb6f040f0c3 <__glcRenderCharTexture+1875>: callq *(%rax)
0x00007fb6f040f0c5 <__glcRenderCharTexture+1877>: mov 0x288(%rbx),%esi
0x00007fb6f040f0cb <__glcRenderCharTexture+1883>: test %esi,%esi
0x00007fb6f040f0cd <__glcRenderCharTexture+1885>: jne 0x7fb6f040ec36 <__glcRenderCharTexture+710>
0x00007fb6f040f0d3 <__glcRenderCharTexture+1891>: mov 0x207246(%rip),%rax # 0x7fb6f0616320
0x00007fb6f040f0da <__glcRenderCharTexture+1898>: mov %fs:0x8(%rax),%edi
0x00007fb6f040f0de <__glcRenderCharTexture+1902>: test %edi,%edi
0x00007fb6f040f0e0 <__glcRenderCharTexture+1904>: je 0x7fb6f040f620 <__glcRenderCharTexture+3248>
0x00007fb6f040f0e6 <__glcRenderCharTexture+1910>: mov 0x280(%rbx),%eax
0x00007fb6f040f0ec <__glcRenderCharTexture+1916>: mov 0x284(%rbx),%edx
0x00007fb6f040f0f2 <__glcRenderCharTexture+1922>: jmpq 0x7fb6f040ec72 <__glcRenderCharTexture+770>
0x00007fb6f040f0f7 <__glcRenderCharTexture+1927>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f100 <__glcRenderCharTexture+1936>: mov 0x207239(%rip),%rax # 0x7fb6f0616340
0x00007fb6f040f107 <__glcRenderCharTexture+1943>: mov $0x88b9,%esi
0x00007fb6f040f10c <__glcRenderCharTexture+1948>: mov $0x88ec,%edi
0x00007fb6f040f111 <__glcRenderCharTexture+1953>: callq *(%rax)
0x00007fb6f040f113 <__glcRenderCharTexture+1955>: test %rax,%rax
0x00007fb6f040f116 <__glcRenderCharTexture+1958>: mov %rax,%r13
0x00007fb6f040f119 <__glcRenderCharTexture+1961>: jne 0x7fb6f040ed1c <__glcRenderCharTexture+940>
0x00007fb6f040f11f <__glcRenderCharTexture+1967>: nop
0x00007fb6f040f120 <__glcRenderCharTexture+1968>: mov 0x2071f9(%rip),%rax # 0x7fb6f0616320
0x00007fb6f040f127 <__glcRenderCharTexture+1975>: mov %fs:0x8(%rax),%edx
0x00007fb6f040f12b <__glcRenderCharTexture+1979>: test %edx,%edx
0x00007fb6f040f12d <__glcRenderCharTexture+1981>: jne 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f133 <__glcRenderCharTexture+1987>: movl $0x41,%fs:0x8(%rax)
0x00007fb6f040f13b <__glcRenderCharTexture+1995>: jmpq 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f140 <__glcRenderCharTexture+2000>: mov 0x2071c1(%rip),%rax # 0x7fb6f0616308
0x00007fb6f040f147 <__glcRenderCharTexture+2007>: mov $0x88ec,%edi
0x00007fb6f040f14c <__glcRenderCharTexture+2012>: xor %r13d,%r13d
0x00007fb6f040f14f <__glcRenderCharTexture+2015>: callq *(%rax)
0x00007fb6f040f151 <__glcRenderCharTexture+2017>: jmpq 0x7fb6f040ed57 <__glcRenderCharTexture+999>
0x00007fb6f040f156 <__glcRenderCharTexture+2022>: nopw %cs:0x0(%rax,%rax,1)
0x00007fb6f040f160 <__glcRenderCharTexture+2032>: mov $0x1,%edi
0x00007fb6f040f165 <__glcRenderCharTexture+2037>: callq 0x7fb6f0400ec0 <glGenLists at plt>
0x00007fb6f040f16a <__glcRenderCharTexture+2042>: mov 0x78(%rsp),%rdx
0x00007fb6f040f16f <__glcRenderCharTexture+2047>: test %eax,%eax
0x00007fb6f040f171 <__glcRenderCharTexture+2049>: mov %eax,0x34(%rdx)
0x00007fb6f040f174 <__glcRenderCharTexture+2052>: je 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040f176 <__glcRenderCharTexture+2054>: mov %eax,%edi
0x00007fb6f040f178 <__glcRenderCharTexture+2056>: mov $0x1300,%esi
0x00007fb6f040f17d <__glcRenderCharTexture+2061>: callq 0x7fb6f04010d0 <glNewList at plt>
0x00007fb6f040f182 <__glcRenderCharTexture+2066>: movsd 0x3ab6(%rip),%xmm3 # 0x7fb6f0412c40
0x00007fb6f040f18a <__glcRenderCharTexture+2074>: movss 0x74(%rsp),%xmm1
0x00007fb6f040f190 <__glcRenderCharTexture+2080>: movsd 0x3af8(%rip),%xmm0 # 0x7fb6f0412c90
0x00007fb6f040f198 <__glcRenderCharTexture+2088>: cvtps2pd %xmm1,%xmm1
0x00007fb6f040f19b <__glcRenderCharTexture+2091>: mulsd %xmm3,%xmm1
0x00007fb6f040f19f <__glcRenderCharTexture+2095>: movapd %xmm0,%xmm2
0x00007fb6f040f1a3 <__glcRenderCharTexture+2099>: divsd %xmm1,%xmm2
0x00007fb6f040f1a7 <__glcRenderCharTexture+2103>: movapd %xmm2,%xmm1
0x00007fb6f040f1ab <__glcRenderCharTexture+2107>: movss 0x70(%rsp),%xmm2
0x00007fb6f040f1b1 <__glcRenderCharTexture+2113>: cvtps2pd %xmm2,%xmm2
0x00007fb6f040f1b4 <__glcRenderCharTexture+2116>: mulsd %xmm3,%xmm2
0x00007fb6f040f1b8 <__glcRenderCharTexture+2120>: unpcklpd %xmm1,%xmm1
0x00007fb6f040f1bc <__glcRenderCharTexture+2124>: divsd %xmm2,%xmm0
0x00007fb6f040f1c0 <__glcRenderCharTexture+2128>: movss 0x3a90(%rip),%xmm2 # 0x7fb6f0412c58
0x00007fb6f040f1c8 <__glcRenderCharTexture+2136>: cvtpd2ps %xmm1,%xmm1
0x00007fb6f040f1cc <__glcRenderCharTexture+2140>: unpcklpd %xmm0,%xmm0
0x00007fb6f040f1d0 <__glcRenderCharTexture+2144>: cvtpd2ps %xmm0,%xmm0
0x00007fb6f040f1d4 <__glcRenderCharTexture+2148>: callq 0x7fb6f04014c0 <glScalef at plt>
0x00007fb6f040f1d9 <__glcRenderCharTexture+2153>: cvtsi2ssl 0x80(%rsp),%xmm0
0x00007fb6f040f1e2 <__glcRenderCharTexture+2162>: movss 0x3ace(%rip),%xmm1 # 0x7fb6f0412cb8
0x00007fb6f040f1ea <__glcRenderCharTexture+2170>: movl $0x40,0x9c(%rsp)
0x00007fb6f040f1f5 <__glcRenderCharTexture+2181>: movss 0x70(%rsp),%xmm2
0x00007fb6f040f1fb <__glcRenderCharTexture+2187>: movl $0x40,0x98(%rsp)
0x00007fb6f040f206 <__glcRenderCharTexture+2198>: mulss %xmm1,%xmm2
0x00007fb6f040f20a <__glcRenderCharTexture+2202>: mulss 0x74(%rsp),%xmm1
0x00007fb6f040f210 <__glcRenderCharTexture+2208>: mulss %xmm2,%xmm0
0x00007fb6f040f214 <__glcRenderCharTexture+2212>: cvttss2si %xmm0,%eax
0x00007fb6f040f218 <__glcRenderCharTexture+2216>: cvtsi2ssl 0x84(%rsp),%xmm0
0x00007fb6f040f221 <__glcRenderCharTexture+2225>: mulss %xmm1,%xmm0
0x00007fb6f040f225 <__glcRenderCharTexture+2229>: mov %eax,0x80(%rsp)
0x00007fb6f040f22c <__glcRenderCharTexture+2236>: cvttss2si %xmm0,%eax
0x00007fb6f040f230 <__glcRenderCharTexture+2240>: cvtsi2ssl 0x88(%rsp),%xmm0
0x00007fb6f040f239 <__glcRenderCharTexture+2249>: mulss %xmm2,%xmm0
0x00007fb6f040f23d <__glcRenderCharTexture+2253>: mov %eax,0x84(%rsp)
0x00007fb6f040f244 <__glcRenderCharTexture+2260>: cvttss2si %xmm0,%eax
0x00007fb6f040f248 <__glcRenderCharTexture+2264>: cvtsi2ssl 0x8c(%rsp),%xmm0
0x00007fb6f040f251 <__glcRenderCharTexture+2273>: mulss %xmm1,%xmm0
0x00007fb6f040f255 <__glcRenderCharTexture+2277>: mov %eax,0x88(%rsp)
0x00007fb6f040f25c <__glcRenderCharTexture+2284>: cvttss2si %xmm0,%eax
0x00007fb6f040f260 <__glcRenderCharTexture+2288>: mov %eax,0x8c(%rsp)
0x00007fb6f040f267 <__glcRenderCharTexture+2295>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f270 <__glcRenderCharTexture+2304>: mov $0x7,%edi
0x00007fb6f040f275 <__glcRenderCharTexture+2309>: callq 0x7fb6f0401620 <glBegin at plt>
0x00007fb6f040f27a <__glcRenderCharTexture+2314>: xorps %xmm1,%xmm1
0x00007fb6f040f27d <__glcRenderCharTexture+2317>: movss 0x39d3(%rip),%xmm2 # 0x7fb6f0412c58
0x00007fb6f040f285 <__glcRenderCharTexture+2325>: movaps %xmm1,%xmm0
0x00007fb6f040f288 <__glcRenderCharTexture+2328>: callq 0x7fb6f0400c90 <glNormal3f at plt>
0x00007fb6f040f28d <__glcRenderCharTexture+2333>: cvtsi2ss %r15d,%xmm3
0x00007fb6f040f292 <__glcRenderCharTexture+2338>: cvtsi2ss %r14d,%xmm2
0x00007fb6f040f297 <__glcRenderCharTexture+2343>: divss 0x58(%rsp),%xmm3
0x00007fb6f040f29d <__glcRenderCharTexture+2349>: divss 0x68(%rsp),%xmm2
0x00007fb6f040f2a3 <__glcRenderCharTexture+2355>: movaps %xmm3,%xmm1
0x00007fb6f040f2a6 <__glcRenderCharTexture+2358>: movss %xmm3,0x30(%rsp)
0x00007fb6f040f2ac <__glcRenderCharTexture+2364>: movaps %xmm2,%xmm0
0x00007fb6f040f2af <__glcRenderCharTexture+2367>: movss %xmm2,0x20(%rsp)
0x00007fb6f040f2b5 <__glcRenderCharTexture+2373>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f2ba <__glcRenderCharTexture+2378>: mov 0x60(%rsp),%rdi
0x00007fb6f040f2bf <__glcRenderCharTexture+2383>: callq 0x7fb6f0400ff0 <glVertex2iv at plt>
0x00007fb6f040f2c4 <__glcRenderCharTexture+2388>: mov 0x9c(%rsp),%eax
0x00007fb6f040f2cb <__glcRenderCharTexture+2395>: movss 0x30(%rsp),%xmm3
0x00007fb6f040f2d1 <__glcRenderCharTexture+2401>: movaps %xmm3,%xmm1
0x00007fb6f040f2d4 <__glcRenderCharTexture+2404>: lea -0x1(%r14,%rax,1),%eax
0x00007fb6f040f2d9 <__glcRenderCharTexture+2409>: cvtsi2ss %eax,%xmm0
0x00007fb6f040f2dd <__glcRenderCharTexture+2413>: divss 0x68(%rsp),%xmm0
0x00007fb6f040f2e3 <__glcRenderCharTexture+2419>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f2e8 <__glcRenderCharTexture+2424>: mov 0x84(%rsp),%esi
0x00007fb6f040f2ef <__glcRenderCharTexture+2431>: mov 0x88(%rsp),%edi
0x00007fb6f040f2f6 <__glcRenderCharTexture+2438>: callq 0x7fb6f0401980 <glVertex2i at plt>
0x00007fb6f040f2fb <__glcRenderCharTexture+2443>: mov 0x98(%rsp),%eax
0x00007fb6f040f302 <__glcRenderCharTexture+2450>: lea -0x1(%r15,%rax,1),%eax
0x00007fb6f040f307 <__glcRenderCharTexture+2455>: cvtsi2ss %eax,%xmm1
0x00007fb6f040f30b <__glcRenderCharTexture+2459>: mov 0x9c(%rsp),%eax
0x00007fb6f040f312 <__glcRenderCharTexture+2466>: lea -0x1(%r14,%rax,1),%r14d
0x00007fb6f040f317 <__glcRenderCharTexture+2471>: cvtsi2ss %r14d,%xmm0
0x00007fb6f040f31c <__glcRenderCharTexture+2476>: divss 0x58(%rsp),%xmm1
0x00007fb6f040f322 <__glcRenderCharTexture+2482>: divss 0x68(%rsp),%xmm0
0x00007fb6f040f328 <__glcRenderCharTexture+2488>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f32d <__glcRenderCharTexture+2493>: mov 0x60(%rsp),%rdi
0x00007fb6f040f332 <__glcRenderCharTexture+2498>: add $0x8,%rdi
0x00007fb6f040f336 <__glcRenderCharTexture+2502>: callq 0x7fb6f0400ff0 <glVertex2iv at plt>
0x00007fb6f040f33b <__glcRenderCharTexture+2507>: mov 0x98(%rsp),%eax
0x00007fb6f040f342 <__glcRenderCharTexture+2514>: movss 0x20(%rsp),%xmm2
0x00007fb6f040f348 <__glcRenderCharTexture+2520>: movaps %xmm2,%xmm0
0x00007fb6f040f34b <__glcRenderCharTexture+2523>: lea -0x1(%r15,%rax,1),%r15d
0x00007fb6f040f350 <__glcRenderCharTexture+2528>: cvtsi2ss %r15d,%xmm1
0x00007fb6f040f355 <__glcRenderCharTexture+2533>: divss 0x58(%rsp),%xmm1
0x00007fb6f040f35b <__glcRenderCharTexture+2539>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f360 <__glcRenderCharTexture+2544>: mov 0x8c(%rsp),%esi
0x00007fb6f040f367 <__glcRenderCharTexture+2551>: mov 0x80(%rsp),%edi
0x00007fb6f040f36e <__glcRenderCharTexture+2558>: callq 0x7fb6f0401980 <glVertex2i at plt>
0x00007fb6f040f373 <__glcRenderCharTexture+2563>: callq 0x7fb6f0400ca0 <glEnd at plt>
0x00007fb6f040f378 <__glcRenderCharTexture+2568>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040f37c <__glcRenderCharTexture+2572>: je 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f382 <__glcRenderCharTexture+2578>: movss 0x38e6(%rip),%xmm1 # 0x7fb6f0412c70
0x00007fb6f040f38a <__glcRenderCharTexture+2586>: movss 0x70(%rsp),%xmm0
0x00007fb6f040f390 <__glcRenderCharTexture+2592>: mulss %xmm1,%xmm0
0x00007fb6f040f394 <__glcRenderCharTexture+2596>: movss 0x38bc(%rip),%xmm2 # 0x7fb6f0412c58
0x00007fb6f040f39c <__glcRenderCharTexture+2604>: mulss 0x74(%rsp),%xmm1
0x00007fb6f040f3a2 <__glcRenderCharTexture+2610>: callq 0x7fb6f04014c0 <glScalef at plt>
0x00007fb6f040f3a7 <__glcRenderCharTexture+2615>: callq 0x7fb6f04014d0 <glEndList at plt>
0x00007fb6f040f3ac <__glcRenderCharTexture+2620>: mov 0x78(%rsp),%rax
0x00007fb6f040f3b1 <__glcRenderCharTexture+2625>: mov 0x34(%rax),%edi
0x00007fb6f040f3b4 <__glcRenderCharTexture+2628>: callq 0x7fb6f0401820 <glCallList at plt>
0x00007fb6f040f3b9 <__glcRenderCharTexture+2633>: jmpq 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f3be <__glcRenderCharTexture+2638>: xchg %ax,%ax
0x00007fb6f040f3c0 <__glcRenderCharTexture+2640>: mov 0x28c(%rbx),%r13d
0x00007fb6f040f3c7 <__glcRenderCharTexture+2647>: test %r13d,%r13d
0x00007fb6f040f3ca <__glcRenderCharTexture+2650>: je 0x7fb6f040f4b0 <__glcRenderCharTexture+2880>
0x00007fb6f040f3d0 <__glcRenderCharTexture+2656>: mov 0x2b4(%rbx),%eax
0x00007fb6f040f3d6 <__glcRenderCharTexture+2662>: imul 0x2b0(%rbx),%eax
0x00007fb6f040f3dd <__glcRenderCharTexture+2669>: cmp %eax,0x2b8(%rbx)
0x00007fb6f040f3e3 <__glcRenderCharTexture+2675>: jne 0x7fb6f040f5d8 <__glcRenderCharTexture+3176>
0x00007fb6f040f3e9 <__glcRenderCharTexture+2681>: mov 0x2a8(%rbx),%r13
0x00007fb6f040f3f0 <__glcRenderCharTexture+2688>: mov 0x20(%r13),%rdi
0x00007fb6f040f3f4 <__glcRenderCharTexture+2692>: mov %r13,%rbp
0x00007fb6f040f3f7 <__glcRenderCharTexture+2695>: test %rdi,%rdi
0x00007fb6f040f3fa <__glcRenderCharTexture+2698>: je 0x7fb6f040f404 <__glcRenderCharTexture+2708>
0x00007fb6f040f3fc <__glcRenderCharTexture+2700>: mov %rbx,%rsi
0x00007fb6f040f3ff <__glcRenderCharTexture+2703>: callq 0x7fb6f0401600 <__glcGlyphDestroyTexture at plt>
0x00007fb6f040f404 <__glcRenderCharTexture+2708>: lea 0x2a0(%rbx),%rdi
0x00007fb6f040f40b <__glcRenderCharTexture+2715>: mov %r13,%rsi
0x00007fb6f040f40e <__glcRenderCharTexture+2718>: callq 0x7fb6f0400fc0 <FT_List_Up at plt>
0x00007fb6f040f413 <__glcRenderCharTexture+2723>: mov 0x78(%rsp),%rax
0x00007fb6f040f418 <__glcRenderCharTexture+2728>: mov %rax,0x20(%rbp)
0x00007fb6f040f41c <__glcRenderCharTexture+2732>: mov %rbp,0x28(%rax)
0x00007fb6f040f420 <__glcRenderCharTexture+2736>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f425 <__glcRenderCharTexture+2741>: cmpb $0x0,0x61(%rax)
0x00007fb6f040f429 <__glcRenderCharTexture+2745>: je 0x7fb6f040f546 <__glcRenderCharTexture+3030>
0x00007fb6f040f42f <__glcRenderCharTexture+2751>: mov 0x298(%rbx),%esi
0x00007fb6f040f435 <__glcRenderCharTexture+2757>: test %esi,%esi
0x00007fb6f040f437 <__glcRenderCharTexture+2759>: jne 0x7fb6f040f538 <__glcRenderCharTexture+3016>
0x00007fb6f040f43d <__glcRenderCharTexture+2765>: mov 0x206eac(%rip),%rax # 0x7fb6f06162f0
0x00007fb6f040f444 <__glcRenderCharTexture+2772>: lea 0x298(%rbx),%rsi
0x00007fb6f040f44b <__glcRenderCharTexture+2779>: mov $0x1,%edi
0x00007fb6f040f450 <__glcRenderCharTexture+2784>: callq *(%rax)
0x00007fb6f040f452 <__glcRenderCharTexture+2786>: mov 0x298(%rbx),%esi
0x00007fb6f040f458 <__glcRenderCharTexture+2792>: test %esi,%esi
0x00007fb6f040f45a <__glcRenderCharTexture+2794>: jne 0x7fb6f040f538 <__glcRenderCharTexture+3016>
0x00007fb6f040f460 <__glcRenderCharTexture+2800>: mov 0x206eb9(%rip),%rax # 0x7fb6f0616320
0x00007fb6f040f467 <__glcRenderCharTexture+2807>: mov %fs:0x8(%rax),%r10d
0x00007fb6f040f46c <__glcRenderCharTexture+2812>: test %r10d,%r10d
0x00007fb6f040f46f <__glcRenderCharTexture+2815>: jne 0x7fb6f040f546 <__glcRenderCharTexture+3030>
0x00007fb6f040f475 <__glcRenderCharTexture+2821>: movl $0x41,%fs:0x8(%rax)
0x00007fb6f040f47d <__glcRenderCharTexture+2829>: jmpq 0x7fb6f040f546 <__glcRenderCharTexture+3030>
0x00007fb6f040f482 <__glcRenderCharTexture+2834>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f488 <__glcRenderCharTexture+2840>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f48d <__glcRenderCharTexture+2845>: movl $0x1,0x54(%rsp)
0x00007fb6f040f495 <__glcRenderCharTexture+2853>: cmpb $0x0,0x13c(%rax)
0x00007fb6f040f49c <__glcRenderCharTexture+2860>: je 0x7fb6f040e9f1 <__glcRenderCharTexture+129>
0x00007fb6f040f4a2 <__glcRenderCharTexture+2866>: jmpq 0x7fb6f040e9e9 <__glcRenderCharTexture+121>
0x00007fb6f040f4a7 <__glcRenderCharTexture+2871>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f4b0 <__glcRenderCharTexture+2880>: lea 0x94(%rsp),%r14
0x00007fb6f040f4b8 <__glcRenderCharTexture+2888>: movl $0x0,0x94(%rsp)
0x00007fb6f040f4c3 <__glcRenderCharTexture+2899>: xor %r13d,%r13d
0x00007fb6f040f4c6 <__glcRenderCharTexture+2902>: mov $0x400,%ebp
0x00007fb6f040f4cb <__glcRenderCharTexture+2907>: xor %r9d,%r9d
0x00007fb6f040f4ce <__glcRenderCharTexture+2910>: xor %esi,%esi
0x00007fb6f040f4d0 <__glcRenderCharTexture+2912>: mov %ebp,%r8d
0x00007fb6f040f4d3 <__glcRenderCharTexture+2915>: mov %ebp,%ecx
0x00007fb6f040f4d5 <__glcRenderCharTexture+2917>: mov $0x803c,%edx
0x00007fb6f040f4da <__glcRenderCharTexture+2922>: mov $0x8064,%edi
0x00007fb6f040f4df <__glcRenderCharTexture+2927>: movq $0x0,0x10(%rsp)
0x00007fb6f040f4e8 <__glcRenderCharTexture+2936>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f4f0 <__glcRenderCharTexture+2944>: movl $0x1906,(%rsp)
0x00007fb6f040f4f7 <__glcRenderCharTexture+2951>: callq 0x7fb6f0401590 <glTexImage2D at plt>
0x00007fb6f040f4fc <__glcRenderCharTexture+2956>: xor %esi,%esi
0x00007fb6f040f4fe <__glcRenderCharTexture+2958>: mov %r14,%rcx
0x00007fb6f040f501 <__glcRenderCharTexture+2961>: mov $0x1003,%edx
0x00007fb6f040f506 <__glcRenderCharTexture+2966>: mov $0x8064,%edi
0x00007fb6f040f50b <__glcRenderCharTexture+2971>: callq 0x7fb6f04018b0 <glGetTexLevelParameteriv at plt>
0x00007fb6f040f510 <__glcRenderCharTexture+2976>: mov 0x94(%rsp),%r11d
0x00007fb6f040f518 <__glcRenderCharTexture+2984>: test %r11d,%r11d
0x00007fb6f040f51b <__glcRenderCharTexture+2987>: jne 0x7fb6f040f759 <__glcRenderCharTexture+3561>
0x00007fb6f040f521 <__glcRenderCharTexture+2993>: add $0x1,%r13d
0x00007fb6f040f525 <__glcRenderCharTexture+2997>: sar %ebp
0x00007fb6f040f527 <__glcRenderCharTexture+2999>: cmp $0x3,%r13d
0x00007fb6f040f52b <__glcRenderCharTexture+3003>: jne 0x7fb6f040f4cb <__glcRenderCharTexture+2907>
0x00007fb6f040f52d <__glcRenderCharTexture+3005>: jmpq 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040f532 <__glcRenderCharTexture+3010>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f538 <__glcRenderCharTexture+3016>: mov 0x206df9(%rip),%rax # 0x7fb6f0616338
0x00007fb6f040f53f <__glcRenderCharTexture+3023>: mov $0x8892,%edi
0x00007fb6f040f544 <__glcRenderCharTexture+3028>: callq *(%rax)
0x00007fb6f040f546 <__glcRenderCharTexture+3030>: mov 0x78(%rsp),%rdx
0x00007fb6f040f54b <__glcRenderCharTexture+3035>: mov 0x8(%r12),%rdi
0x00007fb6f040f550 <__glcRenderCharTexture+3040>: lea 0x80(%rsp),%rcx
0x00007fb6f040f558 <__glcRenderCharTexture+3048>: lea 0x9c(%rsp),%rsi
0x00007fb6f040f560 <__glcRenderCharTexture+3056>: movss 0x74(%rsp),%xmm1
0x00007fb6f040f566 <__glcRenderCharTexture+3062>: movss 0x70(%rsp),%xmm0
0x00007fb6f040f56c <__glcRenderCharTexture+3068>: mov %rbx,%r9
0x00007fb6f040f56f <__glcRenderCharTexture+3071>: mov 0x28(%rdx),%rbp
0x00007fb6f040f573 <__glcRenderCharTexture+3075>: lea 0x98(%rsp),%rdx
0x00007fb6f040f57b <__glcRenderCharTexture+3083>: xor %r8d,%r8d
0x00007fb6f040f57e <__glcRenderCharTexture+3086>: mov %rcx,0x60(%rsp)
0x00007fb6f040f583 <__glcRenderCharTexture+3091>: callq 0x7fb6f0401380 <__glcFaceDescGetBitmapSize at plt>
0x00007fb6f040f588 <__glcRenderCharTexture+3096>: cvtsi2ssl 0x290(%rbx),%xmm0
0x00007fb6f040f590 <__glcRenderCharTexture+3104>: cvtsi2ssl 0x294(%rbx),%xmm1
0x00007fb6f040f598 <__glcRenderCharTexture+3112>: mov 0x18(%rbp),%r14d
0x00007fb6f040f59c <__glcRenderCharTexture+3116>: mov 0x2b0(%rbx),%ecx
0x00007fb6f040f5a2 <__glcRenderCharTexture+3122>: movss %xmm0,0x68(%rsp)
0x00007fb6f040f5a8 <__glcRenderCharTexture+3128>: movss %xmm1,0x58(%rsp)
0x00007fb6f040f5ae <__glcRenderCharTexture+3134>: mov 0x288(%rbx),%esi
0x00007fb6f040f5b4 <__glcRenderCharTexture+3140>: mov %r14d,%edx
0x00007fb6f040f5b7 <__glcRenderCharTexture+3143>: mov %r14d,%eax
0x00007fb6f040f5ba <__glcRenderCharTexture+3146>: sar $0x1f,%edx
0x00007fb6f040f5bd <__glcRenderCharTexture+3149>: idiv %ecx
0x00007fb6f040f5bf <__glcRenderCharTexture+3151>: imul %eax,%ecx
0x00007fb6f040f5c2 <__glcRenderCharTexture+3154>: mov %eax,%r15d
0x00007fb6f040f5c5 <__glcRenderCharTexture+3157>: shl $0x6,%r15d
0x00007fb6f040f5c9 <__glcRenderCharTexture+3161>: sub %ecx,%r14d
0x00007fb6f040f5cc <__glcRenderCharTexture+3164>: shl $0x6,%r14d
0x00007fb6f040f5d0 <__glcRenderCharTexture+3168>: jmpq 0x7fb6f040ec8c <__glcRenderCharTexture+796>
0x00007fb6f040f5d5 <__glcRenderCharTexture+3173>: nopl (%rax)
0x00007fb6f040f5d8 <__glcRenderCharTexture+3176>: mov $0x28,%edi
0x00007fb6f040f5dd <__glcRenderCharTexture+3181>: callq 0x7fb6f0401120 <__glcMalloc at plt>
0x00007fb6f040f5e2 <__glcRenderCharTexture+3186>: test %rax,%rax
0x00007fb6f040f5e5 <__glcRenderCharTexture+3189>: mov %rax,%rbp
0x00007fb6f040f5e8 <__glcRenderCharTexture+3192>: je 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040f5ee <__glcRenderCharTexture+3198>: mov %rax,0x10(%rbp)
0x00007fb6f040f5f2 <__glcRenderCharTexture+3202>: mov 0x2b8(%rbx),%eax
0x00007fb6f040f5f8 <__glcRenderCharTexture+3208>: lea 0x2a0(%rbx),%rdi
0x00007fb6f040f5ff <__glcRenderCharTexture+3215>: mov %rbp,%rsi
0x00007fb6f040f602 <__glcRenderCharTexture+3218>: mov %eax,0x18(%rbp)
0x00007fb6f040f605 <__glcRenderCharTexture+3221>: add $0x1,%eax
0x00007fb6f040f608 <__glcRenderCharTexture+3224>: mov %eax,0x2b8(%rbx)
0x00007fb6f040f60e <__glcRenderCharTexture+3230>: callq 0x7fb6f0401280 <FT_List_Insert at plt>
0x00007fb6f040f613 <__glcRenderCharTexture+3235>: jmpq 0x7fb6f040f413 <__glcRenderCharTexture+2723>
0x00007fb6f040f618 <__glcRenderCharTexture+3240>: nopl 0x0(%rax,%rax,1)
0x00007fb6f040f620 <__glcRenderCharTexture+3248>: movl $0x41,%fs:0x8(%rax)
0x00007fb6f040f628 <__glcRenderCharTexture+3256>: mov 0x280(%rbx),%eax
0x00007fb6f040f62e <__glcRenderCharTexture+3262>: mov 0x284(%rbx),%edx
0x00007fb6f040f634 <__glcRenderCharTexture+3268>: mov 0x288(%rbx),%esi
0x00007fb6f040f63a <__glcRenderCharTexture+3274>: jmpq 0x7fb6f040ec72 <__glcRenderCharTexture+770>
0x00007fb6f040f63f <__glcRenderCharTexture+3279>: nop
0x00007fb6f040f640 <__glcRenderCharTexture+3280>: callq 0x7fb6f0401180 <glPopClientAttrib at plt>
0x00007fb6f040f645 <__glcRenderCharTexture+3285>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f64a <__glcRenderCharTexture+3290>: cmpb $0x0,0x3e(%rax)
0x00007fb6f040f64e <__glcRenderCharTexture+3294>: xchg %ax,%ax
0x00007fb6f040f650 <__glcRenderCharTexture+3296>: je 0x7fb6f040f65c <__glcRenderCharTexture+3308>
0x00007fb6f040f652 <__glcRenderCharTexture+3298>: cmpb $0x0,0x47(%rbx)
0x00007fb6f040f656 <__glcRenderCharTexture+3302>: je 0x7fb6f040fa22 <__glcRenderCharTexture+4274>
0x00007fb6f040f65c <__glcRenderCharTexture+3308>: mov %r13,%rdi
0x00007fb6f040f65f <__glcRenderCharTexture+3311>: nop
0x00007fb6f040f660 <__glcRenderCharTexture+3312>: callq 0x7fb6f04012a0 <__glcFree at plt>
0x00007fb6f040f665 <__glcRenderCharTexture+3317>: jmpq 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f66a <__glcRenderCharTexture+3322>: nopw 0x0(%rax,%rax,1)
0x00007fb6f040f670 <__glcRenderCharTexture+3328>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f675 <__glcRenderCharTexture+3333>: cmpb $0x0,0x13c(%rax)
0x00007fb6f040f67c <__glcRenderCharTexture+3340>: jne 0x7fb6f040edf7 <__glcRenderCharTexture+1159>
0x00007fb6f040f682 <__glcRenderCharTexture+3346>: mov 0x98(%rsp),%eax
0x00007fb6f040f689 <__glcRenderCharTexture+3353>: xor %esi,%esi
0x00007fb6f040f68b <__glcRenderCharTexture+3355>: mov %r13,%rdi
0x00007fb6f040f68e <__glcRenderCharTexture+3358>: imul 0x9c(%rsp),%eax
0x00007fb6f040f696 <__glcRenderCharTexture+3366>: mov $0x1,%r12d
0x00007fb6f040f69c <__glcRenderCharTexture+3372>: movslq %eax,%rdx
0x00007fb6f040f69f <__glcRenderCharTexture+3375>: callq 0x7fb6f0400d30 <memset at plt>
0x00007fb6f040f6a4 <__glcRenderCharTexture+3380>: mov 0x9c(%rsp),%r8d
0x00007fb6f040f6ac <__glcRenderCharTexture+3388>: mov 0x98(%rsp),%r9d
0x00007fb6f040f6b4 <__glcRenderCharTexture+3396>: jmp 0x7fb6f040f71e <__glcRenderCharTexture+3502>
0x00007fb6f040f6b6 <__glcRenderCharTexture+3398>: nopw %cs:0x0(%rax,%rax,1)
0x00007fb6f040f6c0 <__glcRenderCharTexture+3408>: test %r9d,%r9d
0x00007fb6f040f6c3 <__glcRenderCharTexture+3411>: cmove %r12d,%r9d
0x00007fb6f040f6c7 <__glcRenderCharTexture+3415>: mov %ebp,%ecx
0x00007fb6f040f6c9 <__glcRenderCharTexture+3417>: mov %r15d,%eax
0x00007fb6f040f6cc <__glcRenderCharTexture+3420>: mov %r14d,%edx
0x00007fb6f040f6cf <__glcRenderCharTexture+3423>: sar %cl,%eax
0x00007fb6f040f6d1 <__glcRenderCharTexture+3425>: sar %cl,%edx
0x00007fb6f040f6d3 <__glcRenderCharTexture+3427>: mov %ebp,%esi
0x00007fb6f040f6d5 <__glcRenderCharTexture+3429>: mov %eax,%ecx
0x00007fb6f040f6d7 <__glcRenderCharTexture+3431>: mov $0xde1,%edi
0x00007fb6f040f6dc <__glcRenderCharTexture+3436>: mov %r13,0x10(%rsp)
0x00007fb6f040f6e1 <__glcRenderCharTexture+3441>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f6e9 <__glcRenderCharTexture+3449>: movl $0x1906,(%rsp)
0x00007fb6f040f6f0 <__glcRenderCharTexture+3456>: add $0x1,%ebp
0x00007fb6f040f6f3 <__glcRenderCharTexture+3459>: callq 0x7fb6f0401780 <glTexSubImage2D at plt>
0x00007fb6f040f6f8 <__glcRenderCharTexture+3464>: mov 0x9c(%rsp),%r8d
0x00007fb6f040f700 <__glcRenderCharTexture+3472>: mov 0x98(%rsp),%r9d
0x00007fb6f040f708 <__glcRenderCharTexture+3480>: sar %r8d
0x00007fb6f040f70b <__glcRenderCharTexture+3483>: sar %r9d
0x00007fb6f040f70e <__glcRenderCharTexture+3486>: mov %r8d,0x9c(%rsp)
0x00007fb6f040f716 <__glcRenderCharTexture+3494>: mov %r9d,0x98(%rsp)
0x00007fb6f040f71e <__glcRenderCharTexture+3502>: test %r8d,%r8d
0x00007fb6f040f721 <__glcRenderCharTexture+3505>: jg 0x7fb6f040f6c0 <__glcRenderCharTexture+3408>
0x00007fb6f040f723 <__glcRenderCharTexture+3507>: test %r9d,%r9d
0x00007fb6f040f726 <__glcRenderCharTexture+3510>: jle 0x7fb6f040ee10 <__glcRenderCharTexture+1184>
0x00007fb6f040f72c <__glcRenderCharTexture+3516>: test %r8d,%r8d
0x00007fb6f040f72f <__glcRenderCharTexture+3519>: cmove %r12d,%r8d
0x00007fb6f040f733 <__glcRenderCharTexture+3523>: jmp 0x7fb6f040f6c7 <__glcRenderCharTexture+3415>
0x00007fb6f040f735 <__glcRenderCharTexture+3525>: mov 0x206be4(%rip),%rax # 0x7fb6f0616320
0x00007fb6f040f73c <__glcRenderCharTexture+3532>: mov %fs:0x8(%rax),%ecx
0x00007fb6f040f740 <__glcRenderCharTexture+3536>: test %ecx,%ecx
0x00007fb6f040f742 <__glcRenderCharTexture+3538>: jne 0x7fb6f040f74c <__glcRenderCharTexture+3548>
0x00007fb6f040f744 <__glcRenderCharTexture+3540>: movl $0x41,%fs:0x8(%rax)
0x00007fb6f040f74c <__glcRenderCharTexture+3548>: mov %rbp,%rdi
0x00007fb6f040f74f <__glcRenderCharTexture+3551>: callq 0x7fb6f04012a0 <__glcFree at plt>
0x00007fb6f040f754 <__glcRenderCharTexture+3556>: jmpq 0x7fb6f040f080 <__glcRenderCharTexture+1808>
0x00007fb6f040f759 <__glcRenderCharTexture+3561>: mov %ebp,%edx
0x00007fb6f040f75b <__glcRenderCharTexture+3563>: imul %ebp,%edx
0x00007fb6f040f75e <__glcRenderCharTexture+3566>: movslq %edx,%rdx
0x00007fb6f040f761 <__glcRenderCharTexture+3569>: mov %rdx,%rdi
0x00007fb6f040f764 <__glcRenderCharTexture+3572>: mov %rdx,0x48(%rsp)
0x00007fb6f040f769 <__glcRenderCharTexture+3577>: callq 0x7fb6f0401120 <__glcMalloc at plt>
0x00007fb6f040f76e <__glcRenderCharTexture+3582>: test %rax,%rax
0x00007fb6f040f771 <__glcRenderCharTexture+3585>: mov %rax,%r14
0x00007fb6f040f774 <__glcRenderCharTexture+3588>: mov 0x48(%rsp),%rdx
0x00007fb6f040f779 <__glcRenderCharTexture+3593>: je 0x7fb6f040f120 <__glcRenderCharTexture+1968>
0x00007fb6f040f77f <__glcRenderCharTexture+3599>: xor %esi,%esi
0x00007fb6f040f781 <__glcRenderCharTexture+3601>: mov %rax,%rdi
0x00007fb6f040f784 <__glcRenderCharTexture+3604>: callq 0x7fb6f0400d30 <memset at plt>
0x00007fb6f040f789 <__glcRenderCharTexture+3609>: lea 0x28c(%rbx),%rsi
0x00007fb6f040f790 <__glcRenderCharTexture+3616>: mov $0x1,%edi
0x00007fb6f040f795 <__glcRenderCharTexture+3621>: callq 0x7fb6f0401b40 <glGenTextures at plt>
0x00007fb6f040f79a <__glcRenderCharTexture+3626>: lea 0x3f(%rbp),%eax
0x00007fb6f040f79d <__glcRenderCharTexture+3629>: test %ebp,%ebp
0x00007fb6f040f79f <__glcRenderCharTexture+3631>: mov 0x28c(%rbx),%esi
0x00007fb6f040f7a5 <__glcRenderCharTexture+3637>: mov $0xde1,%edi
0x00007fb6f040f7aa <__glcRenderCharTexture+3642>: mov %ebp,0x290(%rbx)
0x00007fb6f040f7b0 <__glcRenderCharTexture+3648>: mov %ebp,0x294(%rbx)
0x00007fb6f040f7b6 <__glcRenderCharTexture+3654>: cmovns %ebp,%eax
0x00007fb6f040f7b9 <__glcRenderCharTexture+3657>: movl $0x0,0x2b8(%rbx)
0x00007fb6f040f7c3 <__glcRenderCharTexture+3667>: sar $0x6,%eax
0x00007fb6f040f7c6 <__glcRenderCharTexture+3670>: mov %eax,0x2b0(%rbx)
0x00007fb6f040f7cc <__glcRenderCharTexture+3676>: mov %eax,0x2b4(%rbx)
0x00007fb6f040f7d2 <__glcRenderCharTexture+3682>: callq 0x7fb6f0401260 <glBindTexture at plt>
0x00007fb6f040f7d7 <__glcRenderCharTexture+3687>: xor %r9d,%r9d
0x00007fb6f040f7da <__glcRenderCharTexture+3690>: xor %esi,%esi
0x00007fb6f040f7dc <__glcRenderCharTexture+3692>: mov %ebp,%r8d
0x00007fb6f040f7df <__glcRenderCharTexture+3695>: mov %ebp,%ecx
0x00007fb6f040f7e1 <__glcRenderCharTexture+3697>: mov $0x803c,%edx
0x00007fb6f040f7e6 <__glcRenderCharTexture+3702>: mov $0xde1,%edi
0x00007fb6f040f7eb <__glcRenderCharTexture+3707>: mov %r14,0x10(%rsp)
0x00007fb6f040f7f0 <__glcRenderCharTexture+3712>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f7f8 <__glcRenderCharTexture+3720>: movl $0x1906,(%rsp)
0x00007fb6f040f7ff <__glcRenderCharTexture+3727>: callq 0x7fb6f0401590 <glTexImage2D at plt>
0x00007fb6f040f804 <__glcRenderCharTexture+3732>: cmp $0x1,%ebp
0x00007fb6f040f807 <__glcRenderCharTexture+3735>: jle 0x7fb6f040f849 <__glcRenderCharTexture+3801>
0x00007fb6f040f809 <__glcRenderCharTexture+3737>: xor %r13d,%r13d
0x00007fb6f040f80c <__glcRenderCharTexture+3740>: nopl 0x0(%rax)
0x00007fb6f040f810 <__glcRenderCharTexture+3744>: sar %ebp
0x00007fb6f040f812 <__glcRenderCharTexture+3746>: add $0x1,%r13d
0x00007fb6f040f816 <__glcRenderCharTexture+3750>: xor %r9d,%r9d
0x00007fb6f040f819 <__glcRenderCharTexture+3753>: mov %ebp,%r8d
0x00007fb6f040f81c <__glcRenderCharTexture+3756>: mov %ebp,%ecx
0x00007fb6f040f81e <__glcRenderCharTexture+3758>: mov $0x803c,%edx
0x00007fb6f040f823 <__glcRenderCharTexture+3763>: mov %r13d,%esi
0x00007fb6f040f826 <__glcRenderCharTexture+3766>: mov $0xde1,%edi
0x00007fb6f040f82b <__glcRenderCharTexture+3771>: mov %r14,0x10(%rsp)
0x00007fb6f040f830 <__glcRenderCharTexture+3776>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f838 <__glcRenderCharTexture+3784>: movl $0x1906,(%rsp)
0x00007fb6f040f83f <__glcRenderCharTexture+3791>: callq 0x7fb6f0401590 <glTexImage2D at plt>
0x00007fb6f040f844 <__glcRenderCharTexture+3796>: cmp $0x1,%ebp
0x00007fb6f040f847 <__glcRenderCharTexture+3799>: jg 0x7fb6f040f810 <__glcRenderCharTexture+3744>
0x00007fb6f040f849 <__glcRenderCharTexture+3801>: mov $0x2703,%edx
0x00007fb6f040f84e <__glcRenderCharTexture+3806>: mov $0x2801,%esi
0x00007fb6f040f853 <__glcRenderCharTexture+3811>: mov $0xde1,%edi
0x00007fb6f040f858 <__glcRenderCharTexture+3816>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040f85d <__glcRenderCharTexture+3821>: mov $0x2601,%edx
0x00007fb6f040f862 <__glcRenderCharTexture+3826>: mov $0x2800,%esi
0x00007fb6f040f867 <__glcRenderCharTexture+3831>: mov $0xde1,%edi
0x00007fb6f040f86c <__glcRenderCharTexture+3836>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040f871 <__glcRenderCharTexture+3841>: mov $0x2900,%edx
0x00007fb6f040f876 <__glcRenderCharTexture+3846>: mov $0x2802,%esi
0x00007fb6f040f87b <__glcRenderCharTexture+3851>: mov $0xde1,%edi
0x00007fb6f040f880 <__glcRenderCharTexture+3856>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040f885 <__glcRenderCharTexture+3861>: mov $0x2900,%edx
0x00007fb6f040f88a <__glcRenderCharTexture+3866>: mov $0x2803,%esi
0x00007fb6f040f88f <__glcRenderCharTexture+3871>: mov $0xde1,%edi
0x00007fb6f040f894 <__glcRenderCharTexture+3876>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040f899 <__glcRenderCharTexture+3881>: mov %r12,%r15
0x00007fb6f040f89c <__glcRenderCharTexture+3884>: mov $0x40,%r9d
0x00007fb6f040f8a2 <__glcRenderCharTexture+3890>: mov $0x40,%r8d
0x00007fb6f040f8a8 <__glcRenderCharTexture+3896>: xor %ecx,%ecx
0x00007fb6f040f8aa <__glcRenderCharTexture+3898>: xor %edx,%edx
0x00007fb6f040f8ac <__glcRenderCharTexture+3900>: xor %esi,%esi
0x00007fb6f040f8ae <__glcRenderCharTexture+3902>: mov $0xde1,%edi
0x00007fb6f040f8b3 <__glcRenderCharTexture+3907>: xor %ebp,%ebp
0x00007fb6f040f8b5 <__glcRenderCharTexture+3909>: mov $0x40,%r13d
0x00007fb6f040f8bb <__glcRenderCharTexture+3915>: mov %rbx,%r12
0x00007fb6f040f8be <__glcRenderCharTexture+3918>: mov %r14,0x10(%rsp)
0x00007fb6f040f8c3 <__glcRenderCharTexture+3923>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f8cb <__glcRenderCharTexture+3931>: movl $0x1906,(%rsp)
0x00007fb6f040f8d2 <__glcRenderCharTexture+3938>: callq 0x7fb6f0401780 <glTexSubImage2D at plt>
0x00007fb6f040f8d7 <__glcRenderCharTexture+3943>: lea 0x1(%rbp),%ebx
0x00007fb6f040f8da <__glcRenderCharTexture+3946>: sar %r13d
0x00007fb6f040f8dd <__glcRenderCharTexture+3949>: xor %edx,%edx
0x00007fb6f040f8df <__glcRenderCharTexture+3951>: xor %ecx,%ecx
0x00007fb6f040f8e1 <__glcRenderCharTexture+3953>: mov %r13d,%r9d
0x00007fb6f040f8e4 <__glcRenderCharTexture+3956>: mov %r13d,%r8d
0x00007fb6f040f8e7 <__glcRenderCharTexture+3959>: mov %ebx,%esi
0x00007fb6f040f8e9 <__glcRenderCharTexture+3961>: mov $0xde1,%edi
0x00007fb6f040f8ee <__glcRenderCharTexture+3966>: mov %r14,0x10(%rsp)
0x00007fb6f040f8f3 <__glcRenderCharTexture+3971>: movl $0x1401,0x8(%rsp)
0x00007fb6f040f8fb <__glcRenderCharTexture+3979>: movl $0x1906,(%rsp)
0x00007fb6f040f902 <__glcRenderCharTexture+3986>: callq 0x7fb6f0401780 <glTexSubImage2D at plt>
0x00007fb6f040f907 <__glcRenderCharTexture+3991>: cmp $0x5,%ebx
0x00007fb6f040f90a <__glcRenderCharTexture+3994>: mov %ebp,%edx
0x00007fb6f040f90c <__glcRenderCharTexture+3996>: mov %ebx,%ebp
0x00007fb6f040f90e <__glcRenderCharTexture+3998>: jne 0x7fb6f040f8d7 <__glcRenderCharTexture+3943>
0x00007fb6f040f910 <__glcRenderCharTexture+4000>: mov %edx,0x48(%rsp)
0x00007fb6f040f914 <__glcRenderCharTexture+4004>: mov %r12,%rbx
0x00007fb6f040f917 <__glcRenderCharTexture+4007>: mov %r15,%r12
0x00007fb6f040f91a <__glcRenderCharTexture+4010>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f91f <__glcRenderCharTexture+4015>: cmpb $0x0,0x1(%rax)
0x00007fb6f040f923 <__glcRenderCharTexture+4019>: mov 0x48(%rsp),%edx
0x00007fb6f040f927 <__glcRenderCharTexture+4023>: jne 0x7fb6f040f93b <__glcRenderCharTexture+4043>
0x00007fb6f040f929 <__glcRenderCharTexture+4025>: callq 0x7fb6f04015f0 <glewGetContext at plt>
0x00007fb6f040f92e <__glcRenderCharTexture+4030>: cmpb $0x0,0x13c(%rax)
0x00007fb6f040f935 <__glcRenderCharTexture+4037>: mov 0x48(%rsp),%edx
0x00007fb6f040f939 <__glcRenderCharTexture+4041>: je 0x7fb6f040f94a <__glcRenderCharTexture+4058>
0x00007fb6f040f93b <__glcRenderCharTexture+4043>: mov $0x813d,%esi
0x00007fb6f040f940 <__glcRenderCharTexture+4048>: mov $0xde1,%edi
0x00007fb6f040f945 <__glcRenderCharTexture+4053>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040f94a <__glcRenderCharTexture+4058>: mov $0x7,%edi
0x00007fb6f040f94f <__glcRenderCharTexture+4063>: callq 0x7fb6f0401620 <glBegin at plt>
0x00007fb6f040f954 <__glcRenderCharTexture+4068>: xorps %xmm1,%xmm1
0x00007fb6f040f957 <__glcRenderCharTexture+4071>: movss 0x32f9(%rip),%xmm2 # 0x7fb6f0412c58
0x00007fb6f040f95f <__glcRenderCharTexture+4079>: movaps %xmm1,%xmm0
0x00007fb6f040f962 <__glcRenderCharTexture+4082>: callq 0x7fb6f0400c90 <glNormal3f at plt>
0x00007fb6f040f967 <__glcRenderCharTexture+4087>: xorps %xmm1,%xmm1
0x00007fb6f040f96a <__glcRenderCharTexture+4090>: movaps %xmm1,%xmm0
0x00007fb6f040f96d <__glcRenderCharTexture+4093>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f972 <__glcRenderCharTexture+4098>: xorps %xmm1,%xmm1
0x00007fb6f040f975 <__glcRenderCharTexture+4101>: movaps %xmm1,%xmm0
0x00007fb6f040f978 <__glcRenderCharTexture+4104>: callq 0x7fb6f04019b0 <glVertex2f at plt>
0x00007fb6f040f97d <__glcRenderCharTexture+4109>: xorps %xmm0,%xmm0
0x00007fb6f040f980 <__glcRenderCharTexture+4112>: movss 0x32d0(%rip),%xmm1 # 0x7fb6f0412c58
0x00007fb6f040f988 <__glcRenderCharTexture+4120>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f98d <__glcRenderCharTexture+4125>: xorps %xmm0,%xmm0
0x00007fb6f040f990 <__glcRenderCharTexture+4128>: movss 0x322c(%rip),%xmm1 # 0x7fb6f0412bc4
0x00007fb6f040f998 <__glcRenderCharTexture+4136>: callq 0x7fb6f04019b0 <glVertex2f at plt>
0x00007fb6f040f99d <__glcRenderCharTexture+4141>: movss 0x32b3(%rip),%xmm1 # 0x7fb6f0412c58
0x00007fb6f040f9a5 <__glcRenderCharTexture+4149>: movaps %xmm1,%xmm0
0x00007fb6f040f9a8 <__glcRenderCharTexture+4152>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f9ad <__glcRenderCharTexture+4157>: movss 0x320f(%rip),%xmm1 # 0x7fb6f0412bc4
0x00007fb6f040f9b5 <__glcRenderCharTexture+4165>: movaps %xmm1,%xmm0
0x00007fb6f040f9b8 <__glcRenderCharTexture+4168>: callq 0x7fb6f04019b0 <glVertex2f at plt>
0x00007fb6f040f9bd <__glcRenderCharTexture+4173>: xorps %xmm1,%xmm1
0x00007fb6f040f9c0 <__glcRenderCharTexture+4176>: movss 0x3290(%rip),%xmm0 # 0x7fb6f0412c58
0x00007fb6f040f9c8 <__glcRenderCharTexture+4184>: callq 0x7fb6f0401190 <glTexCoord2f at plt>
0x00007fb6f040f9cd <__glcRenderCharTexture+4189>: xorps %xmm1,%xmm1
0x00007fb6f040f9d0 <__glcRenderCharTexture+4192>: movss 0x31ec(%rip),%xmm0 # 0x7fb6f0412bc4
0x00007fb6f040f9d8 <__glcRenderCharTexture+4200>: callq 0x7fb6f04019b0 <glVertex2f at plt>
0x00007fb6f040f9dd <__glcRenderCharTexture+4205>: callq 0x7fb6f0400ca0 <glEnd at plt>
0x00007fb6f040f9e2 <__glcRenderCharTexture+4210>: mov %r14,%rdi
0x00007fb6f040f9e5 <__glcRenderCharTexture+4213>: callq 0x7fb6f04012a0 <__glcFree at plt>
0x00007fb6f040f9ea <__glcRenderCharTexture+4218>: cmpb $0x0,0x48(%rbx)
0x00007fb6f040f9ee <__glcRenderCharTexture+4222>: je 0x7fb6f040fa09 <__glcRenderCharTexture+4249>
0x00007fb6f040f9f0 <__glcRenderCharTexture+4224>: mov $0x2703,%edx
0x00007fb6f040f9f5 <__glcRenderCharTexture+4229>: mov $0x2801,%esi
0x00007fb6f040f9fa <__glcRenderCharTexture+4234>: mov $0xde1,%edi
0x00007fb6f040f9ff <__glcRenderCharTexture+4239>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040fa04 <__glcRenderCharTexture+4244>: jmpq 0x7fb6f040f3d0 <__glcRenderCharTexture+2656>
0x00007fb6f040fa09 <__glcRenderCharTexture+4249>: mov $0x2601,%edx
0x00007fb6f040fa0e <__glcRenderCharTexture+4254>: mov $0x2801,%esi
0x00007fb6f040fa13 <__glcRenderCharTexture+4259>: mov $0xde1,%edi
0x00007fb6f040fa18 <__glcRenderCharTexture+4264>: callq 0x7fb6f0401ab0 <glTexParameteri at plt>
0x00007fb6f040fa1d <__glcRenderCharTexture+4269>: jmpq 0x7fb6f040f3d0 <__glcRenderCharTexture+2656>
0x00007fb6f040fa22 <__glcRenderCharTexture+4274>: mov 0x2068df(%rip),%rax # 0x7fb6f0616308
0x00007fb6f040fa29 <__glcRenderCharTexture+4281>: mov $0x88ec,%edi
0x00007fb6f040fa2e <__glcRenderCharTexture+4286>: callq *(%rax)
0x00007fb6f040fa30 <__glcRenderCharTexture+4288>: jmpq 0x7fb6f040f080 <__glcRenderCharTexture+1808>
End of assembler dump.
(gdb) rax 0x0 0
rbx 0x2df4de0 48188896
rcx 0x0 0
rdx 0xffffffffffffffd8 -40
rsi 0x2df4de0 48188896
rdi 0x2e1e570 48358768
rbp 0x2e1e570 0x2e1e570
rsp 0x7fff689cda20 0x7fff689cda20
r8 0x0 0
r9 0x40 64
r10 0x0 0
r11 0x7fb6f040e970 140423691561328
r12 0x2e1e570 48358768
r13 0x0 0
r14 0x0 0
r15 0x0 0
rip 0x7fb6f040f3f0 0x7fb6f040f3f0 <__glcRenderCharTexture+2688>
eflags 0x246 [ PF ZF IF ]
cs 0x33 51
ss 0x2b 43
ds 0x0 0
es 0x0 0
fs 0x0 0
gs 0x0 0
fctrl 0x37f 895
fstat 0x0 0
ftag 0xffff 65535
fiseg 0x0 0
fioff 0x0 0
foseg 0x0 0
fooff 0x0 0
fop 0x0 0
mxcsr 0x1f80 [ IM DM ZM OM UM PM ]
(gdb) A debugging session is active.
Inferior 1 [process 6327] will be detached.
Quit anyway? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/games/warzone2100, process 6327
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