Bug#646774: Correction: possible to plant (in the water?!)
cfr
ReesCF at gmail.com
Sat Nov 5 20:31:41 UTC 2011
Package: cultivation
Version: 9+dfsg1-1
Followup-For: Bug #646774
Correction: It *is* possible to plant but it is necessary to plant in
(certain parts of) the water. That is, there is no land but some parts
of the water behave like water (you can pick water up etc.) and others
behave like land (you can plant seeds in it, poison it etc.).
I assume that there is actually land but that for some reason it either
looks just like water or is invisible. I looked at a screenshot on the
sourceforge homepage and my island looks nothing like that. (Indeed, my
island looks like nothing at all.)
Obviously makes it trickier to plant since the only way to find a bit of
ground is to move around randomly and similarly for finding water. And
obviously it is impossible to know whether the soil is light or dark.
Just have to stick a seed in the middle of the ocean and hope for the
best!
-- System Information:
Debian Release: wheezy/sid
APT prefers testing
APT policy: (990, 'testing'), (600, 'unstable')
Architecture: powerpc (ppc)
Kernel: Linux 2.6.39-2-powerpc
Locale: LANG=en_GB.utf8, LC_CTYPE=en_GB.utf8 (charmap=ANSI_X3.4-1968) (ignored: LC_ALL set to C)
Shell: /bin/sh linked to /bin/dash
Versions of packages cultivation depends on:
ii freeglut3 2.6.0-1
ii libc6 2.13-21
ii libgcc1 1:4.6.1-15
ii libgl1-mesa-glx [libgl1] 7.11-6
ii libglu1-mesa [libglu1] 7.11-6
ii libpng12-0 1.2.46-3
ii libportaudio0 18.1-7.1
ii libstdc++6 4.6.1-15
cultivation recommends no packages.
cultivation suggests no packages.
-- no debconf information
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