Bug#647757: cultivation: Game ending: promised "rewards" do not materialise
cfr
ReesCF at gmail.com
Sat Nov 5 20:39:43 UTC 2011
Package: cultivation
Version: 9+dfsg1-1
Severity: normal
Although I'm not certain, I *think* I've twice managed to "close the
gate". In both cases, I managed to create a large, pulsating shiny thing
by having different gardeners die so rings built up. I then moved my
next gardener into the shining area and that gardener disappeared. (In
one case, the gardener was about to die but not in the other.) This
leaves me as my next gardener on the island with no shining area and
with no rings created by additional deaths.
According to the instructions, something is then supposed to appear in
my "Cultivation folder". I'm not sure where this is meant to be but I
don't appear to have one under my home directory and (as expected)
nothing additional appears in any of the main system Cultivation
folders.
Perhaps I'm missing something but, if so, I think some indication of
where to look for the folder would be good. If not, something is not
working quite right after the gate is closed.
-- System Information:
Debian Release: wheezy/sid
APT prefers testing
APT policy: (990, 'testing'), (600, 'unstable')
Architecture: powerpc (ppc)
Kernel: Linux 2.6.39-2-powerpc
Locale: LANG=en_GB.utf8, LC_CTYPE=en_GB.utf8 (charmap=ANSI_X3.4-1968) (ignored: LC_ALL set to C)
Shell: /bin/sh linked to /bin/dash
Versions of packages cultivation depends on:
ii freeglut3 2.6.0-1
ii libc6 2.13-21
ii libgcc1 1:4.6.1-15
ii libgl1-mesa-glx [libgl1] 7.11-6
ii libglu1-mesa [libglu1] 7.11-6
ii libpng12-0 1.2.46-3
ii libportaudio0 18.1-7.1
ii libstdc++6 4.6.1-15
cultivation recommends no packages.
cultivation suggests no packages.
-- no debconf information
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