Bug#754552: New minetest 0.4.10 released (lots of improvements and bugfixes), please update Debian packages and add minetest-mod-mobf, minetest-mod-mesecons to Suggests or Recommends
Martin Quinson
martin.quinson at loria.fr
Sat Jul 12 19:47:24 UTC 2014
Thanks for the ping, I'll do that.
Just for the record, minetest-mod-mobf is in the News queue of debian
since 4 months. Not much that I can do: we are waiting for the
approval of ftp-master that this material can legally be uploaded to
the debian servers...
https://ftp-master.debian.org/new.html
And lastly, please open two bugs if you want to speak of two points.
Don't we already had this discussion? ;)
Bye, Mt.
On Sat, Jul 12, 2014 at 01:37:46PM +0300, Mantas Kriaučiūnas wrote:
> Package: minetest
> Version: 0.4.9+repack-6
>
> Minetest package is outdated in Debian - new minetest 0.4.10 released on
> July 6, 2014 - this release contains lots of improvements and bugfixes,
> see changelog below.
>
> It would be nice if you use rev c9ba92c4ad (or a2e1b0fc7f) for packaging -
> there were some bugfixes just after 0.4.10 release, see:
> https://github.com/minetest/minetest/commits/master
>
> Also please add minetest-mod-mobf and minetest-mod-mesecons to Suggests or
> Recommends - both mods are very important, packaging code is already on debian
> git, see git://git.debian.org/git/pkg-games/minetest-mod-mesecons.git
> It seems there is only one improvement is needed for minetest-mod-mesecons -
> include textures by default, Dominik George <nik at naturalnet.de> tried to
> include textures, but without sucess :(
> minetest-mod-mobf packages works fine (I already uploaded minetest-mod-mobf to
> Ubuntu PPA, see https://code.launchpad.net/~baltix/+recipe/minetest-modpack-mobf-debian ),
> it would be nice to see minetest-mod-mobf in Debian, you promised :)
> On Tue, Nov 26, 2013 at 04:10:31PM, Martin Quinson wrote:
> > PS: I should also push my minetest-modpack-mobf at some point
>
> 0.4.9 → 0.4.10 New Features
>
> Big Gameplay Changes
> Added third person view (BlockMen)
> Removed finite liquid and weather (proller)
>
> Smaller Gameplay tweaks
> Create bones only when the player's inventory is not empty & remove the bones when emptied (arsdragonfly)
> Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
> Prevented placing node when player would be inside new node (BlockMen)
> Drop an item instead a stack while sneaking (Lord89James)
> Added support for exiting formspecs by doubleclicking outside (sapier)
>
> Logistic Changes
> Made build prefer pkg-config for freetype2 detection (hasufell)
> Added function to deregister a profiler from profiler list (sapier)
> Made MutexQueue use jsemaphore for signaling (sapier)
> Added maximum recursion depth to read_json_value (ShadowNinja)
> Made default User-agent follow RFC 2616 (ShadowNinja)
> Include system info in the HTTP user agent on Windows (sfan5)
> Added proper client initialization (sapier)
> Settings: Add no-exception variants of each get method (kwolekr)
> Huge overhaul of the entire MapgenParams system (kwolekr)
> ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
> Replace pause, message, and death menus by formspec ones (sapier)
> Pass arguments by reference, reducing data copies (Selat)
> Cleaned up client init states by bumping protocol version (sapier)
> Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
> Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
> Fixed all warnings reported by clang (sfan5)
> Removed locks that aren't absolutely required from JThread (sapier)
> Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
> Organized builtin into subdirectories (ShadowNinja)
> Switched to "core" namespace internally (ShadowNinja)
> Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file (RelaBadAngel)
> Made print() NUL-safe (ShadowNinja)
> Added formspec toolkit and re-factored main-menu to use it (sapier)
> Reworked dumping functions (ShadowNinja)
> Improved performance by removing some temporary objects (sapier)
> Added an AppData file (David Gumberg)
> United node shaders and improved shader performance (RealBadAngel)
> Made players only stay loaded while they're connected (ShadowNinja)
> Added formspec API versioning (sapier)
> Added support for multipart/form-data to HTTPFetch (ShadowNinja)
> Improved error reporting of LevelDB backend (sfan5)
>
> Visual Changes
> Added waypoint HUD element (RealBadAngel)
> Added on-the-fly normal map generation (RealBadAngel)
> Made sun and moon textureable (RealBadAngel)
> Made formspec text-area word-wrap (RealBadAngel)
> Added support for DPI based HUD scaling (sapier)
> Made debug text adjust it's border to the screensize (ShadowNinja)
> Added download rate to non-HTTP media progress bar (sapier)
> Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens (sapier)
> Made pause menu hide before "Shutting down..." message is drawn (sapier)
> Sorted commands and privileges alphabetically in '/help' (kaeza)
> Improved face shading with and without shaders (RealBadAngel)
> Added support for scalable font and GUI elements (sapier)
> Made GUITable mouse wheel scrolling faster (kahrl)
>
> Other Things
> Added the option to bind to a specific address (ShadowNinja)
> Made flag strings clear specified flag with 'no' prefix (kwolekr)
> Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
> Lots of new and updated translations (many contributors)
> Improved performance of ABMs by only calcuating object counts once (CiaranG)
> Improved win32 file version information (sapier)
> Documented CMake options in README (sfan5)
> Corrected misleading detached inventory error message (CiaranG)
> Added more informative error messages for inventory and item method errors (ShadowNinja)
> Added redis database backend (sfan5)
> Moved the old stuff to doc (BlockMen)
> Removed dependency on marshal and many other async changes (ShadowNinja)
> Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
> Updated buildbot scripts and added 64-bit buildbot (sfan5)
> Added support for directly starting a world by name from command line (sapier)
> Many performance improvements and memory usage reductions (sapier)
> Added support for Android 2.3+ (sapier)
>
> Bug Fixes
> Fixed objects being selected behind a node (Novatux)
> Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
> Added option to link to OpenGL ES (sfan5)
> Fixed CMake list parsing in build (hasufell)
> Fixed cutting of multi-line error messages at half of second line in main menu dialog (celeron55)
> Created new instance of mesh every time it's required (celeron55)
> Escaped error messages in error dialog (PilzAdam)
> Added operating system to user agent (proller)
> Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
> Added protection support to auto-rotated nodes (ShadowNinja)
> Prevented looking up node texts in a endless recursion loop (sapier)
> Set locale properly when built without gettext support (celeron55)
> Fixed Minetest's reliable UDP implementation (sapier)
> Compare values instead of pointers in Inventory::operator== (kahrl)
> Fixed some errors reported by clang static analyzer (xyz)
> Fixed win32 reading semaphore count not working (broke all queues) (sapier)
> Prevented player from jumping into nodes from below (BlockMen)
> Fixed cURL DLL not getting installed when sound was disabled (sfan5)
> Fixed error on mod download failure (ShadowNinja)
> Fixed use of previously deallocated EmergeManager (kwolekr)
> Fixed only half of unreliable queue being handled per step in worst case (sapier)
> Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
> Fixed texture pack names corrupting mainmenu (ShadowNinja)
> Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
> Fixed a heap-use-after-free in pause menu (xyz)
> Added checks for invalid user input for important settings (kwolekr)
> Fixed memory leak in database migration (Selat)
> Fixed invalid check for fread error on extracting zip (sapier)
> Fixed a unloaded but active block problem (CiaranG)
> Fixed rendering glitches when far from the center of the map (Novatux)
> Fixed race condition on exit to menu (sapier)
> Fixed generating winresource.o with build dir != source dir (sfan5)
> Fixed special characters in pause and message menu (BlockMen)
> Fixed game pause in singleplayer (BlockMen)
> Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
> Fixed double sending of chat messages (sapier)
> Fixed bug in RemoteClient::GetNextBlocks (celeron55)
> Fixed crash when teleporting near unknown node (BlockMen)
> Fixed broken IPv4 serialization on win32 (sapier)
> Fixed invalid liquid lighting (RealBadAngel)
> Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
> Fixed crash when trying to draw too many items from inventory in HUD (celeron55, RealBadAngel)
> Fixed a text border update bug (ShadowNinja)
> Added a hack to avoid a 2 second startup delay on local games (sapier)
> Fixed player:set_animation() in third person view (BlockMen)
> Fixed numeric underflow on calculating window size adjustment (sapier)
> Fixed heart + bubble bar size on different texture packs (sapier)
> Added a limit to node meta data resolving recursion (ShadowNinja)
> Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
> Fixed wielded index being greater than inventory size (RealBadAngel)
> Fixed chat overlaying full screen (sapier)
> Fixed build on big endian architectures (mat8913)
> Made lack of IPv6 non-fatal to unit tests (sapier)
> Fixed the Map and Rollback databases not closing (sapier)
> Fixed day/night passing at the wrong speed on some architectures (sapier)
> Handle missing tablecolumns[] (kahrl)
> Fixed wrong status text rectangle (sapier)
> Fixed GenericCAO not grabing member objects, causing them to be deleted early (sapier)
> Fixed support for Max OSX (mdoege)
> Fixed regression in light calculation (sapier)
>
> Game Content Changes (minetest_game)
> Added Desert Cobblestone, -stairs, -slabs (brunob.santos, sfan5)
> Added Desertstonebrickstairs, -slabs (Amaz1)
> Added Sandstonebrickstairs, -slabs (Amaz1)
> Added extended doors mod (PenguinDad, BlockMen)
> Added Glasspanes, Ironbars (BlockMen)
> Added TNT (freeminer version) (BlockMen)
> Reworked farming mod, added API (webdesigner97)
> Upward digging for papyrus and cactus (casimir)
> Additional mirrored recipes for axes (marvok)
> Bookshelves have an inventory (for books) (arsdragonfly)
> Furnace protection (Krock)
> Added /sethome and /home commands (with "home" privilege) (sfan5)
> Added Mese and Diamond hoes (BlockMen)
> Enabled Jungle (sfan5, BlockMen)
> Increased crafting output for stairs (Jonathon Station)
> Made punching bones pick up items (Krock)
> Made items drop if no space for bones (Krock)
> Don't create bones when inventory is empty (arsdragonfly)
> Added Cuboid wieldhand (paramat)
> Many new textures, inventory backgrounds (BlockMen)
>
> Master server (server list)
> Fixed null string escape in server list (proller)
> Made server announcing use multipart/form-data (ShadowNinja)
> Fixed boolean typing and alignment (ShadowNinja)
> Fixed code style, const-correctness, and types (ShadowNinja)
> Moved the master server to separate repository (ShadowNinja)
> Fixed seconds validity check (ShadowNinja)
> Made README more complete (ShadowNinja, sfan5)
> Made the hovered entry highlight in very light gray (sfan5)
> Switched to 'display' instead of 'visibility' to prevent the page from having white space at the bottom (sfan5)
>
> Modding-related Changes
>
> See http://dev.minetest.net/Changelog
>
>
> --
> Labanaktis/Good luck,
> Mantas Kriaučiūnas Jabber ID: mantas at akl.lt GPG ID: 43535BD5
> Public organization "Open Source for Lithuania" - www.akl.lt
> Geriausios biuro programos verslui ir namams - http://openoffice.lt
> Prekyba naujais ir atnaujintais kompiuteriais su Linux OS - http://tinklas.eu
> Naudok Baltix GNU/Linux sistemą savo kompiuteryje - http://baltix.lt
>
--
Dans un pays d'extrême droite, On se torche avec les doigts,
Y'a plus de journaux pour ça. -- Frères misère
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