Bug#762823: quake2: checksum and file name missing

Simon McVittie smcv at debian.org
Fri Jan 23 12:07:14 UTC 2015


On 23/01/15 10:30, Fabian Greffrath wrote:
> Am Freitag, den 23.01.2015, 01:14 +0000 schrieb Simon McVittie: 
>> I'd rather not go into full detail, because Quake II requires
>> one main datafile (pak0.pak) and 11 videos, plus the patch.
> 
> Well, strange. The (working) copy of Q2 that I have on my hard disk
> consists of 4 pakN.pak files (with N = 0..3) and I have no videos/
> directory.

game-data-packager builds packages with pak0.pak from a Q2 installation,
pak1.pak and pak2.pak from the downloadable 3.20 patch, 11 videos
totalling 157MiB, and the players/ directory from the patch. That
matches what's on my "Xplosiv"-branded CD-ROM copy, and also what's
available on Steam.

If the videos are not strictly required (yquake2 doesn't crash when they
should be played, etc.) then we can flag them as optional in
game-data-packager.

Do your pak0, pak1, pak2 match what it says in g-d-p's quake2.yaml?
md5sums, for instance:

  1ec55a724dc3109fd50dde71ab581d70  baseq2/pak0.pak_cd
  42663ea709b7cd3eb9b634b36cfecb1a  baseq2/pak1.pak
  c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak

https://github.com/id-Software/Quake-2/blob/master/3.15_Changes.txt
suggests that pak3.pak might be an extra deathmatch level, which was in
the 3.15 patch but for some reason not the 3.20 patch. Is it the same as
the one in
<ftp://ftp.debian.nl/pub/idsoftware/idstuff/quake2/maps/match1.tar.gz>?

The other maps in that directory seem like they might be worth including
in g-d-p-generated packages too.

    S



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