Bug#762823: quake2: checksum and file name missing

Fabian Greffrath fabian at greffrath.com
Fri Jan 23 12:30:13 UTC 2015


Am Freitag, den 23.01.2015, 12:07 +0000 schrieb Simon McVittie: 
> game-data-packager builds packages with pak0.pak from a Q2 installation,
> pak1.pak and pak2.pak from the downloadable 3.20 patch, 11 videos
> totalling 157MiB, and the players/ directory from the patch. That
> matches what's on my "Xplosiv"-branded CD-ROM copy, and also what's
> available on Steam.

Alright, we should consider the steam versions as reference nowadays.

> If the videos are not strictly required (yquake2 doesn't crash when they
> should be played, etc.) then we can flag them as optional in
> game-data-packager.

The videos seem to be optional, i.e. yquake2 does not crash without
them.

> Do your pak0, pak1, pak2 match what it says in g-d-p's quake2.yaml?
> md5sums, for instance:
> 
>   1ec55a724dc3109fd50dde71ab581d70  baseq2/pak0.pak_cd
>   42663ea709b7cd3eb9b634b36cfecb1a  baseq2/pak1.pak
>   c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak

The first file does not, the latter two do:

$ md5sum baseq2/*
4f7dafbfb99c30d5455bc63003da8357  baseq2/pak0.pak
42663ea709b7cd3eb9b634b36cfecb1a  baseq2/pak1.pak
c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak
43a31cf52b7281ea263d1020a9aedca6  baseq2/pak3.pak

> https://github.com/id-Software/Quake-2/blob/master/3.15_Changes.txt
> suggests that pak3.pak might be an extra deathmatch level, which was in
> the 3.15 patch but for some reason not the 3.20 patch. Is it the same as
> the one in
> <ftp://ftp.debian.nl/pub/idsoftware/idstuff/quake2/maps/match1.tar.gz>?

Apparently yes, I just unpacked it into my $HOME:

$ md5sum ~/pak3.pak 
43a31cf52b7281ea263d1020a9aedca6  /home/greffrath/pak3.pak

Cheers,

Fabian



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