Bug#762823: quake2: checksum and file name missing

Simon McVittie smcv at debian.org
Fri Jan 23 12:58:59 UTC 2015


Control: clone 762823 -2
Control: severity -2 wishlist
Control: tags -2 = moreinfo
Control: retitle -2 quake2: add alternative pak0.pk3; make videos optional; include match1 and maybe other bonus maps from idstuff/quake2/maps
Control: reassign -2 game-data-packager

On 23/01/15 12:30, Fabian Greffrath wrote:
> Am Freitag, den 23.01.2015, 12:07 +0000 schrieb Simon McVittie: 
>> Do your pak0, pak1, pak2 match what it says in g-d-p's quake2.yaml?
>> md5sums, for instance:
>>
>>   1ec55a724dc3109fd50dde71ab581d70  baseq2/pak0.pak_cd
...
> The first file does not, the latter two do:
> 
> $ md5sum baseq2/*
> 4f7dafbfb99c30d5455bc63003da8357  baseq2/pak0.pak

OK, then we should support this as an alternative in quake2.yaml.
Please send size in bytes, sha1 and sha256 to the cloned
g-d-p bug.

If you can briefly describe where you got this particular copy of
Quake II (e.g. publisher? country? original retail version vs.
some budget re-issue? etc.) that would also be good, but if you can't
remember those details that's fine - I know a lot of people's
copies of 90s games like this have moved from PC to PC for
years without going back to the original media :-)

>> https://github.com/id-Software/Quake-2/blob/master/3.15_Changes.txt
>> suggests that pak3.pak might be an extra deathmatch level, which was in
>> the 3.15 patch but for some reason not the 3.20 patch. Is it the same as
>> the one in
>> <ftp://ftp.debian.nl/pub/idsoftware/idstuff/quake2/maps/match1.tar.gz>?
> 
> Apparently yes, I just unpacked it into my $HOME:
> 
> $ md5sum ~/pak3.pak 
> 43a31cf52b7281ea263d1020a9aedca6  /home/greffrath/pak3.pak

Adding this seems like a reasonable thing to do at the same time -
it was apparently in an earlier official patch, and is only a 330K
download from the idstuff mirror of your choice, so I'm inclined
to give it "official" status and put it in quake2-full-data.

We could maybe add the 64-player DM maps and q2ctf4a as well;
those are a total of 8M compressed, which I think is on the borderline
between "just put it in quake2-full-data" and "it's worth introducing
quake2-bonus-data so people don't *have* to download it". Thoughts?
(If it's separate, we should not enable the auto-download until #775080
is fixed.)

I made 20M of Jedi Academy bonus content into a separate
jedi-academy-bonus-data package, but tbh I'm not sure whether I
should have just rolled that into the main package too.

    S



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