chocolate-doom split
Simon McVittie
smcv at debian.org
Mon May 4 13:41:07 UTC 2015
On 04/05/15 14:32, Fabian Greffrath wrote:
> So, do I need to represent the fact that chocolate-doom can play about
> every variant of that game by an alternative dependency chain that
> looks like this?
>
> freedm | doom-shareware-wad | doom-wad | doom2-wad | tnt-wad |
> plutonia-wad | chexquest-data | hacx-data | game-data-packager
Recommends: freedm | game-data-packager seems sufficient, tbh.
In the Quake series (darkplaces|quakespasm, yquake2, ioquake3), the
engines don't depend on data at all: the package that contains the
appropriate .desktop file depends on both a suitable engine and some
suitable data.
S
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