chocolate-doom split
Alexandre Detiste
alexandre.detiste at gmail.com
Mon May 4 13:47:10 UTC 2015
2015-05-04 15:41 GMT+02:00 Simon McVittie <smcv at debian.org>:
> On 04/05/15 14:32, Fabian Greffrath wrote:
>> So, do I need to represent the fact that chocolate-doom can play about
>> every variant of that game by an alternative dependency chain that
>> looks like this?
>>
>> freedm | doom-shareware-wad | doom-wad | doom2-wad | tnt-wad |
>> plutonia-wad | chexquest-data | hacx-data | game-data-packager
>
> Recommends: freedm | game-data-packager seems sufficient, tbh.
I'd prefer
Recommends: freedm | doom-wad | doom-shareware-wad | game-data-packager
...so that aptitude/deborphan dont think all the data packages are
useless orphan packages,
and some full game is prefered to the shareware episod
> In the Quake series (darkplaces|quakespasm, yquake2, ioquake3), the
> engines don't depend on data at all: the package that contains the
> appropriate .desktop file depends on both a suitable engine and some
> suitable data.
But there is no "doom" package to pull all the things.
More information about the Pkg-games-devel
mailing list