Bug#884354: game-data-packager: [doom] default behaviour of downloading and packaging e1m{4, 8}b is wrong

Jonathan Dowland jmtd at debian.org
Thu Dec 14 14:33:55 UTC 2017


On Thu, Dec 14, 2017 at 03:07:40PM +0100, Fabian Greffrath wrote:
>Jonathan Dowland wrote:
>> I think it's a bad idea for game-data-packager to be downloading and
>> packaging individual PWADs at all, but, as a non-default behaviour,
>> it's something I would just frown at. As a default behaviour I think
>> this is wrong.
>
>I beg to differ.

You aren't clear in exactly what you disagree with (download-at-all or
default-or-not)

>These two PWADs are somewhat special among the other thousands of PWADs
>available for free (beer). They may be considered as the "missing
>pieces" of Episode 1 by some and - being created by its original author
>- may be even considered "semi-official" or at least something close to
>this.

They might, but they equally might be contested as such. They
unequivocally were *not* released with Doom. There isn't consensus on
just how canon they are that makes it a bad choice as a default. It's
also surprising for game-data-packager to do network stuff when the user
thinks they're supplying all the data needed to complete the operation.

There's also a scaling issue. Yes they are a little bit special as
PWADs. So is IDMAP01. What if Romero drops another 10 PWADs? Or Willits
starts releasing them? Or perhaps we should consider Willits' existing
PWADs to be just as special? a .deb and a .desktop entry for each?

-- 

⢀⣴⠾⠻⢶⣦⠀
⣾⠁⢠⠒⠀⣿⡁ Jonathan Dowland
⢿⡄⠘⠷⠚⠋⠀ https://jmtd.net
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