gdp yaml review
Alexandre Detiste
alexandre.detiste at gmail.com
Thu Sep 14 18:24:47 UTC 2017
Hi,
Seems really good, pushed to master
We can compare each commit in a semi-automated way:
$ git pull
$ make
$ cp out/vfs.zip ref.zip
$ git checkout planescape-torment
$ git pull (whoops, I wanted to check one commit at time)
$ git reset --hard 45dadfbe00302d0bfc7c822a7469c5862fa8dcbb
$ GDP_UNINSTALLED=1 python3 -m tools.check_equivalence planescape-torment |
less
"name": "planescape-torment-en-data",
"optional": [
"autonote.ini",
"beast.ini",
+ "ddrawfix/readme.html", -> this is likely more related to the
original DirectDraw engine
than to the game
scenario or assets; it doesn't hurt to keep ip tough
"keymap.ini",
"layout.ini",
+ "manual.pdf", --> nice
"override/ar0700.ini",
"override/ar0901.ini",
"quests.ini",
"readme.txt",
+ "readme11.txt", --> maybe a patch changelog, locating the
original from back then is nice for people
attempting to use the orignal
media and not some already patched GOG/Steam version
"torment.ini"
],
Greets,
2017-09-14 18:44 GMT+02:00 Phil Morrell <debian at emorrp1.name>:
> Hi All,
>
> I've pushed a "planescape-torment" branch to the repo, please could
> you review and merge the changes?
>
> This is the first time I've needed to create groups to bump the
> archive version number, so I'm not confident I did it right - mainly
> just followed the baldurs-gate diff.
>
> Thanks,
> --
> Phil Morrell (emorrp1)
>
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