Bug#982593: godot: CVE-2021-26825 CVE-2021-26826
Salvatore Bonaccorso
carnil at debian.org
Fri Feb 12 08:51:38 GMT 2021
Source: godot
Version: 3.2.3-stable-1
Severity: important
Tags: security upstream
X-Debbugs-Cc: carnil at debian.org, Debian Security Team <team at security.debian.org>
Hi,
The following vulnerabilities were published for godot.
CVE-2021-26825[0]:
| An integer overflow issue exists in Godot Engine up to v3.2 that can
| be triggered when loading specially crafted.TGA image files. The
| vulnerability exists in ImageLoaderTGA::load_image() function at line:
| const size_t buffer_size = (tga_header.image_width *
| tga_header.image_height) * pixel_size; The bug leads to Dynamic stack
| buffer overflow. Depending on the context of the application, attack
| vector can be local or remote, and can lead to code execution and/or
| system crash.
CVE-2021-26826[1]:
| A stack overflow issue exists in Godot Engine up to v3.2 and is caused
| by improper boundary checks when loading .TGA image files. Depending
| on the context of the application, attack vector can be local or
| remote, and can lead to code execution and/or system crash.
If you fix the vulnerabilities please also make sure to include the
CVE (Common Vulnerabilities & Exposures) ids in your changelog entry.
For further information see:
[0] https://security-tracker.debian.org/tracker/CVE-2021-26825
https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-26825
[1] https://security-tracker.debian.org/tracker/CVE-2021-26826
https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-26826
Please adjust the affected versions in the BTS as needed.
Regards,
Salvatore
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