Bug#976623: godot3-server: Provide both headless and server binaries with current server renamed to headless
Sylvain Beucler
beuc at beuc.net
Fri Feb 12 09:18:24 GMT 2021
Hi,
On Sun, 06 Dec 2020 14:11:58 +1300 Ben Caradoc-Davies <ben at transient.nz>
wrote:
> the current godot3-server binary is what upstream refer to as a "headless
> build" (built with "platform=server tools=yes target=release_debug"), and there
> is no binary for what upstream refer to as a "server build" (built with
> "platform=server tools=no target=release"). Consider:
>
> (1) Renaming "godot3-server" to "godot3-headless" for consistency with
> upstream, and
>
> (2) Adding a new "godot3-server" (built with "platform=server tools=no
> target=release") for consistency and completeness, in case anyone needs the
> much smaller "server build" binary.
I recently discussed with upstream about packaging games in Debian and
they got confused by this naming scheme, so I would +1 this.
This is also causing bad practice when packaging games, because the
package will depend on godot3-server to perform -headless tasks such as
generating .pck files (instead of godot3-headless), see e.g.:
https://lists.debian.org/debian-devel-games/2021/02/msg00013.html
If it's inconvenient to provider yet another build, maybe we can use
Provide:s.
FTR their terminology is:
https://godotengine.org/download/server
* "The _headless_ build includes the editor tool functionality that
enables it to run tests and export projects in an automated manner."
* "The _server_ build is optimized to run dedicated game servers and
does not include editor tools, graphics or audio support."
Cheers!
Sylvain
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