Bug#976623: godot3-server: Provide both headless and server binaries with current server renamed to headless

Sylvain Beucler beuc at beuc.net
Fri Feb 12 09:18:24 GMT 2021


Hi,

On Sun, 06 Dec 2020 14:11:58 +1300 Ben Caradoc-Davies <ben at transient.nz> 
wrote:
> the current godot3-server binary is what upstream refer to as a "headless
> build" (built with "platform=server tools=yes target=release_debug"), and there
> is no binary for what upstream refer to as a "server build" (built with
> "platform=server tools=no target=release"). Consider:
> 
> (1) Renaming "godot3-server" to "godot3-headless" for consistency with
> upstream, and
> 
> (2) Adding a new "godot3-server" (built with "platform=server tools=no
> target=release") for consistency and completeness, in case anyone needs the
> much smaller "server build" binary.

I recently discussed with upstream about packaging games in Debian and 
they got confused by this naming scheme, so I would +1 this.

This is also causing bad practice when packaging games, because the 
package will depend on godot3-server to perform -headless tasks such as 
generating .pck files (instead of godot3-headless), see e.g.:
https://lists.debian.org/debian-devel-games/2021/02/msg00013.html

If it's inconvenient to provider yet another build, maybe we can use 
Provide:s.


FTR their terminology is:
https://godotengine.org/download/server

* "The _headless_ build includes the editor tool functionality that 
enables it to run tests and export projects in an automated manner."

* "The _server_ build is optimized to run dedicated game servers and 
does not include editor tools, graphics or audio support."

Cheers!
Sylvain



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