[Pkg-javascript-commits] [d3-tip.js] 01/277: initial commit

bhuvan krishna bhuvan-guest at moszumanska.debian.org
Thu Dec 8 06:57:10 UTC 2016


This is an automated email from the git hooks/post-receive script.

bhuvan-guest pushed a commit to branch master
in repository d3-tip.js.

commit 9f6c2483791609600b3364db46dcfed261211334
Author: Justin Palmer <justin at labratrevenge.com>
Date:   Fri Jan 6 14:29:25 2012 -0800

    initial commit
---
 examples/bars.html    |   10 +
 examples/circles.html |   55 +
 src/d3.tip.js         |   58 +
 vendor/d3.js          | 4695 +++++++++++++++++++++++++++++++++++++++++++++++++
 vendor/d3.layout.js   | 1889 ++++++++++++++++++++
 5 files changed, 6707 insertions(+)

diff --git a/examples/bars.html b/examples/bars.html
new file mode 100644
index 0000000..2b5b8dd
--- /dev/null
+++ b/examples/bars.html
@@ -0,0 +1,10 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>d3.tip.js - Tooltips for D3</title>
+  <meta charset="utf-8" />
+</head>
+<body>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/examples/circles.html b/examples/circles.html
new file mode 100644
index 0000000..f32d0fd
--- /dev/null
+++ b/examples/circles.html
@@ -0,0 +1,55 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>d3.tip.js - Tooltips for D3</title>
+  <meta charset="utf-8" />
+  <title>Bar Chart</title>
+  <script type="text/javascript" src="../vendor/d3.js"></script>
+  <script type="text/javascript" src="../src/d3.tip.js"></script>
+  <style type="text/css">
+  .d3-tip {
+    fill: #c00;
+  }
+
+  .d3-tip text {
+    fill: #fff;
+    font-size: 14px;
+    font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
+  }
+  </style>
+</head>
+<body>
+  <script type="text/javascript">
+    var w = 500,
+        h = 500,
+        r = 10,
+        data = [10, 20, 30, 40],
+        x = d3.scale.linear().domain([0, data.length - 1]).range([r, w - r]),
+        y = d3.scale.linear().domain([0, d3.max(data)]).range([h,  r]),
+        tip = d3.svg.tip()
+          .orient('top')
+          .content(function(d, i, t) { 
+            var txt = t.append('text').text(d).attr('text-anchor', 'middle'),
+                bbox = t.node().getBBox();
+
+            txt.attr('dx', bbox.width / 2).attr('dy', bbox.height / 2 + 5) 
+            return txt;
+          })
+
+
+    vis = d3.select(document.body)
+      .append('svg')
+      .attr('width', 500)
+      .attr('height', 500)
+
+    vis.selectAll('circle')
+      .data(data)
+    .enter().append('circle')
+      .attr('r', r)
+      .attr('cx', function(d, i) { return x(i) })
+      .attr('cy', y)
+      .on('mouseover', tip)
+
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/src/d3.tip.js b/src/d3.tip.js
new file mode 100644
index 0000000..fdd225b
--- /dev/null
+++ b/src/d3.tip.js
@@ -0,0 +1,58 @@
+d3.svg.tip = function() {
+  var orient = 'top',
+      id = 'd3-tip',
+      className = 'd3-tip',
+      pad = 5;
+
+  function tip(d, i) {
+    var el = d3.select(this),
+        doc = d3.select(this.ownerSVGElement),
+        group = doc.select('#' + id).empty() ? doc.append('g').attr('id', id) : doc.select('#' + id);
+    
+    el.on('mouseout', function() { group.remove() })
+
+    group.classed(className, true);
+    group.text(' ')
+    group.attr('transform', 'translate(50, 50)')
+
+    var rect = group.append('rect').attr('transform', 'translate(0,0)').attr('rx', 2).attr('ry', 2),
+        cnt = content(d, i, group),
+        ebbox = el.node().getBBox(),
+        cbbox = cnt.node().getBBox(),
+        bounds = el.node().getBoundingClientRect();
+    
+    rect.attr('width', cbbox.width + pad * 2)
+      .attr('height', cbbox.height + pad * 2)
+    
+    group.attr('transform', "translate(" + (bounds.left + bounds.width) + "," + (bounds.top - bounds.height) + ")")
+    
+  }
+
+  
+  tip.orient = function(v) {
+    if (!arguments.length) return orient;
+    orient = v == null ? v: d3.functor(v);
+    return tip;
+  };
+
+  tip.id = function(v) {
+    if (!arguments.length) return id;
+    id = v == null ? v: d3.functor(v);
+    return tip;
+  };
+
+  tip.className = function(v) {
+    if (!arguments.length) return className;
+    className = v == null ? v: d3.functor(v);
+    return tip;
+  };
+
+  tip.content = function(v) {
+    if (!arguments.length) return content;
+    content = v == null ? v: d3.functor(v);
+
+    return tip;
+  };
+
+  return tip;
+}
\ No newline at end of file
diff --git a/vendor/d3.js b/vendor/d3.js
new file mode 100644
index 0000000..b60732f
--- /dev/null
+++ b/vendor/d3.js
@@ -0,0 +1,4695 @@
+(function(){if (!Date.now) Date.now = function() {
+  return +new Date;
+};
+try {
+  document.createElement("div").style.setProperty("opacity", 0, "");
+} catch (error) {
+  var d3_style_prototype = CSSStyleDeclaration.prototype,
+      d3_style_setProperty = d3_style_prototype.setProperty;
+  d3_style_prototype.setProperty = function(name, value, priority) {
+    d3_style_setProperty.call(this, name, value + "", priority);
+  };
+}
+d3 = {version: "2.7.1"}; // semver
+var d3_array = d3_arraySlice; // conversion for NodeLists
+
+function d3_arrayCopy(pseudoarray) {
+  var i = -1, n = pseudoarray.length, array = [];
+  while (++i < n) array.push(pseudoarray[i]);
+  return array;
+}
+
+function d3_arraySlice(pseudoarray) {
+  return Array.prototype.slice.call(pseudoarray);
+}
+
+try {
+  d3_array(document.documentElement.childNodes)[0].nodeType;
+} catch(e) {
+  d3_array = d3_arrayCopy;
+}
+
+var d3_arraySubclass = [].__proto__?
+
+// Until ECMAScript supports array subclassing, prototype injection works well.
+function(array, prototype) {
+  array.__proto__ = prototype;
+}:
+
+// And if your browser doesn't support __proto__, we'll use direct extension.
+function(array, prototype) {
+  for (var property in prototype) array[property] = prototype[property];
+};
+function d3_this() {
+  return this;
+}
+d3.functor = function(v) {
+  return typeof v === "function" ? v : function() { return v; };
+};
+// Copies a variable number of methods from source to target.
+d3.rebind = function(target, source) {
+  var i = 1, n = arguments.length, method;
+  while (++i < n) target[method = arguments[i]] = d3_rebind(target, source, source[method]);
+  return target;
+};
+
+// Method is assumed to be a standard D3 getter-setter:
+// If passed with no arguments, gets the value.
+// If passed with arguments, sets the value and returns the target.
+function d3_rebind(target, source, method) {
+  return function() {
+    var value = method.apply(source, arguments);
+    return arguments.length ? target : value;
+  };
+}
+d3.ascending = function(a, b) {
+  return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
+};
+d3.descending = function(a, b) {
+  return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
+};
+d3.mean = function(array, f) {
+  var n = array.length,
+      a,
+      m = 0,
+      i = -1,
+      j = 0;
+  if (arguments.length === 1) {
+    while (++i < n) if (d3_number(a = array[i])) m += (a - m) / ++j;
+  } else {
+    while (++i < n) if (d3_number(a = f.call(array, array[i], i))) m += (a - m) / ++j;
+  }
+  return j ? m : undefined;
+};
+d3.median = function(array, f) {
+  if (arguments.length > 1) array = array.map(f);
+  array = array.filter(d3_number);
+  return array.length ? d3.quantile(array.sort(d3.ascending), .5) : undefined;
+};
+d3.min = function(array, f) {
+  var i = -1,
+      n = array.length,
+      a,
+      b;
+  if (arguments.length === 1) {
+    while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
+    while (++i < n) if ((b = array[i]) != null && a > b) a = b;
+  } else {
+    while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
+    while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b;
+  }
+  return a;
+};
+d3.max = function(array, f) {
+  var i = -1,
+      n = array.length,
+      a,
+      b;
+  if (arguments.length === 1) {
+    while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
+    while (++i < n) if ((b = array[i]) != null && b > a) a = b;
+  } else {
+    while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
+    while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b;
+  }
+  return a;
+};
+d3.extent = function(array, f) {
+  var i = -1,
+      n = array.length,
+      a,
+      b,
+      c;
+  if (arguments.length === 1) {
+    while (++i < n && ((a = c = array[i]) == null || a != a)) a = c = undefined;
+    while (++i < n) if ((b = array[i]) != null) {
+      if (a > b) a = b;
+      if (c < b) c = b;
+    }
+  } else {
+    while (++i < n && ((a = c = f.call(array, array[i], i)) == null || a != a)) a = undefined;
+    while (++i < n) if ((b = f.call(array, array[i], i)) != null) {
+      if (a > b) a = b;
+      if (c < b) c = b;
+    }
+  }
+  return [a, c];
+};
+d3.random = {
+  normal: function(mean, deviation) {
+    if (arguments.length < 2) deviation = 1;
+    if (arguments.length < 1) mean = 0;
+    return function() {
+      var x, y, r;
+      do {
+        x = Math.random() * 2 - 1;
+        y = Math.random() * 2 - 1;
+        r = x * x + y * y;
+      } while (!r || r > 1);
+      return mean + deviation * x * Math.sqrt(-2 * Math.log(r) / r);
+    };
+  }
+};
+function d3_number(x) {
+  return x != null && !isNaN(x);
+}
+d3.sum = function(array, f) {
+  var s = 0,
+      n = array.length,
+      a,
+      i = -1;
+
+  if (arguments.length === 1) {
+    while (++i < n) if (!isNaN(a = +array[i])) s += a;
+  } else {
+    while (++i < n) if (!isNaN(a = +f.call(array, array[i], i))) s += a;
+  }
+
+  return s;
+};
+// R-7 per <http://en.wikipedia.org/wiki/Quantile>
+d3.quantile = function(values, p) {
+  var H = (values.length - 1) * p + 1,
+      h = Math.floor(H),
+      v = values[h - 1],
+      e = H - h;
+  return e ? v + e * (values[h] - v) : v;
+};
+d3.transpose = function(matrix) {
+  return d3.zip.apply(d3, matrix);
+};
+d3.zip = function() {
+  if (!(n = arguments.length)) return [];
+  for (var i = -1, m = d3.min(arguments, d3_zipLength), zips = new Array(m); ++i < m;) {
+    for (var j = -1, n, zip = zips[i] = new Array(n); ++j < n;) {
+      zip[j] = arguments[j][i];
+    }
+  }
+  return zips;
+};
+
+function d3_zipLength(d) {
+  return d.length;
+}
+// Locate the insertion point for x in a to maintain sorted order. The
+// arguments lo and hi may be used to specify a subset of the array which should
+// be considered; by default the entire array is used. If x is already present
+// in a, the insertion point will be before (to the left of) any existing
+// entries. The return value is suitable for use as the first argument to
+// `array.splice` assuming that a is already sorted.
+//
+// The returned insertion point i partitions the array a into two halves so that
+// all v < x for v in a[lo:i] for the left side and all v >= x for v in a[i:hi]
+// for the right side.
+d3.bisectLeft = function(a, x, lo, hi) {
+  if (arguments.length < 3) lo = 0;
+  if (arguments.length < 4) hi = a.length;
+  while (lo < hi) {
+    var mid = (lo + hi) >> 1;
+    if (a[mid] < x) lo = mid + 1;
+    else hi = mid;
+  }
+  return lo;
+};
+
+// Similar to bisectLeft, but returns an insertion point which comes after (to
+// the right of) any existing entries of x in a.
+//
+// The returned insertion point i partitions the array into two halves so that
+// all v <= x for v in a[lo:i] for the left side and all v > x for v in a[i:hi]
+// for the right side.
+d3.bisect =
+d3.bisectRight = function(a, x, lo, hi) {
+  if (arguments.length < 3) lo = 0;
+  if (arguments.length < 4) hi = a.length;
+  while (lo < hi) {
+    var mid = (lo + hi) >> 1;
+    if (x < a[mid]) hi = mid;
+    else lo = mid + 1;
+  }
+  return lo;
+};
+d3.first = function(array, f) {
+  var i = 0,
+      n = array.length,
+      a = array[0],
+      b;
+  if (arguments.length === 1) f = d3.ascending;
+  while (++i < n) {
+    if (f.call(array, a, b = array[i]) > 0) {
+      a = b;
+    }
+  }
+  return a;
+};
+d3.last = function(array, f) {
+  var i = 0,
+      n = array.length,
+      a = array[0],
+      b;
+  if (arguments.length === 1) f = d3.ascending;
+  while (++i < n) {
+    if (f.call(array, a, b = array[i]) <= 0) {
+      a = b;
+    }
+  }
+  return a;
+};
+d3.nest = function() {
+  var nest = {},
+      keys = [],
+      sortKeys = [],
+      sortValues,
+      rollup;
+
+  function map(array, depth) {
+    if (depth >= keys.length) return rollup
+        ? rollup.call(nest, array) : (sortValues
+        ? array.sort(sortValues)
+        : array);
+
+    var i = -1,
+        n = array.length,
+        key = keys[depth++],
+        keyValue,
+        object,
+        o = {};
+
+    while (++i < n) {
+      if ((keyValue = key(object = array[i])) in o) {
+        o[keyValue].push(object);
+      } else {
+        o[keyValue] = [object];
+      }
+    }
+
+    for (keyValue in o) {
+      o[keyValue] = map(o[keyValue], depth);
+    }
+
+    return o;
+  }
+
+  function entries(map, depth) {
+    if (depth >= keys.length) return map;
+
+    var a = [],
+        sortKey = sortKeys[depth++],
+        key;
+
+    for (key in map) {
+      a.push({key: key, values: entries(map[key], depth)});
+    }
+
+    if (sortKey) a.sort(function(a, b) {
+      return sortKey(a.key, b.key);
+    });
+
+    return a;
+  }
+
+  nest.map = function(array) {
+    return map(array, 0);
+  };
+
+  nest.entries = function(array) {
+    return entries(map(array, 0), 0);
+  };
+
+  nest.key = function(d) {
+    keys.push(d);
+    return nest;
+  };
+
+  // Specifies the order for the most-recently specified key.
+  // Note: only applies to entries. Map keys are unordered!
+  nest.sortKeys = function(order) {
+    sortKeys[keys.length - 1] = order;
+    return nest;
+  };
+
+  // Specifies the order for leaf values.
+  // Applies to both maps and entries array.
+  nest.sortValues = function(order) {
+    sortValues = order;
+    return nest;
+  };
+
+  nest.rollup = function(f) {
+    rollup = f;
+    return nest;
+  };
+
+  return nest;
+};
+d3.keys = function(map) {
+  var keys = [];
+  for (var key in map) keys.push(key);
+  return keys;
+};
+d3.values = function(map) {
+  var values = [];
+  for (var key in map) values.push(map[key]);
+  return values;
+};
+d3.entries = function(map) {
+  var entries = [];
+  for (var key in map) entries.push({key: key, value: map[key]});
+  return entries;
+};
+d3.permute = function(array, indexes) {
+  var permutes = [],
+      i = -1,
+      n = indexes.length;
+  while (++i < n) permutes[i] = array[indexes[i]];
+  return permutes;
+};
+d3.merge = function(arrays) {
+  return Array.prototype.concat.apply([], arrays);
+};
+d3.split = function(array, f) {
+  var arrays = [],
+      values = [],
+      value,
+      i = -1,
+      n = array.length;
+  if (arguments.length < 2) f = d3_splitter;
+  while (++i < n) {
+    if (f.call(values, value = array[i], i)) {
+      values = [];
+    } else {
+      if (!values.length) arrays.push(values);
+      values.push(value);
+    }
+  }
+  return arrays;
+};
+
+function d3_splitter(d) {
+  return d == null;
+}
+function d3_collapse(s) {
+  return s.replace(/(^\s+)|(\s+$)/g, "").replace(/\s+/g, " ");
+}
+/**
+ * @param {number} start
+ * @param {number=} stop
+ * @param {number=} step
+ */
+d3.range = function(start, stop, step) {
+  if (arguments.length < 3) {
+    step = 1;
+    if (arguments.length < 2) {
+      stop = start;
+      start = 0;
+    }
+  }
+  if ((stop - start) / step == Infinity) throw new Error("infinite range");
+  var range = [],
+       i = -1,
+       j;
+  if (step < 0) while ((j = start + step * ++i) > stop) range.push(j);
+  else while ((j = start + step * ++i) < stop) range.push(j);
+  return range;
+};
+d3.requote = function(s) {
+  return s.replace(d3_requote_re, "\\$&");
+};
+
+var d3_requote_re = /[\\\^\$\*\+\?\|\[\]\(\)\.\{\}]/g;
+d3.round = function(x, n) {
+  return n
+      ? Math.round(x * Math.pow(10, n)) * Math.pow(10, -n)
+      : Math.round(x);
+};
+d3.xhr = function(url, mime, callback) {
+  var req = new XMLHttpRequest;
+  if (arguments.length < 3) callback = mime, mime = null;
+  else if (mime && req.overrideMimeType) req.overrideMimeType(mime);
+  req.open("GET", url, true);
+  if (mime) req.setRequestHeader("Accept", mime);
+  req.onreadystatechange = function() {
+    if (req.readyState === 4) callback(req.status < 300 ? req : null);
+  };
+  req.send(null);
+};
+d3.text = function(url, mime, callback) {
+  function ready(req) {
+    callback(req && req.responseText);
+  }
+  if (arguments.length < 3) {
+    callback = mime;
+    mime = null;
+  }
+  d3.xhr(url, mime, ready);
+};
+d3.json = function(url, callback) {
+  d3.text(url, "application/json", function(text) {
+    callback(text ? JSON.parse(text) : null);
+  });
+};
+d3.html = function(url, callback) {
+  d3.text(url, "text/html", function(text) {
+    if (text != null) { // Treat empty string as valid HTML.
+      var range = document.createRange();
+      range.selectNode(document.body);
+      text = range.createContextualFragment(text);
+    }
+    callback(text);
+  });
+};
+d3.xml = function(url, mime, callback) {
+  function ready(req) {
+    callback(req && req.responseXML);
+  }
+  if (arguments.length < 3) {
+    callback = mime;
+    mime = null;
+  }
+  d3.xhr(url, mime, ready);
+};
+var d3_nsPrefix = {
+  svg: "http://www.w3.org/2000/svg",
+  xhtml: "http://www.w3.org/1999/xhtml",
+  xlink: "http://www.w3.org/1999/xlink",
+  xml: "http://www.w3.org/XML/1998/namespace",
+  xmlns: "http://www.w3.org/2000/xmlns/"
+};
+
+d3.ns = {
+  prefix: d3_nsPrefix,
+  qualify: function(name) {
+    var i = name.indexOf(":");
+    return i < 0 ? (name in d3_nsPrefix
+      ? {space: d3_nsPrefix[name], local: name} : name)
+      : {space: d3_nsPrefix[name.substring(0, i)], local: name.substring(i + 1)};
+  }
+};
+d3.dispatch = function() {
+  var dispatch = new d3_dispatch(),
+      i = -1,
+      n = arguments.length;
+  while (++i < n) dispatch[arguments[i]] = d3_dispatch_event();
+  return dispatch;
+};
+
+function d3_dispatch() {}
+
+d3_dispatch.prototype.on = function(type, listener) {
+  var i = type.indexOf("."),
+      name = "";
+
+  // Extract optional namespace, e.g., "click.foo"
+  if (i > 0) {
+    name = type.substring(i + 1);
+    type = type.substring(0, i);
+  }
+
+  return arguments.length < 2
+      ? this[type].on(name)
+      : (this[type].on(name, listener), this);
+};
+
+function d3_dispatch_event() {
+  var listeners = [],
+      listenerByName = {};
+
+  function dispatch() {
+    var z = listeners, // defensive reference
+        i = -1,
+        n = z.length,
+        l;
+    while (++i < n) if (l = z[i].on) l.apply(this, arguments);
+  }
+
+  dispatch.on = function(name, listener) {
+    var l, i;
+
+    // return the current listener, if any
+    if (arguments.length < 2) return (l = listenerByName[name]) && l.on;
+
+    // remove the old listener, if any (with copy-on-write)
+    if (l = listenerByName[name]) {
+      l.on = null;
+      listeners = listeners.slice(0, i = listeners.indexOf(l)).concat(listeners.slice(i + 1));
+      delete listenerByName[name];
+    }
+
+    // add the new listener, if any
+    if (listener) {
+      listeners.push(listenerByName[name] = {on: listener});
+    }
+
+    return dispatch;
+  };
+
+  return dispatch;
+};
+// TODO align
+d3.format = function(specifier) {
+  var match = d3_format_re.exec(specifier),
+      fill = match[1] || " ",
+      sign = match[3] || "",
+      zfill = match[5],
+      width = +match[6],
+      comma = match[7],
+      precision = match[8],
+      type = match[9],
+      scale = 1,
+      suffix = "",
+      integer = false;
+
+  if (precision) precision = +precision.substring(1);
+
+  if (zfill) {
+    fill = "0"; // TODO align = "=";
+    if (comma) width -= Math.floor((width - 1) / 4);
+  }
+
+  switch (type) {
+    case "n": comma = true; type = "g"; break;
+    case "%": scale = 100; suffix = "%"; type = "f"; break;
+    case "p": scale = 100; suffix = "%"; type = "r"; break;
+    case "d": integer = true; precision = 0; break;
+    case "s": scale = -1; type = "r"; break;
+  }
+
+  // If no precision is specified for r, fallback to general notation.
+  if (type == "r" && !precision) type = "g";
+
+  type = d3_format_types[type] || d3_format_typeDefault;
+
+  return function(value) {
+
+    // Return the empty string for floats formatted as ints.
+    if (integer && (value % 1)) return "";
+
+    // Convert negative to positive, and record the sign prefix.
+    var negative = (value < 0) && (value = -value) ? "\u2212" : sign;
+
+    // Apply the scale, computing it from the value's exponent for si format.
+    if (scale < 0) {
+      var prefix = d3.formatPrefix(value, precision);
+      value *= prefix.scale;
+      suffix = prefix.symbol;
+    } else {
+      value *= scale;
+    }
+
+    // Convert to the desired precision.
+    value = type(value, precision);
+
+    // If the fill character is 0, the sign and group is applied after the fill.
+    if (zfill) {
+      var length = value.length + negative.length;
+      if (length < width) value = new Array(width - length + 1).join(fill) + value;
+      if (comma) value = d3_format_group(value);
+      value = negative + value;
+    }
+
+    // Otherwise (e.g., space-filling), the sign and group is applied before.
+    else {
+      if (comma) value = d3_format_group(value);
+      value = negative + value;
+      var length = value.length;
+      if (length < width) value = new Array(width - length + 1).join(fill) + value;
+    }
+
+    return value + suffix;
+  };
+};
+
+// [[fill]align][sign][#][0][width][,][.precision][type]
+var d3_format_re = /(?:([^{])?([<>=^]))?([+\- ])?(#)?(0)?([0-9]+)?(,)?(\.[0-9]+)?([a-zA-Z%])?/;
+
+var d3_format_types = {
+  g: function(x, p) { return x.toPrecision(p); },
+  e: function(x, p) { return x.toExponential(p); },
+  f: function(x, p) { return x.toFixed(p); },
+  r: function(x, p) { return d3.round(x, p = d3_format_precision(x, p)).toFixed(Math.max(0, Math.min(20, p))); }
+};
+
+function d3_format_precision(x, p) {
+  return p - (x ? 1 + Math.floor(Math.log(x + Math.pow(10, 1 + Math.floor(Math.log(x) / Math.LN10) - p)) / Math.LN10) : 1);
+}
+
+function d3_format_typeDefault(x) {
+  return x + "";
+}
+
+// Apply comma grouping for thousands.
+function d3_format_group(value) {
+  var i = value.lastIndexOf("."),
+      f = i >= 0 ? value.substring(i) : (i = value.length, ""),
+      t = [];
+  while (i > 0) t.push(value.substring(i -= 3, i + 3));
+  return t.reverse().join(",") + f;
+}
+var d3_formatPrefixes = ["y","z","a","f","p","n","μ","m","","k","M","G","T","P","E","Z","Y"].map(d3_formatPrefix);
+
+d3.formatPrefix = function(value, precision) {
+  var i = 0;
+  if (value) {
+    if (value < 0) value *= -1;
+    if (precision) value = d3.round(value, d3_format_precision(value, precision));
+    i = 1 + Math.floor(1e-12 + Math.log(value) / Math.LN10);
+    i = Math.max(-24, Math.min(24, Math.floor((i <= 0 ? i + 1 : i - 1) / 3) * 3));
+  }
+  return d3_formatPrefixes[8 + i / 3];
+};
+
+function d3_formatPrefix(d, i) {
+  return {
+    scale: Math.pow(10, (8 - i) * 3),
+    symbol: d
+  };
+}
+
+/*
+ * TERMS OF USE - EASING EQUATIONS
+ *
+ * Open source under the BSD License.
+ *
+ * Copyright 2001 Robert Penner
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * - Redistributions of source code must retain the above copyright notice, this
+ *   list of conditions and the following disclaimer.
+ *
+ * - Redistributions in binary form must reproduce the above copyright notice,
+ *   this list of conditions and the following disclaimer in the documentation
+ *   and/or other materials provided with the distribution.
+ *
+ * - Neither the name of the author nor the names of contributors may be used to
+ *   endorse or promote products derived from this software without specific
+ *   prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+var d3_ease_quad = d3_ease_poly(2),
+    d3_ease_cubic = d3_ease_poly(3);
+
+var d3_ease = {
+  linear: function() { return d3_ease_linear; },
+  poly: d3_ease_poly,
+  quad: function() { return d3_ease_quad; },
+  cubic: function() { return d3_ease_cubic; },
+  sin: function() { return d3_ease_sin; },
+  exp: function() { return d3_ease_exp; },
+  circle: function() { return d3_ease_circle; },
+  elastic: d3_ease_elastic,
+  back: d3_ease_back,
+  bounce: function() { return d3_ease_bounce; }
+};
+
+var d3_ease_mode = {
+  "in": function(f) { return f; },
+  "out": d3_ease_reverse,
+  "in-out": d3_ease_reflect,
+  "out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
+};
+
+d3.ease = function(name) {
+  var i = name.indexOf("-"),
+      t = i >= 0 ? name.substring(0, i) : name,
+      m = i >= 0 ? name.substring(i + 1) : "in";
+  return d3_ease_clamp(d3_ease_mode[m](d3_ease[t].apply(null, Array.prototype.slice.call(arguments, 1))));
+};
+
+function d3_ease_clamp(f) {
+  return function(t) {
+    return t <= 0 ? 0 : t >= 1 ? 1 : f(t);
+  };
+}
+
+function d3_ease_reverse(f) {
+  return function(t) {
+    return 1 - f(1 - t);
+  };
+}
+
+function d3_ease_reflect(f) {
+  return function(t) {
+    return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
+  };
+}
+
+function d3_ease_linear(t) {
+  return t;
+}
+
+function d3_ease_poly(e) {
+  return function(t) {
+    return Math.pow(t, e);
+  }
+}
+
+function d3_ease_sin(t) {
+  return 1 - Math.cos(t * Math.PI / 2);
+}
+
+function d3_ease_exp(t) {
+  return Math.pow(2, 10 * (t - 1));
+}
+
+function d3_ease_circle(t) {
+  return 1 - Math.sqrt(1 - t * t);
+}
+
+function d3_ease_elastic(a, p) {
+  var s;
+  if (arguments.length < 2) p = 0.45;
+  if (arguments.length < 1) { a = 1; s = p / 4; }
+  else s = p / (2 * Math.PI) * Math.asin(1 / a);
+  return function(t) {
+    return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
+  };
+}
+
+function d3_ease_back(s) {
+  if (!s) s = 1.70158;
+  return function(t) {
+    return t * t * ((s + 1) * t - s);
+  };
+}
+
+function d3_ease_bounce(t) {
+  return t < 1 / 2.75 ? 7.5625 * t * t
+      : t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
+      : t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
+      : 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
+}
+d3.event = null;
+
+function d3_eventCancel() {
+  d3.event.stopPropagation();
+  d3.event.preventDefault();
+}
+d3.interpolate = function(a, b) {
+  var i = d3.interpolators.length, f;
+  while (--i >= 0 && !(f = d3.interpolators[i](a, b)));
+  return f;
+};
+
+d3.interpolateNumber = function(a, b) {
+  b -= a;
+  return function(t) { return a + b * t; };
+};
+
+d3.interpolateRound = function(a, b) {
+  b -= a;
+  return function(t) { return Math.round(a + b * t); };
+};
+
+d3.interpolateString = function(a, b) {
+  var m, // current match
+      i, // current index
+      j, // current index (for coallescing)
+      s0 = 0, // start index of current string prefix
+      s1 = 0, // end index of current string prefix
+      s = [], // string constants and placeholders
+      q = [], // number interpolators
+      n, // q.length
+      o;
+
+  // Reset our regular expression!
+  d3_interpolate_number.lastIndex = 0;
+
+  // Find all numbers in b.
+  for (i = 0; m = d3_interpolate_number.exec(b); ++i) {
+    if (m.index) s.push(b.substring(s0, s1 = m.index));
+    q.push({i: s.length, x: m[0]});
+    s.push(null);
+    s0 = d3_interpolate_number.lastIndex;
+  }
+  if (s0 < b.length) s.push(b.substring(s0));
+
+  // Find all numbers in a.
+  for (i = 0, n = q.length; (m = d3_interpolate_number.exec(a)) && i < n; ++i) {
+    o = q[i];
+    if (o.x == m[0]) { // The numbers match, so coallesce.
+      if (o.i) {
+        if (s[o.i + 1] == null) { // This match is followed by another number.
+          s[o.i - 1] += o.x;
+          s.splice(o.i, 1);
+          for (j = i + 1; j < n; ++j) q[j].i--;
+        } else { // This match is followed by a string, so coallesce twice.
+          s[o.i - 1] += o.x + s[o.i + 1];
+          s.splice(o.i, 2);
+          for (j = i + 1; j < n; ++j) q[j].i -= 2;
+        }
+      } else {
+          if (s[o.i + 1] == null) { // This match is followed by another number.
+          s[o.i] = o.x;
+        } else { // This match is followed by a string, so coallesce twice.
+          s[o.i] = o.x + s[o.i + 1];
+          s.splice(o.i + 1, 1);
+          for (j = i + 1; j < n; ++j) q[j].i--;
+        }
+      }
+      q.splice(i, 1);
+      n--;
+      i--;
+    } else {
+      o.x = d3.interpolateNumber(parseFloat(m[0]), parseFloat(o.x));
+    }
+  }
+
+  // Remove any numbers in b not found in a.
+  while (i < n) {
+    o = q.pop();
+    if (s[o.i + 1] == null) { // This match is followed by another number.
+      s[o.i] = o.x;
+    } else { // This match is followed by a string, so coallesce twice.
+      s[o.i] = o.x + s[o.i + 1];
+      s.splice(o.i + 1, 1);
+    }
+    n--;
+  }
+
+  // Special optimization for only a single match.
+  if (s.length === 1) {
+    return s[0] == null ? q[0].x : function() { return b; };
+  }
+
+  // Otherwise, interpolate each of the numbers and rejoin the string.
+  return function(t) {
+    for (i = 0; i < n; ++i) s[(o = q[i]).i] = o.x(t);
+    return s.join("");
+  };
+};
+
+d3.interpolateTransform = function(a, b) {
+  return d3.interpolateString(d3.transform(a) + "", d3.transform(b) + "");
+};
+
+d3.interpolateRgb = function(a, b) {
+  a = d3.rgb(a);
+  b = d3.rgb(b);
+  var ar = a.r,
+      ag = a.g,
+      ab = a.b,
+      br = b.r - ar,
+      bg = b.g - ag,
+      bb = b.b - ab;
+  return function(t) {
+    return "#"
+        + d3_rgb_hex(Math.round(ar + br * t))
+        + d3_rgb_hex(Math.round(ag + bg * t))
+        + d3_rgb_hex(Math.round(ab + bb * t));
+  };
+};
+
+// interpolates HSL space, but outputs RGB string (for compatibility)
+d3.interpolateHsl = function(a, b) {
+  a = d3.hsl(a);
+  b = d3.hsl(b);
+  var h0 = a.h,
+      s0 = a.s,
+      l0 = a.l,
+      h1 = b.h - h0,
+      s1 = b.s - s0,
+      l1 = b.l - l0;
+  return function(t) {
+    return d3_hsl_rgb(h0 + h1 * t, s0 + s1 * t, l0 + l1 * t).toString();
+  };
+};
+
+d3.interpolateArray = function(a, b) {
+  var x = [],
+      c = [],
+      na = a.length,
+      nb = b.length,
+      n0 = Math.min(a.length, b.length),
+      i;
+  for (i = 0; i < n0; ++i) x.push(d3.interpolate(a[i], b[i]));
+  for (; i < na; ++i) c[i] = a[i];
+  for (; i < nb; ++i) c[i] = b[i];
+  return function(t) {
+    for (i = 0; i < n0; ++i) c[i] = x[i](t);
+    return c;
+  };
+};
+
+d3.interpolateObject = function(a, b) {
+  var i = {},
+      c = {},
+      k;
+  for (k in a) {
+    if (k in b) {
+      i[k] = d3_interpolateByName(k)(a[k], b[k]);
+    } else {
+      c[k] = a[k];
+    }
+  }
+  for (k in b) {
+    if (!(k in a)) {
+      c[k] = b[k];
+    }
+  }
+  return function(t) {
+    for (k in i) c[k] = i[k](t);
+    return c;
+  };
+}
+
+var d3_interpolate_number = /[-+]?(?:\d*\.?\d+)(?:[eE][-+]?\d+)?/g;
+
+function d3_interpolateByName(n) {
+  return n == "transform"
+      ? d3.interpolateTransform
+      : d3.interpolate;
+}
+
+d3.interpolators = [
+  d3.interpolateObject,
+  function(a, b) { return (b instanceof Array) && d3.interpolateArray(a, b); },
+  function(a, b) { return (typeof a === "string" || typeof b === "string") && d3.interpolateString(a + "", b + ""); },
+  function(a, b) { return (typeof b === "string" ? b in d3_rgb_names || /^(#|rgb\(|hsl\()/.test(b) : b instanceof d3_Rgb || b instanceof d3_Hsl) && d3.interpolateRgb(a, b); },
+  function(a, b) { return !isNaN(a = +a) && !isNaN(b = +b) && d3.interpolateNumber(a, b); }
+];
+function d3_uninterpolateNumber(a, b) {
+  b = b - (a = +a) ? 1 / (b - a) : 0;
+  return function(x) { return (x - a) * b; };
+}
+
+function d3_uninterpolateClamp(a, b) {
+  b = b - (a = +a) ? 1 / (b - a) : 0;
+  return function(x) { return Math.max(0, Math.min(1, (x - a) * b)); };
+}
+d3.rgb = function(r, g, b) {
+  return arguments.length === 1
+      ? (r instanceof d3_Rgb ? d3_rgb(r.r, r.g, r.b)
+      : d3_rgb_parse("" + r, d3_rgb, d3_hsl_rgb))
+      : d3_rgb(~~r, ~~g, ~~b);
+};
+
+function d3_rgb(r, g, b) {
+  return new d3_Rgb(r, g, b);
+}
+
+function d3_Rgb(r, g, b) {
+  this.r = r;
+  this.g = g;
+  this.b = b;
+}
+
+d3_Rgb.prototype.brighter = function(k) {
+  k = Math.pow(0.7, arguments.length ? k : 1);
+  var r = this.r,
+      g = this.g,
+      b = this.b,
+      i = 30;
+  if (!r && !g && !b) return d3_rgb(i, i, i);
+  if (r && r < i) r = i;
+  if (g && g < i) g = i;
+  if (b && b < i) b = i;
+  return d3_rgb(
+      Math.min(255, Math.floor(r / k)),
+      Math.min(255, Math.floor(g / k)),
+      Math.min(255, Math.floor(b / k)));
+};
+
+d3_Rgb.prototype.darker = function(k) {
+  k = Math.pow(0.7, arguments.length ? k : 1);
+  return d3_rgb(
+      Math.floor(k * this.r),
+      Math.floor(k * this.g),
+      Math.floor(k * this.b));
+};
+
+d3_Rgb.prototype.hsl = function() {
+  return d3_rgb_hsl(this.r, this.g, this.b);
+};
+
+d3_Rgb.prototype.toString = function() {
+  return "#" + d3_rgb_hex(this.r) + d3_rgb_hex(this.g) + d3_rgb_hex(this.b);
+};
+
+function d3_rgb_hex(v) {
+  return v < 0x10
+      ? "0" + Math.max(0, v).toString(16)
+      : Math.min(255, v).toString(16);
+}
+
+function d3_rgb_parse(format, rgb, hsl) {
+  var r = 0, // red channel; int in [0, 255]
+      g = 0, // green channel; int in [0, 255]
+      b = 0, // blue channel; int in [0, 255]
+      m1, // CSS color specification match
+      m2, // CSS color specification type (e.g., rgb)
+      name;
+
+  /* Handle hsl, rgb. */
+  m1 = /([a-z]+)\((.*)\)/i.exec(format);
+  if (m1) {
+    m2 = m1[2].split(",");
+    switch (m1[1]) {
+      case "hsl": {
+        return hsl(
+          parseFloat(m2[0]), // degrees
+          parseFloat(m2[1]) / 100, // percentage
+          parseFloat(m2[2]) / 100 // percentage
+        );
+      }
+      case "rgb": {
+        return rgb(
+          d3_rgb_parseNumber(m2[0]),
+          d3_rgb_parseNumber(m2[1]),
+          d3_rgb_parseNumber(m2[2])
+        );
+      }
+    }
+  }
+
+  /* Named colors. */
+  if (name = d3_rgb_names[format]) return rgb(name.r, name.g, name.b);
+
+  /* Hexadecimal colors: #rgb and #rrggbb. */
+  if (format != null && format.charAt(0) === "#") {
+    if (format.length === 4) {
+      r = format.charAt(1); r += r;
+      g = format.charAt(2); g += g;
+      b = format.charAt(3); b += b;
+    } else if (format.length === 7) {
+      r = format.substring(1, 3);
+      g = format.substring(3, 5);
+      b = format.substring(5, 7);
+    }
+    r = parseInt(r, 16);
+    g = parseInt(g, 16);
+    b = parseInt(b, 16);
+  }
+
+  return rgb(r, g, b);
+}
+
+function d3_rgb_hsl(r, g, b) {
+  var min = Math.min(r /= 255, g /= 255, b /= 255),
+      max = Math.max(r, g, b),
+      d = max - min,
+      h,
+      s,
+      l = (max + min) / 2;
+  if (d) {
+    s = l < .5 ? d / (max + min) : d / (2 - max - min);
+    if (r == max) h = (g - b) / d + (g < b ? 6 : 0);
+    else if (g == max) h = (b - r) / d + 2;
+    else h = (r - g) / d + 4;
+    h *= 60;
+  } else {
+    s = h = 0;
+  }
+  return d3_hsl(h, s, l);
+}
+
+function d3_rgb_parseNumber(c) { // either integer or percentage
+  var f = parseFloat(c);
+  return c.charAt(c.length - 1) === "%" ? Math.round(f * 2.55) : f;
+}
+
+var d3_rgb_names = {
+  aliceblue: "#f0f8ff",
+  antiquewhite: "#faebd7",
+  aqua: "#00ffff",
+  aquamarine: "#7fffd4",
+  azure: "#f0ffff",
+  beige: "#f5f5dc",
+  bisque: "#ffe4c4",
+  black: "#000000",
+  blanchedalmond: "#ffebcd",
+  blue: "#0000ff",
+  blueviolet: "#8a2be2",
+  brown: "#a52a2a",
+  burlywood: "#deb887",
+  cadetblue: "#5f9ea0",
+  chartreuse: "#7fff00",
+  chocolate: "#d2691e",
+  coral: "#ff7f50",
+  cornflowerblue: "#6495ed",
+  cornsilk: "#fff8dc",
+  crimson: "#dc143c",
+  cyan: "#00ffff",
+  darkblue: "#00008b",
+  darkcyan: "#008b8b",
+  darkgoldenrod: "#b8860b",
+  darkgray: "#a9a9a9",
+  darkgreen: "#006400",
+  darkgrey: "#a9a9a9",
+  darkkhaki: "#bdb76b",
+  darkmagenta: "#8b008b",
+  darkolivegreen: "#556b2f",
+  darkorange: "#ff8c00",
+  darkorchid: "#9932cc",
+  darkred: "#8b0000",
+  darksalmon: "#e9967a",
+  darkseagreen: "#8fbc8f",
+  darkslateblue: "#483d8b",
+  darkslategray: "#2f4f4f",
+  darkslategrey: "#2f4f4f",
+  darkturquoise: "#00ced1",
+  darkviolet: "#9400d3",
+  deeppink: "#ff1493",
+  deepskyblue: "#00bfff",
+  dimgray: "#696969",
+  dimgrey: "#696969",
+  dodgerblue: "#1e90ff",
+  firebrick: "#b22222",
+  floralwhite: "#fffaf0",
+  forestgreen: "#228b22",
+  fuchsia: "#ff00ff",
+  gainsboro: "#dcdcdc",
+  ghostwhite: "#f8f8ff",
+  gold: "#ffd700",
+  goldenrod: "#daa520",
+  gray: "#808080",
+  green: "#008000",
+  greenyellow: "#adff2f",
+  grey: "#808080",
+  honeydew: "#f0fff0",
+  hotpink: "#ff69b4",
+  indianred: "#cd5c5c",
+  indigo: "#4b0082",
+  ivory: "#fffff0",
+  khaki: "#f0e68c",
+  lavender: "#e6e6fa",
+  lavenderblush: "#fff0f5",
+  lawngreen: "#7cfc00",
+  lemonchiffon: "#fffacd",
+  lightblue: "#add8e6",
+  lightcoral: "#f08080",
+  lightcyan: "#e0ffff",
+  lightgoldenrodyellow: "#fafad2",
+  lightgray: "#d3d3d3",
+  lightgreen: "#90ee90",
+  lightgrey: "#d3d3d3",
+  lightpink: "#ffb6c1",
+  lightsalmon: "#ffa07a",
+  lightseagreen: "#20b2aa",
+  lightskyblue: "#87cefa",
+  lightslategray: "#778899",
+  lightslategrey: "#778899",
+  lightsteelblue: "#b0c4de",
+  lightyellow: "#ffffe0",
+  lime: "#00ff00",
+  limegreen: "#32cd32",
+  linen: "#faf0e6",
+  magenta: "#ff00ff",
+  maroon: "#800000",
+  mediumaquamarine: "#66cdaa",
+  mediumblue: "#0000cd",
+  mediumorchid: "#ba55d3",
+  mediumpurple: "#9370db",
+  mediumseagreen: "#3cb371",
+  mediumslateblue: "#7b68ee",
+  mediumspringgreen: "#00fa9a",
+  mediumturquoise: "#48d1cc",
+  mediumvioletred: "#c71585",
+  midnightblue: "#191970",
+  mintcream: "#f5fffa",
+  mistyrose: "#ffe4e1",
+  moccasin: "#ffe4b5",
+  navajowhite: "#ffdead",
+  navy: "#000080",
+  oldlace: "#fdf5e6",
+  olive: "#808000",
+  olivedrab: "#6b8e23",
+  orange: "#ffa500",
+  orangered: "#ff4500",
+  orchid: "#da70d6",
+  palegoldenrod: "#eee8aa",
+  palegreen: "#98fb98",
+  paleturquoise: "#afeeee",
+  palevioletred: "#db7093",
+  papayawhip: "#ffefd5",
+  peachpuff: "#ffdab9",
+  peru: "#cd853f",
+  pink: "#ffc0cb",
+  plum: "#dda0dd",
+  powderblue: "#b0e0e6",
+  purple: "#800080",
+  red: "#ff0000",
+  rosybrown: "#bc8f8f",
+  royalblue: "#4169e1",
+  saddlebrown: "#8b4513",
+  salmon: "#fa8072",
+  sandybrown: "#f4a460",
+  seagreen: "#2e8b57",
+  seashell: "#fff5ee",
+  sienna: "#a0522d",
+  silver: "#c0c0c0",
+  skyblue: "#87ceeb",
+  slateblue: "#6a5acd",
+  slategray: "#708090",
+  slategrey: "#708090",
+  snow: "#fffafa",
+  springgreen: "#00ff7f",
+  steelblue: "#4682b4",
+  tan: "#d2b48c",
+  teal: "#008080",
+  thistle: "#d8bfd8",
+  tomato: "#ff6347",
+  turquoise: "#40e0d0",
+  violet: "#ee82ee",
+  wheat: "#f5deb3",
+  white: "#ffffff",
+  whitesmoke: "#f5f5f5",
+  yellow: "#ffff00",
+  yellowgreen: "#9acd32"
+};
+
+for (var d3_rgb_name in d3_rgb_names) {
+  d3_rgb_names[d3_rgb_name] = d3_rgb_parse(
+      d3_rgb_names[d3_rgb_name],
+      d3_rgb,
+      d3_hsl_rgb);
+}
+d3.hsl = function(h, s, l) {
+  return arguments.length === 1
+      ? (h instanceof d3_Hsl ? d3_hsl(h.h, h.s, h.l)
+      : d3_rgb_parse("" + h, d3_rgb_hsl, d3_hsl))
+      : d3_hsl(+h, +s, +l);
+};
+
+function d3_hsl(h, s, l) {
+  return new d3_Hsl(h, s, l);
+}
+
+function d3_Hsl(h, s, l) {
+  this.h = h;
+  this.s = s;
+  this.l = l;
+}
+
+d3_Hsl.prototype.brighter = function(k) {
+  k = Math.pow(0.7, arguments.length ? k : 1);
+  return d3_hsl(this.h, this.s, this.l / k);
+};
+
+d3_Hsl.prototype.darker = function(k) {
+  k = Math.pow(0.7, arguments.length ? k : 1);
+  return d3_hsl(this.h, this.s, k * this.l);
+};
+
+d3_Hsl.prototype.rgb = function() {
+  return d3_hsl_rgb(this.h, this.s, this.l);
+};
+
+d3_Hsl.prototype.toString = function() {
+  return this.rgb().toString();
+};
+
+function d3_hsl_rgb(h, s, l) {
+  var m1,
+      m2;
+
+  /* Some simple corrections for h, s and l. */
+  h = h % 360; if (h < 0) h += 360;
+  s = s < 0 ? 0 : s > 1 ? 1 : s;
+  l = l < 0 ? 0 : l > 1 ? 1 : l;
+
+  /* From FvD 13.37, CSS Color Module Level 3 */
+  m2 = l <= .5 ? l * (1 + s) : l + s - l * s;
+  m1 = 2 * l - m2;
+
+  function v(h) {
+    if (h > 360) h -= 360;
+    else if (h < 0) h += 360;
+    if (h < 60) return m1 + (m2 - m1) * h / 60;
+    if (h < 180) return m2;
+    if (h < 240) return m1 + (m2 - m1) * (240 - h) / 60;
+    return m1;
+  }
+
+  function vv(h) {
+    return Math.round(v(h) * 255);
+  }
+
+  return d3_rgb(vv(h + 120), vv(h), vv(h - 120));
+}
+function d3_selection(groups) {
+  d3_arraySubclass(groups, d3_selectionPrototype);
+  return groups;
+}
+
+var d3_select = function(s, n) { return n.querySelector(s); },
+    d3_selectAll = function(s, n) { return n.querySelectorAll(s); },
+    d3_selectRoot = document.documentElement,
+    d3_selectMatcher = d3_selectRoot.matchesSelector || d3_selectRoot.webkitMatchesSelector || d3_selectRoot.mozMatchesSelector || d3_selectRoot.msMatchesSelector || d3_selectRoot.oMatchesSelector,
+    d3_selectMatches = function(n, s) { return d3_selectMatcher.call(n, s); };
+
+// Prefer Sizzle, if available.
+if (typeof Sizzle === "function") {
+  d3_select = function(s, n) { return Sizzle(s, n)[0]; };
+  d3_selectAll = function(s, n) { return Sizzle.uniqueSort(Sizzle(s, n)); };
+  d3_selectMatches = Sizzle.matchesSelector;
+}
+
+var d3_selectionPrototype = [];
+
+d3.selection = function() {
+  return d3_selectionRoot;
+};
+
+d3.selection.prototype = d3_selectionPrototype;
+d3_selectionPrototype.select = function(selector) {
+  var subgroups = [],
+      subgroup,
+      subnode,
+      group,
+      node;
+
+  if (typeof selector !== "function") selector = d3_selection_selector(selector);
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    subgroups.push(subgroup = []);
+    subgroup.parentNode = (group = this[j]).parentNode;
+    for (var i = -1, n = group.length; ++i < n;) {
+      if (node = group[i]) {
+        subgroup.push(subnode = selector.call(node, node.__data__, i));
+        if (subnode && "__data__" in node) subnode.__data__ = node.__data__;
+      } else {
+        subgroup.push(null);
+      }
+    }
+  }
+
+  return d3_selection(subgroups);
+};
+
+function d3_selection_selector(selector) {
+  return function() {
+    return d3_select(selector, this);
+  };
+}
+d3_selectionPrototype.selectAll = function(selector) {
+  var subgroups = [],
+      subgroup,
+      node;
+
+  if (typeof selector !== "function") selector = d3_selection_selectorAll(selector);
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    for (var group = this[j], i = -1, n = group.length; ++i < n;) {
+      if (node = group[i]) {
+        subgroups.push(subgroup = d3_array(selector.call(node, node.__data__, i)));
+        subgroup.parentNode = node;
+      }
+    }
+  }
+
+  return d3_selection(subgroups);
+};
+
+function d3_selection_selectorAll(selector) {
+  return function() {
+    return d3_selectAll(selector, this);
+  };
+}
+d3_selectionPrototype.attr = function(name, value) {
+  name = d3.ns.qualify(name);
+
+  // If no value is specified, return the first value.
+  if (arguments.length < 2) {
+    var node = this.node();
+    return name.local
+        ? node.getAttributeNS(name.space, name.local)
+        : node.getAttribute(name);
+  }
+
+  function attrNull() {
+    this.removeAttribute(name);
+  }
+
+  function attrNullNS() {
+    this.removeAttributeNS(name.space, name.local);
+  }
+
+  function attrConstant() {
+    this.setAttribute(name, value);
+  }
+
+  function attrConstantNS() {
+    this.setAttributeNS(name.space, name.local, value);
+  }
+
+  function attrFunction() {
+    var x = value.apply(this, arguments);
+    if (x == null) this.removeAttribute(name);
+    else this.setAttribute(name, x);
+  }
+
+  function attrFunctionNS() {
+    var x = value.apply(this, arguments);
+    if (x == null) this.removeAttributeNS(name.space, name.local);
+    else this.setAttributeNS(name.space, name.local, x);
+  }
+
+  return this.each(value == null
+      ? (name.local ? attrNullNS : attrNull) : (typeof value === "function"
+      ? (name.local ? attrFunctionNS : attrFunction)
+      : (name.local ? attrConstantNS : attrConstant)));
+};
+d3_selectionPrototype.classed = function(name, value) {
+  var names = name.split(d3_selection_classedWhitespace),
+      n = names.length,
+      i = -1;
+  if (arguments.length > 1) {
+    while (++i < n) d3_selection_classed.call(this, names[i], value);
+    return this;
+  } else {
+    while (++i < n) if (!d3_selection_classed.call(this, names[i])) return false;
+    return true;
+  }
+};
+
+var d3_selection_classedWhitespace = /\s+/g;
+
+function d3_selection_classed(name, value) {
+  var re = new RegExp("(^|\\s+)" + d3.requote(name) + "(\\s+|$)", "g");
+
+  // If no value is specified, return the first value.
+  if (arguments.length < 2) {
+    var node = this.node();
+    if (c = node.classList) return c.contains(name);
+    var c = node.className;
+    re.lastIndex = 0;
+    return re.test(c.baseVal != null ? c.baseVal : c);
+  }
+
+  function classedAdd() {
+    if (c = this.classList) return c.add(name);
+    var c = this.className,
+        cb = c.baseVal != null,
+        cv = cb ? c.baseVal : c;
+    re.lastIndex = 0;
+    if (!re.test(cv)) {
+      cv = d3_collapse(cv + " " + name);
+      if (cb) c.baseVal = cv;
+      else this.className = cv;
+    }
+  }
+
+  function classedRemove() {
+    if (c = this.classList) return c.remove(name);
+    var c = this.className,
+        cb = c.baseVal != null,
+        cv = cb ? c.baseVal : c;
+    cv = d3_collapse(cv.replace(re, " "));
+    if (cb) c.baseVal = cv;
+    else this.className = cv;
+  }
+
+  function classedFunction() {
+    (value.apply(this, arguments)
+        ? classedAdd
+        : classedRemove).call(this);
+  }
+
+  return this.each(typeof value === "function"
+      ? classedFunction : value
+      ? classedAdd
+      : classedRemove);
+}
+d3_selectionPrototype.style = function(name, value, priority) {
+  if (arguments.length < 3) priority = "";
+
+  // If no value is specified, return the first value.
+  if (arguments.length < 2) return window
+      .getComputedStyle(this.node(), null)
+      .getPropertyValue(name);
+
+  function styleNull() {
+    this.style.removeProperty(name);
+  }
+
+  function styleConstant() {
+    this.style.setProperty(name, value, priority);
+  }
+
+  function styleFunction() {
+    var x = value.apply(this, arguments);
+    if (x == null) this.style.removeProperty(name);
+    else this.style.setProperty(name, x, priority);
+  }
+
+  return this.each(value == null
+      ? styleNull : (typeof value === "function"
+      ? styleFunction : styleConstant));
+};
+d3_selectionPrototype.property = function(name, value) {
+
+  // If no value is specified, return the first value.
+  if (arguments.length < 2) return this.node()[name];
+
+  function propertyNull() {
+    delete this[name];
+  }
+
+  function propertyConstant() {
+    this[name] = value;
+  }
+
+  function propertyFunction() {
+    var x = value.apply(this, arguments);
+    if (x == null) delete this[name];
+    else this[name] = x;
+  }
+
+  return this.each(value == null
+      ? propertyNull : (typeof value === "function"
+      ? propertyFunction : propertyConstant));
+};
+d3_selectionPrototype.text = function(value) {
+  return arguments.length < 1
+      ? this.node().textContent : this.each(typeof value === "function"
+      ? function() { var v = value.apply(this, arguments); this.textContent = v == null ? "" : v; } : value == null
+      ? function() { this.textContent = ""; }
+      : function() { this.textContent = value; });
+};
+d3_selectionPrototype.html = function(value) {
+  return arguments.length < 1
+      ? this.node().innerHTML : this.each(typeof value === "function"
+      ? function() { var v = value.apply(this, arguments); this.innerHTML = v == null ? "" : v; } : value == null
+      ? function() { this.innerHTML = ""; }
+      : function() { this.innerHTML = value; });
+};
+// TODO append(node)?
+// TODO append(function)?
+d3_selectionPrototype.append = function(name) {
+  name = d3.ns.qualify(name);
+
+  function append() {
+    return this.appendChild(document.createElementNS(this.namespaceURI, name));
+  }
+
+  function appendNS() {
+    return this.appendChild(document.createElementNS(name.space, name.local));
+  }
+
+  return this.select(name.local ? appendNS : append);
+};
+// TODO insert(node, function)?
+// TODO insert(function, string)?
+// TODO insert(function, function)?
+d3_selectionPrototype.insert = function(name, before) {
+  name = d3.ns.qualify(name);
+
+  function insert() {
+    return this.insertBefore(
+        document.createElementNS(this.namespaceURI, name),
+        d3_select(before, this));
+  }
+
+  function insertNS() {
+    return this.insertBefore(
+        document.createElementNS(name.space, name.local),
+        d3_select(before, this));
+  }
+
+  return this.select(name.local ? insertNS : insert);
+};
+// TODO remove(selector)?
+// TODO remove(node)?
+// TODO remove(function)?
+d3_selectionPrototype.remove = function() {
+  return this.each(function() {
+    var parent = this.parentNode;
+    if (parent) parent.removeChild(this);
+  });
+};
+// TODO data(null) for clearing data?
+d3_selectionPrototype.data = function(data, join) {
+  var enter = [],
+      update = [],
+      exit = [];
+
+  function bind(group, groupData) {
+    var i,
+        n = group.length,
+        m = groupData.length,
+        n0 = Math.min(n, m),
+        n1 = Math.max(n, m),
+        updateNodes = [],
+        enterNodes = [],
+        exitNodes = [],
+        node,
+        nodeData;
+
+    if (join) {
+      var nodeByKey = {},
+          keys = [],
+          key,
+          j = groupData.length;
+
+      for (i = -1; ++i < n;) {
+        key = join.call(node = group[i], node.__data__, i);
+        if (key in nodeByKey) {
+          exitNodes[j++] = node; // duplicate key
+        } else {
+          nodeByKey[key] = node;
+        }
+        keys.push(key);
+      }
+
+      for (i = -1; ++i < m;) {
+        node = nodeByKey[key = join.call(groupData, nodeData = groupData[i], i)];
+        if (node) {
+          node.__data__ = nodeData;
+          updateNodes[i] = node;
+          enterNodes[i] = exitNodes[i] = null;
+        } else {
+          enterNodes[i] = d3_selection_dataNode(nodeData);
+          updateNodes[i] = exitNodes[i] = null;
+        }
+        delete nodeByKey[key];
+      }
+
+      for (i = -1; ++i < n;) {
+        if (keys[i] in nodeByKey) {
+          exitNodes[i] = group[i];
+        }
+      }
+    } else {
+      for (i = -1; ++i < n0;) {
+        node = group[i];
+        nodeData = groupData[i];
+        if (node) {
+          node.__data__ = nodeData;
+          updateNodes[i] = node;
+          enterNodes[i] = exitNodes[i] = null;
+        } else {
+          enterNodes[i] = d3_selection_dataNode(nodeData);
+          updateNodes[i] = exitNodes[i] = null;
+        }
+      }
+      for (; i < m; ++i) {
+        enterNodes[i] = d3_selection_dataNode(groupData[i]);
+        updateNodes[i] = exitNodes[i] = null;
+      }
+      for (; i < n1; ++i) {
+        exitNodes[i] = group[i];
+        enterNodes[i] = updateNodes[i] = null;
+      }
+    }
+
+    enterNodes.update
+        = updateNodes;
+
+    enterNodes.parentNode
+        = updateNodes.parentNode
+        = exitNodes.parentNode
+        = group.parentNode;
+
+    enter.push(enterNodes);
+    update.push(updateNodes);
+    exit.push(exitNodes);
+  }
+
+  var i = -1,
+      n = this.length,
+      group;
+  if (typeof data === "function") {
+    while (++i < n) {
+      bind(group = this[i], data.call(group, group.parentNode.__data__, i));
+    }
+  } else {
+    while (++i < n) {
+      bind(group = this[i], data);
+    }
+  }
+
+  var selection = d3_selection(update);
+  selection.enter = function() { return d3_selection_enter(enter); };
+  selection.exit = function() { return d3_selection(exit); };
+  return selection;
+};
+
+function d3_selection_dataNode(data) {
+  return {__data__: data};
+}
+d3_selectionPrototype.filter = function(filter) {
+  var subgroups = [],
+      subgroup,
+      group,
+      node;
+
+  if (typeof filter !== "function") filter = d3_selection_filter(filter);
+
+  for (var j = 0, m = this.length; j < m; j++) {
+    subgroups.push(subgroup = []);
+    subgroup.parentNode = (group = this[j]).parentNode;
+    for (var i = 0, n = group.length; i < n; i++) {
+      if ((node = group[i]) && filter.call(node, node.__data__, i)) {
+        subgroup.push(node);
+      }
+    }
+  }
+
+  return d3_selection(subgroups);
+};
+
+function d3_selection_filter(selector) {
+  return function() {
+    return d3_selectMatches(this, selector);
+  };
+}
+d3_selectionPrototype.map = function(map) {
+  return this.each(function() {
+    this.__data__ = map.apply(this, arguments);
+  });
+};
+d3_selectionPrototype.order = function() {
+  for (var j = -1, m = this.length; ++j < m;) {
+    for (var group = this[j], i = group.length - 1, next = group[i], node; --i >= 0;) {
+      if (node = group[i]) {
+        if (next) next.parentNode.insertBefore(node, next);
+        next = node;
+      }
+    }
+  }
+  return this;
+};
+d3_selectionPrototype.sort = function(comparator) {
+  comparator = d3_selection_sortComparator.apply(this, arguments);
+  for (var j = -1, m = this.length; ++j < m;) this[j].sort(comparator);
+  return this.order();
+};
+
+function d3_selection_sortComparator(comparator) {
+  if (!arguments.length) comparator = d3.ascending;
+  return function(a, b) {
+    return comparator(a && a.__data__, b && b.__data__);
+  };
+}
+// type can be namespaced, e.g., "click.foo"
+// listener can be null for removal
+d3_selectionPrototype.on = function(type, listener, capture) {
+  if (arguments.length < 3) capture = false;
+
+  // parse the type specifier
+  var name = "__on" + type, i = type.indexOf(".");
+  if (i > 0) type = type.substring(0, i);
+
+  // if called with only one argument, return the current listener
+  if (arguments.length < 2) return (i = this.node()[name]) && i._;
+
+  // remove the old event listener, and add the new event listener
+  return this.each(function(d, i) {
+    var node = this;
+
+    if (node[name]) node.removeEventListener(type, node[name], capture);
+    if (listener) node.addEventListener(type, node[name] = l, capture);
+
+    // wrapped event listener that preserves i
+    function l(e) {
+      var o = d3.event; // Events can be reentrant (e.g., focus).
+      d3.event = e;
+      try {
+        listener.call(node, node.__data__, i);
+      } finally {
+        d3.event = o;
+      }
+    }
+
+    // stash the unwrapped listener for retrieval
+    l._ = listener;
+  });
+};
+d3_selectionPrototype.each = function(callback) {
+  for (var j = -1, m = this.length; ++j < m;) {
+    for (var group = this[j], i = -1, n = group.length; ++i < n;) {
+      var node = group[i];
+      if (node) callback.call(node, node.__data__, i, j);
+    }
+  }
+  return this;
+};
+//
+// Note: assigning to the arguments array simultaneously changes the value of
+// the corresponding argument!
+//
+// TODO The `this` argument probably shouldn't be the first argument to the
+// callback, anyway, since it's redundant. However, that will require a major
+// version bump due to backwards compatibility, so I'm not changing it right
+// away.
+//
+d3_selectionPrototype.call = function(callback) {
+  callback.apply(this, (arguments[0] = this, arguments));
+  return this;
+};
+d3_selectionPrototype.empty = function() {
+  return !this.node();
+};
+d3_selectionPrototype.node = function(callback) {
+  for (var j = 0, m = this.length; j < m; j++) {
+    for (var group = this[j], i = 0, n = group.length; i < n; i++) {
+      var node = group[i];
+      if (node) return node;
+    }
+  }
+  return null;
+};
+d3_selectionPrototype.transition = function() {
+  var subgroups = [],
+      subgroup,
+      node;
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    subgroups.push(subgroup = []);
+    for (var group = this[j], i = -1, n = group.length; ++i < n;) {
+      subgroup.push((node = group[i]) ? {node: node, delay: 0, duration: 250} : null);
+    }
+  }
+
+  return d3_transition(subgroups, d3_transitionInheritId || ++d3_transitionId, Date.now());
+};
+var d3_selectionRoot = d3_selection([[document]]);
+
+d3_selectionRoot[0].parentNode = d3_selectRoot;
+
+// TODO fast singleton implementation!
+// TODO select(function)
+d3.select = function(selector) {
+  return typeof selector === "string"
+      ? d3_selectionRoot.select(selector)
+      : d3_selection([[selector]]); // assume node
+};
+
+// TODO selectAll(function)
+d3.selectAll = function(selector) {
+  return typeof selector === "string"
+      ? d3_selectionRoot.selectAll(selector)
+      : d3_selection([d3_array(selector)]); // assume node[]
+};
+function d3_selection_enter(selection) {
+  d3_arraySubclass(selection, d3_selection_enterPrototype);
+  return selection;
+}
+
+var d3_selection_enterPrototype = [];
+
+d3_selection_enterPrototype.append = d3_selectionPrototype.append;
+d3_selection_enterPrototype.insert = d3_selectionPrototype.insert;
+d3_selection_enterPrototype.empty = d3_selectionPrototype.empty;
+d3_selection_enterPrototype.node = d3_selectionPrototype.node;
+d3_selection_enterPrototype.select = function(selector) {
+  var subgroups = [],
+      subgroup,
+      subnode,
+      upgroup,
+      group,
+      node;
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    upgroup = (group = this[j]).update;
+    subgroups.push(subgroup = []);
+    subgroup.parentNode = group.parentNode;
+    for (var i = -1, n = group.length; ++i < n;) {
+      if (node = group[i]) {
+        subgroup.push(upgroup[i] = subnode = selector.call(group.parentNode, node.__data__, i));
+        subnode.__data__ = node.__data__;
+      } else {
+        subgroup.push(null);
+      }
+    }
+  }
+
+  return d3_selection(subgroups);
+};
+function d3_transition(groups, id, time) {
+  d3_arraySubclass(groups, d3_transitionPrototype);
+
+  var tweens = {},
+      event = d3.dispatch("start", "end"),
+      ease = d3_transitionEase;
+
+  groups.id = id;
+
+  groups.time = time;
+
+  groups.tween = function(name, tween) {
+    if (arguments.length < 2) return tweens[name];
+    if (tween == null) delete tweens[name];
+    else tweens[name] = tween;
+    return groups;
+  };
+
+  groups.ease = function(value) {
+    if (!arguments.length) return ease;
+    ease = typeof value === "function" ? value : d3.ease.apply(d3, arguments);
+    return groups;
+  };
+
+  groups.each = function(type, listener) {
+    if (arguments.length < 2) return d3_transition_each.call(groups, type);
+    event.on(type, listener);
+    return groups;
+  };
+
+  d3.timer(function(elapsed) {
+    groups.each(function(d, i, j) {
+      var tweened = [],
+          node = this,
+          delay = groups[j][i].delay,
+          duration = groups[j][i].duration,
+          lock = node.__transition__ || (node.__transition__ = {active: 0, count: 0});
+
+      ++lock.count;
+
+      delay <= elapsed ? start(elapsed) : d3.timer(start, delay, time);
+
+      function start(elapsed) {
+        if (lock.active > id) return stop();
+        lock.active = id;
+
+        for (var tween in tweens) {
+          if (tween = tweens[tween].call(node, d, i)) {
+            tweened.push(tween);
+          }
+        }
+
+        event.start.call(node, d, i);
+        if (!tick(elapsed)) d3.timer(tick, 0, time);
+        return 1;
+      }
+
+      function tick(elapsed) {
+        if (lock.active !== id) return stop();
+
+        var t = (elapsed - delay) / duration,
+            e = ease(t),
+            n = tweened.length;
+
+        while (n > 0) {
+          tweened[--n].call(node, e);
+        }
+
+        if (t >= 1) {
+          stop();
+          d3_transitionInheritId = id;
+          event.end.call(node, d, i);
+          d3_transitionInheritId = 0;
+          return 1;
+        }
+      }
+
+      function stop() {
+        if (!--lock.count) delete node.__transition__;
+        return 1;
+      }
+    });
+    return 1;
+  }, 0, time);
+
+  return groups;
+}
+
+var d3_transitionRemove = {};
+
+function d3_transitionNull(d, i, a) {
+  return a != "" && d3_transitionRemove;
+}
+
+function d3_transitionTween(name, b) {
+  var interpolate = d3_interpolateByName(name);
+
+  function transitionFunction(d, i, a) {
+    var v = b.call(this, d, i);
+    return v == null
+        ? a != "" && d3_transitionRemove
+        : a != v && interpolate(a, v);
+  }
+
+  function transitionString(d, i, a) {
+    return a != b && interpolate(a, b);
+  }
+
+  return typeof b === "function" ? transitionFunction
+      : b == null ? d3_transitionNull
+      : (b += "", transitionString);
+}
+
+var d3_transitionPrototype = [],
+    d3_transitionId = 0,
+    d3_transitionInheritId = 0,
+    d3_transitionEase = d3.ease("cubic-in-out");
+
+d3_transitionPrototype.call = d3_selectionPrototype.call;
+
+d3.transition = function() {
+  return d3_selectionRoot.transition();
+};
+
+d3.transition.prototype = d3_transitionPrototype;
+d3_transitionPrototype.select = function(selector) {
+  var subgroups = [],
+      subgroup,
+      subnode,
+      node;
+
+  if (typeof selector !== "function") selector = d3_selection_selector(selector);
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    subgroups.push(subgroup = []);
+    for (var group = this[j], i = -1, n = group.length; ++i < n;) {
+      if ((node = group[i]) && (subnode = selector.call(node.node, node.node.__data__, i))) {
+        if ("__data__" in node.node) subnode.__data__ = node.node.__data__;
+        subgroup.push({node: subnode, delay: node.delay, duration: node.duration});
+      } else {
+        subgroup.push(null);
+      }
+    }
+  }
+
+  return d3_transition(subgroups, this.id, this.time).ease(this.ease());
+};
+d3_transitionPrototype.selectAll = function(selector) {
+  var subgroups = [],
+      subgroup,
+      subnodes,
+      node;
+
+  if (typeof selector !== "function") selector = d3_selection_selectorAll(selector);
+
+  for (var j = -1, m = this.length; ++j < m;) {
+    for (var group = this[j], i = -1, n = group.length; ++i < n;) {
+      if (node = group[i]) {
+        subnodes = selector.call(node.node, node.node.__data__, i);
+        subgroups.push(subgroup = []);
+        for (var k = -1, o = subnodes.length; ++k < o;) {
+          subgroup.push({node: subnodes[k], delay: node.delay, duration: node.duration});
+        }
+      }
+    }
+  }
+
+  return d3_transition(subgroups, this.id, this.time).ease(this.ease());
+};
+d3_transitionPrototype.attr = function(name, value) {
+  return this.attrTween(name, d3_transitionTween(name, value));
+};
+
+d3_transitionPrototype.attrTween = function(nameNS, tween) {
+  var name = d3.ns.qualify(nameNS);
+
+  function attrTween(d, i) {
+    var f = tween.call(this, d, i, this.getAttribute(name));
+    return f === d3_transitionRemove
+        ? (this.removeAttribute(name), null)
+        : f && function(t) { this.setAttribute(name, f(t)); };
+  }
+
+  function attrTweenNS(d, i) {
+    var f = tween.call(this, d, i, this.getAttributeNS(name.space, name.local));
+    return f === d3_transitionRemove
+        ? (this.removeAttributeNS(name.space, name.local), null)
+        : f && function(t) { this.setAttributeNS(name.space, name.local, f(t)); };
+  }
+
+  return this.tween("attr." + nameNS, name.local ? attrTweenNS : attrTween);
+};
+d3_transitionPrototype.style = function(name, value, priority) {
+  if (arguments.length < 3) priority = "";
+  return this.styleTween(name, d3_transitionTween(name, value), priority);
+};
+
+d3_transitionPrototype.styleTween = function(name, tween, priority) {
+  if (arguments.length < 3) priority = "";
+  return this.tween("style." + name, function(d, i) {
+    var f = tween.call(this, d, i, window.getComputedStyle(this, null).getPropertyValue(name));
+    return f === d3_transitionRemove
+        ? (this.style.removeProperty(name), null)
+        : f && function(t) { this.style.setProperty(name, f(t), priority); };
+  });
+};
+d3_transitionPrototype.text = function(value) {
+  return this.tween("text", function(d, i) {
+    this.textContent = typeof value === "function"
+        ? value.call(this, d, i)
+        : value;
+  });
+};
+d3_transitionPrototype.remove = function() {
+  return this.each("end", function() {
+    var p;
+    if (!this.__transition__ && (p = this.parentNode)) p.removeChild(this);
+  });
+};
+d3_transitionPrototype.delay = function(value) {
+  var groups = this;
+  return groups.each(typeof value === "function"
+      ? function(d, i, j) { groups[j][i].delay = +value.apply(this, arguments); }
+      : (value = +value, function(d, i, j) { groups[j][i].delay = value; }));
+};
+d3_transitionPrototype.duration = function(value) {
+  var groups = this;
+  return groups.each(typeof value === "function"
+      ? function(d, i, j) { groups[j][i].duration = +value.apply(this, arguments); }
+      : (value = +value, function(d, i, j) { groups[j][i].duration = value; }));
+};
+function d3_transition_each(callback) {
+  for (var j = 0, m = this.length; j < m; j++) {
+    for (var group = this[j], i = 0, n = group.length; i < n; i++) {
+      var node = group[i];
+      if (node) callback.call(node = node.node, node.__data__, i, j);
+    }
+  }
+  return this;
+}
+d3_transitionPrototype.transition = function() {
+  return this.select(d3_this);
+};
+var d3_timer_queue = null,
+    d3_timer_interval, // is an interval (or frame) active?
+    d3_timer_timeout; // is a timeout active?
+
+// The timer will continue to fire until callback returns true.
+d3.timer = function(callback, delay, then) {
+  var found = false,
+      t0,
+      t1 = d3_timer_queue;
+
+  if (arguments.length < 3) {
+    if (arguments.length < 2) delay = 0;
+    else if (!isFinite(delay)) return;
+    then = Date.now();
+  }
+
+  // See if the callback's already in the queue.
+  while (t1) {
+    if (t1.callback === callback) {
+      t1.then = then;
+      t1.delay = delay;
+      found = true;
+      break;
+    }
+    t0 = t1;
+    t1 = t1.next;
+  }
+
+  // Otherwise, add the callback to the queue.
+  if (!found) d3_timer_queue = {
+    callback: callback,
+    then: then,
+    delay: delay,
+    next: d3_timer_queue
+  };
+
+  // Start animatin'!
+  if (!d3_timer_interval) {
+    d3_timer_timeout = clearTimeout(d3_timer_timeout);
+    d3_timer_interval = 1;
+    d3_timer_frame(d3_timer_step);
+  }
+}
+
+function d3_timer_step() {
+  var elapsed,
+      now = Date.now(),
+      t1 = d3_timer_queue;
+
+  while (t1) {
+    elapsed = now - t1.then;
+    if (elapsed >= t1.delay) t1.flush = t1.callback(elapsed);
+    t1 = t1.next;
+  }
+
+  var delay = d3_timer_flush() - now;
+  if (delay > 24) {
+    if (isFinite(delay)) {
+      clearTimeout(d3_timer_timeout);
+      d3_timer_timeout = setTimeout(d3_timer_step, delay);
+    }
+    d3_timer_interval = 0;
+  } else {
+    d3_timer_interval = 1;
+    d3_timer_frame(d3_timer_step);
+  }
+}
+
+d3.timer.flush = function() {
+  var elapsed,
+      now = Date.now(),
+      t1 = d3_timer_queue;
+
+  while (t1) {
+    elapsed = now - t1.then;
+    if (!t1.delay) t1.flush = t1.callback(elapsed);
+    t1 = t1.next;
+  }
+
+  d3_timer_flush();
+};
+
+// Flush after callbacks, to avoid concurrent queue modification.
+function d3_timer_flush() {
+  var t0 = null,
+      t1 = d3_timer_queue,
+      then = Infinity;
+  while (t1) {
+    if (t1.flush) {
+      t1 = t0 ? t0.next = t1.next : d3_timer_queue = t1.next;
+    } else {
+      then = Math.min(then, t1.then + t1.delay);
+      t1 = (t0 = t1).next;
+    }
+  }
+  return then;
+}
+
+var d3_timer_frame = window.requestAnimationFrame
+    || window.webkitRequestAnimationFrame
+    || window.mozRequestAnimationFrame
+    || window.oRequestAnimationFrame
+    || window.msRequestAnimationFrame
+    || function(callback) { setTimeout(callback, 17); };
+d3.transform = function(string) {
+  var g = document.createElementNS(d3.ns.prefix.svg, "g"),
+      identity = {a: 1, b: 0, c: 0, d: 1, e: 0, f: 0};
+  return (d3.transform = function(string) {
+    g.setAttribute("transform", string);
+    var t = g.transform.baseVal.consolidate();
+    return new d3_transform(t ? t.matrix : identity);
+  })(string);
+};
+
+// Compute x-scale and normalize the first row.
+// Compute shear and make second row orthogonal to first.
+// Compute y-scale and normalize the second row.
+// Finally, compute the rotation.
+function d3_transform(m) {
+  var r0 = [m.a, m.b],
+      r1 = [m.c, m.d],
+      kx = d3_transformNormalize(r0),
+      kz = d3_transformDot(r0, r1),
+      ky = d3_transformNormalize(d3_transformCombine(r1, r0, -kz)) || 0;
+  if (r0[0] * r1[1] < r1[0] * r0[1]) {
+    r0[0] *= -1;
+    r0[1] *= -1;
+    kx *= -1;
+    kz *= -1;
+  }
+  this.rotate = (kx ? Math.atan2(r0[1], r0[0]) : Math.atan2(-r1[0], r1[1])) * d3_transformDegrees;
+  this.translate = [m.e, m.f];
+  this.scale = [kx, ky];
+  this.skew = ky ? Math.atan2(kz, ky) * d3_transformDegrees : 0;
+};
+
+d3_transform.prototype.toString = function() {
+  return "translate(" + this.translate
+      + ")rotate(" + this.rotate
+      + ")skewX(" + this.skew
+      + ")scale(" + this.scale
+      + ")";
+};
+
+function d3_transformDot(a, b) {
+  return a[0] * b[0] + a[1] * b[1];
+}
+
+function d3_transformNormalize(a) {
+  var k = Math.sqrt(d3_transformDot(a, a));
+  if (k) {
+    a[0] /= k;
+    a[1] /= k;
+  }
+  return k;
+}
+
+function d3_transformCombine(a, b, k) {
+  a[0] += k * b[0];
+  a[1] += k * b[1];
+  return a;
+}
+
+var d3_transformDegrees = 180 / Math.PI;
+function d3_noop() {}
+d3.scale = {};
+
+function d3_scaleExtent(domain) {
+  var start = domain[0], stop = domain[domain.length - 1];
+  return start < stop ? [start, stop] : [stop, start];
+}
+
+function d3_scaleRange(scale) {
+  return scale.rangeExtent ? scale.rangeExtent() : d3_scaleExtent(scale.range());
+}
+function d3_scale_nice(domain, nice) {
+  var i0 = 0,
+      i1 = domain.length - 1,
+      x0 = domain[i0],
+      x1 = domain[i1],
+      dx;
+
+  if (x1 < x0) {
+    dx = i0; i0 = i1; i1 = dx;
+    dx = x0; x0 = x1; x1 = dx;
+  }
+
+  if (dx = x1 - x0) {
+    nice = nice(dx);
+    domain[i0] = nice.floor(x0);
+    domain[i1] = nice.ceil(x1);
+  }
+
+  return domain;
+}
+
+function d3_scale_niceDefault() {
+  return Math;
+}
+d3.scale.linear = function() {
+  return d3_scale_linear([0, 1], [0, 1], d3.interpolate, false);
+};
+
+function d3_scale_linear(domain, range, interpolate, clamp) {
+  var output,
+      input;
+
+  function rescale() {
+    var linear = domain.length == 2 ? d3_scale_bilinear : d3_scale_polylinear,
+        uninterpolate = clamp ? d3_uninterpolateClamp : d3_uninterpolateNumber;
+    output = linear(domain, range, uninterpolate, interpolate);
+    input = linear(range, domain, uninterpolate, d3.interpolate);
+    return scale;
+  }
+
+  function scale(x) {
+    return output(x);
+  }
+
+  // Note: requires range is coercible to number!
+  scale.invert = function(y) {
+    return input(y);
+  };
+
+  scale.domain = function(x) {
+    if (!arguments.length) return domain;
+    domain = x.map(Number);
+    return rescale();
+  };
+
+  scale.range = function(x) {
+    if (!arguments.length) return range;
+    range = x;
+    return rescale();
+  };
+
+  scale.rangeRound = function(x) {
+    return scale.range(x).interpolate(d3.interpolateRound);
+  };
+
+  scale.clamp = function(x) {
+    if (!arguments.length) return clamp;
+    clamp = x;
+    return rescale();
+  };
+
+  scale.interpolate = function(x) {
+    if (!arguments.length) return interpolate;
+    interpolate = x;
+    return rescale();
+  };
+
+  scale.ticks = function(m) {
+    return d3_scale_linearTicks(domain, m);
+  };
+
+  scale.tickFormat = function(m) {
+    return d3_scale_linearTickFormat(domain, m);
+  };
+
+  scale.nice = function() {
+    d3_scale_nice(domain, d3_scale_linearNice);
+    return rescale();
+  };
+
+  scale.copy = function() {
+    return d3_scale_linear(domain, range, interpolate, clamp);
+  };
+
+  return rescale();
+};
+
+function d3_scale_linearRebind(scale, linear) {
+  return d3.rebind(scale, linear, "range", "rangeRound", "interpolate", "clamp");
+}
+
+function d3_scale_linearNice(dx) {
+  dx = Math.pow(10, Math.round(Math.log(dx) / Math.LN10) - 1);
+  return {
+    floor: function(x) { return Math.floor(x / dx) * dx; },
+    ceil: function(x) { return Math.ceil(x / dx) * dx; }
+  };
+}
+
+// TODO Dates? Ugh.
+function d3_scale_linearTickRange(domain, m) {
+  var extent = d3_scaleExtent(domain),
+      span = extent[1] - extent[0],
+      step = Math.pow(10, Math.floor(Math.log(span / m) / Math.LN10)),
+      err = m / span * step;
+
+  // Filter ticks to get closer to the desired count.
+  if (err <= .15) step *= 10;
+  else if (err <= .35) step *= 5;
+  else if (err <= .75) step *= 2;
+
+  // Round start and stop values to step interval.
+  extent[0] = Math.ceil(extent[0] / step) * step;
+  extent[1] = Math.floor(extent[1] / step) * step + step * .5; // inclusive
+  extent[2] = step;
+  return extent;
+}
+
+function d3_scale_linearTicks(domain, m) {
+  return d3.range.apply(d3, d3_scale_linearTickRange(domain, m));
+}
+
+function d3_scale_linearTickFormat(domain, m) {
+  return d3.format(",." + Math.max(0, -Math.floor(Math.log(d3_scale_linearTickRange(domain, m)[2]) / Math.LN10 + .01)) + "f");
+}
+function d3_scale_bilinear(domain, range, uninterpolate, interpolate) {
+  var u = uninterpolate(domain[0], domain[1]),
+      i = interpolate(range[0], range[1]);
+  return function(x) {
+    return i(u(x));
+  };
+}
+function d3_scale_polylinear(domain, range, uninterpolate, interpolate) {
+  var u = [],
+      i = [],
+      j = 0,
+      n = domain.length;
+
+  while (++j < n) {
+    u.push(uninterpolate(domain[j - 1], domain[j]));
+    i.push(interpolate(range[j - 1], range[j]));
+  }
+
+  return function(x) {
+    var j = d3.bisect(domain, x, 1, domain.length - 1) - 1;
+    return i[j](u[j](x));
+  };
+}
+d3.scale.log = function() {
+  return d3_scale_log(d3.scale.linear(), d3_scale_logp);
+};
+
+function d3_scale_log(linear, log) {
+  var pow = log.pow;
+
+  function scale(x) {
+    return linear(log(x));
+  }
+
+  scale.invert = function(x) {
+    return pow(linear.invert(x));
+  };
+
+  scale.domain = function(x) {
+    if (!arguments.length) return linear.domain().map(pow);
+    log = x[0] < 0 ? d3_scale_logn : d3_scale_logp;
+    pow = log.pow;
+    linear.domain(x.map(log));
+    return scale;
+  };
+
+  scale.nice = function() {
+    linear.domain(d3_scale_nice(linear.domain(), d3_scale_niceDefault));
+    return scale;
+  };
+
+  scale.ticks = function() {
+    var extent = d3_scaleExtent(linear.domain()),
+        ticks = [];
+    if (extent.every(isFinite)) {
+      var i = Math.floor(extent[0]),
+          j = Math.ceil(extent[1]),
+          u = pow(extent[0]),
+          v = pow(extent[1]);
+      if (log === d3_scale_logn) {
+        ticks.push(pow(i));
+        for (; i++ < j;) for (var k = 9; k > 0; k--) ticks.push(pow(i) * k);
+      } else {
+        for (; i < j; i++) for (var k = 1; k < 10; k++) ticks.push(pow(i) * k);
+        ticks.push(pow(i));
+      }
+      for (i = 0; ticks[i] < u; i++) {} // strip small values
+      for (j = ticks.length; ticks[j - 1] > v; j--) {} // strip big values
+      ticks = ticks.slice(i, j);
+    }
+    return ticks;
+  };
+
+  scale.tickFormat = function(n, format) {
+    if (arguments.length < 2) format = d3_scale_logFormat;
+    if (arguments.length < 1) return format;
+    var k = n / scale.ticks().length,
+        f = log === d3_scale_logn ? (e = -1e-12, Math.floor) : (e = 1e-12, Math.ceil),
+        e;
+    return function(d) {
+      return d / pow(f(log(d) + e)) < k ? format(d) : "";
+    };
+  };
+
+  scale.copy = function() {
+    return d3_scale_log(linear.copy(), log);
+  };
+
+  return d3_scale_linearRebind(scale, linear);
+};
+
+var d3_scale_logFormat = d3.format(".0e");
+
+function d3_scale_logp(x) {
+  return Math.log(x) / Math.LN10;
+}
+
+function d3_scale_logn(x) {
+  return -Math.log(-x) / Math.LN10;
+}
+
+d3_scale_logp.pow = function(x) {
+  return Math.pow(10, x);
+};
+
+d3_scale_logn.pow = function(x) {
+  return -Math.pow(10, -x);
+};
+d3.scale.pow = function() {
+  return d3_scale_pow(d3.scale.linear(), 1);
+};
+
+function d3_scale_pow(linear, exponent) {
+  var powp = d3_scale_powPow(exponent),
+      powb = d3_scale_powPow(1 / exponent);
+
+  function scale(x) {
+    return linear(powp(x));
+  }
+
+  scale.invert = function(x) {
+    return powb(linear.invert(x));
+  };
+
+  scale.domain = function(x) {
+    if (!arguments.length) return linear.domain().map(powb);
+    linear.domain(x.map(powp));
+    return scale;
+  };
+
+  scale.ticks = function(m) {
+    return d3_scale_linearTicks(scale.domain(), m);
+  };
+
+  scale.tickFormat = function(m) {
+    return d3_scale_linearTickFormat(scale.domain(), m);
+  };
+
+  scale.nice = function() {
+    return scale.domain(d3_scale_nice(scale.domain(), d3_scale_linearNice));
+  };
+
+  scale.exponent = function(x) {
+    if (!arguments.length) return exponent;
+    var domain = scale.domain();
+    powp = d3_scale_powPow(exponent = x);
+    powb = d3_scale_powPow(1 / exponent);
+    return scale.domain(domain);
+  };
+
+  scale.copy = function() {
+    return d3_scale_pow(linear.copy(), exponent);
+  };
+
+  return d3_scale_linearRebind(scale, linear);
+};
+
+function d3_scale_powPow(e) {
+  return function(x) {
+    return x < 0 ? -Math.pow(-x, e) : Math.pow(x, e);
+  };
+}
+d3.scale.sqrt = function() {
+  return d3.scale.pow().exponent(.5);
+};
+d3.scale.ordinal = function() {
+  return d3_scale_ordinal([], {t: "range", x: []});
+};
+
+function d3_scale_ordinal(domain, ranger) {
+  var index,
+      range,
+      rangeBand;
+
+  function scale(x) {
+    return range[((index[x] || (index[x] = domain.push(x))) - 1) % range.length];
+  }
+
+  function steps(start, step) {
+    return d3.range(domain.length).map(function(i) { return start + step * i; });
+  }
+
+  scale.domain = function(x) {
+    if (!arguments.length) return domain;
+    domain = [];
+    index = {};
+    var i = -1, n = x.length, xi;
+    while (++i < n) if (!index[xi = x[i]]) index[xi] = domain.push(xi);
+    return scale[ranger.t](ranger.x, ranger.p);
+  };
+
+  scale.range = function(x) {
+    if (!arguments.length) return range;
+    range = x;
+    rangeBand = 0;
+    ranger = {t: "range", x: x};
+    return scale;
+  };
+
+  scale.rangePoints = function(x, padding) {
+    if (arguments.length < 2) padding = 0;
+    var start = x[0],
+        stop = x[1],
+        step = (stop - start) / (domain.length - 1 + padding);
+    range = steps(domain.length < 2 ? (start + stop) / 2 : start + step * padding / 2, step);
+    rangeBand = 0;
+    ranger = {t: "rangePoints", x: x, p: padding};
+    return scale;
+  };
+
+  scale.rangeBands = function(x, padding) {
+    if (arguments.length < 2) padding = 0;
+    var start = x[0],
+        stop = x[1],
+        step = (stop - start) / (domain.length + padding);
+    range = steps(start + step * padding, step);
+    rangeBand = step * (1 - padding);
+    ranger = {t: "rangeBands", x: x, p: padding};
+    return scale;
+  };
+
+  scale.rangeRoundBands = function(x, padding) {
+    if (arguments.length < 2) padding = 0;
+    var start = x[0],
+        stop = x[1],
+        step = Math.floor((stop - start) / (domain.length + padding));
+    range = steps(start + Math.round((stop - start - (domain.length - padding) * step) / 2), step);
+    rangeBand = Math.round(step * (1 - padding));
+    ranger = {t: "rangeRoundBands", x: x, p: padding};
+    return scale;
+  };
+
+  scale.rangeBand = function() {
+    return rangeBand;
+  };
+
+  scale.rangeExtent = function() {
+    return ranger.t === "range" ? d3_scaleExtent(ranger.x) : ranger.x;
+  };
+
+  scale.copy = function() {
+    return d3_scale_ordinal(domain, ranger);
+  };
+
+  return scale.domain(domain);
+};
+/*
+ * This product includes color specifications and designs developed by Cynthia
+ * Brewer (http://colorbrewer.org/). See lib/colorbrewer for more information.
+ */
+
+d3.scale.category10 = function() {
+  return d3.scale.ordinal().range(d3_category10);
+};
+
+d3.scale.category20 = function() {
+  return d3.scale.ordinal().range(d3_category20);
+};
+
+d3.scale.category20b = function() {
+  return d3.scale.ordinal().range(d3_category20b);
+};
+
+d3.scale.category20c = function() {
+  return d3.scale.ordinal().range(d3_category20c);
+};
+
+var d3_category10 = [
+  "#1f77b4", "#ff7f0e", "#2ca02c", "#d62728", "#9467bd",
+  "#8c564b", "#e377c2", "#7f7f7f", "#bcbd22", "#17becf"
+];
+
+var d3_category20 = [
+  "#1f77b4", "#aec7e8",
+  "#ff7f0e", "#ffbb78",
+  "#2ca02c", "#98df8a",
+  "#d62728", "#ff9896",
+  "#9467bd", "#c5b0d5",
+  "#8c564b", "#c49c94",
+  "#e377c2", "#f7b6d2",
+  "#7f7f7f", "#c7c7c7",
+  "#bcbd22", "#dbdb8d",
+  "#17becf", "#9edae5"
+];
+
+var d3_category20b = [
+  "#393b79", "#5254a3", "#6b6ecf", "#9c9ede",
+  "#637939", "#8ca252", "#b5cf6b", "#cedb9c",
+  "#8c6d31", "#bd9e39", "#e7ba52", "#e7cb94",
+  "#843c39", "#ad494a", "#d6616b", "#e7969c",
+  "#7b4173", "#a55194", "#ce6dbd", "#de9ed6"
+];
+
+var d3_category20c = [
+  "#3182bd", "#6baed6", "#9ecae1", "#c6dbef",
+  "#e6550d", "#fd8d3c", "#fdae6b", "#fdd0a2",
+  "#31a354", "#74c476", "#a1d99b", "#c7e9c0",
+  "#756bb1", "#9e9ac8", "#bcbddc", "#dadaeb",
+  "#636363", "#969696", "#bdbdbd", "#d9d9d9"
+];
+d3.scale.quantile = function() {
+  return d3_scale_quantile([], []);
+};
+
+function d3_scale_quantile(domain, range) {
+  var thresholds;
+
+  function rescale() {
+    var k = 0,
+        n = domain.length,
+        q = range.length;
+    thresholds = [];
+    while (++k < q) thresholds[k - 1] = d3.quantile(domain, k / q);
+    return scale;
+  }
+
+  function scale(x) {
+    if (isNaN(x = +x)) return NaN;
+    return range[d3.bisect(thresholds, x)];
+  }
+
+  scale.domain = function(x) {
+    if (!arguments.length) return domain;
+    domain = x.filter(function(d) { return !isNaN(d); }).sort(d3.ascending);
+    return rescale();
+  };
+
+  scale.range = function(x) {
+    if (!arguments.length) return range;
+    range = x;
+    return rescale();
+  };
+
+  scale.quantiles = function() {
+    return thresholds;
+  };
+
+  scale.copy = function() {
+    return d3_scale_quantile(domain, range); // copy on write!
+  };
+
+  return rescale();
+};
+d3.scale.quantize = function() {
+  return d3_scale_quantize(0, 1, [0, 1]);
+};
+
+function d3_scale_quantize(x0, x1, range) {
+  var kx, i;
+
+  function scale(x) {
+    return range[Math.max(0, Math.min(i, Math.floor(kx * (x - x0))))];
+  }
+
+  function rescale() {
+    kx = range.length / (x1 - x0);
+    i = range.length - 1;
+    return scale;
+  }
+
+  scale.domain = function(x) {
+    if (!arguments.length) return [x0, x1];
+    x0 = +x[0];
+    x1 = +x[x.length - 1];
+    return rescale();
+  };
+
+  scale.range = function(x) {
+    if (!arguments.length) return range;
+    range = x;
+    return rescale();
+  };
+
+  scale.copy = function() {
+    return d3_scale_quantize(x0, x1, range); // copy on write
+  };
+
+  return rescale();
+};
+d3.svg = {};
+d3.svg.arc = function() {
+  var innerRadius = d3_svg_arcInnerRadius,
+      outerRadius = d3_svg_arcOuterRadius,
+      startAngle = d3_svg_arcStartAngle,
+      endAngle = d3_svg_arcEndAngle;
+
+  function arc() {
+    var r0 = innerRadius.apply(this, arguments),
+        r1 = outerRadius.apply(this, arguments),
+        a0 = startAngle.apply(this, arguments) + d3_svg_arcOffset,
+        a1 = endAngle.apply(this, arguments) + d3_svg_arcOffset,
+        da = (a1 < a0 && (da = a0, a0 = a1, a1 = da), a1 - a0),
+        df = da < Math.PI ? "0" : "1",
+        c0 = Math.cos(a0),
+        s0 = Math.sin(a0),
+        c1 = Math.cos(a1),
+        s1 = Math.sin(a1);
+    return da >= d3_svg_arcMax
+      ? (r0
+      ? "M0," + r1
+      + "A" + r1 + "," + r1 + " 0 1,1 0," + (-r1)
+      + "A" + r1 + "," + r1 + " 0 1,1 0," + r1
+      + "M0," + r0
+      + "A" + r0 + "," + r0 + " 0 1,0 0," + (-r0)
+      + "A" + r0 + "," + r0 + " 0 1,0 0," + r0
+      + "Z"
+      : "M0," + r1
+      + "A" + r1 + "," + r1 + " 0 1,1 0," + (-r1)
+      + "A" + r1 + "," + r1 + " 0 1,1 0," + r1
+      + "Z")
+      : (r0
+      ? "M" + r1 * c0 + "," + r1 * s0
+      + "A" + r1 + "," + r1 + " 0 " + df + ",1 " + r1 * c1 + "," + r1 * s1
+      + "L" + r0 * c1 + "," + r0 * s1
+      + "A" + r0 + "," + r0 + " 0 " + df + ",0 " + r0 * c0 + "," + r0 * s0
+      + "Z"
+      : "M" + r1 * c0 + "," + r1 * s0
+      + "A" + r1 + "," + r1 + " 0 " + df + ",1 " + r1 * c1 + "," + r1 * s1
+      + "L0,0"
+      + "Z");
+  }
+
+  arc.innerRadius = function(v) {
+    if (!arguments.length) return innerRadius;
+    innerRadius = d3.functor(v);
+    return arc;
+  };
+
+  arc.outerRadius = function(v) {
+    if (!arguments.length) return outerRadius;
+    outerRadius = d3.functor(v);
+    return arc;
+  };
+
+  arc.startAngle = function(v) {
+    if (!arguments.length) return startAngle;
+    startAngle = d3.functor(v);
+    return arc;
+  };
+
+  arc.endAngle = function(v) {
+    if (!arguments.length) return endAngle;
+    endAngle = d3.functor(v);
+    return arc;
+  };
+
+  arc.centroid = function() {
+    var r = (innerRadius.apply(this, arguments)
+        + outerRadius.apply(this, arguments)) / 2,
+        a = (startAngle.apply(this, arguments)
+        + endAngle.apply(this, arguments)) / 2 + d3_svg_arcOffset;
+    return [Math.cos(a) * r, Math.sin(a) * r];
+  };
+
+  return arc;
+};
+
+var d3_svg_arcOffset = -Math.PI / 2,
+    d3_svg_arcMax = 2 * Math.PI - 1e-6;
+
+function d3_svg_arcInnerRadius(d) {
+  return d.innerRadius;
+}
+
+function d3_svg_arcOuterRadius(d) {
+  return d.outerRadius;
+}
+
+function d3_svg_arcStartAngle(d) {
+  return d.startAngle;
+}
+
+function d3_svg_arcEndAngle(d) {
+  return d.endAngle;
+}
+function d3_svg_line(projection) {
+  var x = d3_svg_lineX,
+      y = d3_svg_lineY,
+      interpolate = "linear",
+      interpolator = d3_svg_lineInterpolators[interpolate],
+      tension = .7;
+
+  function line(d) {
+    return d.length < 1 ? null : "M" + interpolator(projection(d3_svg_linePoints(this, d, x, y)), tension);
+  }
+
+  line.x = function(v) {
+    if (!arguments.length) return x;
+    x = v;
+    return line;
+  };
+
+  line.y = function(v) {
+    if (!arguments.length) return y;
+    y = v;
+    return line;
+  };
+
+  line.interpolate = function(v) {
+    if (!arguments.length) return interpolate;
+    interpolator = d3_svg_lineInterpolators[interpolate = v];
+    return line;
+  };
+
+  line.tension = function(v) {
+    if (!arguments.length) return tension;
+    tension = v;
+    return line;
+  };
+
+  return line;
+}
+
+d3.svg.line = function() {
+  return d3_svg_line(Object);
+};
+
+// Converts the specified array of data into an array of points
+// (x-y tuples), by evaluating the specified `x` and `y` functions on each
+// data point. The `this` context of the evaluated functions is the specified
+// "self" object; each function is passed the current datum and index.
+function d3_svg_linePoints(self, d, x, y) {
+  var points = [],
+      i = -1,
+      n = d.length,
+      fx = typeof x === "function",
+      fy = typeof y === "function",
+      value;
+  if (fx && fy) {
+    while (++i < n) points.push([
+      x.call(self, value = d[i], i),
+      y.call(self, value, i)
+    ]);
+  } else if (fx) {
+    while (++i < n) points.push([x.call(self, d[i], i), y]);
+  } else if (fy) {
+    while (++i < n) points.push([x, y.call(self, d[i], i)]);
+  } else {
+    while (++i < n) points.push([x, y]);
+  }
+  return points;
+}
+
+// The default `x` property, which references d[0].
+function d3_svg_lineX(d) {
+  return d[0];
+}
+
+// The default `y` property, which references d[1].
+function d3_svg_lineY(d) {
+  return d[1];
+}
+
+// The various interpolators supported by the `line` class.
+var d3_svg_lineInterpolators = {
+  "linear": d3_svg_lineLinear,
+  "step-before": d3_svg_lineStepBefore,
+  "step-after": d3_svg_lineStepAfter,
+  "basis": d3_svg_lineBasis,
+  "basis-open": d3_svg_lineBasisOpen,
+  "basis-closed": d3_svg_lineBasisClosed,
+  "bundle": d3_svg_lineBundle,
+  "cardinal": d3_svg_lineCardinal,
+  "cardinal-open": d3_svg_lineCardinalOpen,
+  "cardinal-closed": d3_svg_lineCardinalClosed,
+  "monotone": d3_svg_lineMonotone
+};
+
+// Linear interpolation; generates "L" commands.
+function d3_svg_lineLinear(points) {
+  var i = 0,
+      n = points.length,
+      p = points[0],
+      path = [p[0], ",", p[1]];
+  while (++i < n) path.push("L", (p = points[i])[0], ",", p[1]);
+  return path.join("");
+}
+
+// Step interpolation; generates "H" and "V" commands.
+function d3_svg_lineStepBefore(points) {
+  var i = 0,
+      n = points.length,
+      p = points[0],
+      path = [p[0], ",", p[1]];
+  while (++i < n) path.push("V", (p = points[i])[1], "H", p[0]);
+  return path.join("");
+}
+
+// Step interpolation; generates "H" and "V" commands.
+function d3_svg_lineStepAfter(points) {
+  var i = 0,
+      n = points.length,
+      p = points[0],
+      path = [p[0], ",", p[1]];
+  while (++i < n) path.push("H", (p = points[i])[0], "V", p[1]);
+  return path.join("");
+}
+
+// Open cardinal spline interpolation; generates "C" commands.
+function d3_svg_lineCardinalOpen(points, tension) {
+  return points.length < 4
+      ? d3_svg_lineLinear(points)
+      : points[1] + d3_svg_lineHermite(points.slice(1, points.length - 1),
+        d3_svg_lineCardinalTangents(points, tension));
+}
+
+// Closed cardinal spline interpolation; generates "C" commands.
+function d3_svg_lineCardinalClosed(points, tension) {
+  return points.length < 3
+      ? d3_svg_lineLinear(points)
+      : points[0] + d3_svg_lineHermite((points.push(points[0]), points),
+        d3_svg_lineCardinalTangents([points[points.length - 2]]
+        .concat(points, [points[1]]), tension));
+}
+
+// Cardinal spline interpolation; generates "C" commands.
+function d3_svg_lineCardinal(points, tension, closed) {
+  return points.length < 3
+      ? d3_svg_lineLinear(points)
+      : points[0] + d3_svg_lineHermite(points,
+        d3_svg_lineCardinalTangents(points, tension));
+}
+
+// Hermite spline construction; generates "C" commands.
+function d3_svg_lineHermite(points, tangents) {
+  if (tangents.length < 1
+      || (points.length != tangents.length
+      && points.length != tangents.length + 2)) {
+    return d3_svg_lineLinear(points);
+  }
+
+  var quad = points.length != tangents.length,
+      path = "",
+      p0 = points[0],
+      p = points[1],
+      t0 = tangents[0],
+      t = t0,
+      pi = 1;
+
+  if (quad) {
+    path += "Q" + (p[0] - t0[0] * 2 / 3) + "," + (p[1] - t0[1] * 2 / 3)
+        + "," + p[0] + "," + p[1];
+    p0 = points[1];
+    pi = 2;
+  }
+
+  if (tangents.length > 1) {
+    t = tangents[1];
+    p = points[pi];
+    pi++;
+    path += "C" + (p0[0] + t0[0]) + "," + (p0[1] + t0[1])
+        + "," + (p[0] - t[0]) + "," + (p[1] - t[1])
+        + "," + p[0] + "," + p[1];
+    for (var i = 2; i < tangents.length; i++, pi++) {
+      p = points[pi];
+      t = tangents[i];
+      path += "S" + (p[0] - t[0]) + "," + (p[1] - t[1])
+          + "," + p[0] + "," + p[1];
+    }
+  }
+
+  if (quad) {
+    var lp = points[pi];
+    path += "Q" + (p[0] + t[0] * 2 / 3) + "," + (p[1] + t[1] * 2 / 3)
+        + "," + lp[0] + "," + lp[1];
+  }
+
+  return path;
+}
+
+// Generates tangents for a cardinal spline.
+function d3_svg_lineCardinalTangents(points, tension) {
+  var tangents = [],
+      a = (1 - tension) / 2,
+      p0,
+      p1 = points[0],
+      p2 = points[1],
+      i = 1,
+      n = points.length;
+  while (++i < n) {
+    p0 = p1;
+    p1 = p2;
+    p2 = points[i];
+    tangents.push([a * (p2[0] - p0[0]), a * (p2[1] - p0[1])]);
+  }
+  return tangents;
+}
+
+// B-spline interpolation; generates "C" commands.
+function d3_svg_lineBasis(points) {
+  if (points.length < 3) return d3_svg_lineLinear(points);
+  var i = 1,
+      n = points.length,
+      pi = points[0],
+      x0 = pi[0],
+      y0 = pi[1],
+      px = [x0, x0, x0, (pi = points[1])[0]],
+      py = [y0, y0, y0, pi[1]],
+      path = [x0, ",", y0];
+  d3_svg_lineBasisBezier(path, px, py);
+  while (++i < n) {
+    pi = points[i];
+    px.shift(); px.push(pi[0]);
+    py.shift(); py.push(pi[1]);
+    d3_svg_lineBasisBezier(path, px, py);
+  }
+  i = -1;
+  while (++i < 2) {
+    px.shift(); px.push(pi[0]);
+    py.shift(); py.push(pi[1]);
+    d3_svg_lineBasisBezier(path, px, py);
+  }
+  return path.join("");
+}
+
+// Open B-spline interpolation; generates "C" commands.
+function d3_svg_lineBasisOpen(points) {
+  if (points.length < 4) return d3_svg_lineLinear(points);
+  var path = [],
+      i = -1,
+      n = points.length,
+      pi,
+      px = [0],
+      py = [0];
+  while (++i < 3) {
+    pi = points[i];
+    px.push(pi[0]);
+    py.push(pi[1]);
+  }
+  path.push(d3_svg_lineDot4(d3_svg_lineBasisBezier3, px)
+    + "," + d3_svg_lineDot4(d3_svg_lineBasisBezier3, py));
+  --i; while (++i < n) {
+    pi = points[i];
+    px.shift(); px.push(pi[0]);
+    py.shift(); py.push(pi[1]);
+    d3_svg_lineBasisBezier(path, px, py);
+  }
+  return path.join("");
+}
+
+// Closed B-spline interpolation; generates "C" commands.
+function d3_svg_lineBasisClosed(points) {
+  var path,
+      i = -1,
+      n = points.length,
+      m = n + 4,
+      pi,
+      px = [],
+      py = [];
+  while (++i < 4) {
+    pi = points[i % n];
+    px.push(pi[0]);
+    py.push(pi[1]);
+  }
+  path = [
+    d3_svg_lineDot4(d3_svg_lineBasisBezier3, px), ",",
+    d3_svg_lineDot4(d3_svg_lineBasisBezier3, py)
+  ];
+  --i; while (++i < m) {
+    pi = points[i % n];
+    px.shift(); px.push(pi[0]);
+    py.shift(); py.push(pi[1]);
+    d3_svg_lineBasisBezier(path, px, py);
+  }
+  return path.join("");
+}
+
+function d3_svg_lineBundle(points, tension) {
+  var n = points.length - 1,
+      x0 = points[0][0],
+      y0 = points[0][1],
+      dx = points[n][0] - x0,
+      dy = points[n][1] - y0,
+      i = -1,
+      p,
+      t;
+  while (++i <= n) {
+    p = points[i];
+    t = i / n;
+    p[0] = tension * p[0] + (1 - tension) * (x0 + t * dx);
+    p[1] = tension * p[1] + (1 - tension) * (y0 + t * dy);
+  }
+  return d3_svg_lineBasis(points);
+}
+
+// Returns the dot product of the given four-element vectors.
+function d3_svg_lineDot4(a, b) {
+  return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
+// Matrix to transform basis (b-spline) control points to bezier
+// control points. Derived from FvD 11.2.8.
+var d3_svg_lineBasisBezier1 = [0, 2/3, 1/3, 0],
+    d3_svg_lineBasisBezier2 = [0, 1/3, 2/3, 0],
+    d3_svg_lineBasisBezier3 = [0, 1/6, 2/3, 1/6];
+
+// Pushes a "C" Bézier curve onto the specified path array, given the
+// two specified four-element arrays which define the control points.
+function d3_svg_lineBasisBezier(path, x, y) {
+  path.push(
+      "C", d3_svg_lineDot4(d3_svg_lineBasisBezier1, x),
+      ",", d3_svg_lineDot4(d3_svg_lineBasisBezier1, y),
+      ",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, x),
+      ",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, y),
+      ",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, x),
+      ",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, y));
+}
+
+// Computes the slope from points p0 to p1.
+function d3_svg_lineSlope(p0, p1) {
+  return (p1[1] - p0[1]) / (p1[0] - p0[0]);
+}
+
+// Compute three-point differences for the given points.
+// http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Finite_difference
+function d3_svg_lineFiniteDifferences(points) {
+  var i = 0,
+      j = points.length - 1,
+      m = [],
+      p0 = points[0],
+      p1 = points[1],
+      d = m[0] = d3_svg_lineSlope(p0, p1);
+  while (++i < j) {
+    m[i] = d + (d = d3_svg_lineSlope(p0 = p1, p1 = points[i + 1]));
+  }
+  m[i] = d;
+  return m;
+}
+
+// Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite
+// interpolation. Returns an array of tangent vectors. For details, see
+// http://en.wikipedia.org/wiki/Monotone_cubic_interpolation
+function d3_svg_lineMonotoneTangents(points) {
+  var tangents = [],
+      d,
+      a,
+      b,
+      s,
+      m = d3_svg_lineFiniteDifferences(points),
+      i = -1,
+      j = points.length - 1;
+
+  // The first two steps are done by computing finite-differences:
+  // 1. Compute the slopes of the secant lines between successive points.
+  // 2. Initialize the tangents at every point as the average of the secants.
+
+  // Then, for each segment…
+  while (++i < j) {
+    d = d3_svg_lineSlope(points[i], points[i + 1]);
+
+    // 3. If two successive yk = y{k + 1} are equal (i.e., d is zero), then set
+    // mk = m{k + 1} = 0 as the spline connecting these points must be flat to
+    // preserve monotonicity. Ignore step 4 and 5 for those k.
+
+    if (Math.abs(d) < 1e-6) {
+      m[i] = m[i + 1] = 0;
+    } else {
+      // 4. Let ak = mk / dk and bk = m{k + 1} / dk.
+      a = m[i] / d;
+      b = m[i + 1] / d;
+
+      // 5. Prevent overshoot and ensure monotonicity by restricting the
+      // magnitude of vector <ak, bk> to a circle of radius 3.
+      s = a * a + b * b;
+      if (s > 9) {
+        s = d * 3 / Math.sqrt(s);
+        m[i] = s * a;
+        m[i + 1] = s * b;
+      }
+    }
+  }
+
+  // Compute the normalized tangent vector from the slopes. Note that if x is
+  // not monotonic, it's possible that the slope will be infinite, so we protect
+  // against NaN by setting the coordinate to zero.
+  i = -1; while (++i <= j) {
+    s = (points[Math.min(j, i + 1)][0] - points[Math.max(0, i - 1)][0])
+      / (6 * (1 + m[i] * m[i]));
+    tangents.push([s || 0, m[i] * s || 0]);
+  }
+
+  return tangents;
+}
+
+function d3_svg_lineMonotone(points) {
+  return points.length < 3
+      ? d3_svg_lineLinear(points)
+      : points[0] +
+        d3_svg_lineHermite(points, d3_svg_lineMonotoneTangents(points));
+}
+d3.svg.line.radial = function() {
+  var line = d3_svg_line(d3_svg_lineRadial);
+  line.radius = line.x, delete line.x;
+  line.angle = line.y, delete line.y;
+  return line;
+};
+
+function d3_svg_lineRadial(points) {
+  var point,
+      i = -1,
+      n = points.length,
+      r,
+      a;
+  while (++i < n) {
+    point = points[i];
+    r = point[0];
+    a = point[1] + d3_svg_arcOffset;
+    point[0] = r * Math.cos(a);
+    point[1] = r * Math.sin(a);
+  }
+  return points;
+}
+function d3_svg_area(projection) {
+  var x0 = d3_svg_lineX,
+      x1 = d3_svg_lineX,
+      y0 = 0,
+      y1 = d3_svg_lineY,
+      interpolate,
+      i0,
+      i1,
+      tension = .7;
+
+  function area(d) {
+    if (d.length < 1) return null;
+    var points0 = d3_svg_linePoints(this, d, x0, y0),
+        points1 = d3_svg_linePoints(this, d, x0 === x1 ? d3_svg_areaX(points0) : x1, y0 === y1 ? d3_svg_areaY(points0) : y1);
+    return "M" + i0(projection(points1), tension)
+         + "L" + i1(projection(points0.reverse()), tension)
+         + "Z";
+  }
+
+  area.x = function(x) {
+    if (!arguments.length) return x1;
+    x0 = x1 = x;
+    return area;
+  };
+
+  area.x0 = function(x) {
+    if (!arguments.length) return x0;
+    x0 = x;
+    return area;
+  };
+
+  area.x1 = function(x) {
+    if (!arguments.length) return x1;
+    x1 = x;
+    return area;
+  };
+
+  area.y = function(y) {
+    if (!arguments.length) return y1;
+    y0 = y1 = y;
+    return area;
+  };
+
+  area.y0 = function(y) {
+    if (!arguments.length) return y0;
+    y0 = y;
+    return area;
+  };
+
+  area.y1 = function(y) {
+    if (!arguments.length) return y1;
+    y1 = y;
+    return area;
+  };
+
+  area.interpolate = function(x) {
+    if (!arguments.length) return interpolate;
+    i0 = d3_svg_lineInterpolators[interpolate = x];
+    i1 = i0.reverse || i0;
+    return area;
+  };
+
+  area.tension = function(x) {
+    if (!arguments.length) return tension;
+    tension = x;
+    return area;
+  };
+
+  return area.interpolate("linear");
+}
+
+d3_svg_lineStepBefore.reverse = d3_svg_lineStepAfter;
+d3_svg_lineStepAfter.reverse = d3_svg_lineStepBefore;
+
+d3.svg.area = function() {
+  return d3_svg_area(Object);
+};
+
+function d3_svg_areaX(points) {
+  return function(d, i) {
+    return points[i][0];
+  };
+}
+
+function d3_svg_areaY(points) {
+  return function(d, i) {
+    return points[i][1];
+  };
+}
+d3.svg.area.radial = function() {
+  var area = d3_svg_area(d3_svg_lineRadial);
+  area.radius = area.x, delete area.x;
+  area.innerRadius = area.x0, delete area.x0;
+  area.outerRadius = area.x1, delete area.x1;
+  area.angle = area.y, delete area.y;
+  area.startAngle = area.y0, delete area.y0;
+  area.endAngle = area.y1, delete area.y1;
+  return area;
+};
+d3.svg.chord = function() {
+  var source = d3_svg_chordSource,
+      target = d3_svg_chordTarget,
+      radius = d3_svg_chordRadius,
+      startAngle = d3_svg_arcStartAngle,
+      endAngle = d3_svg_arcEndAngle;
+
+  // TODO Allow control point to be customized.
+
+  function chord(d, i) {
+    var s = subgroup(this, source, d, i),
+        t = subgroup(this, target, d, i);
+    return "M" + s.p0
+      + arc(s.r, s.p1, s.a1 - s.a0) + (equals(s, t)
+      ? curve(s.r, s.p1, s.r, s.p0)
+      : curve(s.r, s.p1, t.r, t.p0)
+      + arc(t.r, t.p1, t.a1 - t.a0)
+      + curve(t.r, t.p1, s.r, s.p0))
+      + "Z";
+  }
+
+  function subgroup(self, f, d, i) {
+    var subgroup = f.call(self, d, i),
+        r = radius.call(self, subgroup, i),
+        a0 = startAngle.call(self, subgroup, i) + d3_svg_arcOffset,
+        a1 = endAngle.call(self, subgroup, i) + d3_svg_arcOffset;
+    return {
+      r: r,
+      a0: a0,
+      a1: a1,
+      p0: [r * Math.cos(a0), r * Math.sin(a0)],
+      p1: [r * Math.cos(a1), r * Math.sin(a1)]
+    };
+  }
+
+  function equals(a, b) {
+    return a.a0 == b.a0 && a.a1 == b.a1;
+  }
+
+  function arc(r, p, a) {
+    return "A" + r + "," + r + " 0 " + +(a > Math.PI) + ",1 " + p;
+  }
+
+  function curve(r0, p0, r1, p1) {
+    return "Q 0,0 " + p1;
+  }
+
+  chord.radius = function(v) {
+    if (!arguments.length) return radius;
+    radius = d3.functor(v);
+    return chord;
+  };
+
+  chord.source = function(v) {
+    if (!arguments.length) return source;
+    source = d3.functor(v);
+    return chord;
+  };
+
+  chord.target = function(v) {
+    if (!arguments.length) return target;
+    target = d3.functor(v);
+    return chord;
+  };
+
+  chord.startAngle = function(v) {
+    if (!arguments.length) return startAngle;
+    startAngle = d3.functor(v);
+    return chord;
+  };
+
+  chord.endAngle = function(v) {
+    if (!arguments.length) return endAngle;
+    endAngle = d3.functor(v);
+    return chord;
+  };
+
+  return chord;
+};
+
+function d3_svg_chordSource(d) {
+  return d.source;
+}
+
+function d3_svg_chordTarget(d) {
+  return d.target;
+}
+
+function d3_svg_chordRadius(d) {
+  return d.radius;
+}
+
+function d3_svg_chordStartAngle(d) {
+  return d.startAngle;
+}
+
+function d3_svg_chordEndAngle(d) {
+  return d.endAngle;
+}
+d3.svg.diagonal = function() {
+  var source = d3_svg_chordSource,
+      target = d3_svg_chordTarget,
+      projection = d3_svg_diagonalProjection;
+
+  function diagonal(d, i) {
+    var p0 = source.call(this, d, i),
+        p3 = target.call(this, d, i),
+        m = (p0.y + p3.y) / 2,
+        p = [p0, {x: p0.x, y: m}, {x: p3.x, y: m}, p3];
+    p = p.map(projection);
+    return "M" + p[0] + "C" + p[1] + " " + p[2] + " " + p[3];
+  }
+
+  diagonal.source = function(x) {
+    if (!arguments.length) return source;
+    source = d3.functor(x);
+    return diagonal;
+  };
+
+  diagonal.target = function(x) {
+    if (!arguments.length) return target;
+    target = d3.functor(x);
+    return diagonal;
+  };
+
+  diagonal.projection = function(x) {
+    if (!arguments.length) return projection;
+    projection = x;
+    return diagonal;
+  };
+
+  return diagonal;
+};
+
+function d3_svg_diagonalProjection(d) {
+  return [d.x, d.y];
+}
+d3.svg.diagonal.radial = function() {
+  var diagonal = d3.svg.diagonal(),
+      projection = d3_svg_diagonalProjection,
+      projection_ = diagonal.projection;
+
+  diagonal.projection = function(x) {
+    return arguments.length
+        ? projection_(d3_svg_diagonalRadialProjection(projection = x))
+        : projection;
+  };
+
+  return diagonal;
+};
+
+function d3_svg_diagonalRadialProjection(projection) {
+  return function() {
+    var d = projection.apply(this, arguments),
+        r = d[0],
+        a = d[1] + d3_svg_arcOffset;
+    return [r * Math.cos(a), r * Math.sin(a)];
+  };
+}
+d3.svg.mouse = function(container) {
+  return d3_svg_mousePoint(container, d3.event);
+};
+
+// https://bugs.webkit.org/show_bug.cgi?id=44083
+var d3_mouse_bug44083 = /WebKit/.test(navigator.userAgent) ? -1 : 0;
+
+function d3_svg_mousePoint(container, e) {
+  var point = (container.ownerSVGElement || container).createSVGPoint();
+  if ((d3_mouse_bug44083 < 0) && (window.scrollX || window.scrollY)) {
+    var svg = d3.select(document.body)
+      .append("svg")
+        .style("position", "absolute")
+        .style("top", 0)
+        .style("left", 0);
+    var ctm = svg[0][0].getScreenCTM();
+    d3_mouse_bug44083 = !(ctm.f || ctm.e);
+    svg.remove();
+  }
+  if (d3_mouse_bug44083) {
+    point.x = e.pageX;
+    point.y = e.pageY;
+  } else {
+    point.x = e.clientX;
+    point.y = e.clientY;
+  }
+  point = point.matrixTransform(container.getScreenCTM().inverse());
+  return [point.x, point.y];
+};
+d3.svg.touches = function(container, touches) {
+  if (arguments.length < 2) touches = d3.event.touches;
+
+  return touches ? d3_array(touches).map(function(touch) {
+    var point = d3_svg_mousePoint(container, touch);
+    point.identifier = touch.identifier;
+    return point;
+  }) : [];
+};
+d3.svg.symbol = function() {
+  var type = d3_svg_symbolType,
+      size = d3_svg_symbolSize;
+
+  function symbol(d, i) {
+    return (d3_svg_symbols[type.call(this, d, i)]
+        || d3_svg_symbols.circle)
+        (size.call(this, d, i));
+  }
+
+  symbol.type = function(x) {
+    if (!arguments.length) return type;
+    type = d3.functor(x);
+    return symbol;
+  };
+
+  // size of symbol in square pixels
+  symbol.size = function(x) {
+    if (!arguments.length) return size;
+    size = d3.functor(x);
+    return symbol;
+  };
+
+  return symbol;
+};
+
+function d3_svg_symbolSize() {
+  return 64;
+}
+
+function d3_svg_symbolType() {
+  return "circle";
+}
+
+// TODO cross-diagonal?
+var d3_svg_symbols = {
+  "circle": function(size) {
+    var r = Math.sqrt(size / Math.PI);
+    return "M0," + r
+        + "A" + r + "," + r + " 0 1,1 0," + (-r)
+        + "A" + r + "," + r + " 0 1,1 0," + r
+        + "Z";
+  },
+  "cross": function(size) {
+    var r = Math.sqrt(size / 5) / 2;
+    return "M" + -3 * r + "," + -r
+        + "H" + -r
+        + "V" + -3 * r
+        + "H" + r
+        + "V" + -r
+        + "H" + 3 * r
+        + "V" + r
+        + "H" + r
+        + "V" + 3 * r
+        + "H" + -r
+        + "V" + r
+        + "H" + -3 * r
+        + "Z";
+  },
+  "diamond": function(size) {
+    var ry = Math.sqrt(size / (2 * d3_svg_symbolTan30)),
+        rx = ry * d3_svg_symbolTan30;
+    return "M0," + -ry
+        + "L" + rx + ",0"
+        + " 0," + ry
+        + " " + -rx + ",0"
+        + "Z";
+  },
+  "square": function(size) {
+    var r = Math.sqrt(size) / 2;
+    return "M" + -r + "," + -r
+        + "L" + r + "," + -r
+        + " " + r + "," + r
+        + " " + -r + "," + r
+        + "Z";
+  },
+  "triangle-down": function(size) {
+    var rx = Math.sqrt(size / d3_svg_symbolSqrt3),
+        ry = rx * d3_svg_symbolSqrt3 / 2;
+    return "M0," + ry
+        + "L" + rx +"," + -ry
+        + " " + -rx + "," + -ry
+        + "Z";
+  },
+  "triangle-up": function(size) {
+    var rx = Math.sqrt(size / d3_svg_symbolSqrt3),
+        ry = rx * d3_svg_symbolSqrt3 / 2;
+    return "M0," + -ry
+        + "L" + rx +"," + ry
+        + " " + -rx + "," + ry
+        + "Z";
+  }
+};
+
+d3.svg.symbolTypes = d3.keys(d3_svg_symbols);
+
+var d3_svg_symbolSqrt3 = Math.sqrt(3),
+    d3_svg_symbolTan30 = Math.tan(30 * Math.PI / 180);
+d3.svg.axis = function() {
+  var scale = d3.scale.linear(),
+      orient = "bottom",
+      tickMajorSize = 6,
+      tickMinorSize = 6,
+      tickEndSize = 6,
+      tickPadding = 3,
+      tickArguments_ = [10],
+      tickFormat_,
+      tickSubdivide = 0;
+
+  function axis(selection) {
+    selection.each(function(d, i, j) {
+      var g = d3.select(this);
+
+      // If selection is a transition, create subtransitions.
+      var transition = selection.delay ? function(o) {
+        var id = d3_transitionInheritId;
+        try {
+          d3_transitionInheritId = selection.id;
+          return o.transition()
+              .delay(selection[j][i].delay)
+              .duration(selection[j][i].duration)
+              .ease(selection.ease());
+        } finally {
+          d3_transitionInheritId = id;
+        }
+      } : Object;
+
+      // Ticks, or domain values for ordinal scales.
+      var ticks = scale.ticks ? scale.ticks.apply(scale, tickArguments_) : scale.domain(),
+          tickFormat = tickFormat_ == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments_) : String) : tickFormat_;
+
+      // Minor ticks.
+      var subticks = d3_svg_axisSubdivide(scale, ticks, tickSubdivide),
+          subtick = g.selectAll(".minor").data(subticks, String),
+          subtickEnter = subtick.enter().insert("line", "g").attr("class", "tick minor").style("opacity", 1e-6),
+          subtickExit = transition(subtick.exit()).style("opacity", 1e-6).remove(),
+          subtickUpdate = transition(subtick).style("opacity", 1);
+
+      // Major ticks.
+      var tick = g.selectAll("g").data(ticks, String),
+          tickEnter = tick.enter().insert("g", "path").style("opacity", 1e-6),
+          tickExit = transition(tick.exit()).style("opacity", 1e-6).remove(),
+          tickUpdate = transition(tick).style("opacity", 1),
+          tickTransform;
+
+      // Domain.
+      var range = d3_scaleRange(scale),
+          path = g.selectAll(".domain").data([0]),
+          pathEnter = path.enter().append("path").attr("class", "domain"),
+          pathUpdate = transition(path);
+
+      // Stash a snapshot of the new scale, and retrieve the old snapshot.
+      var scale1 = scale.copy(),
+          scale0 = this.__chart__ || scale1;
+      this.__chart__ = scale1;
+
+      tickEnter.append("line").attr("class", "tick");
+      tickEnter.append("text");
+      tickUpdate.select("text").text(tickFormat);
+
+      switch (orient) {
+        case "bottom": {
+          tickTransform = d3_svg_axisX;
+          subtickUpdate.attr("x2", 0).attr("y2", tickMinorSize);
+          tickUpdate.select("line").attr("x2", 0).attr("y2", tickMajorSize);
+          tickUpdate.select("text").attr("x", 0).attr("y", Math.max(tickMajorSize, 0) + tickPadding).attr("dy", ".71em").attr("text-anchor", "middle");
+          pathUpdate.attr("d", "M" + range[0] + "," + tickEndSize + "V0H" + range[1] + "V" + tickEndSize);
+          break;
+        }
+        case "top": {
+          tickTransform = d3_svg_axisX;
+          subtickUpdate.attr("x2", 0).attr("y2", -tickMinorSize);
+          tickUpdate.select("line").attr("x2", 0).attr("y2", -tickMajorSize);
+          tickUpdate.select("text").attr("x", 0).attr("y", -(Math.max(tickMajorSize, 0) + tickPadding)).attr("dy", "0em").attr("text-anchor", "middle");
+          pathUpdate.attr("d", "M" + range[0] + "," + -tickEndSize + "V0H" + range[1] + "V" + -tickEndSize);
+          break;
+        }
+        case "left": {
+          tickTransform = d3_svg_axisY;
+          subtickUpdate.attr("x2", -tickMinorSize).attr("y2", 0);
+          tickUpdate.select("line").attr("x2", -tickMajorSize).attr("y2", 0);
+          tickUpdate.select("text").attr("x", -(Math.max(tickMajorSize, 0) + tickPadding)).attr("y", 0).attr("dy", ".32em").attr("text-anchor", "end");
+          pathUpdate.attr("d", "M" + -tickEndSize + "," + range[0] + "H0V" + range[1] + "H" + -tickEndSize);
+          break;
+        }
+        case "right": {
+          tickTransform = d3_svg_axisY;
+          subtickUpdate.attr("x2", tickMinorSize).attr("y2", 0);
+          tickUpdate.select("line").attr("x2", tickMajorSize).attr("y2", 0);
+          tickUpdate.select("text").attr("x", Math.max(tickMajorSize, 0) + tickPadding).attr("y", 0).attr("dy", ".32em").attr("text-anchor", "start");
+          pathUpdate.attr("d", "M" + tickEndSize + "," + range[0] + "H0V" + range[1] + "H" + tickEndSize);
+          break;
+        }
+      }
+
+      // For quantitative scales:
+      // - enter new ticks from the old scale
+      // - exit old ticks to the new scale
+      if (scale.ticks) {
+        tickEnter.call(tickTransform, scale0);
+        tickUpdate.call(tickTransform, scale1);
+        tickExit.call(tickTransform, scale1);
+        subtickEnter.call(tickTransform, scale0);
+        subtickUpdate.call(tickTransform, scale1);
+        subtickExit.call(tickTransform, scale1);
+      }
+
+      // For ordinal scales:
+      // - any entering ticks are undefined in the old scale
+      // - any exiting ticks are undefined in the new scale
+      // Therefore, we only need to transition updating ticks.
+      else {
+        var dx = scale1.rangeBand() / 2, x = function(d) { return scale1(d) + dx; };
+        tickEnter.call(tickTransform, x);
+        tickUpdate.call(tickTransform, x);
+      }
+    });
+  }
+
+  axis.scale = function(x) {
+    if (!arguments.length) return scale;
+    scale = x;
+    return axis;
+  };
+
+  axis.orient = function(x) {
+    if (!arguments.length) return orient;
+    orient = x;
+    return axis;
+  };
+
+  axis.ticks = function() {
+    if (!arguments.length) return tickArguments_;
+    tickArguments_ = arguments;
+    return axis;
+  };
+
+  axis.tickFormat = function(x) {
+    if (!arguments.length) return tickFormat_;
+    tickFormat_ = x;
+    return axis;
+  };
+
+  axis.tickSize = function(x, y, z) {
+    if (!arguments.length) return tickMajorSize;
+    var n = arguments.length - 1;
+    tickMajorSize = +x;
+    tickMinorSize = n > 1 ? +y : tickMajorSize;
+    tickEndSize = n > 0 ? +arguments[n] : tickMajorSize;
+    return axis;
+  };
+
+  axis.tickPadding = function(x) {
+    if (!arguments.length) return tickPadding;
+    tickPadding = +x;
+    return axis;
+  };
+
+  axis.tickSubdivide = function(x) {
+    if (!arguments.length) return tickSubdivide;
+    tickSubdivide = +x;
+    return axis;
+  };
+
+  return axis;
+};
+
+function d3_svg_axisX(selection, x) {
+  selection.attr("transform", function(d) { return "translate(" + x(d) + ",0)"; });
+}
+
+function d3_svg_axisY(selection, y) {
+  selection.attr("transform", function(d) { return "translate(0," + y(d) + ")"; });
+}
+
+function d3_svg_axisSubdivide(scale, ticks, m) {
+  subticks = [];
+  if (m && ticks.length > 1) {
+    var extent = d3_scaleExtent(scale.domain()),
+        subticks,
+        i = -1,
+        n = ticks.length,
+        d = (ticks[1] - ticks[0]) / ++m,
+        j,
+        v;
+    while (++i < n) {
+      for (j = m; --j > 0;) {
+        if ((v = +ticks[i] - j * d) >= extent[0]) {
+          subticks.push(v);
+        }
+      }
+    }
+    for (--i, j = 0; ++j < m && (v = +ticks[i] + j * d) < extent[1];) {
+      subticks.push(v);
+    }
+  }
+  return subticks;
+}
+d3.svg.brush = function() {
+  var event = d3.dispatch("brushstart", "brush", "brushend"),
+      x, // x-scale, optional
+      y, // y-scale, optional
+      extent = [[0, 0], [0, 0]]; // [x0, y0], [x1, y1]
+
+  function brush(g) {
+    var resizes = x && y ? ["n", "e", "s", "w", "nw", "ne", "se", "sw"]
+        : x ? ["e", "w"]
+        : y ? ["n", "s"]
+        : [];
+
+    g.each(function() {
+      var g = d3.select(this).on("mousedown.brush", down),
+          bg = g.selectAll(".background").data([,]),
+          fg = g.selectAll(".extent").data([,]),
+          tz = g.selectAll(".resize").data(resizes, String),
+          e;
+
+      // An invisible, mouseable area for starting a new brush.
+      bg.enter().append("rect")
+          .attr("class", "background")
+          .style("visibility", "hidden")
+          .style("pointer-events", "all")
+          .style("cursor", "crosshair");
+
+      // The visible brush extent; style this as you like!
+      fg.enter().append("rect")
+          .attr("class", "extent")
+          .style("cursor", "move");
+
+      // More invisible rects for resizing the extent.
+      tz.enter().append("rect")
+          .attr("class", function(d) { return "resize " + d; })
+          .attr("width", 6)
+          .attr("height", 6)
+          .style("visibility", "hidden")
+          .style("pointer-events", brush.empty() ? "none" : "all")
+          .style("cursor", function(d) { return d3_svg_brushCursor[d]; });
+
+      // Remove any superfluous resizers.
+      tz.exit().remove();
+
+      // Initialize the background to fill the defined range.
+      // If the range isn't defined, you can post-process.
+      if (x) {
+        e = d3_scaleRange(x);
+        bg.attr("x", e[0]).attr("width", e[1] - e[0]);
+        d3_svg_brushRedrawX(g, extent);
+      }
+      if (y) {
+        e = d3_scaleRange(y);
+        bg.attr("y", e[0]).attr("height", e[1] - e[0]);
+        d3_svg_brushRedrawY(g, extent);
+      }
+    });
+  }
+
+  function down() {
+    var target = d3.select(d3.event.target);
+
+    // Store some global state for the duration of the brush gesture.
+    d3_svg_brush = brush;
+    d3_svg_brushTarget = this;
+    d3_svg_brushExtent = extent;
+    d3_svg_brushOffset = d3.svg.mouse(d3_svg_brushTarget);
+
+    // If the extent was clicked on, drag rather than brush;
+    // store the offset between the mouse and extent origin instead.
+    if (d3_svg_brushDrag = target.classed("extent")) {
+      d3_svg_brushOffset[0] = extent[0][0] - d3_svg_brushOffset[0];
+      d3_svg_brushOffset[1] = extent[0][1] - d3_svg_brushOffset[1];
+    }
+
+    // If a resizer was clicked on, record which side is to be resized.
+    // Also, set the offset to the opposite side.
+    else if (target.classed("resize")) {
+      d3_svg_brushResize = d3.event.target.__data__;
+      d3_svg_brushOffset[0] = extent[+/w$/.test(d3_svg_brushResize)][0];
+      d3_svg_brushOffset[1] = extent[+/^n/.test(d3_svg_brushResize)][1];
+    }
+
+    // If the ALT key is down when starting a brush, the center is at the mouse.
+    else if (d3.event.altKey) {
+      d3_svg_brushCenter = d3_svg_brushOffset.slice();
+    }
+
+    // Restrict which dimensions are resized.
+    d3_svg_brushX = !/^(n|s)$/.test(d3_svg_brushResize) && x;
+    d3_svg_brushY = !/^(e|w)$/.test(d3_svg_brushResize) && y;
+
+    // Notify listeners.
+    d3_svg_brushDispatch = dispatcher(this, arguments);
+    d3_svg_brushDispatch("brushstart");
+    d3_svg_brushMove();
+    d3_eventCancel();
+  }
+
+  function dispatcher(that, argumentz) {
+    return function(type) {
+      var e = d3.event;
+      try {
+        d3.event = {type: type, target: brush};
+        event[type].apply(that, argumentz);
+      } finally {
+        d3.event = e;
+      }
+    };
+  }
+
+  brush.x = function(z) {
+    if (!arguments.length) return x;
+    x = z;
+    return brush;
+  };
+
+  brush.y = function(z) {
+    if (!arguments.length) return y;
+    y = z;
+    return brush;
+  };
+
+  brush.extent = function(z) {
+    var x0, x1, y0, y1, t;
+
+    // Invert the pixel extent to data-space.
+    if (!arguments.length) {
+      if (x) {
+        x0 = extent[0][0], x1 = extent[1][0];
+        if (x.invert) x0 = x.invert(x0), x1 = x.invert(x1);
+        if (x1 < x0) t = x0, x0 = x1, x1 = t;
+      }
+      if (y) {
+        y0 = extent[0][1], y1 = extent[1][1];
+        if (y.invert) y0 = y.invert(y0), y1 = y.invert(y1);
+        if (y1 < y0) t = y0, y0 = y1, y1 = t;
+      }
+      return x && y ? [[x0, y0], [x1, y1]] : x ? [x0, x1] : y && [y0, y1];
+    }
+
+    // Scale the data-space extent to pixels.
+    if (x) {
+      x0 = z[0], x1 = z[1];
+      if (y) x0 = x0[0], x1 = x1[0];
+      if (x.invert) x0 = x(x0), x1 = x(x1);
+      if (x1 < x0) t = x0, x0 = x1, x1 = t;
+      extent[0][0] = x0, extent[1][0] = x1;
+    }
+    if (y) {
+      y0 = z[0], y1 = z[1];
+      if (x) y0 = y0[1], y1 = y1[1];
+      if (y.invert) y0 = y(y0), y1 = y(y1);
+      if (y1 < y0) t = y0, y0 = y1, y1 = t;
+      extent[0][1] = y0, extent[1][1] = y1;
+    }
+
+    return brush;
+  };
+
+  brush.clear = function() {
+    extent[0][0] =
+    extent[0][1] =
+    extent[1][0] =
+    extent[1][1] = 0;
+    return brush;
+  };
+
+  brush.empty = function() {
+    return (x && extent[0][0] === extent[1][0])
+        || (y && extent[0][1] === extent[1][1]);
+  };
+
+  d3.select(window)
+      .on("mousemove.brush", d3_svg_brushMove)
+      .on("mouseup.brush", d3_svg_brushUp)
+      .on("keydown.brush", d3_svg_brushKeydown)
+      .on("keyup.brush", d3_svg_brushKeyup);
+
+  return d3.rebind(brush, event, "on");
+};
+
+var d3_svg_brush,
+    d3_svg_brushDispatch,
+    d3_svg_brushTarget,
+    d3_svg_brushX,
+    d3_svg_brushY,
+    d3_svg_brushExtent,
+    d3_svg_brushDrag,
+    d3_svg_brushResize,
+    d3_svg_brushCenter,
+    d3_svg_brushOffset;
+
+function d3_svg_brushRedrawX(g, extent) {
+  g.select(".extent").attr("x", extent[0][0]);
+  g.selectAll(".n,.s,.w,.nw,.sw").attr("x", extent[0][0] - 2);
+  g.selectAll(".e,.ne,.se").attr("x", extent[1][0] - 3);
+  g.selectAll(".extent,.n,.s").attr("width", extent[1][0] - extent[0][0]);
+}
+
+function d3_svg_brushRedrawY(g, extent) {
+  g.select(".extent").attr("y", extent[0][1]);
+  g.selectAll(".n,.e,.w,.nw,.ne").attr("y", extent[0][1] - 3);
+  g.selectAll(".s,.se,.sw").attr("y", extent[1][1] - 4);
+  g.selectAll(".extent,.e,.w").attr("height", extent[1][1] - extent[0][1]);
+}
+
+function d3_svg_brushKeydown() {
+  if (d3.event.keyCode == 32 && d3_svg_brushTarget && !d3_svg_brushDrag) {
+    d3_svg_brushCenter = null;
+    d3_svg_brushOffset[0] -= d3_svg_brushExtent[1][0];
+    d3_svg_brushOffset[1] -= d3_svg_brushExtent[1][1];
+    d3_svg_brushDrag = 2;
+    d3_eventCancel();
+  }
+}
+
+function d3_svg_brushKeyup() {
+  if (d3.event.keyCode == 32 && d3_svg_brushDrag == 2) {
+    d3_svg_brushOffset[0] += d3_svg_brushExtent[1][0];
+    d3_svg_brushOffset[1] += d3_svg_brushExtent[1][1];
+    d3_svg_brushDrag = 0;
+    d3_eventCancel();
+  }
+}
+
+function d3_svg_brushMove() {
+  if (d3_svg_brushOffset) {
+    var mouse = d3.svg.mouse(d3_svg_brushTarget),
+        g = d3.select(d3_svg_brushTarget);
+
+    if (!d3_svg_brushDrag) {
+
+      // If needed, determine the center from the current extent.
+      if (d3.event.altKey) {
+        if (!d3_svg_brushCenter) {
+          d3_svg_brushCenter = [
+            (d3_svg_brushExtent[0][0] + d3_svg_brushExtent[1][0]) / 2,
+            (d3_svg_brushExtent[0][1] + d3_svg_brushExtent[1][1]) / 2
+          ];
+        }
+
+        // Update the offset, for when the ALT key is released.
+        d3_svg_brushOffset[0] = d3_svg_brushExtent[+(mouse[0] < d3_svg_brushCenter[0])][0];
+        d3_svg_brushOffset[1] = d3_svg_brushExtent[+(mouse[1] < d3_svg_brushCenter[1])][1];
+      }
+
+      // When the ALT key is released, we clear the center.
+      else d3_svg_brushCenter = null;
+    }
+
+    // Update the brush extent for each dimension.
+    if (d3_svg_brushX) {
+      d3_svg_brushMove1(mouse, d3_svg_brushX, 0);
+      d3_svg_brushRedrawX(g, d3_svg_brushExtent);
+    }
+    if (d3_svg_brushY) {
+      d3_svg_brushMove1(mouse, d3_svg_brushY, 1);
+      d3_svg_brushRedrawY(g, d3_svg_brushExtent);
+    }
+
+    // Notify listeners.
+    d3_svg_brushDispatch("brush");
+  }
+}
+
+function d3_svg_brushMove1(mouse, scale, i) {
+  var range = d3_scaleRange(scale),
+      r0 = range[0],
+      r1 = range[1],
+      offset = d3_svg_brushOffset[i],
+      size = d3_svg_brushExtent[1][i] - d3_svg_brushExtent[0][i],
+      min,
+      max;
+
+  // When dragging, reduce the range by the extent size and offset.
+  if (d3_svg_brushDrag) {
+    r0 -= offset;
+    r1 -= size + offset;
+  }
+
+  // Clamp the mouse so that the extent fits within the range extent.
+  min = Math.max(r0, Math.min(r1, mouse[i]));
+
+  // Compute the new extent bounds.
+  if (d3_svg_brushDrag) {
+    max = (min += offset) + size;
+  } else {
+
+    // If the ALT key is pressed, then preserve the center of the extent.
+    if (d3_svg_brushCenter) offset = Math.max(r0, Math.min(r1, 2 * d3_svg_brushCenter[i] - min));
+
+    // Compute the min and max of the offset and mouse.
+    if (offset < min) {
+      max = min;
+      min = offset;
+    } else {
+      max = offset;
+    }
+  }
+
+  // Update the stored bounds.
+  d3_svg_brushExtent[0][i] = min;
+  d3_svg_brushExtent[1][i] = max;
+}
+
+function d3_svg_brushUp() {
+  if (d3_svg_brushOffset) {
+    d3_svg_brushMove();
+    d3.select(d3_svg_brushTarget).selectAll(".resize").style("pointer-events", d3_svg_brush.empty() ? "none" : "all");
+    d3_svg_brushDispatch("brushend");
+    d3_svg_brush =
+    d3_svg_brushDispatch =
+    d3_svg_brushTarget =
+    d3_svg_brushX =
+    d3_svg_brushY =
+    d3_svg_brushExtent =
+    d3_svg_brushDrag =
+    d3_svg_brushResize =
+    d3_svg_brushCenter =
+    d3_svg_brushOffset = null;
+    d3_eventCancel();
+  }
+}
+
+var d3_svg_brushCursor = {
+  n: "ns-resize",
+  e: "ew-resize",
+  s: "ns-resize",
+  w: "ew-resize",
+  nw: "nwse-resize",
+  ne: "nesw-resize",
+  se: "nwse-resize",
+  sw: "nesw-resize"
+};
+d3.behavior = {};
+// TODO Track touch points by identifier.
+
+d3.behavior.drag = function() {
+  var event = d3.dispatch("drag", "dragstart", "dragend"),
+      origin = null;
+
+  function drag() {
+    this
+        .on("mousedown.drag", mousedown)
+        .on("touchstart.drag", mousedown);
+
+    d3.select(window)
+        .on("mousemove.drag", d3_behavior_dragMove)
+        .on("touchmove.drag", d3_behavior_dragMove)
+        .on("mouseup.drag", d3_behavior_dragUp, true)
+        .on("touchend.drag", d3_behavior_dragUp, true)
+        .on("click.drag", d3_behavior_dragClick, true);
+  }
+
+  // snapshot the local context for subsequent dispatch
+  function start() {
+    d3_behavior_dragEvent = event;
+    d3_behavior_dragEventTarget = d3.event.target;
+    d3_behavior_dragTarget = this;
+    d3_behavior_dragArguments = arguments;
+    d3_behavior_dragOrigin = d3_behavior_dragPoint();
+    if (origin) {
+      d3_behavior_dragOffset = origin.apply(d3_behavior_dragTarget, d3_behavior_dragArguments);
+      d3_behavior_dragOffset = [d3_behavior_dragOffset.x - d3_behavior_dragOrigin[0], d3_behavior_dragOffset.y - d3_behavior_dragOrigin[1]];
+    } else {
+      d3_behavior_dragOffset = [0, 0];
+    }
+    d3_behavior_dragMoved = 0;
+  }
+
+  function mousedown() {
+    start.apply(this, arguments);
+    d3_behavior_dragDispatch("dragstart");
+  }
+
+  drag.origin = function(x) {
+    if (!arguments.length) return origin;
+    origin = x;
+    return drag;
+  };
+
+  return d3.rebind(drag, event, "on");
+};
+
+var d3_behavior_dragEvent,
+    d3_behavior_dragEventTarget,
+    d3_behavior_dragTarget,
+    d3_behavior_dragArguments,
+    d3_behavior_dragOffset,
+    d3_behavior_dragOrigin,
+    d3_behavior_dragMoved;
+
+function d3_behavior_dragDispatch(type) {
+  var p = d3_behavior_dragPoint(),
+      o = d3.event,
+      e = d3.event = {type: type};
+
+  if (p) {
+    e.x = p[0] + d3_behavior_dragOffset[0];
+    e.y = p[1] + d3_behavior_dragOffset[1];
+    e.dx = p[0] - d3_behavior_dragOrigin[0];
+    e.dy = p[1] - d3_behavior_dragOrigin[1];
+    d3_behavior_dragMoved |= e.dx | e.dy;
+    d3_behavior_dragOrigin = p;
+  }
+
+  try {
+    d3_behavior_dragEvent[type].apply(d3_behavior_dragTarget, d3_behavior_dragArguments);
+  } finally {
+    d3.event = o;
+  }
+
+  o.stopPropagation();
+  o.preventDefault();
+}
+
+function d3_behavior_dragPoint() {
+  var p = d3_behavior_dragTarget.parentNode,
+      t = d3.event.changedTouches;
+  return p && (t
+      ? d3.svg.touches(p, t)[0]
+      : d3.svg.mouse(p));
+}
+
+function d3_behavior_dragMove() {
+  if (!d3_behavior_dragTarget) return;
+  var parent = d3_behavior_dragTarget.parentNode;
+
+  // O NOES! The drag element was removed from the DOM.
+  if (!parent) return d3_behavior_dragUp();
+
+  d3_behavior_dragDispatch("drag");
+  d3_eventCancel();
+}
+
+function d3_behavior_dragUp() {
+  if (!d3_behavior_dragTarget) return;
+  d3_behavior_dragDispatch("dragend");
+
+  // If the node was moved, prevent the mouseup from propagating.
+  // Also prevent the subsequent click from propagating (e.g., for anchors).
+  if (d3_behavior_dragMoved) {
+    d3_eventCancel();
+    d3_behavior_dragMoved = d3.event.target === d3_behavior_dragEventTarget;
+  }
+
+  d3_behavior_dragEvent =
+  d3_behavior_dragEventTarget =
+  d3_behavior_dragTarget =
+  d3_behavior_dragArguments =
+  d3_behavior_dragOffset =
+  d3_behavior_dragOrigin = null;
+}
+
+function d3_behavior_dragClick() {
+  if (d3_behavior_dragMoved) {
+    d3_eventCancel();
+    d3_behavior_dragMoved = 0;
+  }
+}
+// TODO unbind zoom behavior?
+d3.behavior.zoom = function() {
+  var xyz = [0, 0, 0],
+      event = d3.dispatch("zoom"),
+      extent = d3_behavior_zoomInfiniteExtent;
+
+  function zoom() {
+    this
+        .on("mousedown.zoom", mousedown)
+        .on("mousewheel.zoom", mousewheel)
+        .on("DOMMouseScroll.zoom", mousewheel)
+        .on("dblclick.zoom", dblclick)
+        .on("touchstart.zoom", touchstart);
+
+    d3.select(window)
+        .on("mousemove.zoom", d3_behavior_zoomMousemove)
+        .on("mouseup.zoom", d3_behavior_zoomMouseup)
+        .on("touchmove.zoom", d3_behavior_zoomTouchmove)
+        .on("touchend.zoom", d3_behavior_zoomTouchup)
+        .on("click.zoom", d3_behavior_zoomClick, true);
+  }
+
+  // snapshot the local context for subsequent dispatch
+  function start() {
+    d3_behavior_zoomXyz = xyz;
+    d3_behavior_zoomExtent = extent;
+    d3_behavior_zoomDispatch = event.zoom;
+    d3_behavior_zoomEventTarget = d3.event.target;
+    d3_behavior_zoomTarget = this;
+    d3_behavior_zoomArguments = arguments;
+  }
+
+  function mousedown() {
+    start.apply(this, arguments);
+    d3_behavior_zoomPanning = d3_behavior_zoomLocation(d3.svg.mouse(d3_behavior_zoomTarget));
+    d3_behavior_zoomMoved = 0;
+    d3.event.preventDefault();
+    window.focus();
+  }
+
+  // store starting mouse location
+  function mousewheel() {
+    start.apply(this, arguments);
+    if (!d3_behavior_zoomZooming) d3_behavior_zoomZooming = d3_behavior_zoomLocation(d3.svg.mouse(d3_behavior_zoomTarget));
+    d3_behavior_zoomTo(d3_behavior_zoomDelta() + xyz[2], d3.svg.mouse(d3_behavior_zoomTarget), d3_behavior_zoomZooming);
+  }
+
+  function dblclick() {
+    start.apply(this, arguments);
+    var mouse = d3.svg.mouse(d3_behavior_zoomTarget);
+    d3_behavior_zoomTo(d3.event.shiftKey ? Math.ceil(xyz[2] - 1) : Math.floor(xyz[2] + 1), mouse, d3_behavior_zoomLocation(mouse));
+  }
+
+  // doubletap detection
+  function touchstart() {
+    start.apply(this, arguments);
+    var touches = d3_behavior_zoomTouchup(),
+        touch,
+        now = Date.now();
+    if ((touches.length === 1) && (now - d3_behavior_zoomLast < 300)) {
+      d3_behavior_zoomTo(1 + Math.floor(xyz[2]), touch = touches[0], d3_behavior_zoomLocations[touch.identifier]);
+    }
+    d3_behavior_zoomLast = now;
+  }
+
+  zoom.extent = function(x) {
+    if (!arguments.length) return extent;
+    extent = x == null ? d3_behavior_zoomInfiniteExtent : x;
+    return zoom;
+  };
+
+  return d3.rebind(zoom, event, "on");
+};
+
+var d3_behavior_zoomDiv,
+    d3_behavior_zoomPanning,
+    d3_behavior_zoomZooming,
+    d3_behavior_zoomLocations = {}, // identifier -> location
+    d3_behavior_zoomLast = 0,
+    d3_behavior_zoomXyz,
+    d3_behavior_zoomExtent,
+    d3_behavior_zoomDispatch,
+    d3_behavior_zoomEventTarget,
+    d3_behavior_zoomTarget,
+    d3_behavior_zoomArguments,
+    d3_behavior_zoomMoved;
+
+function d3_behavior_zoomLocation(point) {
+  return [
+    point[0] - d3_behavior_zoomXyz[0],
+    point[1] - d3_behavior_zoomXyz[1],
+    d3_behavior_zoomXyz[2]
+  ];
+}
+
+// detect the pixels that would be scrolled by this wheel event
+function d3_behavior_zoomDelta() {
+
+  // mousewheel events are totally broken!
+  // https://bugs.webkit.org/show_bug.cgi?id=40441
+  // not only that, but Chrome and Safari differ in re. to acceleration!
+  if (!d3_behavior_zoomDiv) {
+    d3_behavior_zoomDiv = d3.select("body").append("div")
+        .style("visibility", "hidden")
+        .style("top", 0)
+        .style("height", 0)
+        .style("width", 0)
+        .style("overflow-y", "scroll")
+      .append("div")
+        .style("height", "2000px")
+      .node().parentNode;
+  }
+
+  var e = d3.event, delta;
+  try {
+    d3_behavior_zoomDiv.scrollTop = 1000;
+    d3_behavior_zoomDiv.dispatchEvent(e);
+    delta = 1000 - d3_behavior_zoomDiv.scrollTop;
+  } catch (error) {
+    delta = e.wheelDelta || (-e.detail * 5);
+  }
+
+  return delta * .005;
+}
+
+// Note: Since we don't rotate, it's possible for the touches to become
+// slightly detached from their original positions. Thus, we recompute the
+// touch points on touchend as well as touchstart!
+function d3_behavior_zoomTouchup() {
+  var touches = d3.svg.touches(d3_behavior_zoomTarget),
+      i = -1,
+      n = touches.length,
+      touch;
+  while (++i < n) d3_behavior_zoomLocations[(touch = touches[i]).identifier] = d3_behavior_zoomLocation(touch);
+  return touches;
+}
+
+function d3_behavior_zoomTouchmove() {
+  var touches = d3.svg.touches(d3_behavior_zoomTarget);
+  switch (touches.length) {
+
+    // single-touch pan
+    case 1: {
+      var touch = touches[0];
+      d3_behavior_zoomTo(d3_behavior_zoomXyz[2], touch, d3_behavior_zoomLocations[touch.identifier]);
+      break;
+    }
+
+    // double-touch pan + zoom
+    case 2: {
+      var p0 = touches[0],
+          p1 = touches[1],
+          p2 = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2],
+          l0 = d3_behavior_zoomLocations[p0.identifier],
+          l1 = d3_behavior_zoomLocations[p1.identifier],
+          l2 = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2, l0[2]];
+      d3_behavior_zoomTo(Math.log(d3.event.scale) / Math.LN2 + l0[2], p2, l2);
+      break;
+    }
+  }
+}
+
+function d3_behavior_zoomMousemove() {
+  d3_behavior_zoomZooming = null;
+  if (d3_behavior_zoomPanning) {
+    d3_behavior_zoomMoved = 1;
+    d3_behavior_zoomTo(d3_behavior_zoomXyz[2], d3.svg.mouse(d3_behavior_zoomTarget), d3_behavior_zoomPanning);
+  }
+}
+
+function d3_behavior_zoomMouseup() {
+  if (d3_behavior_zoomPanning) {
+    if (d3_behavior_zoomMoved) {
+      d3_eventCancel();
+      d3_behavior_zoomMoved = d3_behavior_zoomEventTarget === d3.event.target;
+    }
+
+    d3_behavior_zoomXyz =
+    d3_behavior_zoomExtent =
+    d3_behavior_zoomDispatch =
+    d3_behavior_zoomEventTarget =
+    d3_behavior_zoomTarget =
+    d3_behavior_zoomArguments =
+    d3_behavior_zoomPanning = null;
+  }
+}
+
+function d3_behavior_zoomClick() {
+  if (d3_behavior_zoomMoved) {
+    d3_eventCancel();
+    d3_behavior_zoomMoved = 0;
+  }
+}
+
+function d3_behavior_zoomTo(z, x0, x1) {
+  z = d3_behavior_zoomExtentClamp(z, 2);
+  var j = Math.pow(2, d3_behavior_zoomXyz[2]),
+      k = Math.pow(2, z),
+      K = Math.pow(2, (d3_behavior_zoomXyz[2] = z) - x1[2]),
+      x_ = d3_behavior_zoomXyz[0],
+      y_ = d3_behavior_zoomXyz[1],
+      x = d3_behavior_zoomXyz[0] = d3_behavior_zoomExtentClamp((x0[0] - x1[0] * K), 0, k),
+      y = d3_behavior_zoomXyz[1] = d3_behavior_zoomExtentClamp((x0[1] - x1[1] * K), 1, k),
+      o = d3.event; // Events can be reentrant (e.g., focus).
+
+  d3.event = {
+    scale: k,
+    translate: [x, y],
+    transform: function(sx, sy) {
+      if (sx) transform(sx, x_, x);
+      if (sy) transform(sy, y_, y);
+    }
+  };
+
+  function transform(scale, a, b) {
+    scale.domain(scale.range().map(function(v) { return scale.invert(((v - b) * j) / k + a); }));
+  }
+
+  try {
+    d3_behavior_zoomDispatch.apply(d3_behavior_zoomTarget, d3_behavior_zoomArguments);
+  } finally {
+    d3.event = o;
+  }
+
+  o.preventDefault();
+}
+
+var d3_behavior_zoomInfiniteExtent = [
+  [-Infinity, Infinity],
+  [-Infinity, Infinity],
+  [-Infinity, Infinity]
+];
+
+function d3_behavior_zoomExtentClamp(x, i, k) {
+  var range = d3_behavior_zoomExtent[i],
+      r0 = range[0],
+      r1 = range[1];
+  return arguments.length === 3
+      ? Math.max(r1 * (r1 === Infinity ? -Infinity : 1 / k - 1),
+        Math.min(r0 === -Infinity ? Infinity : r0, x / k)) * k
+      : Math.max(r0, Math.min(r1, x));
+}
+})();
\ No newline at end of file
diff --git a/vendor/d3.layout.js b/vendor/d3.layout.js
new file mode 100644
index 0000000..d7d5faf
--- /dev/null
+++ b/vendor/d3.layout.js
@@ -0,0 +1,1889 @@
+(function(){d3.layout = {};
+// Implements hierarchical edge bundling using Holten's algorithm. For each
+// input link, a path is computed that travels through the tree, up the parent
+// hierarchy to the least common ancestor, and then back down to the destination
+// node. Each path is simply an array of nodes.
+d3.layout.bundle = function() {
+  return function(links) {
+    var paths = [],
+        i = -1,
+        n = links.length;
+    while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
+    return paths;
+  };
+};
+
+function d3_layout_bundlePath(link) {
+  var start = link.source,
+      end = link.target,
+      lca = d3_layout_bundleLeastCommonAncestor(start, end),
+      points = [start];
+  while (start !== lca) {
+    start = start.parent;
+    points.push(start);
+  }
+  var k = points.length;
+  while (end !== lca) {
+    points.splice(k, 0, end);
+    end = end.parent;
+  }
+  return points;
+}
+
+function d3_layout_bundleAncestors(node) {
+  var ancestors = [],
+      parent = node.parent;
+  while (parent != null) {
+    ancestors.push(node);
+    node = parent;
+    parent = parent.parent;
+  }
+  ancestors.push(node);
+  return ancestors;
+}
+
+function d3_layout_bundleLeastCommonAncestor(a, b) {
+  if (a === b) return a;
+  var aNodes = d3_layout_bundleAncestors(a),
+      bNodes = d3_layout_bundleAncestors(b),
+      aNode = aNodes.pop(),
+      bNode = bNodes.pop(),
+      sharedNode = null;
+  while (aNode === bNode) {
+    sharedNode = aNode;
+    aNode = aNodes.pop();
+    bNode = bNodes.pop();
+  }
+  return sharedNode;
+}
+d3.layout.chord = function() {
+  var chord = {},
+      chords,
+      groups,
+      matrix,
+      n,
+      padding = 0,
+      sortGroups,
+      sortSubgroups,
+      sortChords;
+
+  function relayout() {
+    var subgroups = {},
+        groupSums = [],
+        groupIndex = d3.range(n),
+        subgroupIndex = [],
+        k,
+        x,
+        x0,
+        i,
+        j;
+
+    chords = [];
+    groups = [];
+
+    // Compute the sum.
+    k = 0, i = -1; while (++i < n) {
+      x = 0, j = -1; while (++j < n) {
+        x += matrix[i][j];
+      }
+      groupSums.push(x);
+      subgroupIndex.push(d3.range(n));
+      k += x;
+    }
+
+    // Sort groups…
+    if (sortGroups) {
+      groupIndex.sort(function(a, b) {
+        return sortGroups(groupSums[a], groupSums[b]);
+      });
+    }
+
+    // Sort subgroups…
+    if (sortSubgroups) {
+      subgroupIndex.forEach(function(d, i) {
+        d.sort(function(a, b) {
+          return sortSubgroups(matrix[i][a], matrix[i][b]);
+        });
+      });
+    }
+
+    // Convert the sum to scaling factor for [0, 2pi].
+    // TODO Allow start and end angle to be specified.
+    // TODO Allow padding to be specified as percentage?
+    k = (2 * Math.PI - padding * n) / k;
+
+    // Compute the start and end angle for each group and subgroup.
+    // Note: Opera has a bug reordering object literal properties!
+    x = 0, i = -1; while (++i < n) {
+      x0 = x, j = -1; while (++j < n) {
+        var di = groupIndex[i],
+            dj = subgroupIndex[di][j],
+            v = matrix[di][dj],
+            a0 = x,
+            a1 = x += v * k;
+        subgroups[di + "-" + dj] = {
+          index: di,
+          subindex: dj,
+          startAngle: a0,
+          endAngle: a1,
+          value: v
+        };
+      }
+      groups.push({
+        index: di,
+        startAngle: x0,
+        endAngle: x,
+        value: (x - x0) / k
+      });
+      x += padding;
+    }
+
+    // Generate chords for each (non-empty) subgroup-subgroup link.
+    i = -1; while (++i < n) {
+      j = i - 1; while (++j < n) {
+        var source = subgroups[i + "-" + j],
+            target = subgroups[j + "-" + i];
+        if (source.value || target.value) {
+          chords.push(source.value < target.value
+              ? {source: target, target: source}
+              : {source: source, target: target});
+        }
+      }
+    }
+
+    if (sortChords) resort();
+  }
+
+  function resort() {
+    chords.sort(function(a, b) {
+      return sortChords(
+          (a.source.value + a.target.value) / 2,
+          (b.source.value + b.target.value) / 2);
+    });
+  }
+
+  chord.matrix = function(x) {
+    if (!arguments.length) return matrix;
+    n = (matrix = x) && matrix.length;
+    chords = groups = null;
+    return chord;
+  };
+
+  chord.padding = function(x) {
+    if (!arguments.length) return padding;
+    padding = x;
+    chords = groups = null;
+    return chord;
+  };
+
+  chord.sortGroups = function(x) {
+    if (!arguments.length) return sortGroups;
+    sortGroups = x;
+    chords = groups = null;
+    return chord;
+  };
+
+  chord.sortSubgroups = function(x) {
+    if (!arguments.length) return sortSubgroups;
+    sortSubgroups = x;
+    chords = null;
+    return chord;
+  };
+
+  chord.sortChords = function(x) {
+    if (!arguments.length) return sortChords;
+    sortChords = x;
+    if (chords) resort();
+    return chord;
+  };
+
+  chord.chords = function() {
+    if (!chords) relayout();
+    return chords;
+  };
+
+  chord.groups = function() {
+    if (!groups) relayout();
+    return groups;
+  };
+
+  return chord;
+};
+// A rudimentary force layout using Gauss-Seidel.
+d3.layout.force = function() {
+  var force = {},
+      event = d3.dispatch("tick"),
+      size = [1, 1],
+      drag,
+      alpha,
+      friction = .9,
+      linkDistance = d3_layout_forceLinkDistance,
+      linkStrength = d3_layout_forceLinkStrength,
+      charge = -30,
+      gravity = .1,
+      theta = .8,
+      interval,
+      nodes = [],
+      links = [],
+      distances,
+      strengths,
+      charges;
+
+  function repulse(node) {
+    return function(quad, x1, y1, x2, y2) {
+      if (quad.point !== node) {
+        var dx = quad.cx - node.x,
+            dy = quad.cy - node.y,
+            dn = 1 / Math.sqrt(dx * dx + dy * dy);
+
+        /* Barnes-Hut criterion. */
+        if ((x2 - x1) * dn < theta) {
+          var k = quad.charge * dn * dn;
+          node.px -= dx * k;
+          node.py -= dy * k;
+          return true;
+        }
+
+        if (quad.point && isFinite(dn)) {
+          var k = quad.pointCharge * dn * dn;
+          node.px -= dx * k;
+          node.py -= dy * k;
+        }
+      }
+      return !quad.charge;
+    };
+  }
+
+  function tick() {
+    var n = nodes.length,
+        m = links.length,
+        q,
+        i, // current index
+        o, // current object
+        s, // current source
+        t, // current target
+        l, // current distance
+        k, // current force
+        x, // x-distance
+        y; // y-distance
+
+    // gauss-seidel relaxation for links
+    for (i = 0; i < m; ++i) {
+      o = links[i];
+      s = o.source;
+      t = o.target;
+      x = t.x - s.x;
+      y = t.y - s.y;
+      if (l = (x * x + y * y)) {
+        l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
+        x *= l;
+        y *= l;
+        t.x -= x * (k = s.weight / (t.weight + s.weight));
+        t.y -= y * k;
+        s.x += x * (k = 1 - k);
+        s.y += y * k;
+      }
+    }
+
+    // apply gravity forces
+    if (k = alpha * gravity) {
+      x = size[0] / 2;
+      y = size[1] / 2;
+      i = -1; if (k) while (++i < n) {
+        o = nodes[i];
+        o.x += (x - o.x) * k;
+        o.y += (y - o.y) * k;
+      }
+    }
+
+    // compute quadtree center of mass and apply charge forces
+    if (charge) {
+      d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges);
+      i = -1; while (++i < n) {
+        if (!(o = nodes[i]).fixed) {
+          q.visit(repulse(o));
+        }
+      }
+    }
+
+    // position verlet integration
+    i = -1; while (++i < n) {
+      o = nodes[i];
+      if (o.fixed) {
+        o.x = o.px;
+        o.y = o.py;
+      } else {
+        o.x -= (o.px - (o.px = o.x)) * friction;
+        o.y -= (o.py - (o.py = o.y)) * friction;
+      }
+    }
+
+    event.tick({type: "tick", alpha: alpha});
+
+    // simulated annealing, basically
+    return (alpha *= .99) < .005;
+  }
+
+  force.nodes = function(x) {
+    if (!arguments.length) return nodes;
+    nodes = x;
+    return force;
+  };
+
+  force.links = function(x) {
+    if (!arguments.length) return links;
+    links = x;
+    return force;
+  };
+
+  force.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return force;
+  };
+
+  force.linkDistance = function(x) {
+    if (!arguments.length) return linkDistance;
+    linkDistance = d3.functor(x);
+    return force;
+  };
+
+  // For backwards-compatibility.
+  force.distance = force.linkDistance;
+
+  force.linkStrength = function(x) {
+    if (!arguments.length) return linkStrength;
+    linkStrength = d3.functor(x);
+    return force;
+  };
+
+  force.friction = function(x) {
+    if (!arguments.length) return friction;
+    friction = x;
+    return force;
+  };
+
+  force.charge = function(x) {
+    if (!arguments.length) return charge;
+    charge = typeof x === "function" ? x : +x;
+    return force;
+  };
+
+  force.gravity = function(x) {
+    if (!arguments.length) return gravity;
+    gravity = x;
+    return force;
+  };
+
+  force.theta = function(x) {
+    if (!arguments.length) return theta;
+    theta = x;
+    return force;
+  };
+
+  force.start = function() {
+    var i,
+        j,
+        n = nodes.length,
+        m = links.length,
+        w = size[0],
+        h = size[1],
+        neighbors,
+        o;
+
+    for (i = 0; i < n; ++i) {
+      (o = nodes[i]).index = i;
+      o.weight = 0;
+    }
+
+    distances = [];
+    strengths = [];
+    for (i = 0; i < m; ++i) {
+      o = links[i];
+      if (typeof o.source == "number") o.source = nodes[o.source];
+      if (typeof o.target == "number") o.target = nodes[o.target];
+      distances[i] = linkDistance.call(this, o, i);
+      strengths[i] = linkStrength.call(this, o, i);
+      ++o.source.weight;
+      ++o.target.weight;
+    }
+
+    for (i = 0; i < n; ++i) {
+      o = nodes[i];
+      if (isNaN(o.x)) o.x = position("x", w);
+      if (isNaN(o.y)) o.y = position("y", h);
+      if (isNaN(o.px)) o.px = o.x;
+      if (isNaN(o.py)) o.py = o.y;
+    }
+
+    charges = [];
+    if (typeof charge === "function") {
+      for (i = 0; i < n; ++i) {
+        charges[i] = +charge.call(this, nodes[i], i);
+      }
+    } else {
+      for (i = 0; i < n; ++i) {
+        charges[i] = charge;
+      }
+    }
+
+    // initialize node position based on first neighbor
+    function position(dimension, size) {
+      var neighbors = neighbor(i),
+          j = -1,
+          m = neighbors.length,
+          x;
+      while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x;
+      return Math.random() * size;
+    }
+
+    // initialize neighbors lazily
+    function neighbor() {
+      if (!neighbors) {
+        neighbors = [];
+        for (j = 0; j < n; ++j) {
+          neighbors[j] = [];
+        }
+        for (j = 0; j < m; ++j) {
+          var o = links[j];
+          neighbors[o.source.index].push(o.target);
+          neighbors[o.target.index].push(o.source);
+        }
+      }
+      return neighbors[i];
+    }
+
+    return force.resume();
+  };
+
+  force.resume = function() {
+    alpha = .1;
+    d3.timer(tick);
+    return force;
+  };
+
+  force.stop = function() {
+    alpha = 0;
+    return force;
+  };
+
+  // use `node.call(force.drag)` to make nodes draggable
+  force.drag = function() {
+    if (!drag) drag = d3.behavior.drag()
+        .origin(Object)
+        .on("dragstart", dragstart)
+        .on("drag", d3_layout_forceDrag)
+        .on("dragend", d3_layout_forceDragEnd);
+
+    this.on("mouseover.force", d3_layout_forceDragOver)
+        .on("mouseout.force", d3_layout_forceDragOut)
+        .call(drag);
+  };
+
+  function dragstart(d) {
+    d3_layout_forceDragOver(d3_layout_forceDragNode = d);
+    d3_layout_forceDragForce = force;
+  }
+
+  return d3.rebind(force, event, "on");
+};
+
+var d3_layout_forceDragForce,
+    d3_layout_forceDragNode;
+
+function d3_layout_forceDragOver(d) {
+  d.fixed |= 2;
+}
+
+function d3_layout_forceDragOut(d) {
+  if (d !== d3_layout_forceDragNode) d.fixed &= 1;
+}
+
+function d3_layout_forceDragEnd() {
+  d3_layout_forceDrag();
+  d3_layout_forceDragNode.fixed &= 1;
+  d3_layout_forceDragForce = d3_layout_forceDragNode = null;
+}
+
+function d3_layout_forceDrag() {
+  d3_layout_forceDragNode.px = d3.event.x;
+  d3_layout_forceDragNode.py = d3.event.y;
+  d3_layout_forceDragForce.resume(); // restart annealing
+}
+
+function d3_layout_forceAccumulate(quad, alpha, charges) {
+  var cx = 0,
+      cy = 0;
+  quad.charge = 0;
+  if (!quad.leaf) {
+    var nodes = quad.nodes,
+        n = nodes.length,
+        i = -1,
+        c;
+    while (++i < n) {
+      c = nodes[i];
+      if (c == null) continue;
+      d3_layout_forceAccumulate(c, alpha, charges);
+      quad.charge += c.charge;
+      cx += c.charge * c.cx;
+      cy += c.charge * c.cy;
+    }
+  }
+  if (quad.point) {
+    // jitter internal nodes that are coincident
+    if (!quad.leaf) {
+      quad.point.x += Math.random() - .5;
+      quad.point.y += Math.random() - .5;
+    }
+    var k = alpha * charges[quad.point.index];
+    quad.charge += quad.pointCharge = k;
+    cx += k * quad.point.x;
+    cy += k * quad.point.y;
+  }
+  quad.cx = cx / quad.charge;
+  quad.cy = cy / quad.charge;
+}
+
+function d3_layout_forceLinkDistance(link) {
+  return 20;
+}
+
+function d3_layout_forceLinkStrength(link) {
+  return 1;
+}
+d3.layout.partition = function() {
+  var hierarchy = d3.layout.hierarchy(),
+      size = [1, 1]; // width, height
+
+  function position(node, x, dx, dy) {
+    var children = node.children;
+    node.x = x;
+    node.y = node.depth * dy;
+    node.dx = dx;
+    node.dy = dy;
+    if (children && (n = children.length)) {
+      var i = -1,
+          n,
+          c,
+          d;
+      dx = node.value ? dx / node.value : 0;
+      while (++i < n) {
+        position(c = children[i], x, d = c.value * dx, dy);
+        x += d;
+      }
+    }
+  }
+
+  function depth(node) {
+    var children = node.children,
+        d = 0;
+    if (children && (n = children.length)) {
+      var i = -1,
+          n;
+      while (++i < n) d = Math.max(d, depth(children[i]));
+    }
+    return 1 + d;
+  }
+
+  function partition(d, i) {
+    var nodes = hierarchy.call(this, d, i);
+    position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
+    return nodes;
+  }
+
+  partition.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return partition;
+  };
+
+  return d3_layout_hierarchyRebind(partition, hierarchy);
+};
+d3.layout.pie = function() {
+  var value = Number,
+      sort = d3_layout_pieSortByValue,
+      startAngle = 0,
+      endAngle = 2 * Math.PI;
+
+  function pie(data, i) {
+
+    // Compute the numeric values for each data element.
+    var values = data.map(function(d, i) { return +value.call(pie, d, i); });
+
+    // Compute the start angle.
+    var a = +(typeof startAngle === "function"
+        ? startAngle.apply(this, arguments)
+        : startAngle);
+
+    // Compute the angular scale factor: from value to radians.
+    var k = ((typeof endAngle === "function"
+        ? endAngle.apply(this, arguments)
+        : endAngle) - startAngle)
+        / d3.sum(values);
+
+    // Optionally sort the data.
+    var index = d3.range(data.length);
+    if (sort != null) index.sort(sort === d3_layout_pieSortByValue
+        ? function(i, j) { return values[j] - values[i]; }
+        : function(i, j) { return sort(data[i], data[j]); });
+
+    // Compute the arcs!
+    // They are stored in the original data's order.
+    var arcs = [];
+    index.forEach(function(i) {
+      arcs[i] = {
+        data: data[i],
+        value: d = values[i],
+        startAngle: a,
+        endAngle: a += d * k
+      };
+    });
+    return arcs;
+  }
+
+  /**
+   * Specifies the value function *x*, which returns a nonnegative numeric value
+   * for each datum. The default value function is `Number`. The value function
+   * is passed two arguments: the current datum and the current index.
+   */
+  pie.value = function(x) {
+    if (!arguments.length) return value;
+    value = x;
+    return pie;
+  };
+
+  /**
+   * Specifies a sort comparison operator *x*. The comparator is passed two data
+   * elements from the data array, a and b; it returns a negative value if a is
+   * less than b, a positive value if a is greater than b, and zero if a equals
+   * b.
+   */
+  pie.sort = function(x) {
+    if (!arguments.length) return sort;
+    sort = x;
+    return pie;
+  };
+
+  /**
+   * Specifies the overall start angle of the pie chart. Defaults to 0. The
+   * start angle can be specified either as a constant or as a function; in the
+   * case of a function, it is evaluated once per array (as opposed to per
+   * element).
+   */
+  pie.startAngle = function(x) {
+    if (!arguments.length) return startAngle;
+    startAngle = x;
+    return pie;
+  };
+
+  /**
+   * Specifies the overall end angle of the pie chart. Defaults to 2π. The
+   * end angle can be specified either as a constant or as a function; in the
+   * case of a function, it is evaluated once per array (as opposed to per
+   * element).
+   */
+  pie.endAngle = function(x) {
+    if (!arguments.length) return endAngle;
+    endAngle = x;
+    return pie;
+  };
+
+  return pie;
+};
+
+var d3_layout_pieSortByValue = {};
+// data is two-dimensional array of x,y; we populate y0
+d3.layout.stack = function() {
+  var values = Object,
+      order = d3_layout_stackOrders["default"],
+      offset = d3_layout_stackOffsets["zero"],
+      out = d3_layout_stackOut,
+      x = d3_layout_stackX,
+      y = d3_layout_stackY;
+
+  function stack(data, index) {
+
+    // Convert series to canonical two-dimensional representation.
+    var series = data.map(function(d, i) {
+      return values.call(stack, d, i);
+    });
+
+    // Convert each series to canonical [[x,y]] representation.
+    var points = series.map(function(d, i) {
+      return d.map(function(v, i) {
+        return [x.call(stack, v, i), y.call(stack, v, i)];
+      });
+    });
+
+    // Compute the order of series, and permute them.
+    var orders = order.call(stack, points, index);
+    series = d3.permute(series, orders);
+    points = d3.permute(points, orders);
+
+    // Compute the baseline…
+    var offsets = offset.call(stack, points, index);
+
+    // And propagate it to other series.
+    var n = series.length,
+        m = series[0].length,
+        i,
+        j,
+        o;
+    for (j = 0; j < m; ++j) {
+      out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
+      for (i = 1; i < n; ++i) {
+        out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
+      }
+    }
+
+    return data;
+  }
+
+  stack.values = function(x) {
+    if (!arguments.length) return values;
+    values = x;
+    return stack;
+  };
+
+  stack.order = function(x) {
+    if (!arguments.length) return order;
+    order = typeof x === "function" ? x : d3_layout_stackOrders[x];
+    return stack;
+  };
+
+  stack.offset = function(x) {
+    if (!arguments.length) return offset;
+    offset = typeof x === "function" ? x : d3_layout_stackOffsets[x];
+    return stack;
+  };
+
+  stack.x = function(z) {
+    if (!arguments.length) return x;
+    x = z;
+    return stack;
+  };
+
+  stack.y = function(z) {
+    if (!arguments.length) return y;
+    y = z;
+    return stack;
+  };
+
+  stack.out = function(z) {
+    if (!arguments.length) return out;
+    out = z;
+    return stack;
+  };
+
+  return stack;
+}
+
+function d3_layout_stackX(d) {
+  return d.x;
+}
+
+function d3_layout_stackY(d) {
+  return d.y;
+}
+
+function d3_layout_stackOut(d, y0, y) {
+  d.y0 = y0;
+  d.y = y;
+}
+
+var d3_layout_stackOrders = {
+
+  "inside-out": function(data) {
+    var n = data.length,
+        i,
+        j,
+        max = data.map(d3_layout_stackMaxIndex),
+        sums = data.map(d3_layout_stackReduceSum),
+        index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
+        top = 0,
+        bottom = 0,
+        tops = [],
+        bottoms = [];
+    for (i = 0; i < n; ++i) {
+      j = index[i];
+      if (top < bottom) {
+        top += sums[j];
+        tops.push(j);
+      } else {
+        bottom += sums[j];
+        bottoms.push(j);
+      }
+    }
+    return bottoms.reverse().concat(tops);
+  },
+
+  "reverse": function(data) {
+    return d3.range(data.length).reverse();
+  },
+
+  "default": function(data) {
+    return d3.range(data.length);
+  }
+
+};
+
+var d3_layout_stackOffsets = {
+
+  "silhouette": function(data) {
+    var n = data.length,
+        m = data[0].length,
+        sums = [],
+        max = 0,
+        i,
+        j,
+        o,
+        y0 = [];
+    for (j = 0; j < m; ++j) {
+      for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
+      if (o > max) max = o;
+      sums.push(o);
+    }
+    for (j = 0; j < m; ++j) {
+      y0[j] = (max - sums[j]) / 2;
+    }
+    return y0;
+  },
+
+  "wiggle": function(data) {
+    var n = data.length,
+        x = data[0],
+        m = x.length,
+        max = 0,
+        i,
+        j,
+        k,
+        s1,
+        s2,
+        s3,
+        dx,
+        o,
+        o0,
+        y0 = [];
+    y0[0] = o = o0 = 0;
+    for (j = 1; j < m; ++j) {
+      for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
+      for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
+        for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
+          s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
+        }
+        s2 += s3 * data[i][j][1];
+      }
+      y0[j] = o -= s1 ? s2 / s1 * dx : 0;
+      if (o < o0) o0 = o;
+    }
+    for (j = 0; j < m; ++j) y0[j] -= o0;
+    return y0;
+  },
+
+  "expand": function(data) {
+    var n = data.length,
+        m = data[0].length,
+        k = 1 / n,
+        i,
+        j,
+        o,
+        y0 = [];
+    for (j = 0; j < m; ++j) {
+      for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
+      if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
+      else for (i = 0; i < n; i++) data[i][j][1] = k;
+    }
+    for (j = 0; j < m; ++j) y0[j] = 0;
+    return y0;
+  },
+
+  "zero": function(data) {
+    var j = -1,
+        m = data[0].length,
+        y0 = [];
+    while (++j < m) y0[j] = 0;
+    return y0;
+  }
+
+};
+
+function d3_layout_stackMaxIndex(array) {
+  var i = 1,
+      j = 0,
+      v = array[0][1],
+      k,
+      n = array.length;
+  for (; i < n; ++i) {
+    if ((k = array[i][1]) > v) {
+      j = i;
+      v = k;
+    }
+  }
+  return j;
+}
+
+function d3_layout_stackReduceSum(d) {
+  return d.reduce(d3_layout_stackSum, 0);
+}
+
+function d3_layout_stackSum(p, d) {
+  return p + d[1];
+}
+d3.layout.histogram = function() {
+  var frequency = true,
+      valuer = Number,
+      ranger = d3_layout_histogramRange,
+      binner = d3_layout_histogramBinSturges;
+
+  function histogram(data, i) {
+    var bins = [],
+        values = data.map(valuer, this),
+        range = ranger.call(this, values, i),
+        thresholds = binner.call(this, range, values, i),
+        bin,
+        i = -1,
+        n = values.length,
+        m = thresholds.length - 1,
+        k = frequency ? 1 : 1 / n,
+        x;
+
+    // Initialize the bins.
+    while (++i < m) {
+      bin = bins[i] = [];
+      bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
+      bin.y = 0;
+    }
+
+    // Fill the bins, ignoring values outside the range.
+    i = -1; while(++i < n) {
+      x = values[i];
+      if ((x >= range[0]) && (x <= range[1])) {
+        bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
+        bin.y += k;
+        bin.push(data[i]);
+      }
+    }
+
+    return bins;
+  }
+
+  // Specifies how to extract a value from the associated data. The default
+  // value function is `Number`, which is equivalent to the identity function.
+  histogram.value = function(x) {
+    if (!arguments.length) return valuer;
+    valuer = x;
+    return histogram;
+  };
+
+  // Specifies the range of the histogram. Values outside the specified range
+  // will be ignored. The argument `x` may be specified either as a two-element
+  // array representing the minimum and maximum value of the range, or as a
+  // function that returns the range given the array of values and the current
+  // index `i`. The default range is the extent (minimum and maximum) of the
+  // values.
+  histogram.range = function(x) {
+    if (!arguments.length) return ranger;
+    ranger = d3.functor(x);
+    return histogram;
+  };
+
+  // Specifies how to bin values in the histogram. The argument `x` may be
+  // specified as a number, in which case the range of values will be split
+  // uniformly into the given number of bins. Or, `x` may be an array of
+  // threshold values, defining the bins; the specified array must contain the
+  // rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
+  // may be a function which is evaluated, being passed the range, the array of
+  // values, and the current index `i`, returning an array of thresholds. The
+  // default bin function will divide the values into uniform bins using
+  // Sturges' formula.
+  histogram.bins = function(x) {
+    if (!arguments.length) return binner;
+    binner = typeof x === "number"
+        ? function(range) { return d3_layout_histogramBinFixed(range, x); }
+        : d3.functor(x);
+    return histogram;
+  };
+
+  // Specifies whether the histogram's `y` value is a count (frequency) or a
+  // probability (density). The default value is true.
+  histogram.frequency = function(x) {
+    if (!arguments.length) return frequency;
+    frequency = !!x;
+    return histogram;
+  };
+
+  return histogram;
+};
+
+function d3_layout_histogramBinSturges(range, values) {
+  return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1));
+}
+
+function d3_layout_histogramBinFixed(range, n) {
+  var x = -1,
+      b = +range[0],
+      m = (range[1] - b) / n,
+      f = [];
+  while (++x <= n) f[x] = m * x + b;
+  return f;
+}
+
+function d3_layout_histogramRange(values) {
+  return [d3.min(values), d3.max(values)];
+}
+d3.layout.hierarchy = function() {
+  var sort = d3_layout_hierarchySort,
+      children = d3_layout_hierarchyChildren,
+      value = d3_layout_hierarchyValue;
+
+  // Recursively compute the node depth and value.
+  // Also converts the data representation into a standard hierarchy structure.
+  function recurse(data, depth, nodes) {
+    var childs = children.call(hierarchy, data, depth),
+        node = d3_layout_hierarchyInline ? data : {data: data};
+    node.depth = depth;
+    nodes.push(node);
+    if (childs && (n = childs.length)) {
+      var i = -1,
+          n,
+          c = node.children = [],
+          v = 0,
+          j = depth + 1;
+      while (++i < n) {
+        d = recurse(childs[i], j, nodes);
+        d.parent = node;
+        c.push(d);
+        v += d.value;
+      }
+      if (sort) c.sort(sort);
+      if (value) node.value = v;
+    } else if (value) {
+      node.value = +value.call(hierarchy, data, depth) || 0;
+    }
+    return node;
+  }
+
+  // Recursively re-evaluates the node value.
+  function revalue(node, depth) {
+    var children = node.children,
+        v = 0;
+    if (children && (n = children.length)) {
+      var i = -1,
+          n,
+          j = depth + 1;
+      while (++i < n) v += revalue(children[i], j);
+    } else if (value) {
+      v = +value.call(hierarchy, d3_layout_hierarchyInline ? node : node.data, depth) || 0;
+    }
+    if (value) node.value = v;
+    return v;
+  }
+
+  function hierarchy(d) {
+    var nodes = [];
+    recurse(d, 0, nodes);
+    return nodes;
+  }
+
+  hierarchy.sort = function(x) {
+    if (!arguments.length) return sort;
+    sort = x;
+    return hierarchy;
+  };
+
+  hierarchy.children = function(x) {
+    if (!arguments.length) return children;
+    children = x;
+    return hierarchy;
+  };
+
+  hierarchy.value = function(x) {
+    if (!arguments.length) return value;
+    value = x;
+    return hierarchy;
+  };
+
+  // Re-evaluates the `value` property for the specified hierarchy.
+  hierarchy.revalue = function(root) {
+    revalue(root, 0);
+    return root;
+  };
+
+  return hierarchy;
+};
+
+// A method assignment helper for hierarchy subclasses.
+function d3_layout_hierarchyRebind(object, hierarchy) {
+  d3.rebind(object, hierarchy, "sort", "children", "value");
+
+  // Add an alias for links, for convenience.
+  object.links = d3_layout_hierarchyLinks;
+
+  // If the new API is used, enabling inlining.
+  object.nodes = function(d) {
+    d3_layout_hierarchyInline = true;
+    return (object.nodes = object)(d);
+  };
+
+  return object;
+}
+
+function d3_layout_hierarchyChildren(d) {
+  return d.children;
+}
+
+function d3_layout_hierarchyValue(d) {
+  return d.value;
+}
+
+function d3_layout_hierarchySort(a, b) {
+  return b.value - a.value;
+}
+
+// Returns an array source+target objects for the specified nodes.
+function d3_layout_hierarchyLinks(nodes) {
+  return d3.merge(nodes.map(function(parent) {
+    return (parent.children || []).map(function(child) {
+      return {source: parent, target: child};
+    });
+  }));
+}
+
+// For backwards-compatibility, don't enable inlining by default.
+var d3_layout_hierarchyInline = false;
+d3.layout.pack = function() {
+  var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort),
+      size = [1, 1];
+
+  function pack(d, i) {
+    var nodes = hierarchy.call(this, d, i),
+        root = nodes[0];
+
+    // Recursively compute the layout.
+    root.x = 0;
+    root.y = 0;
+    d3_layout_packTree(root);
+
+    // Scale the layout to fit the requested size.
+    var w = size[0],
+        h = size[1],
+        k = 1 / Math.max(2 * root.r / w, 2 * root.r / h);
+    d3_layout_packTransform(root, w / 2, h / 2, k);
+
+    return nodes;
+  }
+
+  pack.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return pack;
+  };
+
+  return d3_layout_hierarchyRebind(pack, hierarchy);
+};
+
+function d3_layout_packSort(a, b) {
+  return a.value - b.value;
+}
+
+function d3_layout_packInsert(a, b) {
+  var c = a._pack_next;
+  a._pack_next = b;
+  b._pack_prev = a;
+  b._pack_next = c;
+  c._pack_prev = b;
+}
+
+function d3_layout_packSplice(a, b) {
+  a._pack_next = b;
+  b._pack_prev = a;
+}
+
+function d3_layout_packIntersects(a, b) {
+  var dx = b.x - a.x,
+      dy = b.y - a.y,
+      dr = a.r + b.r;
+  return (dr * dr - dx * dx - dy * dy) > .001; // within epsilon
+}
+
+function d3_layout_packCircle(nodes) {
+  var xMin = Infinity,
+      xMax = -Infinity,
+      yMin = Infinity,
+      yMax = -Infinity,
+      n = nodes.length,
+      a, b, c, j, k;
+
+  function bound(node) {
+    xMin = Math.min(node.x - node.r, xMin);
+    xMax = Math.max(node.x + node.r, xMax);
+    yMin = Math.min(node.y - node.r, yMin);
+    yMax = Math.max(node.y + node.r, yMax);
+  }
+
+  // Create node links.
+  nodes.forEach(d3_layout_packLink);
+
+  // Create first node.
+  a = nodes[0];
+  a.x = -a.r;
+  a.y = 0;
+  bound(a);
+
+  // Create second node.
+  if (n > 1) {
+    b = nodes[1];
+    b.x = b.r;
+    b.y = 0;
+    bound(b);
+
+    // Create third node and build chain.
+    if (n > 2) {
+      c = nodes[2];
+      d3_layout_packPlace(a, b, c);
+      bound(c);
+      d3_layout_packInsert(a, c);
+      a._pack_prev = c;
+      d3_layout_packInsert(c, b);
+      b = a._pack_next;
+
+      // Now iterate through the rest.
+      for (var i = 3; i < n; i++) {
+        d3_layout_packPlace(a, b, c = nodes[i]);
+
+        // Search for the closest intersection.
+        var isect = 0, s1 = 1, s2 = 1;
+        for (j = b._pack_next; j !== b; j = j._pack_next, s1++) {
+          if (d3_layout_packIntersects(j, c)) {
+            isect = 1;
+            break;
+          }
+        }
+        if (isect == 1) {
+          for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) {
+            if (d3_layout_packIntersects(k, c)) {
+              if (s2 < s1) {
+                isect = -1;
+                j = k;
+              }
+              break;
+            }
+          }
+        }
+
+        // Update node chain.
+        if (isect == 0) {
+          d3_layout_packInsert(a, c);
+          b = c;
+          bound(c);
+        } else if (isect > 0) {
+          d3_layout_packSplice(a, j);
+          b = j;
+          i--;
+        } else { // isect < 0
+          d3_layout_packSplice(j, b);
+          a = j;
+          i--;
+        }
+      }
+    }
+  }
+
+  // Re-center the circles and return the encompassing radius.
+  var cx = (xMin + xMax) / 2,
+      cy = (yMin + yMax) / 2,
+      cr = 0;
+  for (var i = 0; i < n; i++) {
+    var node = nodes[i];
+    node.x -= cx;
+    node.y -= cy;
+    cr = Math.max(cr, node.r + Math.sqrt(node.x * node.x + node.y * node.y));
+  }
+
+  // Remove node links.
+  nodes.forEach(d3_layout_packUnlink);
+
+  return cr;
+}
+
+function d3_layout_packLink(node) {
+  node._pack_next = node._pack_prev = node;
+}
+
+function d3_layout_packUnlink(node) {
+  delete node._pack_next;
+  delete node._pack_prev;
+}
+
+function d3_layout_packTree(node) {
+  var children = node.children;
+  if (children && children.length) {
+    children.forEach(d3_layout_packTree);
+    node.r = d3_layout_packCircle(children);
+  } else {
+    node.r = Math.sqrt(node.value);
+  }
+}
+
+function d3_layout_packTransform(node, x, y, k) {
+  var children = node.children;
+  node.x = (x += k * node.x);
+  node.y = (y += k * node.y);
+  node.r *= k;
+  if (children) {
+    var i = -1, n = children.length;
+    while (++i < n) d3_layout_packTransform(children[i], x, y, k);
+  }
+}
+
+function d3_layout_packPlace(a, b, c) {
+  var db = a.r + c.r,
+      dx = b.x - a.x,
+      dy = b.y - a.y;
+  if (db && (dx || dy)) {
+    var da = b.r + c.r,
+        dc = Math.sqrt(dx * dx + dy * dy),
+        cos = Math.max(-1, Math.min(1, (db * db + dc * dc - da * da) / (2 * db * dc))),
+        theta = Math.acos(cos),
+        x = cos * (db /= dc),
+        y = Math.sin(theta) * db;
+    c.x = a.x + x * dx + y * dy;
+    c.y = a.y + x * dy - y * dx;
+  } else {
+    c.x = a.x + db;
+    c.y = a.y;
+  }
+}
+// Implements a hierarchical layout using the cluster (or dendogram) algorithm.
+d3.layout.cluster = function() {
+  var hierarchy = d3.layout.hierarchy().sort(null).value(null),
+      separation = d3_layout_treeSeparation,
+      size = [1, 1]; // width, height
+
+  function cluster(d, i) {
+    var nodes = hierarchy.call(this, d, i),
+        root = nodes[0],
+        previousNode,
+        x = 0,
+        kx,
+        ky;
+
+    // First walk, computing the initial x & y values.
+    d3_layout_treeVisitAfter(root, function(node) {
+      var children = node.children;
+      if (children && children.length) {
+        node.x = d3_layout_clusterX(children);
+        node.y = d3_layout_clusterY(children);
+      } else {
+        node.x = previousNode ? x += separation(node, previousNode) : 0;
+        node.y = 0;
+        previousNode = node;
+      }
+    });
+
+    // Compute the left-most, right-most, and depth-most nodes for extents.
+    var left = d3_layout_clusterLeft(root),
+        right = d3_layout_clusterRight(root),
+        x0 = left.x - separation(left, right) / 2,
+        x1 = right.x + separation(right, left) / 2;
+
+    // Second walk, normalizing x & y to the desired size.
+    d3_layout_treeVisitAfter(root, function(node) {
+      node.x = (node.x - x0) / (x1 - x0) * size[0];
+      node.y = (1 - (root.y ? node.y / root.y : 1)) * size[1];
+    });
+
+    return nodes;
+  }
+
+  cluster.separation = function(x) {
+    if (!arguments.length) return separation;
+    separation = x;
+    return cluster;
+  };
+
+  cluster.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return cluster;
+  };
+
+  return d3_layout_hierarchyRebind(cluster, hierarchy);
+};
+
+function d3_layout_clusterY(children) {
+  return 1 + d3.max(children, function(child) {
+    return child.y;
+  });
+}
+
+function d3_layout_clusterX(children) {
+  return children.reduce(function(x, child) {
+    return x + child.x;
+  }, 0) / children.length;
+}
+
+function d3_layout_clusterLeft(node) {
+  var children = node.children;
+  return children && children.length ? d3_layout_clusterLeft(children[0]) : node;
+}
+
+function d3_layout_clusterRight(node) {
+  var children = node.children, n;
+  return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node;
+}
+// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
+d3.layout.tree = function() {
+  var hierarchy = d3.layout.hierarchy().sort(null).value(null),
+      separation = d3_layout_treeSeparation,
+      size = [1, 1]; // width, height
+
+  function tree(d, i) {
+    var nodes = hierarchy.call(this, d, i),
+        root = nodes[0];
+
+    function firstWalk(node, previousSibling) {
+      var children = node.children,
+          layout = node._tree;
+      if (children && (n = children.length)) {
+        var n,
+            firstChild = children[0],
+            previousChild,
+            ancestor = firstChild,
+            child,
+            i = -1;
+        while (++i < n) {
+          child = children[i];
+          firstWalk(child, previousChild);
+          ancestor = apportion(child, previousChild, ancestor);
+          previousChild = child;
+        }
+        d3_layout_treeShift(node);
+        var midpoint = .5 * (firstChild._tree.prelim + child._tree.prelim);
+        if (previousSibling) {
+          layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
+          layout.mod = layout.prelim - midpoint;
+        } else {
+          layout.prelim = midpoint;
+        }
+      } else {
+        if (previousSibling) {
+          layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
+        }
+      }
+    }
+
+    function secondWalk(node, x) {
+      node.x = node._tree.prelim + x;
+      var children = node.children;
+      if (children && (n = children.length)) {
+        var i = -1,
+            n;
+        x += node._tree.mod;
+        while (++i < n) {
+          secondWalk(children[i], x);
+        }
+      }
+    }
+
+    function apportion(node, previousSibling, ancestor) {
+      if (previousSibling) {
+        var vip = node,
+            vop = node,
+            vim = previousSibling,
+            vom = node.parent.children[0],
+            sip = vip._tree.mod,
+            sop = vop._tree.mod,
+            sim = vim._tree.mod,
+            som = vom._tree.mod,
+            shift;
+        while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) {
+          vom = d3_layout_treeLeft(vom);
+          vop = d3_layout_treeRight(vop);
+          vop._tree.ancestor = node;
+          shift = vim._tree.prelim + sim - vip._tree.prelim - sip + separation(vim, vip);
+          if (shift > 0) {
+            d3_layout_treeMove(d3_layout_treeAncestor(vim, node, ancestor), node, shift);
+            sip += shift;
+            sop += shift;
+          }
+          sim += vim._tree.mod;
+          sip += vip._tree.mod;
+          som += vom._tree.mod;
+          sop += vop._tree.mod;
+        }
+        if (vim && !d3_layout_treeRight(vop)) {
+          vop._tree.thread = vim;
+          vop._tree.mod += sim - sop;
+        }
+        if (vip && !d3_layout_treeLeft(vom)) {
+          vom._tree.thread = vip;
+          vom._tree.mod += sip - som;
+          ancestor = node;
+        }
+      }
+      return ancestor;
+    }
+
+    // Initialize temporary layout variables.
+    d3_layout_treeVisitAfter(root, function(node, previousSibling) {
+      node._tree = {
+        ancestor: node,
+        prelim: 0,
+        mod: 0,
+        change: 0,
+        shift: 0,
+        number: previousSibling ? previousSibling._tree.number + 1 : 0
+      };
+    });
+
+    // Compute the layout using Buchheim et al.'s algorithm.
+    firstWalk(root);
+    secondWalk(root, -root._tree.prelim);
+
+    // Compute the left-most, right-most, and depth-most nodes for extents.
+    var left = d3_layout_treeSearch(root, d3_layout_treeLeftmost),
+        right = d3_layout_treeSearch(root, d3_layout_treeRightmost),
+        deep = d3_layout_treeSearch(root, d3_layout_treeDeepest),
+        x0 = left.x - separation(left, right) / 2,
+        x1 = right.x + separation(right, left) / 2,
+        y1 = deep.depth || 1;
+
+    // Clear temporary layout variables; transform x and y.
+    d3_layout_treeVisitAfter(root, function(node) {
+      node.x = (node.x - x0) / (x1 - x0) * size[0];
+      node.y = node.depth / y1 * size[1];
+      delete node._tree;
+    });
+
+    return nodes;
+  }
+
+  tree.separation = function(x) {
+    if (!arguments.length) return separation;
+    separation = x;
+    return tree;
+  };
+
+  tree.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return tree;
+  };
+
+  return d3_layout_hierarchyRebind(tree, hierarchy);
+};
+
+function d3_layout_treeSeparation(a, b) {
+  return a.parent == b.parent ? 1 : 2;
+}
+
+// function d3_layout_treeSeparationRadial(a, b) {
+//   return (a.parent == b.parent ? 1 : 2) / a.depth;
+// }
+
+function d3_layout_treeLeft(node) {
+  var children = node.children;
+  return children && children.length ? children[0] : node._tree.thread;
+}
+
+function d3_layout_treeRight(node) {
+  var children = node.children,
+      n;
+  return children && (n = children.length) ? children[n - 1] : node._tree.thread;
+}
+
+function d3_layout_treeSearch(node, compare) {
+  var children = node.children;
+  if (children && (n = children.length)) {
+    var child,
+        n,
+        i = -1;
+    while (++i < n) {
+      if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) {
+        node = child;
+      }
+    }
+  }
+  return node;
+}
+
+function d3_layout_treeRightmost(a, b) {
+  return a.x - b.x;
+}
+
+function d3_layout_treeLeftmost(a, b) {
+  return b.x - a.x;
+}
+
+function d3_layout_treeDeepest(a, b) {
+  return a.depth - b.depth;
+}
+
+function d3_layout_treeVisitAfter(node, callback) {
+  function visit(node, previousSibling) {
+    var children = node.children;
+    if (children && (n = children.length)) {
+      var child,
+          previousChild = null,
+          i = -1,
+          n;
+      while (++i < n) {
+        child = children[i];
+        visit(child, previousChild);
+        previousChild = child;
+      }
+    }
+    callback(node, previousSibling);
+  }
+  visit(node, null);
+}
+
+function d3_layout_treeShift(node) {
+  var shift = 0,
+      change = 0,
+      children = node.children,
+      i = children.length,
+      child;
+  while (--i >= 0) {
+    child = children[i]._tree;
+    child.prelim += shift;
+    child.mod += shift;
+    shift += child.shift + (change += child.change);
+  }
+}
+
+function d3_layout_treeMove(ancestor, node, shift) {
+  ancestor = ancestor._tree;
+  node = node._tree;
+  var change = shift / (node.number - ancestor.number);
+  ancestor.change += change;
+  node.change -= change;
+  node.shift += shift;
+  node.prelim += shift;
+  node.mod += shift;
+}
+
+function d3_layout_treeAncestor(vim, node, ancestor) {
+  return vim._tree.ancestor.parent == node.parent
+      ? vim._tree.ancestor
+      : ancestor;
+}
+// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
+// Modified to support a target aspect ratio by Jeff Heer
+d3.layout.treemap = function() {
+  var hierarchy = d3.layout.hierarchy(),
+      round = Math.round,
+      size = [1, 1], // width, height
+      padding = null,
+      pad = d3_layout_treemapPadNull,
+      sticky = false,
+      stickies,
+      ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
+
+  // Compute the area for each child based on value & scale.
+  function scale(children, k) {
+    var i = -1,
+        n = children.length,
+        child,
+        area;
+    while (++i < n) {
+      area = (child = children[i]).value * (k < 0 ? 0 : k);
+      child.area = isNaN(area) || area <= 0 ? 0 : area;
+    }
+  }
+
+  // Recursively arranges the specified node's children into squarified rows.
+  function squarify(node) {
+    var children = node.children;
+    if (children && children.length) {
+      var rect = pad(node),
+          row = [],
+          remaining = children.slice(), // copy-on-write
+          child,
+          best = Infinity, // the best row score so far
+          score, // the current row score
+          u = Math.min(rect.dx, rect.dy), // initial orientation
+          n;
+      scale(remaining, rect.dx * rect.dy / node.value);
+      row.area = 0;
+      while ((n = remaining.length) > 0) {
+        row.push(child = remaining[n - 1]);
+        row.area += child.area;
+        if ((score = worst(row, u)) <= best) { // continue with this orientation
+          remaining.pop();
+          best = score;
+        } else { // abort, and try a different orientation
+          row.area -= row.pop().area;
+          position(row, u, rect, false);
+          u = Math.min(rect.dx, rect.dy);
+          row.length = row.area = 0;
+          best = Infinity;
+        }
+      }
+      if (row.length) {
+        position(row, u, rect, true);
+        row.length = row.area = 0;
+      }
+      children.forEach(squarify);
+    }
+  }
+
+  // Recursively resizes the specified node's children into existing rows.
+  // Preserves the existing layout!
+  function stickify(node) {
+    var children = node.children;
+    if (children && children.length) {
+      var rect = pad(node),
+          remaining = children.slice(), // copy-on-write
+          child,
+          row = [];
+      scale(remaining, rect.dx * rect.dy / node.value);
+      row.area = 0;
+      while (child = remaining.pop()) {
+        row.push(child);
+        row.area += child.area;
+        if (child.z != null) {
+          position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
+          row.length = row.area = 0;
+        }
+      }
+      children.forEach(stickify);
+    }
+  }
+
+  // Computes the score for the specified row, as the worst aspect ratio.
+  function worst(row, u) {
+    var s = row.area,
+        r,
+        rmax = 0,
+        rmin = Infinity,
+        i = -1,
+        n = row.length;
+    while (++i < n) {
+      if (!(r = row[i].area)) continue;
+      if (r < rmin) rmin = r;
+      if (r > rmax) rmax = r;
+    }
+    s *= s;
+    u *= u;
+    return s
+        ? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
+        : Infinity;
+  }
+
+  // Positions the specified row of nodes. Modifies `rect`.
+  function position(row, u, rect, flush) {
+    var i = -1,
+        n = row.length,
+        x = rect.x,
+        y = rect.y,
+        v = u ? round(row.area / u) : 0,
+        o;
+    if (u == rect.dx) { // horizontal subdivision
+      if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow
+      while (++i < n) {
+        o = row[i];
+        o.x = x;
+        o.y = y;
+        o.dy = v;
+        x += o.dx = v ? round(o.area / v) : 0;
+      }
+      o.z = true;
+      o.dx += rect.x + rect.dx - x; // rounding error
+      rect.y += v;
+      rect.dy -= v;
+    } else { // vertical subdivision
+      if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow
+      while (++i < n) {
+        o = row[i];
+        o.x = x;
+        o.y = y;
+        o.dx = v;
+        y += o.dy = v ? round(o.area / v) : 0;
+      }
+      o.z = false;
+      o.dy += rect.y + rect.dy - y; // rounding error
+      rect.x += v;
+      rect.dx -= v;
+    }
+  }
+
+  function treemap(d) {
+    var nodes = stickies || hierarchy(d),
+        root = nodes[0];
+    root.x = 0;
+    root.y = 0;
+    root.dx = size[0];
+    root.dy = size[1];
+    if (stickies) hierarchy.revalue(root);
+    scale([root], root.dx * root.dy / root.value);
+    (stickies ? stickify : squarify)(root);
+    if (sticky) stickies = nodes;
+    return nodes;
+  }
+
+  treemap.size = function(x) {
+    if (!arguments.length) return size;
+    size = x;
+    return treemap;
+  };
+
+  treemap.padding = function(x) {
+    if (!arguments.length) return padding;
+
+    function padFunction(node) {
+      var p = x.call(treemap, node, node.depth);
+      return p == null
+          ? d3_layout_treemapPadNull(node)
+          : d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
+    }
+
+    function padConstant(node) {
+      return d3_layout_treemapPad(node, x);
+    }
+
+    var type;
+    pad = (padding = x) == null ? d3_layout_treemapPadNull
+        : (type = typeof x) === "function" ? padFunction
+        : type === "number" ? (x = [x, x, x, x], padConstant)
+        : padConstant;
+    return treemap;
+  };
+
+  treemap.round = function(x) {
+    if (!arguments.length) return round != Number;
+    round = x ? Math.round : Number;
+    return treemap;
+  };
+
+  treemap.sticky = function(x) {
+    if (!arguments.length) return sticky;
+    sticky = x;
+    stickies = null;
+    return treemap;
+  };
+
+  treemap.ratio = function(x) {
+    if (!arguments.length) return ratio;
+    ratio = x;
+    return treemap;
+  };
+
+  return d3_layout_hierarchyRebind(treemap, hierarchy);
+};
+
+function d3_layout_treemapPadNull(node) {
+  return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
+}
+
+function d3_layout_treemapPad(node, padding) {
+  var x = node.x + padding[3],
+      y = node.y + padding[0],
+      dx = node.dx - padding[1] - padding[3],
+      dy = node.dy - padding[0] - padding[2];
+  if (dx < 0) { x += dx / 2; dx = 0; }
+  if (dy < 0) { y += dy / 2; dy = 0; }
+  return {x: x, y: y, dx: dx, dy: dy};
+}
+})();
\ No newline at end of file

-- 
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