[pkg-nvidia-devel] r1173 - in /packages/nvidia-cuda-toolkit/trunk/debian: copyright rules
anbe-guest at users.alioth.debian.org
anbe-guest at users.alioth.debian.org
Sat Jun 26 14:45:26 UTC 2010
Author: anbe-guest
Date: Sat Jun 26 14:45:26 2010
New Revision: 1173
URL: http://svn.debian.org/wsvn/pkg-nvidia/?sc=1&rev=1173
Log:
update the license agreement (and add a reformatting command to debian/rules)
Modified:
packages/nvidia-cuda-toolkit/trunk/debian/copyright
packages/nvidia-cuda-toolkit/trunk/debian/rules
Modified: packages/nvidia-cuda-toolkit/trunk/debian/copyright
URL: http://svn.debian.org/wsvn/pkg-nvidia/packages/nvidia-cuda-toolkit/trunk/debian/copyright?rev=1173&op=diff
==============================================================================
--- packages/nvidia-cuda-toolkit/trunk/debian/copyright (original)
+++ packages/nvidia-cuda-toolkit/trunk/debian/copyright Sat Jun 26 14:45:26 2010
@@ -14,259 +14,313 @@
License:
- License Agreement for NVIDIA CUDA Toolkit
-
- IMPORTANT NOTICE -- READ CAREFULLY: This License Agreement ("License")
- for NVIDIA CUDA Toolkit, including computer software and associated
- documentation ("Software"), is the LICENSE which governs use of
- the SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA")
+ Software License Agreement for NVIDIA CUDA Toolkit
+
+ IMPORTANT NOTICE -- READ CAREFULLY: This Software License Agreement
+ ("Agreement") for NVIDIA CUDA Toolkit, including computer software and
+ associated documentation ("Software"), is the Agreement which governs use
+ of the SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA")
downloadable herefrom. By downloading, installing, copying, or otherwise
- using the SOFTWARE, You (as defined below) agree to be bound by the
- terms of this LICENSE. If You do not agree to the terms of this LICENSE,
- do not download the SOFTWARE.
+ using the SOFTWARE, You (as defined below) agree to be bound by the terms
+ of this Agreement. If You do not agree to the terms of this Agreement, do
+ not download the SOFTWARE.
RECITALS
- Use of NVIDIA's products requires three elements: the SOFTWARE,
- the NVIDIA GPU, and a computer system. The SOFTWARE is protected by
- copyright laws and international copyright treaties, as well as other
- intellectual property laws and treaties. The SOFTWARE is not sold, and
- instead is only licensed for Your use, strictly in accordance with this
- document. The hardware is protected by various patents, and is sold, but
- this LICENSE does not cover that sale, since it may not necessarily be
- sold as a package with the SOFTWARE. This LICENSE sets forth the terms
- and conditions of the SOFTWARE LICENSE only.
+ Use of NVIDIA's SOFTWARE requires three elements: the SOFTWARE, an NVIDIA
+ GPU or application processor ("NVIDIA Hardware"), and a computer system.
+ The SOFTWARE is protected by copyright laws and international copyright
+ treaties, as well as other intellectual property laws and treaties. The
+ SOFTWARE is not sold, and instead is only licensed for Your use, strictly
+ in accordance with this Agreement. The NVIDIA Hardware is protected by
+ various patents, and is sold, but this Agreement does not cover the sale or
+ use of such hardware, since it may not necessarily be sold as a package
+ with the SOFTWARE. This Agreement sets forth the terms and conditions of
+ the SOFTWARE only.
1. DEFINITIONS
- 1.1 Licensee. "Licensee," "You," or "Your" shall mean the entity or
- individual that downloads and uses the SOFTWARE.
+ 1.1 "Licensee," "You," or "Your" shall mean the entity or individual
+ that downloads and uses the SOFTWARE.
+
+ 1.2 "Redistributable SOFTWARE" shall mean the redistributable libraries
+ referenced in Attachment A of this Agreement.
+
+ 1.3 "SOFTWARE" shall mean the deliverables provided pursuant to this
+ Agreement.
2. GRANT OF LICENSE
2.1 Rights and Limitations of Grant. NVIDIA hereby grants Licensee the
- following non-exclusive, non-transferable, non-sublicensable (except as
- stated otherwise below) right to use the SOFTWARE, with the following
- limitations:
+ following limited, non-exclusive, non-transferable, non-sublicensable
+ (except as expressly permitted otherwise for Redistributable Software in
+ Section 2.1.2 of this Agreement) right to use the SOFTWARE, with the
+ following limitations:
2.1.1 Usage Rights. Licensee may install and use multiple copies of the
- SOFTWARE on a shared computer or concurrently on different computers,
- and make multiple back-up copies of the SOFTWARE, solely for Licensee's
- use within Licensee's Enterprise. "Enterprise" shall mean individual use
- by Licensee or any legal entity (such as a corporation or university)
- and the subsidiaries it owns by more than 50 percent.
+ SOFTWARE on a shared computer or concurrently on different computers, and
+ make multiple back-up copies of the SOFTWARE, solely for Licensee's use
+ within Licensee's Enterprise. "Enterprise" shall mean individual use by
+ Licensee or any legal entity (such as a corporation or university) and the
+ subsidiaries it owns by more than 50 percent.
2.1.2. Redistribution Rights. Licensee may, transfer, redistribute and
- sublicense certain files of the SOFTWARE, as referenced in Attachment
- A of this Agreement; provided, however Licensee shall only install such
- files into a private (non-shared) directory location that is used only
- by Licensee's product.
+ sublicense certain files of the Redistributable SOFTWARE, as defined in
+ Attachment A of this Agreement; provided, however Licensee shall only
+ install such files into a private (non-shared) directory location that is
+ used only by Licensee's product(s).
2.1.3 Linux/FreeBSD Exception. Notwithstanding the foregoing terms of
Section 2.1.1, SOFTWARE designed exclusively for use on the Linux or
FreeBSD operating systems, or other operating systems derived from the
source code to these operating systems, may be copied and redistributed,
- provided that the binary files thereof are not modified in any way
- (except for unzipping of compressed files).
+ provided that the binary files thereof are not modified in any way (except
+ for unzipping of compressed files).
+
+ 2.1.3 Additional Licensing Obligations
+
+ Licensee acknowledges and agrees that its use of certain third party
+ components included with the SOFTWARE may be subject to additional
+ licensing terms and conditions as set forth or referenced in Attachment B
+ of this Agreement.
2.1.4 Limitations.
- No Reverse Engineering. Licensee may not reverse engineer, decompile,
- or disassemble the SOFTWARE, nor attempt in any other manner to obtain
- the source code.
+ No Reverse Engineering. Licensee may not reverse engineer, decompile, or
+ disassemble the SOFTWARE, nor attempt in any other manner to obtain the
+ source code.
No Separation of Components. The SOFTWARE is licensed as a single product.
- Except as authorized in this Agreement, Software component parts of
- the Software may not be separated for use on more than one computer,
- nor otherwise used separately from the other parts.
+ Except as authorized in this Agreement, Software component parts of the
+ Software may not be separated for use on more than one computer, nor
+ otherwise used separately from the other parts.
No Rental. Licensee may not rent or lease the SOFTWARE to someone else.
- 3. TERMINATION
-
- This LICENSE will automatically terminate if Licensee fails to comply
- with any of the terms and conditions hereof. In such event, Licensee
- must destroy all copies of the SOFTWARE and all of its component parts.
+ 3. TERM AND TERMINATION
+
+ This Agreement will continue in effect for two (2) years ("Initial Term)
+ after Your initial download and use of the SOFTWARE, subject to the
+ exclusive right of NVIDIA to terminate as provided herein. The term of this
+ Agreement will automatically renew for successive one (1) year renewal
+ terms after the Initial Term, unless either party provides to the other
+ party at least three (3) months prior written notice of termination before
+ the end of the applicable renewal term.
+
+ This Agreement will automatically terminate if Licensee fails to comply
+ with any of the terms and conditions hereof. In such event, Licensee must
+ destroy all copies of the SOFTWARE and all of its component parts.
Defensive Suspension. If Licensee commences or participates in any legal
- proceeding against NVIDIA, then NVIDIA may, in its sole discretion,
- suspend or terminate all license grants and any other rights provided
- under this LICENSE during the pendency of such legal proceedings.
+ proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend
+ or terminate all license grants and any other rights provided under this
+ Agreement during the pendency of such legal proceedings.
4. COPYRIGHT
All rights, title, interest and copyrights in and to the SOFTWARE
(including but not limited to all images, photographs, animations, video,
audio, music, text, and other information incorporated into the SOFTWARE),
- the accompanying printed materials, and any copies of the SOFTWARE,
- are owned by NVIDIA, or its suppliers. The SOFTWARE is protected by
- copyright laws and international treaty provisions. Accordingly, Licensee
- is required to treat the SOFTWARE like any other copyrighted material,
- except as otherwise allowed pursuant to this LICENSE and that it may
- make one copy of the SOFTWARE solely for backup or archive purposes.
+ the accompanying printed materials, and any copies of the SOFTWARE, are
+ owned by NVIDIA, or its suppliers. The SOFTWARE is protected by copyright
+ laws and international treaty provisions. Accordingly, Licensee is required
+ to treat the SOFTWARE like any other copyrighted material, except as
+ otherwise allowed pursuant to this Agreement and that it may make one copy
+ of the SOFTWARE solely for backup or archive purposes.
RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private
expense and is commercial computer software provided with RESTRICTED
- RIGHTS. Use, duplication or disclosure by the U.S. Government or a
- U.S. Government subcontractor is subject to the restrictions set forth
- in the license agreement under which Software was obtained pursuant
- to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2)
- of the Commercial Computer Software - Restricted Rights clause at FAR
- 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San
- Tomas Expressway, Santa Clara, CA 95050
+ RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
+ Government subcontractor is subject to the restrictions set forth in the
+ Agreement under which Software was obtained pursuant to DFARS 227.7202-3(a)
+ or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer
+ Software - Restricted Rights clause at FAR 52.227-19, as applicable.
+ Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara,
+ CA 95050
5. APPLICABLE LAW
- This LICENSE shall be deemed to have been made in, and shall be
- construed pursuant to, the laws of the State of Delaware. The United
- Nations Convention on Contracts for the International Sale of Goods is
- specifically disclaimed.
+ This Agreement shall be deemed to have been made in, and shall be construed
+ pursuant to, the laws of the State of Delaware. The United Nations
+ Convention on Contracts for the International Sale of Goods is specifically
+ disclaimed. The courts of Santa Clara County, California shall have
+ exclusive jurisdiction and venue over any dispute arising out of or
+ relating to this Agreement.
+
6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
- 6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW,
- THE SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM
- ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
- TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE.
-
- 6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT
- PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
- BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL
- DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
- BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
- OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO
- USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
- SUCH DAMAGES.
+ 6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
+ SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL
+ WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+ IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ NONINFRINGEMENT.
+
+ 6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED
+ BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR
+ ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
+ (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
+ BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
+ LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF
+ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
6.3 No Support. NVIDIA has no obligation to support or to provide any
updates of the Software.
7. MISCELLANEOUS
- 7.1 Feedback. In the event Licensee contacts NVIDIA to request Feedback
- (as defined below) on how to design, implement, or optimize Licensee's
- product for use with the SOFTWARE, the following terms and conditions
- apply the Feedback:
-
- 1. Exchange of Feedback. Both parties agree that neither party has an
+ 7.1 Feedback. Notwithstanding any Non-Disclosure Agreement executed by and
+ between the parties, the parties agree that in the event Licensee or NVIDIA
+ provides Feedback (as defined below) to the other party on how to design,
+ implement, or improve the SOFTWARE or Licensee's product(s) for use with
+ the SOFTWARE, the following terms and conditions apply the Feedback:
+
+ 7.1.1 Exchange of Feedback. Both parties agree that neither party has an
obligation to give the other party any suggestions, comments or other
- feedback, whether verbally or in code form ("Feedback"), relating to
+ feedback, whether verbally or in written or source code form, relating to
(i) the SOFTWARE; (ii) Licensee's products; (iii) Licensee's use of the
- SOFTWARE; or (iv) optimization of Licensee's product with the SOFTWARE.
- In the event either party provides Feedback to the other party, the party
- receiving the Feedback may use and include any Feedback that the other
- party voluntarily provides to improve the (i) SOFTWARE or other related
- NVIDIA technologies, respectively for the benefit of NVIDIA; or (ii)
- Licensee's product or other related Licensee technologies, respectively
- for the benefit of Licensee. Accordingly, if either party provides
- Feedback to the other party, both parties agree that the other party and
- its respective licensees may freely use, reproduce, license, distribute,
- and otherwise commercialize the Feedback in the (i) SOFTWARE or other
- related technologies; or (ii) Licensee's products or other related
- technologies, respectively, without the payment of any royalties or fees.
-
- 2. Residual Rights. Licensee agrees that NVIDIA shall be free to use any
- general knowledge, skills and experience, (including, but not limited to,
- ideas, concepts, know-how, or techniques) ("Residuals"), contained in the
- (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products
+ SOFTWARE; or (iv) optimization/interoperability of Licensee's product with
+ the SOFTWARE (collectively defined as "Feedback"). In the event either
+ party provides Feedback to the other party, the party receiving the
+ Feedback may use any Feedback that the other party voluntarily provides to
+ improve the (i) SOFTWARE or other related NVIDIA technologies, respectively
+ for the benefit of NVIDIA; or (ii) Licensee's product or other related
+ Licensee technologies, respectively for the benefit of Licensee.
+ Accordingly, if either party provides Feedback to the other party, both
+ parties agree that the other party and its respective licensees may freely
+ use, reproduce, license, distribute, and otherwise commercialize the
+ Feedback in the (i) SOFTWARE or other related technologies; or (ii)
+ Licensee's products or other related technologies, respectively, without
+ the payment of any royalties or fees.
+
+ 7.1.2 Residual Rights. Licensee agrees that NVIDIA shall be free to use
+ any general knowledge, skills and experience, (including, but not limited
+ to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in
+ the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products
shared or disclosed to NVIDIA in connection with the Feedback; or (c)
Licensee's confidential information voluntarily provided to NVIDIA in
connection with the Feedback, which are retained in the memories of
NVIDIA's employees, agents, or contractors who have had access to such
- (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products; or
- (c) Licensee's confidential information voluntarily provided to NVIDIA,
- in connection with the Feedback. Subject to the terms and conditions
- of this Agreement, NVIDIA's employees, agents, or contractors shall
- not be prevented from using Residuals as part of such employee's,
- agent's or contractor's general knowledge, skills, experience, talent,
- and/or expertise. NVIDIA shall not have any obligation to limit or
- restrict the assignment of such employees, agents or contractors or to
- pay royalties for any work resulting from the use of Residuals.
-
- 3. Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR
+ Residuals. Subject to the terms and conditions of this Agreement, NVIDIA's
+ employees, agents, or contractors shall not be prevented from using
+ Residuals as part of such employee's, agent's or contractor's general
+ knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not
+ have any obligation to limit or restrict the assignment of such employees,
+ agents or contractors or to pay royalties for any work resulting from the
+ use of Residuals.
+
+ .
+
+ 7.1.3 Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR
THE OTHER PARTY'S USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES,
EXPRESS, IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- BOTH PARTIES DO NOT REPRESENT OR WARRANT THAT THE FEEDBACK WILL MEET
- THE OTHER PARTY'S REQUIREMENTS OR THAT THE OPERATION OR IMPLEMENTATION
- OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
-
- 4. No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED
- BY APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS SUPPLIERS BE
- LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
- WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
- PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY
- OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
- FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY
- OF SUCH DAMAGES.
-
- 5. Freedom of Action. Licensee agrees that this Agreement is nonexclusive
- and NVIDIA may currently or in the future be developing software,
- other technology or confidential information internally, or receiving
- confidential information from other parties that maybe similar to the
- Feedback and Licensee's confidential information (as provided in Section
- 7.1.2 above), which may be provided to NVIDIA in connection with Feedback
- by Licensee. Accordingly, Licensee agrees that nothing in this Agreement
- will be construed as a representation or inference that NVIDIA will not
- develop, design, manufacture, acquire, market products, or have products
- developed, designed, manufactured, acquired, or marketed for NVIDIA,
- that compete with the Licensee's products or confidential information.
-
- 6. No Implied Licenses. Under no circumstances should anything in this
- Agreement be construed as NVIDIA granting by implication, estoppel or
- otherwise, (i) a license to any NVIDIA product or technology other than
- the SOFTWARE; or (ii) any additional license rights for the SOFTWARE
- other than the licenses expressly granted in this Agreement.
-
-
- 7.2 If any provision of this LICENSE is inconsistent with, or cannot
- be fully enforced under, the law, such provision will be construed
- as limited to the extent necessary to be consistent with and fully
- enforceable under the law. This LICENSE is the final, complete and
- exclusive agreement between the parties relating to the subject matter
- hereof, and supersedes all prior or contemporaneous understandings and
- agreements relating to such subject matter, whether oral or written. This
- LICENSE may only be modified in writing signed by an authorized officer
- of NVIDIA. Licensee agrees that it will not ship, transfer or export the
- SOFTWARE into any country, or use the SOFTWARE in any manner, prohibited
- by the United States Bureau of Export Administration or any export laws,
- restrictions or regulations.
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ NONINFRINGEMENT. BOTH PARTIES DO NOT REPRESENT OR WARRANT THAT THE
+ FEEDBACK WILL MEET THE OTHER PARTY'S REQUIREMENTS OR THAT THE OPERATION OR
+ IMPLEMENTATION OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
+
+ 7.1.4 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT
+ PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS
+ SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL
+ DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
+ BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
+ ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
+ FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGES.
+
+ 7.2 Freedom of Action. Licensee agrees that this Agreement is
+ nonexclusive and NVIDIA may currently or in the future be developing
+ software, other technology or confidential information internally, or
+ receiving confidential information from other parties that maybe similar to
+ the Feedback and Licensee's confidential information (as provided in
+ Section 7.1.2 above), which may be provided to NVIDIA in connection with
+ Feedback by Licensee. Accordingly, Licensee agrees that nothing in this
+ Agreement will be construed as a representation or inference that NVIDIA
+ will not develop, design, manufacture, acquire, market products, or have
+ products developed, designed, manufactured, acquired, or marketed for
+ NVIDIA, that compete with the Licensee's products or confidential
+ information.
+
+ 7.3 No Implied Licenses. Under no circumstances should anything in
+ this Agreement be construed as NVIDIA granting by implication, estoppel or
+ otherwise, (i) a license to any NVIDIA product or technology other than the
+ SOFTWARE; or (ii) any additional license rights for the SOFTWARE other than
+ the licenses expressly granted in this Agreement.
+
+ 7.4 If any provision of this Agreement is inconsistent with, or cannot
+ be fully enforced under, the law, such provision will be construed as
+ limited to the extent necessary to be consistent with and fully enforceable
+ under the law. This Agreement is the final, complete and exclusive
+ agreement between the parties relating to the subject matter hereof, and
+ supersedes all prior or contemporaneous understandings and agreements
+ relating to such subject matter, whether oral or written. This Agreement
+ may only be modified in writing signed by an authorized officer of NVIDIA.
+ Licensee agrees that it will not ship, transfer or export the SOFTWARE into
+ any country, or use the SOFTWARE in any manner, prohibited by the United
+ States Bureau of Industry and Security or any export laws, restrictions or
+ regulations.
+
+ 7.5 The parties agree that the following sections of the Agreement will
+ survive the termination of the License: Sections 2.1.4 and 4-7.
+
ATTACHMENT A
- Redistributable Components
-
-
- The following files may be redistributed with software applications
- developed by Licensee.
-
-
- * Windows
- - CUDA Runtime: cudart.dll
- - CUDA FFT Library: cufft.dll
- - CUDA BLAS Library: cublas.dll
-
- * MacOS
- - CUDA Runtime: libcudart.dylib
- - CUDA FFT Library: libcufft.dylib
- - CUDA BLAS Library: libcublas.dylib
-
- * Linux
- - CUDA Runtime: libcudart.so
- - CUDA FFT Library: libcufft.so
- - CUDA BLAS Library: libcublas.so
-
-
- The following terms and conditions apply to Licensee's use of the
- components listed above ("Redistributable Components") of the SOFTWARE:
-
- 1. Customer may transfer, redistribute or sublicense, the license
- rights pursuant to Section 2.1.1 of this Agreement in connection with
- the Redistributable Components to end users of Licensee's products.
+ Redistributable Software
+
+
+ In connection with Section 2.1.2 of this Agreement, the following files may
+ be redistributed with software applications developed by Licensee,
+ including variations of these files that have version number information
+ embedded in the file name.
+
+ Component Windows MacOS Linux
+ CUDA Runtime cudart.dll libcudart.dylib libcudart.so
+ libtlshook.dylib
+ CUDA FFT Library cufft.dll libcufft.dylib libcufft.so
+ CUDA BLAS Library cublas.dll libcublas.dylib libcublas.so
+
+
+
+
+ ATTACHMENT B
+
+ Additional Licensing Obligations
+
+ The following third party components included in the SOFTWARE are licensed
+ to Licensee pursuant to the following terms and conditions:
+
+ A. Licensee's use of the following third party components is subject
+ to the terms and conditions of GNU GPL v2.0:
+
+ 1. gdb
+ 2. Open64
+
+ This product includes copyrighted third-party software licensed under the
+ terms of the GNU General Public License v2.0 ("GPL v2.0). All third-party
+ software packages are copyright by their respective authors. GPL v2.0 terms
+ and conditions are hereby incorporated into the Agreement by this reference.
+
+ http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
+
+ B. Licensee's use of the following third party components is subject
+ to the terms and conditions of GNU GPL v3.0:
+
+ 1. gcc front-end v2.2
+
+ This product includes copyrighted third-party software licensed under the
+ terms of the GNU General Public License v3.0. All third-party software
+ packages are copyright by their respective authors. GPL v3.0 terms and
+ conditions are hereby incorporated into the Agreement by this reference.
+
+ http://www.gnu.org/licenses/gpl.html
+
+ C. Licensee represents and warrants that any and all third party
+ licensing and/or royalty payment obligations in connection with Licensee's
+ use of the H.264 video codecs are solely the responsibility of Licensee.
The Debian packaging is Copyright 2008-2010 Andreas Beckmann <debian at abeckmann.de> and
Modified: packages/nvidia-cuda-toolkit/trunk/debian/rules
URL: http://svn.debian.org/wsvn/pkg-nvidia/packages/nvidia-cuda-toolkit/trunk/debian/rules?rev=1173&op=diff
==============================================================================
--- packages/nvidia-cuda-toolkit/trunk/debian/rules (original)
+++ packages/nvidia-cuda-toolkit/trunk/debian/rules Sat Jun 26 14:45:26 2010
@@ -72,6 +72,7 @@
override_dh_auto_clean:
dh_quilt_unpatch
$(RM) -r nvidia-cuda nvidia-cuda-i386 nvidia-cuda-amd64
+ $(RM) EULA.txt
override_dh_clean:
dh_clean
@@ -105,3 +106,6 @@
nvidia-cuda-toolkit-$${newversion}.orig
rm -rf get-orig-source
+EULA.txt: nvidia-cuda/doc/EULA.txt
+ cat $< | fromdos | fromdos | expand | fold -s -w 76 | sed -e 's/^/ /;s/ *$$//'> $@
+
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