[pkg-nvidia-devel] r1208 - in /packages/nvidia-cuda-toolkit/trunk/debian: copyright rules
anbe-guest at users.alioth.debian.org
anbe-guest at users.alioth.debian.org
Wed Jun 30 08:36:10 UTC 2010
Author: anbe-guest
Date: Wed Jun 30 08:36:03 2010
New Revision: 1208
URL: http://svn.debian.org/wsvn/pkg-nvidia/?sc=1&rev=1208
Log:
convert copyright to DEP-5 format
Modified:
packages/nvidia-cuda-toolkit/trunk/debian/copyright
packages/nvidia-cuda-toolkit/trunk/debian/rules
Modified: packages/nvidia-cuda-toolkit/trunk/debian/copyright
URL: http://svn.debian.org/wsvn/pkg-nvidia/packages/nvidia-cuda-toolkit/trunk/debian/copyright?rev=1208&op=diff
==============================================================================
--- packages/nvidia-cuda-toolkit/trunk/debian/copyright (original)
+++ packages/nvidia-cuda-toolkit/trunk/debian/copyright Wed Jun 30 08:36:03 2010
@@ -1,327 +1,339 @@
-This package was debianized by Andreas Beckmann <debian at abeckmann.de> on
-Sat, 29 Nov 2008 17:00:44 +0100.
+Format-Specification: http://svn.debian.org/wsvn/dep/web/deps/dep5.mdwn?op=file&rev=135
+Name: NVIDIA CUDA Toolkit
+Maintainer: NVIDIA Corporation <linux-bugs at nvidia.com>
+Source: http://developer.nvidia.com/object/cuda_download.html
-It was downloaded from
-http://developer.nvidia.com/object/cuda_download.html
+Files: *
+Copyright: (C) 1993-2010 NVIDIA Corporation. All rights reserved.
+License: other-NVIDIA-CUDA-TOOLKIT-3.1
+ Software License Agreement for NVIDIA CUDA Toolkit
+ .
+ IMPORTANT NOTICE -- READ CAREFULLY: This Software License Agreement
+ ("Agreement") for NVIDIA CUDA Toolkit, including computer software and
+ associated documentation ("Software"), is the Agreement which governs use
+ of the SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA")
+ downloadable herefrom. By downloading, installing, copying, or otherwise
+ using the SOFTWARE, You (as defined below) agree to be bound by the terms
+ of this Agreement. If You do not agree to the terms of this Agreement, do
+ not download the SOFTWARE.
+ .
+ RECITALS
+ .
+ Use of NVIDIA's SOFTWARE requires three elements: the SOFTWARE, an NVIDIA
+ GPU or application processor ("NVIDIA Hardware"), and a computer system.
+ The SOFTWARE is protected by copyright laws and international copyright
+ treaties, as well as other intellectual property laws and treaties. The
+ SOFTWARE is not sold, and instead is only licensed for Your use, strictly
+ in accordance with this Agreement. The NVIDIA Hardware is protected by
+ various patents, and is sold, but this Agreement does not cover the sale or
+ use of such hardware, since it may not necessarily be sold as a package
+ with the SOFTWARE. This Agreement sets forth the terms and conditions of
+ the SOFTWARE only.
+ .
+ 1. DEFINITIONS
+ .
+ 1.1 "Licensee," "You," or "Your" shall mean the entity or individual
+ that downloads and uses the SOFTWARE.
+ .
+ 1.2 "Redistributable SOFTWARE" shall mean the redistributable libraries
+ referenced in Attachment A of this Agreement.
+ .
+ 1.3 "SOFTWARE" shall mean the deliverables provided pursuant to this
+ Agreement.
+ .
+ 2. GRANT OF LICENSE
+ .
+ 2.1 Rights and Limitations of Grant. NVIDIA hereby grants Licensee the
+ following limited, non-exclusive, non-transferable, non-sublicensable
+ (except as expressly permitted otherwise for Redistributable Software in
+ Section 2.1.2 of this Agreement) right to use the SOFTWARE, with the
+ following limitations:
+ .
+ 2.1.1 Usage Rights. Licensee may install and use multiple copies of the
+ SOFTWARE on a shared computer or concurrently on different computers, and
+ make multiple back-up copies of the SOFTWARE, solely for Licensee's use
+ within Licensee's Enterprise. "Enterprise" shall mean individual use by
+ Licensee or any legal entity (such as a corporation or university) and the
+ subsidiaries it owns by more than 50 percent.
+ .
+ 2.1.2. Redistribution Rights. Licensee may, transfer, redistribute and
+ sublicense certain files of the Redistributable SOFTWARE, as defined in
+ Attachment A of this Agreement; provided, however Licensee shall only
+ install such files into a private (non-shared) directory location that is
+ used only by Licensee's product(s).
+ .
+ 2.1.3 Linux/FreeBSD Exception. Notwithstanding the foregoing terms of
+ Section 2.1.1, SOFTWARE designed exclusively for use on the Linux or
+ FreeBSD operating systems, or other operating systems derived from the
+ source code to these operating systems, may be copied and redistributed,
+ provided that the binary files thereof are not modified in any way (except
+ for unzipping of compressed files).
+ .
+ 2.1.3 Additional Licensing Obligations
+ .
+ Licensee acknowledges and agrees that its use of certain third party
+ components included with the SOFTWARE may be subject to additional
+ licensing terms and conditions as set forth or referenced in Attachment B
+ of this Agreement.
+ .
+ 2.1.4 Limitations.
+ .
+ No Reverse Engineering. Licensee may not reverse engineer, decompile, or
+ disassemble the SOFTWARE, nor attempt in any other manner to obtain the
+ source code.
+ .
+ No Separation of Components. The SOFTWARE is licensed as a single product.
+ Except as authorized in this Agreement, Software component parts of the
+ Software may not be separated for use on more than one computer, nor
+ otherwise used separately from the other parts.
+ .
+ No Rental. Licensee may not rent or lease the SOFTWARE to someone else.
+ .
+ 3. TERM AND TERMINATION
+ .
+ This Agreement will continue in effect for two (2) years ("Initial Term)
+ after Your initial download and use of the SOFTWARE, subject to the
+ exclusive right of NVIDIA to terminate as provided herein. The term of this
+ Agreement will automatically renew for successive one (1) year renewal
+ terms after the Initial Term, unless either party provides to the other
+ party at least three (3) months prior written notice of termination before
+ the end of the applicable renewal term.
+ .
+ This Agreement will automatically terminate if Licensee fails to comply
+ with any of the terms and conditions hereof. In such event, Licensee must
+ destroy all copies of the SOFTWARE and all of its component parts.
+ .
+ Defensive Suspension. If Licensee commences or participates in any legal
+ proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend
+ or terminate all license grants and any other rights provided under this
+ Agreement during the pendency of such legal proceedings.
+ .
+ 4. COPYRIGHT
+ .
+ All rights, title, interest and copyrights in and to the SOFTWARE
+ (including but not limited to all images, photographs, animations, video,
+ audio, music, text, and other information incorporated into the SOFTWARE),
+ the accompanying printed materials, and any copies of the SOFTWARE, are
+ owned by NVIDIA, or its suppliers. The SOFTWARE is protected by copyright
+ laws and international treaty provisions. Accordingly, Licensee is required
+ to treat the SOFTWARE like any other copyrighted material, except as
+ otherwise allowed pursuant to this Agreement and that it may make one copy
+ of the SOFTWARE solely for backup or archive purposes.
+ .
+ RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private
+ expense and is commercial computer software provided with RESTRICTED
+ RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
+ Government subcontractor is subject to the restrictions set forth in the
+ Agreement under which Software was obtained pursuant to DFARS 227.7202-3(a)
+ or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer
+ Software - Restricted Rights clause at FAR 52.227-19, as applicable.
+ Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara,
+ CA 95050
+ .
+ 5. APPLICABLE LAW
+ .
+ This Agreement shall be deemed to have been made in, and shall be construed
+ pursuant to, the laws of the State of Delaware. The United Nations
+ Convention on Contracts for the International Sale of Goods is specifically
+ disclaimed. The courts of Santa Clara County, California shall have
+ exclusive jurisdiction and venue over any dispute arising out of or
+ relating to this Agreement.
+ .
+ .
+ 6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
+ .
+ 6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
+ SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL
+ WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+ IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ NONINFRINGEMENT.
+ .
+ 6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED
+ BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR
+ ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
+ (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
+ BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
+ LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF
+ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ .
+ 6.3 No Support. NVIDIA has no obligation to support or to provide any
+ updates of the Software.
+ .
+ 7. MISCELLANEOUS
+ .
+ 7.1 Feedback. Notwithstanding any Non-Disclosure Agreement executed by and
+ between the parties, the parties agree that in the event Licensee or NVIDIA
+ provides Feedback (as defined below) to the other party on how to design,
+ implement, or improve the SOFTWARE or Licensee's product(s) for use with
+ the SOFTWARE, the following terms and conditions apply the Feedback:
+ .
+ 7.1.1 Exchange of Feedback. Both parties agree that neither party has an
+ obligation to give the other party any suggestions, comments or other
+ feedback, whether verbally or in written or source code form, relating to
+ (i) the SOFTWARE; (ii) Licensee's products; (iii) Licensee's use of the
+ SOFTWARE; or (iv) optimization/interoperability of Licensee's product with
+ the SOFTWARE (collectively defined as "Feedback"). In the event either
+ party provides Feedback to the other party, the party receiving the
+ Feedback may use any Feedback that the other party voluntarily provides to
+ improve the (i) SOFTWARE or other related NVIDIA technologies, respectively
+ for the benefit of NVIDIA; or (ii) Licensee's product or other related
+ Licensee technologies, respectively for the benefit of Licensee.
+ Accordingly, if either party provides Feedback to the other party, both
+ parties agree that the other party and its respective licensees may freely
+ use, reproduce, license, distribute, and otherwise commercialize the
+ Feedback in the (i) SOFTWARE or other related technologies; or (ii)
+ Licensee's products or other related technologies, respectively, without
+ the payment of any royalties or fees.
+ .
+ 7.1.2 Residual Rights. Licensee agrees that NVIDIA shall be free to use
+ any general knowledge, skills and experience, (including, but not limited
+ to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in
+ the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products
+ shared or disclosed to NVIDIA in connection with the Feedback; or (c)
+ Licensee's confidential information voluntarily provided to NVIDIA in
+ connection with the Feedback, which are retained in the memories of
+ NVIDIA's employees, agents, or contractors who have had access to such
+ Residuals. Subject to the terms and conditions of this Agreement, NVIDIA's
+ employees, agents, or contractors shall not be prevented from using
+ Residuals as part of such employee's, agent's or contractor's general
+ knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not
+ have any obligation to limit or restrict the assignment of such employees,
+ agents or contractors or to pay royalties for any work resulting from the
+ use of Residuals.
+ .
+ .
+ .
+ 7.1.3 Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR
+ THE OTHER PARTY'S USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES,
+ EXPRESS, IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ NONINFRINGEMENT. BOTH PARTIES DO NOT REPRESENT OR WARRANT THAT THE
+ FEEDBACK WILL MEET THE OTHER PARTY'S REQUIREMENTS OR THAT THE OPERATION OR
+ IMPLEMENTATION OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
+ .
+ 7.1.4 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT
+ PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS
+ SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL
+ DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
+ BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
+ ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
+ FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGES.
+ .
+ 7.2 Freedom of Action. Licensee agrees that this Agreement is
+ nonexclusive and NVIDIA may currently or in the future be developing
+ software, other technology or confidential information internally, or
+ receiving confidential information from other parties that maybe similar to
+ the Feedback and Licensee's confidential information (as provided in
+ Section 7.1.2 above), which may be provided to NVIDIA in connection with
+ Feedback by Licensee. Accordingly, Licensee agrees that nothing in this
+ Agreement will be construed as a representation or inference that NVIDIA
+ will not develop, design, manufacture, acquire, market products, or have
+ products developed, designed, manufactured, acquired, or marketed for
+ NVIDIA, that compete with the Licensee's products or confidential
+ information.
+ .
+ 7.3 No Implied Licenses. Under no circumstances should anything in
+ this Agreement be construed as NVIDIA granting by implication, estoppel or
+ otherwise, (i) a license to any NVIDIA product or technology other than the
+ SOFTWARE; or (ii) any additional license rights for the SOFTWARE other than
+ the licenses expressly granted in this Agreement.
+ .
+ 7.4 If any provision of this Agreement is inconsistent with, or cannot
+ be fully enforced under, the law, such provision will be construed as
+ limited to the extent necessary to be consistent with and fully enforceable
+ under the law. This Agreement is the final, complete and exclusive
+ agreement between the parties relating to the subject matter hereof, and
+ supersedes all prior or contemporaneous understandings and agreements
+ relating to such subject matter, whether oral or written. This Agreement
+ may only be modified in writing signed by an authorized officer of NVIDIA.
+ Licensee agrees that it will not ship, transfer or export the SOFTWARE into
+ any country, or use the SOFTWARE in any manner, prohibited by the United
+ States Bureau of Industry and Security or any export laws, restrictions or
+ regulations.
+ .
+ 7.5 The parties agree that the following sections of the Agreement will
+ survive the termination of the License: Sections 2.1.4 and 4-7.
+ .
+ .
+ .
+ .
+ .
+ ATTACHMENT A
+ .
+ Redistributable Software
+ .
+ .
+ In connection with Section 2.1.2 of this Agreement, the following files may
+ be redistributed with software applications developed by Licensee,
+ including variations of these files that have version number information
+ embedded in the file name.
+ .
+ Component Windows MacOS Linux
+ CUDA Runtime cudart.dll libcudart.dylib libcudart.so
+ libtlshook.dylib
+ CUDA FFT Library cufft.dll libcufft.dylib libcufft.so
+ CUDA BLAS Library cublas.dll libcublas.dylib libcublas.so
+ .
+ .
+ .
+ .
+ ATTACHMENT B
+ .
+ Additional Licensing Obligations
+ .
+ The following third party components included in the SOFTWARE are licensed
+ to Licensee pursuant to the following terms and conditions:
+ .
+ A. Licensee's use of the following third party components is subject
+ to the terms and conditions of GNU GPL v2.0:
+ .
+ 1. gdb
+ 2. Open64
+ .
+ This product includes copyrighted third-party software licensed under the
+ terms of the GNU General Public License v2.0 ("GPL v2.0). All third-party
+ software packages are copyright by their respective authors. GPL v2.0 terms
+ and conditions are hereby incorporated into the Agreement by this reference.
+ .
+ http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
+ .
+ B. Licensee's use of the following third party components is subject
+ to the terms and conditions of GNU GPL v3.0:
+ .
+ 1. gcc front-end v2.2
+ .
+ This product includes copyrighted third-party software licensed under the
+ terms of the GNU General Public License v3.0. All third-party software
+ packages are copyright by their respective authors. GPL v3.0 terms and
+ conditions are hereby incorporated into the Agreement by this reference.
+ .
+ http://www.gnu.org/licenses/gpl.html
+ .
+ C. Licensee represents and warrants that any and all third party
+ licensing and/or royalty payment obligations in connection with Licensee's
+ use of the H.264 video codecs are solely the responsibility of Licensee.
-Upstream Author:
-
- NVIDIA Corporation
-
-Copyright:
-
- Copyright (C) 1993-2010 NVIDIA Corporation. All rights reserved.
-
-License:
-
- Software License Agreement for NVIDIA CUDA Toolkit
-
- IMPORTANT NOTICE -- READ CAREFULLY: This Software License Agreement
- ("Agreement") for NVIDIA CUDA Toolkit, including computer software and
- associated documentation ("Software"), is the Agreement which governs use
- of the SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA")
- downloadable herefrom. By downloading, installing, copying, or otherwise
- using the SOFTWARE, You (as defined below) agree to be bound by the terms
- of this Agreement. If You do not agree to the terms of this Agreement, do
- not download the SOFTWARE.
-
- RECITALS
-
- Use of NVIDIA's SOFTWARE requires three elements: the SOFTWARE, an NVIDIA
- GPU or application processor ("NVIDIA Hardware"), and a computer system.
- The SOFTWARE is protected by copyright laws and international copyright
- treaties, as well as other intellectual property laws and treaties. The
- SOFTWARE is not sold, and instead is only licensed for Your use, strictly
- in accordance with this Agreement. The NVIDIA Hardware is protected by
- various patents, and is sold, but this Agreement does not cover the sale or
- use of such hardware, since it may not necessarily be sold as a package
- with the SOFTWARE. This Agreement sets forth the terms and conditions of
- the SOFTWARE only.
-
- 1. DEFINITIONS
-
- 1.1 "Licensee," "You," or "Your" shall mean the entity or individual
- that downloads and uses the SOFTWARE.
-
- 1.2 "Redistributable SOFTWARE" shall mean the redistributable libraries
- referenced in Attachment A of this Agreement.
-
- 1.3 "SOFTWARE" shall mean the deliverables provided pursuant to this
- Agreement.
-
- 2. GRANT OF LICENSE
-
- 2.1 Rights and Limitations of Grant. NVIDIA hereby grants Licensee the
- following limited, non-exclusive, non-transferable, non-sublicensable
- (except as expressly permitted otherwise for Redistributable Software in
- Section 2.1.2 of this Agreement) right to use the SOFTWARE, with the
- following limitations:
-
- 2.1.1 Usage Rights. Licensee may install and use multiple copies of the
- SOFTWARE on a shared computer or concurrently on different computers, and
- make multiple back-up copies of the SOFTWARE, solely for Licensee's use
- within Licensee's Enterprise. "Enterprise" shall mean individual use by
- Licensee or any legal entity (such as a corporation or university) and the
- subsidiaries it owns by more than 50 percent.
-
- 2.1.2. Redistribution Rights. Licensee may, transfer, redistribute and
- sublicense certain files of the Redistributable SOFTWARE, as defined in
- Attachment A of this Agreement; provided, however Licensee shall only
- install such files into a private (non-shared) directory location that is
- used only by Licensee's product(s).
-
- 2.1.3 Linux/FreeBSD Exception. Notwithstanding the foregoing terms of
- Section 2.1.1, SOFTWARE designed exclusively for use on the Linux or
- FreeBSD operating systems, or other operating systems derived from the
- source code to these operating systems, may be copied and redistributed,
- provided that the binary files thereof are not modified in any way (except
- for unzipping of compressed files).
-
- 2.1.3 Additional Licensing Obligations
-
- Licensee acknowledges and agrees that its use of certain third party
- components included with the SOFTWARE may be subject to additional
- licensing terms and conditions as set forth or referenced in Attachment B
- of this Agreement.
-
- 2.1.4 Limitations.
-
- No Reverse Engineering. Licensee may not reverse engineer, decompile, or
- disassemble the SOFTWARE, nor attempt in any other manner to obtain the
- source code.
-
- No Separation of Components. The SOFTWARE is licensed as a single product.
- Except as authorized in this Agreement, Software component parts of the
- Software may not be separated for use on more than one computer, nor
- otherwise used separately from the other parts.
-
- No Rental. Licensee may not rent or lease the SOFTWARE to someone else.
-
- 3. TERM AND TERMINATION
-
- This Agreement will continue in effect for two (2) years ("Initial Term)
- after Your initial download and use of the SOFTWARE, subject to the
- exclusive right of NVIDIA to terminate as provided herein. The term of this
- Agreement will automatically renew for successive one (1) year renewal
- terms after the Initial Term, unless either party provides to the other
- party at least three (3) months prior written notice of termination before
- the end of the applicable renewal term.
-
- This Agreement will automatically terminate if Licensee fails to comply
- with any of the terms and conditions hereof. In such event, Licensee must
- destroy all copies of the SOFTWARE and all of its component parts.
-
- Defensive Suspension. If Licensee commences or participates in any legal
- proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend
- or terminate all license grants and any other rights provided under this
- Agreement during the pendency of such legal proceedings.
-
- 4. COPYRIGHT
-
- All rights, title, interest and copyrights in and to the SOFTWARE
- (including but not limited to all images, photographs, animations, video,
- audio, music, text, and other information incorporated into the SOFTWARE),
- the accompanying printed materials, and any copies of the SOFTWARE, are
- owned by NVIDIA, or its suppliers. The SOFTWARE is protected by copyright
- laws and international treaty provisions. Accordingly, Licensee is required
- to treat the SOFTWARE like any other copyrighted material, except as
- otherwise allowed pursuant to this Agreement and that it may make one copy
- of the SOFTWARE solely for backup or archive purposes.
-
- RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private
- expense and is commercial computer software provided with RESTRICTED
- RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
- Government subcontractor is subject to the restrictions set forth in the
- Agreement under which Software was obtained pursuant to DFARS 227.7202-3(a)
- or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer
- Software - Restricted Rights clause at FAR 52.227-19, as applicable.
- Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara,
- CA 95050
-
- 5. APPLICABLE LAW
-
- This Agreement shall be deemed to have been made in, and shall be construed
- pursuant to, the laws of the State of Delaware. The United Nations
- Convention on Contracts for the International Sale of Goods is specifically
- disclaimed. The courts of Santa Clara County, California shall have
- exclusive jurisdiction and venue over any dispute arising out of or
- relating to this Agreement.
-
-
- 6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
-
- 6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
- SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL
- WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
- IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
- NONINFRINGEMENT.
-
- 6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED
- BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR
- ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
- (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
- BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY
- LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF
- NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
- 6.3 No Support. NVIDIA has no obligation to support or to provide any
- updates of the Software.
-
- 7. MISCELLANEOUS
-
- 7.1 Feedback. Notwithstanding any Non-Disclosure Agreement executed by and
- between the parties, the parties agree that in the event Licensee or NVIDIA
- provides Feedback (as defined below) to the other party on how to design,
- implement, or improve the SOFTWARE or Licensee's product(s) for use with
- the SOFTWARE, the following terms and conditions apply the Feedback:
-
- 7.1.1 Exchange of Feedback. Both parties agree that neither party has an
- obligation to give the other party any suggestions, comments or other
- feedback, whether verbally or in written or source code form, relating to
- (i) the SOFTWARE; (ii) Licensee's products; (iii) Licensee's use of the
- SOFTWARE; or (iv) optimization/interoperability of Licensee's product with
- the SOFTWARE (collectively defined as "Feedback"). In the event either
- party provides Feedback to the other party, the party receiving the
- Feedback may use any Feedback that the other party voluntarily provides to
- improve the (i) SOFTWARE or other related NVIDIA technologies, respectively
- for the benefit of NVIDIA; or (ii) Licensee's product or other related
- Licensee technologies, respectively for the benefit of Licensee.
- Accordingly, if either party provides Feedback to the other party, both
- parties agree that the other party and its respective licensees may freely
- use, reproduce, license, distribute, and otherwise commercialize the
- Feedback in the (i) SOFTWARE or other related technologies; or (ii)
- Licensee's products or other related technologies, respectively, without
- the payment of any royalties or fees.
-
- 7.1.2 Residual Rights. Licensee agrees that NVIDIA shall be free to use
- any general knowledge, skills and experience, (including, but not limited
- to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in
- the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products
- shared or disclosed to NVIDIA in connection with the Feedback; or (c)
- Licensee's confidential information voluntarily provided to NVIDIA in
- connection with the Feedback, which are retained in the memories of
- NVIDIA's employees, agents, or contractors who have had access to such
- Residuals. Subject to the terms and conditions of this Agreement, NVIDIA's
- employees, agents, or contractors shall not be prevented from using
- Residuals as part of such employee's, agent's or contractor's general
- knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not
- have any obligation to limit or restrict the assignment of such employees,
- agents or contractors or to pay royalties for any work resulting from the
- use of Residuals.
-
- .
-
- 7.1.3 Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR
- THE OTHER PARTY'S USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES,
- EXPRESS, IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
- NONINFRINGEMENT. BOTH PARTIES DO NOT REPRESENT OR WARRANT THAT THE
- FEEDBACK WILL MEET THE OTHER PARTY'S REQUIREMENTS OR THAT THE OPERATION OR
- IMPLEMENTATION OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
-
- 7.1.4 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT
- PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS
- SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL
- DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
- BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
- ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
- FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
- SUCH DAMAGES.
-
- 7.2 Freedom of Action. Licensee agrees that this Agreement is
- nonexclusive and NVIDIA may currently or in the future be developing
- software, other technology or confidential information internally, or
- receiving confidential information from other parties that maybe similar to
- the Feedback and Licensee's confidential information (as provided in
- Section 7.1.2 above), which may be provided to NVIDIA in connection with
- Feedback by Licensee. Accordingly, Licensee agrees that nothing in this
- Agreement will be construed as a representation or inference that NVIDIA
- will not develop, design, manufacture, acquire, market products, or have
- products developed, designed, manufactured, acquired, or marketed for
- NVIDIA, that compete with the Licensee's products or confidential
- information.
-
- 7.3 No Implied Licenses. Under no circumstances should anything in
- this Agreement be construed as NVIDIA granting by implication, estoppel or
- otherwise, (i) a license to any NVIDIA product or technology other than the
- SOFTWARE; or (ii) any additional license rights for the SOFTWARE other than
- the licenses expressly granted in this Agreement.
-
- 7.4 If any provision of this Agreement is inconsistent with, or cannot
- be fully enforced under, the law, such provision will be construed as
- limited to the extent necessary to be consistent with and fully enforceable
- under the law. This Agreement is the final, complete and exclusive
- agreement between the parties relating to the subject matter hereof, and
- supersedes all prior or contemporaneous understandings and agreements
- relating to such subject matter, whether oral or written. This Agreement
- may only be modified in writing signed by an authorized officer of NVIDIA.
- Licensee agrees that it will not ship, transfer or export the SOFTWARE into
- any country, or use the SOFTWARE in any manner, prohibited by the United
- States Bureau of Industry and Security or any export laws, restrictions or
- regulations.
-
- 7.5 The parties agree that the following sections of the Agreement will
- survive the termination of the License: Sections 2.1.4 and 4-7.
-
-
-
-
-
- ATTACHMENT A
-
- Redistributable Software
-
-
- In connection with Section 2.1.2 of this Agreement, the following files may
- be redistributed with software applications developed by Licensee,
- including variations of these files that have version number information
- embedded in the file name.
-
- Component Windows MacOS Linux
- CUDA Runtime cudart.dll libcudart.dylib libcudart.so
- libtlshook.dylib
- CUDA FFT Library cufft.dll libcufft.dylib libcufft.so
- CUDA BLAS Library cublas.dll libcublas.dylib libcublas.so
-
-
-
-
- ATTACHMENT B
-
- Additional Licensing Obligations
-
- The following third party components included in the SOFTWARE are licensed
- to Licensee pursuant to the following terms and conditions:
-
- A. Licensee's use of the following third party components is subject
- to the terms and conditions of GNU GPL v2.0:
-
- 1. gdb
- 2. Open64
-
- This product includes copyrighted third-party software licensed under the
- terms of the GNU General Public License v2.0 ("GPL v2.0). All third-party
- software packages are copyright by their respective authors. GPL v2.0 terms
- and conditions are hereby incorporated into the Agreement by this reference.
-
- http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
-
- B. Licensee's use of the following third party components is subject
- to the terms and conditions of GNU GPL v3.0:
-
- 1. gcc front-end v2.2
-
- This product includes copyrighted third-party software licensed under the
- terms of the GNU General Public License v3.0. All third-party software
- packages are copyright by their respective authors. GPL v3.0 terms and
- conditions are hereby incorporated into the Agreement by this reference.
-
- http://www.gnu.org/licenses/gpl.html
-
- C. Licensee represents and warrants that any and all third party
- licensing and/or royalty payment obligations in connection with Licensee's
- use of the H.264 video codecs are solely the responsibility of Licensee.
-
-
-The Debian packaging is Copyright 2008-2010 Andreas Beckmann <debian at abeckmann.de> and
-is licensed under the GPL version 2 or later, see `/usr/share/common-licenses/GPL-2'.
+Files: debian/*
+Copyright: © 2008-2010 Andreas Beckmann <debian at abeckmann.de>
+License: GPL-2+
+ This program is free software; you can redistribute it
+ and/or modify it under the terms of the GNU General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later
+ version.
+ .
+ This program is distributed in the hope that it will be
+ useful, but WITHOUT ANY WARRANTY; without even the implied
+ warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the GNU General Public License for more
+ details.
+ .
+ You should have received a copy of the GNU General Public
+ License along with this package; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ Boston, MA 02110-1301 USA
+ .
+ On Debian systems, the full text of the GNU General Public
+ License version 2 can be found in the file
+ `/usr/share/common-licenses/GPL-2'.
Modified: packages/nvidia-cuda-toolkit/trunk/debian/rules
URL: http://svn.debian.org/wsvn/pkg-nvidia/packages/nvidia-cuda-toolkit/trunk/debian/rules?rev=1208&op=diff
==============================================================================
--- packages/nvidia-cuda-toolkit/trunk/debian/rules (original)
+++ packages/nvidia-cuda-toolkit/trunk/debian/rules Wed Jun 30 08:36:03 2010
@@ -107,6 +107,7 @@
nvidia-cuda-toolkit-$${newversion}.orig
rm -rf get-orig-source
+nvidia-cuda/doc/EULA.txt: unpack-stamp
EULA.txt: nvidia-cuda/doc/EULA.txt
- cat $< | fromdos | fromdos | expand | fold -s -w 76 | sed -e 's/^/ /;s/ *$$//'> $@
+ cat $< | fromdos | fromdos | expand | fold -s -w 76 | sed -e 's/ *$$//;s/^$$/./;s/^/ /;'> $@
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