nvidia-cg-toolkit_3.1.0013-1_amd64.changes is NEW

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(new) libcg_3.1.0013-1_amd64.deb extra non-free/libs
Nvidia Cg core runtime library
 C for graphics (CG) is a high-level shading language developed by Nvidia in
 close collaboration with Microsoft for programming vertex and pixel shaders.
 .
 This package contains the Cg core runtime library.
(new) libcggl_3.1.0013-1_amd64.deb extra non-free/libs
Nvidia Cg Opengl runtime library
 C for graphics (CG) is a high-level shading language developed by Nvidia in
 close collaboration with Microsoft for programming vertex and pixel shaders.
 .
 This package contains the Cg Opengl runtime library.
(new) nvidia-cg-dev_3.1.0013-1_amd64.deb extra non-free/libdevel
Cg Toolkit - GPU Shader Authoring Language (headers)
 The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime
 libraries for use with both leading graphics APIs, runtime libraries for CgFX,
 example applications, and extensive documentation. Supporting over 24 different
 OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning
 interactive effects into your 3D applications.
 .
 The components include:
  * NVIDIA Cg Compiler
  * Unified Cg/CgFX Runtime
  * Cg User's Manual
  * Cg Language Specification
  * Example programs and shaders
 .
 This package contains the development files.
(new) nvidia-cg-doc_3.1.0013-1_all.deb extra non-free/doc
Cg Toolkit - GPU Shader Authoring Language (documentation)
 The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime
 libraries for use with both leading graphics APIs, runtime libraries for CgFX,
 example applications, and extensive documentation. Supporting over 24 different
 OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning
 interactive effects into your 3D applications.
 .
 The components include:
  * NVIDIA Cg Compiler
  * Unified Cg/CgFX Runtime
  * Cg User's Manual
  * Cg Language Specification
  * Example programs and shaders
 .
 This package contains the developer documentation.
(new) nvidia-cg-toolkit_3.1.0013-1.debian.tar.gz extra non-free/libs
(new) nvidia-cg-toolkit_3.1.0013-1.dsc extra non-free/libs
(new) nvidia-cg-toolkit_3.1.0013-1_amd64.deb extra non-free/devel
WARNING: Already present in contrib distribution.
Cg Toolkit - GPU Shader Authoring Language
 The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime
 libraries for use with both leading graphics APIs, runtime libraries for CgFX,
 example applications, and extensive documentation. Supporting over 24 different
 OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning
 interactive effects into your 3D applications.
 .
 The components include:
  * NVIDIA Cg Compiler
  * Unified Cg/CgFX Runtime
  * Cg User's Manual
  * Cg Language Specification
  * Example programs and shaders
 .
 This package contains the Cg compiler and other utilities.
(new) nvidia-cg-toolkit_3.1.0013.orig-amd64.tar.gz extra non-free/libs
(new) nvidia-cg-toolkit_3.1.0013.orig-i386.tar.gz extra non-free/libs
(new) nvidia-cg-toolkit_3.1.0013.orig.tar.gz extra non-free/libs


Changes:
nvidia-cg-toolkit (3.1.0013-1) unstable; urgency=low
 .
  [ Andreas Beckmann ]
  * Adopt package.  (Closes: #649514)
  * New Maintainer: Debian NVIDIA Maintainers.
  * New Uploaders: Miguel A. Colón Vélez, Russ Allbery, and myself.
  * Move packaging git repository to pkg-nvidia:
    git://git.debian.org/git/pkg-nvidia/nvidia-cg-toolkit.git
  * Acknowledge l10n NMUs.  (Closes: #610093)
  * Update Lintian overrides.
  * Review, reorder, and simplify the packaging.
  * Add XS-Autobuild: yes.
  * Use Breaks/Replaces: nvidia-cg-toolkit (<< ${source:Version}) to allow
    upgrades from old monolithic packages in Ubuntu and from NVIDIA.
  * Document a possible package build workflow in README.source.
  * Error out early if the .orig-*.tar.gz are not unpacked before build.
 .
  [ Miguel A. Colón Vélez ]
  * New upstream release 3.1.0013 (April 2012).
    - Since release 2.1 the upstream license allows redistribution, so convert
      the packaging from an installer package (in contrib) to a set of
      packages: nvidia-cg-{toolkit,dev,doc}, libcg, libcggl (in non-free).
    (Closes: #506494, #539418, #502457, #639857)
  * Remove installer script, debconf translations and related dependencies.
  * nvidia-cg-toolkit.preinst: Run installer script in uninstallation mode
    before upgrade.
  * Convert package to 3.0 (quilt) format.
  * Add watch file, get-orig-source target, and README.source.
  * Use two pristine upstream tarballs (*.orig-{amd64,i386}.tar.gz) and an
    empty *.orig.tar.gz (via create-empty-orig in debian/source/options).
  * Bump Standards-Version to 3.9.3.
  * Update copyright file as per DEP-5.
  * Bump debhelper to (>= 9) and compat version to 9.
  * Simplify the rules file by using the dh helper.
  * Change Section from contrib/libs to non-free/libs.
  * Update the README.Debian file and Homepage.
  * Add build dependencies for cginfo and cgfxcat.
  * Compile cginfo and cgfxcat instead of using the prebuilt binaries.
    - Ensure the hardened LDFLAGS are used.
    - Link cginfo and cgfxcat with --as-needed to reduce library footprint.
  * Don't strip the prebuilt binaries since stripping may violate the license
    (modifies binaries).
  * Use the manpages from version 3.0.0016 for the binaries in the
    nvidia-cg-toolkit package. They got removed upstream in version 3.1.0010 but
    are still included in the Cg Reference Manual.
    - Fix a spelling error in cgc.1 (compatable -> compatible).
  * Add multiarch support.
  * Create the libcg and libcggl packages.
    - Unfortunately upstream provides libraries with an unversioned SONAME.
    - Use Multi-Arch: same.
    - Breaks/Replaces old nvidia-cg-toolkit and libcg.
    - Create the libcg.symbols and libcggl.symbols files.
    - Create *.postinst/*.postrm according to Debian policy 8.1.1.
  * Create the nvidia-cg-dev package.
    - Use Multi-Arch: same.
    - Depend on the new libcg and libcggl packages.
    - Breaks/Replaces old nvidia-cg-toolkit.
  * Create the nvidia-cg-doc package.
    - Breaks/Replaces old nvidia-cg-toolkit.
    - Don't compress the examples (Makefile, *.h, *.c, *.cpp, *.cg).
    - Don't include the license.pdf/license.txt files since a verbatim copy is
      included in the copyright file.
    - Don't include the Microsoft Visual Studio files.
    - Don't include architecture dependent files. These files can be
      recompiled by the user since the sources are included.
  * Package nvidia-cg-toolkit:
    - Change Section to non-free/devel.
    - Depend on the new libcg, libcggl and nvidia-cg-dev packages.
    - Suggest the newly created nvidia-cg-doc package.
    - Update description using the latest information from the Nvidia website.
  * {libcg,nvidia-cg-doc}.postinst: Manually remove /usr/lib/libCg.so and
    /usr/lib/libCgGL.so. Due to the removal of the /usr/lib64 symlink, the
    installer script does not remove these files.
 .
  [ Russ Allbery ]
  * Add DM-Upload-Allowed: yes.


Override entries for your package:

Announcing to debian-devel-changes at lists.debian.org
Closing bugs: 502457 506494 539418 610093 639857 649514 


Your package contains new components which requires manual editing of
the override file.  It is ok otherwise, so please be patient.  New
packages are usually added to the override file about once a week.

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