ITP: libglvnd -- Vendor-neutral OpenGL dispatch layer
luca.boccassi at gmail.com
Tue Jan 26 15:27:35 UTC 2016
On Tue, 2016-01-26 at 15:23 +0000, Luca Boccassi wrote:
> On Tue, 2016-01-26 at 14:35 +0100, Julien Cristau wrote:
> > On Mon, Jan 25, 2016 at 23:47:57 +0000, Luca Boccassi wrote:
> > > Would you accept a couple of patches? I could provide one to build debug
> > > symbols packages and one for the copyright file. There are a mix of
> > > licenses, and I tried hard to tag the files that don't use the Expat,
> > > which seems to be the main one. There's a lot of files under BSD (1 and
> > > 3 clause) and a few m4 macros under GPL3.
> > >
> > Debug symbols are built automatically nowadays, no need to clutter the
> > package. copyright file improvements sound great.
> Ah that's cool, didn't know that.
> Patch for copyright attached. Unfortunately there's 3 slightly different
> variations of the Expat (MIT): the standard one for Mesa code, a VMWARE
> one for a header, and an Nvidia one for the rest.
> Then there's a hash library under BSD 1-clause, autogen file under BSD
> 3-clause, and a few m4 macros under GPL3.
And also there's a missing build-dep, needed to build the tests, noticed
when testing the build with pdebuild.
From e5de70e659c7bce78602e34e7be2597abe2c0d73 Mon Sep 17 00:00:00 2001
From: Luca Boccassi <luca.boccassi at gmail.com>
Date: Tue, 26 Jan 2016 15:12:09 +0000
Subject: [PATCH 2/2] Add x11proto-gl-dev to build-dep, needed by tests
debian/control | 1 +
1 file changed, 1 insertion(+)
diff --git a/debian/control b/debian/control
index 206cc38..f862716 100644
@@ -7,6 +7,7 @@ Build-Depends:
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