[Pkg-pascal-devel] view3dscene is marked for autoremoval from testing
michalis.kambi at gmail.com
Wed Aug 19 00:44:35 UTC 2015
Debian testing autoremoval watch wrote:
> view3dscene 3.15.0-1 is marked for autoremoval from testing on 2015-09-23
> It (build-)depends on packages with these RC bugs:
> 795077: kicad: FTBFS: error: 'itr' was not declared in this scope
Wow, I have never before heard of the kicad software, and my first
instinct was to write that view3dscene should not (build-)depend on it:)
But, looking at contents of view3dscene/debian/control, and commit
, I see that it makes sense --- we use kicad and whitedune-docs files
for automatic tests of view3dscene (only build-depend). I downloaded
kicad sources, and they indeed have a lot of VRML files, good for
testcases of view3dscene.
I just wanted to write that this is actually very cool, so kudos for
setting up that!
Note that, if you would like to package some more VRML/X3D test files:
1. There are Castle Game Engine/view3dscene test models on
http://castle-engine.sourceforge.net/demo_models.php . I guess they
could be packaged into something like vrml-x3d-demos or maybe
view3dscene-demos. I'm not sure if there's enough interest for them though.
2. And/or, it could be nice to package the Web3d demos. Web3d is the
consortium behind the VRML/X3D standards. The public demos/tests are
part of their project on SourceForge
https://sourceforge.net/projects/x3d/ . Inside the
www.web3d.org/x3d/content/examples/ directory (see
) there have a lot of test VRML/X3D files. These could be useful as
"fair" vrml-x3d-demos, not tied to my engine/view3dscene, so more fair
as testcases of view3dscene (and any other software using X3D).
But packaging them would of course require quite some effort, so this is
just an idea, maybe useful if there will emerge more VRML/X3D-related
software in Debian.
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