[Pkg-pascal-devel] view3dscene is marked for autoremoval from testing

Paul Gevers elbrus at debian.org
Wed Aug 19 07:43:36 UTC 2015


Hi

On 19-08-15 02:44, Michalis Kamburelis wrote:
> Debian testing autoremoval watch wrote:
>> view3dscene 3.15.0-1 is marked for autoremoval from testing on 2015-09-23
>>
>> It (build-)depends on packages with these RC bugs:
>> 795077: kicad: FTBFS: error: 'itr' was not declared in this scope
>>
> 
> Wow, I have never before heard of the kicad software, and my first
> instinct was to write that view3dscene should not (build-)depend on it:)

If this FTBFS on kicad remains, I will remove it and upload again. I
will not let view3dscene be removed from testing because of this. (I
already have discussed this with Graham here at Debconf, we now have an
additional DD on the team (hoorray))

> I just wanted to write that this is actually very cool, so kudos for
> setting up that!

:)

> Note that, if you would like to package some more VRML/X3D test files:

What would you say? I think I now test quite enough files, right. Maybe
we can find really different files, but I am quite unsure if that is
worth the effort and extra build time. We may set up additional
autopkgtest tests with them though.

> 1. There are Castle Game Engine/view3dscene test models on
> http://castle-engine.sourceforge.net/demo_models.php . I guess they
> could be packaged into something like vrml-x3d-demos or maybe
> view3dscene-demos. I'm not sure if there's enough interest for them though.

I am not going to put them in a separate package. We could add them to
the current package though. (How big are they, I guess you left them out
of upstream source on purpose?)

> 2. And/or, it could be nice to package the Web3d demos. Web3d is the
> consortium behind the VRML/X3D standards. The public demos/tests are
> part of their project on SourceForge
> https://sourceforge.net/projects/x3d/ . Inside the
> www.web3d.org/x3d/content/examples/ directory (see
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/
> ) there have a lot of test VRML/X3D files. These could be useful as
> "fair" vrml-x3d-demos, not tied to my engine/view3dscene, so more fair
> as testcases of view3dscene (and any other software using X3D).
> 
> But packaging them would of course require quite some effort, so this is
> just an idea, maybe useful if there will emerge more VRML/X3D-related
> software in Debian.

Simply distributing files is not a big effort. I have no idea of the
field though so I can't easily judge how many people would appreciate it.

Paul

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