[Pkg-pascal-devel] castle-game-engine: hardcoded libpng12 dependency

Abou Al Montacir abou.almontacir at sfr.fr
Wed Apr 20 13:01:32 UTC 2016

Hi All,
On Tue, 2016-04-19 at 13:02 -0700, Michalis Kamburelis wrote:
> > Packages build with CGE that NEED png
> > support are soon broken in testing (the moment libpng12 is removed)
> > without a way to be fixed. And fixing this bug is not enough, those
> > packages need to be rebuild as well.
> > 
> Ah, indeed, you will need to recompile and release new view3dscene binary
> version. In general, every package depending on CGE needs to be recompiled in
> such cases (for now, it's only view3dscene?). Even though the source code
> changed only in CGE.
> I see your point.
> That's how static linking works, this reasoning applies to every change in
> FreePascal standard library or CGE or any other library that is traditionally
> "statically compiled" in Debian. It seems like the "Build-Using" you mention
> is the way to declare this.
Maybe we can try to use dynamic linking now that PIC is fixed for i386?
Abou Al Montacir
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