[Pkg-pascal-devel] Castle Game Engine 6.4 "fixes" branch for FPC 3.2.0

Michalis Kamburelis michalis.kambi at gmail.com
Sun Jun 21 15:29:07 BST 2020

P.S. I just noticed that the diff between "v6.4" tag and "v6.4-fixes"
branch is actually large, as it includes documentation links upgrades (that
I did a long time ago). See
https://github.com/castle-engine/castle-engine/compare/v6.4-fixes .

If you would prefer to take a smaller patch in Debian, then you can just
use this commit:
. This is the actual fix of FPC 3.2.0 compatibility, without anything  else.


niedz., 21 cze 2020 o 14:23 Michalis Kamburelis <michalis.kambi at gmail.com>

> Hello,
> FPC 3.2.0 was recently released, and I guess you'll be working now on
> introducing it into Debian :)
> I wanted to mention that I made a "v6.4-fixes" branch in Castle Game
> Engine GitHub repository,
> https://github.com/castle-engine/castle-engine/tree/v6.4-fixes . This
> contains *absolutely minimal* changes to  the last CGE 6.4 release code, to
> add documentation fixes and fix compilation with FPC 3.2.0.
> So I guess in Debian you may want to apply the same changes (you can
> compare GIT v6.4 tag with v6.4-fixes branch) to have CGE in a version that
> compiles with FPC 3.2.0.
> Of course all those fixes, and much more, are also in CGE master. As I
> spoke with Paul some time ago, I'm working hard since a long time now on a
> new CGE version 7.0 (with a ton of new features mentioned on
> https://github.com/castle-engine/castle-engine/wiki/New-Features-in-Castle-Game-Engine-7.0
> , see also CGE news on https://castle-engine.io/wp/ ). I hope that in the
> near future (I really hope for July/August) I will be able to just release
> CGE 7.0, and then Debian could package it :)
> Best regards to everyone,
> Michalis
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