[Pkg-pascal-devel] Revive ITP for castle game

Michalis Kamburelis michalis.kambi at gmail.com
Mon Apr 12 01:45:05 BST 2021


Indeed, some data in "The Castle" game is on an unclear license, or
just license incompatible with OSI. See
https://github.com/castle-engine/castle-game/blob/master/data/AUTHORS.txt
, https://castle-engine.io/castle-credits.php#section_data_used :

- Some stuff was downloaded looong time ago from no-longer-existing websites

- Some licenses were saying things like "free but not for commercial
use", which makes it actually incompatible with open-source or Debian.

The only way forward would be to go and replace all these assets with
truly free ones.

But there is actually a bigger task, and the reason why I never got
around to finishing it: "The Castle" was one of the first "non-trivial
games" I made in CGE, and it now looks very dated in my eyes, and it
doesn't use a zilion of CGE features I added since then :) There are
some models done or modified by me -- some are OK, some I'd like to
remake definitely (like alien and werewolf). Ultimately, I'd like to
redo *all 3D assets there* to consider it a high-quality game and a
good showcase of CGE.... and I didn't have the strength for such
rework.

P.S. The latest (not released, but declared in manifest) version is
1.1.0, https://github.com/castle-engine/castle-game/blob/master/CastleEngineManifest.xml
. The last released version was 1.0.1. There should not be 1.3.0.

P.P.S. If you're looking to package some CGE games... maybe look at
https://gitlab.com/EugeneLoza/kryftolike ? It's a completely different
game, roguelike in 2D. The author is Eugene Loza, one of engine's
developers. The game follows standard CGE practices, so packaging it
should also show how to package any game using CGE. The game has
"CastleEngineManifest.xml" and should be compiled using CGE build tool
just like "castle-engine compile".

Regards,
Michalis



niedz., 11 kwi 2021 o 21:36 Abou Al Montacir <abou.almontacir at sfr.fr>
napisał(a):
>
> Hi Paul,
>
> On Sun, 2021-04-11 at 19:51 +0200, Paul Gevers wrote:
>
> Hi Abou,
>
>
> Previous time, we had to stop packaging castle-game because even
>
> Michalis couldn't tell if some of the files in the game were free. So
>
> Debian couldn't distribute them. I don't think that has changed. Without
>
> those files the game wasn't the game. Even Michalis at the time didn't
>
> want to spend the time to find free replacements, so I expect neither
>
> would you.
>
>
> Thank you for this information. I totally forgot about it.
> I'll give my self two weeks to see if I can find a solution and then maybe I'll close the ITP.
>
> --
>
> Cheers, Abou Al Montacir
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