[Pkg-pascal-devel] Revive ITP for castle game

Michalis Kamburelis michalis.kambi at gmail.com
Mon Apr 12 01:52:16 BST 2021


Oh and see other links about Kryftolike:

- https://www.reddit.com/r/playmygame/comments/loygrj/kryftolike_a_roguelite_hideandseek_game/
,

- https://decoherence.itch.io/kryftolike .

>From my perspective (looking at "what is best for the Castle Game
Engine") packaging any modern game "made with CGE" would be very
valuable. It would be a good proof that indeed CGE (with our new build
tool) plays nicely in Debian, and other games "made with CGE" can be
packaged similarly to .deb. If you could even document the procedure
("to turn your CGE game into a Debian package .deb, do this and this
....") it would be awesome for CGE community.

And Eugene keeps Kryflolike active, I see he has a lot of fun with it
lately: https://decoherence.itch.io/kryftolike/devlog . I'm sure he'll
be happy to see it in Debian :)

Regards,
Michalis

pon., 12 kwi 2021 o 02:45 Michalis Kamburelis
<michalis.kambi at gmail.com> napisał(a):
>
> Indeed, some data in "The Castle" game is on an unclear license, or
> just license incompatible with OSI. See
> https://github.com/castle-engine/castle-game/blob/master/data/AUTHORS.txt
> , https://castle-engine.io/castle-credits.php#section_data_used :
>
> - Some stuff was downloaded looong time ago from no-longer-existing websites
>
> - Some licenses were saying things like "free but not for commercial
> use", which makes it actually incompatible with open-source or Debian.
>
> The only way forward would be to go and replace all these assets with
> truly free ones.
>
> But there is actually a bigger task, and the reason why I never got
> around to finishing it: "The Castle" was one of the first "non-trivial
> games" I made in CGE, and it now looks very dated in my eyes, and it
> doesn't use a zilion of CGE features I added since then :) There are
> some models done or modified by me -- some are OK, some I'd like to
> remake definitely (like alien and werewolf). Ultimately, I'd like to
> redo *all 3D assets there* to consider it a high-quality game and a
> good showcase of CGE.... and I didn't have the strength for such
> rework.
>
> P.S. The latest (not released, but declared in manifest) version is
> 1.1.0, https://github.com/castle-engine/castle-game/blob/master/CastleEngineManifest.xml
> . The last released version was 1.0.1. There should not be 1.3.0.
>
> P.P.S. If you're looking to package some CGE games... maybe look at
> https://gitlab.com/EugeneLoza/kryftolike ? It's a completely different
> game, roguelike in 2D. The author is Eugene Loza, one of engine's
> developers. The game follows standard CGE practices, so packaging it
> should also show how to package any game using CGE. The game has
> "CastleEngineManifest.xml" and should be compiled using CGE build tool
> just like "castle-engine compile".
>
> Regards,
> Michalis
>
>
>
> niedz., 11 kwi 2021 o 21:36 Abou Al Montacir <abou.almontacir at sfr.fr>
> napisał(a):
> >
> > Hi Paul,
> >
> > On Sun, 2021-04-11 at 19:51 +0200, Paul Gevers wrote:
> >
> > Hi Abou,
> >
> >
> > Previous time, we had to stop packaging castle-game because even
> >
> > Michalis couldn't tell if some of the files in the game were free. So
> >
> > Debian couldn't distribute them. I don't think that has changed. Without
> >
> > those files the game wasn't the game. Even Michalis at the time didn't
> >
> > want to spend the time to find free replacements, so I expect neither
> >
> > would you.
> >
> >
> > Thank you for this information. I totally forgot about it.
> > I'll give my self two weeks to see if I can find a solution and then maybe I'll close the ITP.
> >
> > --
> >
> > Cheers, Abou Al Montacir
> > _______________________________________________
> > Pkg-pascal-devel mailing list
> > Pkg-pascal-devel at alioth-lists.debian.net
> > https://alioth-lists.debian.net/cgi-bin/mailman/listinfo/pkg-pascal-devel



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