[Pkg-pascal-devel] Castle Game Engine build failure on sparc64.
David Bannon
dbannon at internode.on.net
Sat Nov 13 04:25:44 GMT 2021
Abou, I hope you don't mind me butting in here.
I see that you are using QEMU to simulate a Sparc, I tried the same
approach with powerpc64le to build my Lazarus based tomboy-ng. I
suspect I may have got a lot further had I known a bit more about QEMU
and PP.
Is what you learnt in your two days of installing the QEMU VM shareable
? I could give my app a go there and if I see the same problem you are
seeing, it could tell us something ?
My app is some 20K lines of pretty conventional FPC/Lazarus code.
If it is an issue with FPC322, it would be a good thing to identify it
before the release of FPC324, expected soon.
Davo
On Fri, 2021-11-12 at 20:04 +0100, Abou Al Montacir wrote:
> Below are more debug messages:
>
> On Fri, 2021-11-12 at 19:58 +0100, Abou Al Montacir wrote:
> > Hi Michalis,
> >
> > Thank you for the patch. I failed to test it as I need first to fix
> > pasdoc on sparc64.
> > For this, I've installed a QEMU VM which took me two days, but now
> > I'm able to debug it.
> >
> >
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