[Pkg-pascal-devel] Castle Game Engine build failure on sparc64.

Abou Al Montacir abou.almontacir at sfr.fr
Sat Nov 13 10:38:54 GMT 2021

Hi David,

On Sat, 2021-11-13 at 15:25 +1100, David Bannon wrote:
> Abou, I hope you don't mind me butting in here. 
I'm happy you involve yourself in this, and let me welcome you in the list.
> I see that you are using QEMU to simulate a Sparc, I tried the same
> approach with powerpc64le to build my Lazarus based tomboy-ng.  I
> suspect I may have got a lot further had I known a bit more about QEMU
> and PP.
I'll see how to share this, but this is a 650MB of .qcow2.xz that expands to
2.6GB before any apt build-dep
So if you have some 5GB free it should be easy to get it.
> Is what you learnt in your two days of installing the QEMU VM shareable
>Yes! see above
>  I could give my app a go there and if I see the same problem you are
> seeing, it could tell us something ?
Yes, I can have a look
> My app is some 20K lines of pretty conventional FPC/Lazarus code.
> If it is an issue with FPC322, it would be a good thing to identify it
> before the release of FPC324, expected soon.
Exactly, we need to try to have this fixed before the next release, but also try
to back port the fix so that we can have CGE in testing.
Abou Al Montacir

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