[Pkg-pascal-devel] Castle Game Engine build failure on sparc64.

Abou Al Montacir abou.almontacir at sfr.fr
Sun Nov 21 15:21:11 GMT 2021


Hi David,

Sorry I got a busy week.

On Mon, 2021-11-15 at 18:50 +1100, David Bannon wrote:
> On Sun, 2021-11-14 at 16:40 +0100, Abou Al Montacir wrote:
> 
> Version: 1:5.2+dfsg-11+deb11u1
> 
> Hmm, against my 1:4.2 .....
Should not matter too much
> 
> I think I forgot to say that you need to use the serial rather than the VGA output of QEMU. 
> Use meny View/serial0 or hit Ctrl+Alt+3 (may need shift depending on
> keyboard).
> 
> I suspect thats more my problem than anything.
> 
> So, I tried connecting via a serial port (wow, long time since I used minicom)
> and, yes, I can connect to install process that way. But its pretty useless
> for what I had in mind, I had planned to try and build Lazarus and tomboy-ng,
> both are GTK (or Qt) apps so, not very useful over a serial interface !
> 
> So, do I assume that the sparc emulation does not do a GUI interface ?
Yes, or needs advanced QEMU knowledge I don't have.
> 
> 
> I'm going anyway to check ppc64el for doublecmd on a porter machine, so I may
> test on it rather than building a qemu image.
> 
> I can build a viable ppc64el vm here so I can do that test for you if you like
> ?  Right now it has a FPC and Lazarus direct from FPC themselves rather than a
> Debian install but I can 'fix' that.
It ise preferable to use Debian packaged FPC in order to build for Debian.
Otherwise you package may FTBFS
> 
> Especially if I can come to grips with this backing_file approach.  ;-)
The backing file approache is only for COW (Copy On Write). This allow you to
have a VM image that never get corrupted whatever you do.
It helps testing install/remove/upgrade without breaking your base image, or the
need to have a backup image.
-- 
Cheers,
Abou Al Montacir

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