[Pkg-pascal-devel] Castle Model Viewer 5.2.0
Michalis Kamburelis
michalis.kambi at gmail.com
Mon Nov 25 08:43:25 GMT 2024
Abou Al Montacir wrote:
> I'll have a look at this, I think this is more on our side, rather than on upstream side.
> I'm just lacking a bit of time, but would for sure dig into this before next WE.
Thank you Abou -- I'm leaving this for you then, assuming it's indeed
something specific to Debian packaging and not CGE upstream.
>> NO, please!! /etc/fpc.cfg is owned by fpc, and under root privilege.
>> I can't be changed by another package's build.
>
> Yes, but CGE adds a file in /etc/fpc.cfg.d/ which support was added by me to handle similar issues on FPC libraries.
Indeed, sorry for me confusing things. So /etc/fpc.cfg should not be
modified, but there should be a new file in /etc/fpc.cfg.d/ .
My point was that you don't need to define CASTLE_ENGINE_PATH
environment variable at all in this setup. The FPC should be able to
find (precompiled in this case) Castle Game Engine units, and our
build tool ("castle-engine compile...") just calls FPC, without the
need for CASTLE_ENGINE_PATH being defined at all.
Regards,
Michalis
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