[Pkg-pascal-devel] Castle Model Viewer 5.2.0

Peter Blackman peter at pblackman.plus.com
Mon Nov 25 12:26:25 GMT 2024


On 24/11/2024 18:04, Abou Al Montacir wrote:
>>> - Now, when Debian is packaging Castle Game Engine, it all should not
>>> matter, at least for simple building of programs. The paths to
>>> precompiled engine units should be specified inside your /etc/fpc.cfg
>>> and the CASTLE_ENGINE_PATH should not be necessary.
>> NO, please!!  /etc/fpc.cfg is owned by fpc, and under root privilege.
>> I can't be changed by another package's build.
> Yes, but CGE adds a file in /etc/fpc.cfg.d/ which support was added by 
> me to handle similar issues on FPC libraries.
> Cheers,
> Abou Al Montacir

Hi Abou,

I'm not seeing any directory /etc/fpc.cfg.d/
after installing CGE here.
So guessing this might be the problem.


Cheers,
Peter

P.S.
The /etc/fpc.cfg.d/ concept sounds very interesting.
Would be useful say for BGRABitmap, fpgui etc.
Is there documentation on it somewhere?




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