[Pkg-pascal-devel] Castle Model Viewer 5.2.0
Abou Al Montacir
abou.almontacir at sfr.fr
Sun Dec 1 10:44:22 GMT 2024
Hi All,
On Sun, 2024-11-24 at 19:04 +0100, Abou Al Montacir wrote:
> Generally, one should build using sid which is easy if you have gbp and
> pbuilder correctly configured.
> I can help on that if needed.
I've tried to build CMV using the following command on Debian master:
gbp buildpackage
This grants we are using a clean build environment just like the auto build
tool.
I've got the following error:
make[2]: Leaving directory '/build/view3dscene-4.2.0'
fpc -k"-z relro -z now" -dRELEASE -Mobjfpc -Sh -Ci -Sm -Sc -Sg -Si -O2 -Xs -Fu/usr/lib/x86_64-linux-gnu/fpc/3.2.2/units/castle-game-engine -Ficode -Fucode view3dscene.lpr
Compiling Release Version
Free Pascal Compiler version 3.2.2+dfsg-34 [2024/07/13] for x86_64
Copyright (c) 1993-2021 by Florian Klaempfl and others
Target OS: Linux for x86-64
Compiling view3dscene.lpr
view3dscene.lpr(66,21) Warning: Unit "CastleProgress" is deprecated: "use TCastleView and WaitForRenderAndCall to display progress of loading operations"
view3dscene.lpr(75,48) Warning: Unit "CastleWindowProgress" is deprecated: "use TCastleView and WaitForRenderAndCall to display progress of loading operations"
view3dscene.lpr(83,3) Warning: Unit "CastleMaterialProperties" is deprecated: "use CastleTextureImage unit for TextureLoadingScale, everything else from this unit was internal"
Compiling ./code/v3dscenetexturefilters.pas
Compiling ./code/v3dscenelights.pas
Compiling ./code/v3dscenefillmode.pas
Compiling ./code/v3dsceneraytrace.pas
v3dsceneraytrace.pas(45,56) Warning: Unit "CastleWindowModes" is deprecated: "use TCastleView(s) instances to organize user interface of your game"
Compiling ./code/v3dscenestatus.pas
v3dscenestatus.pas(60,3) Fatal: Can't find unit CastleTextureFont_DejaVuSansMonoBold_15 used by V3DSceneStatus
Fatal: Compilation aborted
Error: /usr/bin/ppcx64 returned an error exitcode
make[1]: *** [debian/rules:54: override_dh_auto_build-arch] Error 1
make[1]: Leaving directory '/build/view3dscene-4.2.0'
make: *** [debian/rules:44: binary] Error 2
Looking at the file named fp-units-castle-game-engine_7.0~alpha.3+dfsg1-
2_amd64.deb, I could not find any unit named castle-game-
engine/castletexturefont_dejavusansmonobold_15.ppu.
On the previous version fp-units-castle-game-engine_7.0~alpha.2+dfsg1-
5_amd64.deb, this file existed.
I I recall well, this was a feature of CGE 7.0~alpha3 to use Debian packaged
font, but seems CMV is not ready for it yet.
--
Cheers,
Abou Al Montacir
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