Bug#694260: Fwd: Re: [Bug-freedink] Bug#694260: freedink: Stack corruption
Bas Wijnen
wijnen at debian.org
Sun Jan 6 19:37:43 UTC 2013
Hi,
On 06-01-13 19:28, Manuel A. Fernandez Montecelo wrote:
> I was trying to investigate the problem but didn't get very far.
Thanks for the effort.
> I tried to use the "save4.dat" but the hero doesn't appear in front of
> any cave, but inside castle walls, with "screen locked", and I have to
> kill monsters through walls (!?!?) so the screen unlocks and I can get
> out of the castle. Still, no caves.
The instruction for that one was only meant for Sylvain, who knows how
to install and run "d-mods". I created the "minibug" dmod to make it
easier for you. ;-)
> I get errors like:
> ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
> ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
Yes, these are normal and harmless.
> I can confirm that "minibug" crashes for me also, I am not 100% sure
> if it's fault of the library or not -- probably it is.
>
> Perhaps we should have a -dbg package for the library, but unless this
> is urgent or a very important problem for the game (you said that it
> had multiple bugs/crashes), I would prefer to wait until after the
> release (I am a bit busy right now).
Yes, waiting until after the release is fine. The code isn't as buggy as
I appearantly suggested. However, I've only seen this problem with one
add-on (not with the original game). So it's not really a problem at
all. But it is a bug, so it should be fixed.
Whether a -dbg package is useful depends on if it would be useful for
many users. One bug doesn't require a package to solve it.
Thanks,
Bas
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