[Tux4kids-discuss] Regarding tuxcoding

Umang Goel umang.goel.in at gmail.com
Tue Feb 18 15:37:33 UTC 2014


Hi deneche,

The problem is that the datatype of frame variable is changed from uint to
flixel.system.layer.frames.FlxFrame and I not sure how to assign it a value.The
documentation also doesn't provide any examples of how to use it.
As for origin(), I couldn't find any functionality like origin().make in
the doucmentation , I think that it has been changed in the upgraded
version, so I'm not sure what origin().make does. Instead there was a
instance variable named origin of type flixel.util.FlxPoint but I don't
know how to use it.
Here is the link to the changes :
http://api.haxeflixel.com/types/flixel/FlxSprite.html

Thanks,
Umang.


On Tue, Feb 18, 2014 at 7:34 PM, deneche abdelhakim <adeneche at gmail.com>wrote:

> Could you give me more details about the problem with frame and origin() ?
>
> Thanks
>
>
> On Tue, Feb 18, 2014 at 2:11 PM, Umang Goel <umang.goel.in at gmail.com>wrote:
>
>> Hi deneche,
>>
>> I've already started updating the code to the latest version of
>> HaxeFlixel but I'm facing problem in the use of frame variable and the
>> origin() function.I'd also looked into the two issues and I was able to
>> resolve one of them which was regarding the use of step up command.I
>> couldn't test it as I was unable to compile the code due to version issues
>> but I'm pretty sure that it is fixed.
>> So I would like to know what I should do next? I can continue updating
>> the code but I'm stuck with the use of "frame" and "origin" in the upgraded
>> version so I need some help.
>>
>> Thanks,
>> Umang Goel.
>>
>>
>> On Tue, Feb 18, 2014 at 2:08 AM, deneche abdelhakim <adeneche at gmail.com>wrote:
>>
>>> If I get some time I will try to update the code to the latest version
>>> of HaxeFlixel and Haxe
>>>
>>>
>>> On Thu, Feb 13, 2014 at 12:37 PM, Umang Goel <umang.goel.in at gmail.com>wrote:
>>>
>>>> Hi,
>>>>
>>>> I've got haxeflixel configured (using link mentioned in the tuxcoding
>>>> wiki page) and its working but the problem is that its version is 3.1.0 so
>>>> its compatible with the new API.
>>>> As many of the commands have been changed in this new API and the
>>>> original code doesn't used the current API , I'm not able to build the
>>>> project. When I asked on the haxeflixel forum about this problem they
>>>> suggested to modify the code to use the current API.
>>>> Here is the link to the changes that have been made :
>>>> https://github.com/HaxeFlixel/flixel/blob/dev/CHANGELOG.md
>>>> Even the error is shown for the import org.flixel.FlxGame command used
>>>> in the Main.hx.
>>>> So could anyone suggest a solution for this problem.
>>>>
>>>> Thanks,
>>>> Umang Goel.
>>>>
>>>>
>>>>
>>>> On Thu, Feb 13, 2014 at 2:41 AM, Umang Goel <umang.goel.in at gmail.com>wrote:
>>>>
>>>>> Hi  deneche,
>>>>> I've used the same link mentioned in the tuxcoding wiki page to setup
>>>>> haxeflixel and its version is 3.1.0.
>>>>> Could you please tell the version you have used in the original code.
>>>>>
>>>>> Thanks,
>>>>> Umang.
>>>>>
>>>>>
>>>>> On Thu, Feb 13, 2014 at 2:28 AM, deneche abdelhakim <
>>>>> adeneche at gmail.com> wrote:
>>>>>
>>>>>> You need to get HaxeFlixel working first, then updating the game
>>>>>> should be doable. Follow the build instructions in tuxCoding wiki to get
>>>>>> HaxeFlixel working, I put links to HaxeFlixel's official guide, so it
>>>>>> should be up to date (hopefully)
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 12, 2014 at 9:39 PM, Umang Goel <umang.goel.in at gmail.com>wrote:
>>>>>>
>>>>>>> No.
>>>>>>> I aksed about it on the forum and they replied that HaxeFlixel is
>>>>>>> upgraded due to which it didn't compile.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Feb 13, 2014 at 2:08 AM, Umang Goel <umang.goel.in at gmail.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> No.
>>>>>>>> I aksed about it on the forum and they replied that HaxeFlixel is
>>>>>>>> upgraded due to which it didn't compile.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Feb 13, 2014 at 1:57 AM, deneche abdelhakim <
>>>>>>>> adeneche at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hi Goel,
>>>>>>>>>
>>>>>>>>> Did the Hello world example from HaxeFlixel work for you ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 12, 2014 at 8:41 PM, Umang Goel <
>>>>>>>>> umang.goel.in at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Hi AbdelHakim,
>>>>>>>>>>
>>>>>>>>>> I have installed haxe and openfl on my pc and when i tried to
>>>>>>>>>> build the source code it didn't compile.
>>>>>>>>>> HaxeFlixel is being upgraded to 3.1.0 and the version used in the
>>>>>>>>>> source code is different so many function calls have been changed and some
>>>>>>>>>> functions have been modified.
>>>>>>>>>> So how should I proceed now ?
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Umang Goel.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Feb 7, 2014 at 2:32 PM, deneche abdelhakim <
>>>>>>>>>> adeneche at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Umang,
>>>>>>>>>>>
>>>>>>>>>>> TuxCoding is written in Haxe which is already platform
>>>>>>>>>>> independent and supports both desktop and mobile platforms. re-writing the
>>>>>>>>>>> game from scratch would be a huge waste of resources as lot's of work has
>>>>>>>>>>> already been made into the game. As you may have noticed the game is still
>>>>>>>>>>> incomplete, so any effort put into finishing it would be much appreciated.
>>>>>>>>>>>
>>>>>>>>>>> Thanks,
>>>>>>>>>>> AbdelHakim Deneche
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Feb 6, 2014 at 1:08 PM, Umang Goel <
>>>>>>>>>>> umang.goel.in at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi,
>>>>>>>>>>>> I wanted to ask if you are considering tuxcoding for re-writing
>>>>>>>>>>>> from scratch using platform independent tools or for any upgrades in its
>>>>>>>>>>>> original source code.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> Umang Goel.
>>>>>>>>>>>>
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>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
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