No subject
Thu Aug 20 06:46:28 UTC 2009
/*----------------------------------------------------*/
/* Some other key - player is actually typing!!!!!!!! */
/*----------------------------------------------------*/
/* See what Unicode value was typed: */
key_unicode = event.key.keysym.unicode;
I don't know how SDL behaves when used with languages that require
multiple keypresses to generate a character. If the final keypress in
the combination causes a keypress event with the desired unicode, then
we just need to figure out a way to ignore the preliminary key events.
But maybe SDL doesn't "know" about these input methods, in which case
we might be a long way from being able to support this.
I would think that this issue must have come up with the Indic languages.
Regards,
David Bruce
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