[Tux4kids-tuxtype-dev] GSOC TuxHistory Progress Update

Jesus Mager fongog at gmail.com
Mon Jul 12 05:39:48 UTC 2010


Hi all!

The midterm evaluation is here, and the summer seems very short :p .
In this first stage TuxHistory is growing in his fundamental elements.
If anyone want check the actual state of the game the browsable code
base is on http://git.debian.org/?p=tux4kids/tuxhistory.git and can be
accessed by git using git clone
git+ssh://YOUR_ALIOTH_USERID@git.debian.org/git/tux4kids/tuxhistory.git
.  The TuxHistory code is based on TuxMath. At a first step I aisled
the general code from the tuxmath specific one, so I could begin with
the concrete work on the game.
On a second step I prepared media files to be included in the game and
in the make process, so the whole  game can use it.
The game data structures are ready, so the core of the game is close
to finished. The XML reading process of the map file is also ready,
the game can now load xml files with map information and load it into
the game data structures, so the game can render this map to screen.

What is not done?
* TuxHistory hasn't at this moment a Campaing reader. I need finish
first the AI functions, and the LUA scripting functionalities. If This
functionalities are ready I will use zlib to load the campaing ziped
files.
* Interactions with the user. The MouseMapper, that identify the tile
to select in screen is not ready, also the A*  and Dijkstra Algorithm
to move the units in screen.

Feel free to use also the wiki http://wiki.debian.org/Games/Tux4Kids

-- 
Jesus Mager
[www.h1n1-al.blogspot.com]



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