CrystalSpace (and more) packages

Devid Antonio Filoni devidfil at gmail.com
Wed Dec 16 14:41:42 UTC 2009


Hi Christian!
I think it's better to remove the debian dir from the upstream svn
code too. Yes, I'm going to upload my package on alioth git, I just
need to add the python package and update the source code to latest
version, manpages can be added later.

Devid

On Tue, Dec 15, 2009 at 11:48 PM, Christian BAYLE <bayle at debian.org> wrote:
> Hi!
>
> Looks great for me to see all this done
> I think Barry made the last debian upload
>
> debcheckout crystalspace get me some old code
>
> Do you plan to put all the code in alioth git ?
>
> I used to put packaging code upstream, if it's done differently, it
> should probably good to remove the deb dir from cs svn and put a link on
> the place where packaging code is.
>
> As far as I can see ppa package is done with cdbs
> I have also got a dh version from Devid
>
> How all of you see next step?
>
> Personnally, a common package with ubuntu would be good, with e,g code
> in alioth git, I find dh easier to understand, so maybe we could take it
> for crystalspace and use what you did for other packages.
>
> This is just a suggestion.
>
> As far as you want to take this in charge and nobody else claims for it,
> I would approve your choice.
>
> I can give you proper rights on alioth as far as everybody is ok
>
> Any objection from pkg-games team ?
>
> Cheers
>
> Christian
>
> Pablo Martin a écrit :
>> Hi!
>>
>> I write regarding packages for crystalspace. I have been working with
>> Angel Abad (angelabad FROM gmail.com) on packages for a nice development
>> environment for crystalspace (we're working with these packages since 2
>> years of so).
>>
>> This includes:
>>   * crystalspace
>>   * cel (entity layer)
>>   * csexternal (additional plugins for cs)
>>   * blender2crystal (blender exporter for cs and cel)
>>   * cegui python (ui library)
>>   * bullet (physics library)
>>
>> The packages are currently at:
>>   * https://edge.launchpad.net/~doodo/+archive/ppa/+packages
>>
>> There is also a libcrystalspace1.4-cgplugin with the contrib part of
>> crystalspace (the shader plugin using nvidia's cg), but we can talk
>> about later (its somewhere else now because of its non-free nature
>> -http://doodo.org/ubuntu/ in case someone is interested)
>>
>> built for ubuntu karmic.
>>
>> I'd like to talk about including these packages in debian, i see there
>> is already a crystalspace package, and i'd be willing to adapt to use
>> that one if necessary. Still, i think our packages should be quite good
>> (they've been made by Angel) so it can be considered to use our rules.
>> Our packages are using atm a bit of a strange version (cs pre 1.4 and
>> cel post 1.4, but that can be easily adapted to use 1.4)).
>>
>> Well... i'm a bit new to this, so i await your instructions :). Note
>> Angel is the better packager of us, but i will be probably more
>> involved. I am a crystalspace developer and know its internal details
>> for packaging pretty well, so i can be of assistance with upstream
>> communication, pushing changes upstream, fixing upstream bugs and also
>> doing basic packaging (repackaging, upgrading stuff and so on).
>>
>> Greetings!!
>>
>>  Pablo
>>
>>
>>
>>
>
>
> _______________________________________________
> Pkg-games-devel mailing list
> Pkg-games-devel at lists.alioth.debian.org
> http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
>



More information about the Pkg-games-devel mailing list