Bug#796559: ITP: refkeen -- Ports of Keen Dreams and the Catacomb Adventure Series games
Alexandre Detiste
alexandre.detiste at gmail.com
Sat Aug 22 20:32:50 UTC 2015
Hi,
I have contacted upstream earlier this year and he told me that
unlzexe was only needed for the current early-stage port of Keen Dreams;
but assests decompression should happen on-the-fly when the project
will get mature enough.
This "lz" algorythm is much more faster than gzip;
even fast on a 8086, so it won't slow down game start.
(and then no real need to package unlzexe in Debian)
Problem is that a GDP-package built today with unlzexe'd assests
will suddenly break when refkeen is updated; and there is
currently no way to retrigger needed rebuild.
I had a similar problem with OpenXCom that has changed directory
layout for upcoming release to provide a separate namespace
for the sequel... this time I choosed to only support the future/git layout
as it then should change anymore.
( http://ufopaedia.org/index.php?title=Installing_(OpenXcom) )
> Package: wnpp
> Severity: wishlist
> Owner: Andreas Gnau <Rondom at Rondom.de>
>
> * Package name : refkeen
> Version : 0.10.0
> Upstream Author : NY00123
> * URL : https://github.com/NY00123/refkeen
> * License : GPL2
> Programming Lang: C
> Description : Ports of Keen Dreams and the Catacomb Adventure Series
> games
>
> Ports of Keen Dreams (based on https://github.com/keendreams/keen/ which
> followed a fundraising campaign), Catacomb 3-D (The Descent) and the Catacomb
> Adventure Series (the Catacomb ports are based on source codes from
> https://github.com/FlatRockSoft/)
>
> I will write the required patches for game-data-packager to ease acquiring game
> data for the aforementioned games.
>
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