[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.2, view3dscene 4.2.0 releases

Abou Al Montacir abou.almontacir at sfr.fr
Sun Sep 18 21:31:59 BST 2022


Hi Michalis and All,

On Fri, 2022-09-16 at 23:45 +0200, Michalis Kamburelis wrote:
> 1. Big Castle Game Engine update: 7.0-alpha.2.
> 
>     Major new features in version 7.0-alpha.2: Many new components
> (lights, primitives, fonts, sound…), new cameras, terrains, sprite
> sheet editor, Delphi, glTF support improvements. The full release
> announcement is on
> https://castle-engine.io/wp/2022/09/12/castle-game-engine-7-0-alpha-2-release-many-new-components-lights-primitives-fonts-sound-new-cameras-terrains-sprite-sheet-editor-delphi/
> .

I've tried to import this but failed with this error.
# cge embeds some images from xcf via png into Pascal source files
# First we need to create the pngs
for pngfile in $(grep \\\.png\$ debian/clean) ; do convert -layers flatten -
background transparent ${pngfile%.png}.xcf ${pngfile} ; done
# Then we build the helper function
/usr/bin/fpc -FE/build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp -
dRELEASE @castle-fpc.cfg tools/image-to-pascal/image-to-pascal.lpr
Compiling Release Version
Compiling Release Version
Free Pascal Compiler version 3.2.2+dfsg-15 [2022/08/20] for x86_64
Copyright (c) 1993-2021 by Florian Klaempfl and others
Target OS: Linux for x86-64
Compiling tools/image-to-pascal/image-to-pascal.lpr
image-to-pascal.lpr(45,61) Warning: Unit "CastleProgress" is deprecated: "use
TUIState and WaitForRenderAndCall to display progress of loading operations"
image-to-pascal.lpr(46,3) Warning: Unit "CastleProgressConsole" is deprecated:
"use TUIState and WaitForRenderAndCall to display progress of loading
operations"
image-to-pascal.lpr(157,56) Warning: Symbol "ToRGBImage" is deprecated: "create
TRGBImage and use TRGBImage.Assign"
Linking /build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp/image-to-
pascal
209 lines compiled, 1.1 sec
3 warning(s) issued
# To finally convert png files to pas file
PATH=/build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp /usr/bin/make -C
src/ui/opengl/gui-images all
make[2]: Entering directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'
make[2]: *** src/ui/opengl/gui-images: No such file or directory. Stop.
make[2]: Leaving directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'
make[1]: *** [debian/rules:74: prepare-source-stamp] Error 2
make[1]: Leaving directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'
make: *** [debian/rules:54: binary] Error 2
dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2

Any help is welcome.
-- 
Cheers,
Abou Al Montacir

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20220918/83be3665/attachment.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 228 bytes
Desc: This is a digitally signed message part
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20220918/83be3665/attachment.sig>


More information about the Pkg-pascal-devel mailing list